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Qt 6.2 + CMake + extending QML with a C++ class

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qt6.2c++qmlcmake
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  • V vinci

    We probably talk past each other. You've said that the "plugin target" is going to be either dynamic or module based.
    Translating that to CMake's target TYPE that would be either SHARED_LIBRARY or MODULE_LIBRARY right?

    Now according to my tests the plugin target which gets created is either of TYPE STATIC_LIBRARY or of MODULE_LIBRARY, but never of TYPE SHARED_LIBRARY.

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by
    #9

    @vinci said in Qt 6.2 + CMake + extending QML with a C++ class:

    You've said that the "plugin target" is going to be either dynamic or module based.

    Yes, I misspoke. I meant to write that it's either static or module. If you want to link explicitly as a shared library, then use NO_PLUGIN and link against the backing target directly.

    Read and abide by the Qt Code of Conduct

    1 Reply Last reply
    0
    • V Offline
      V Offline
      vinci
      wrote on last edited by
      #10

      Thank you for clearing that up! I really hope there will be more blog posts / tutorials on this in the future.

      kshegunovK 1 Reply Last reply
      0
      • V vinci

        Thank you for clearing that up! I really hope there will be more blog posts / tutorials on this in the future.

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #11

        @vinci said in Qt 6.2 + CMake + extending QML with a C++ class:

        Thank you for clearing that up!

        No problem.

        I really hope there will be more blog posts / tutorials on this in the future.

        There probably will be, I imagine. Take note that if you link explicitly to the backing target without a plugin you must use some symbol from it. (look at the blogpost for the volatile pointer trick).

        Read and abide by the Qt Code of Conduct

        1 Reply Last reply
        0
        • V Offline
          V Offline
          vinci
          wrote on last edited by
          #12

          Yes thank you, I'm aware of that.

          1 Reply Last reply
          0
          • P Offline
            P Offline
            paulmasri
            wrote on last edited by
            #13

            I'm grateful to have some responses to my question, but as a total novice when it comes to CMake, I'm still confused and unable to get something to work. The conversation about backing targets and plugins goes over my head.

            I am building a standalone app (executable), so I think that what I'm after is a statically linked plugin.

            From what you've said, I've tried appending the following to my CMakeLists.txt shown above...

            qt_add_library(People STATIC)
            target_include_directories(Peopleplugin PUBLIC ./)
            target_link_libraries(myproject PRIVATE People)
            

            This builds fine but I still get "QML module not found" in main.qml.

            Can you provide a cookie-cutter CMakeLists.txt to get me off and running?

            kshegunovK 1 Reply Last reply
            0
            • P paulmasri

              I'm grateful to have some responses to my question, but as a total novice when it comes to CMake, I'm still confused and unable to get something to work. The conversation about backing targets and plugins goes over my head.

              I am building a standalone app (executable), so I think that what I'm after is a statically linked plugin.

              From what you've said, I've tried appending the following to my CMakeLists.txt shown above...

              qt_add_library(People STATIC)
              target_include_directories(Peopleplugin PUBLIC ./)
              target_link_libraries(myproject PRIVATE People)
              

              This builds fine but I still get "QML module not found" in main.qml.

              Can you provide a cookie-cutter CMakeLists.txt to get me off and running?

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by kshegunov
              #14

              @paulmasri said in Qt 6.2 + CMake + extending QML with a C++ class:

              I am building a standalone app (executable), so I think that what I'm after is a statically linked plugin.

              I don't believe so. If you're building a 'bundle-all' executable, you wouldn't need a plugin to begin with. I'd try something like this:

              qt_add_qml_module(People
                  URI People
                  VERSION 1.0
                  STATIC
                  SOURCES Person.h Person.cpp
                  NO_PLUGIN
                  OUTPUT_TARGETS PEOPLE_DEPS
              )
              
              target_link_library(myproject PRIVATE People ${PEOPLE_DEPS})
              

              Also you may need to initialize the resources manually, as static builds are pita to begin with. Personally, I wouldn't do it.

              PS.
              Also remove the duplicating source files:

              qt_add_executable(myproject
                  main.cpp
                  Person.h Person.cpp #< Remove this
              )
              

              Read and abide by the Qt Code of Conduct

              P 1 Reply Last reply
              0
              • kshegunovK kshegunov

                @paulmasri said in Qt 6.2 + CMake + extending QML with a C++ class:

                I am building a standalone app (executable), so I think that what I'm after is a statically linked plugin.

                I don't believe so. If you're building a 'bundle-all' executable, you wouldn't need a plugin to begin with. I'd try something like this:

                qt_add_qml_module(People
                    URI People
                    VERSION 1.0
                    STATIC
                    SOURCES Person.h Person.cpp
                    NO_PLUGIN
                    OUTPUT_TARGETS PEOPLE_DEPS
                )
                
                target_link_library(myproject PRIVATE People ${PEOPLE_DEPS})
                

                Also you may need to initialize the resources manually, as static builds are pita to begin with. Personally, I wouldn't do it.

                PS.
                Also remove the duplicating source files:

                qt_add_executable(myproject
                    main.cpp
                    Person.h Person.cpp #< Remove this
                )
                
                P Offline
                P Offline
                paulmasri
                wrote on last edited by
                #15

                @kshegunov said in Qt 6.2 + CMake + extending QML with a C++ class:

                @paulmasri said in Qt 6.2 + CMake + extending QML with a C++ class:

                I am building a standalone app (executable), so I think that what I'm after is a statically linked plugin.

                I don't believe so. If you're building a 'bundle-all' executable, you wouldn't need a plugin to begin with.

                I am building a cross-platform app for deployment to Microsoft Store (UWP for Windows 10) and Apple App Store (for iPad), as well as for manual download to Windows 10.

                I'd try something like this:
                ... (code)

                I've tried this but get 2 build errors. See below for my full CMakeLists.txt file and the errors.

                Also you may need to initialize the resources manually, as static builds are pita to begin with. Personally, I wouldn't do it.

                Sorry I didn't understand what you're saying. What do you mean by "initialize the resources manually"? And what is it that you wouldn't do?

                PS.
                Also remove the duplicating source files:

                qt_add_executable(myproject
                    main.cpp
                    Person.h Person.cpp #< Remove this
                )
                

                I want to use this class within C++ too. Surely I need to keep retain this line in this case?

                Here is my CMakeLists.txt file now:

                cmake_minimum_required(VERSION 3.16)
                
                project(myproject VERSION 0.1 LANGUAGES CXX)
                
                set(CMAKE_AUTOMOC ON)
                set(CMAKE_CXX_STANDARD_REQUIRED ON)
                
                find_package(Qt6 6.2 COMPONENTS Quick REQUIRED)
                
                qt_add_executable(myproject
                    main.cpp
                )
                
                qt_add_qml_module(myproject
                    URI myproject
                    VERSION 1.0
                    QML_FILES main.qml
                )
                qt_add_qml_module(People
                    URI People
                    VERSION 1.0
                    STATIC
                    SOURCES Person.h Person.cpp
                    NO_PLUGIN
                    OUTPUT_TARGETS PEOPLE_DEPS
                )
                
                target_compile_definitions(myproject
                    PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
                target_link_libraries(myproject PRIVATE Qt6::Quick)
                target_link_libraries(myproject PRIVATE People ${PEOPLE_DEPS})
                

                And these are the errors I get:

                [ 96%] Linking CXX executable myproject
                duplicate symbol 'qInitResources_qmake_People()' in:
                    CMakeFiles/People_resources_1.dir/.rcc/qrc_qmake_People.cpp.o
                duplicate symbol 'qCleanupResources_qmake_People()' in:
                    CMakeFiles/People_resources_1.dir/.rcc/qrc_qmake_People.cpp.o
                ld: 2 duplicate symbols for architecture arm64
                clang: error: linker command failed with exit code 1 (use -v to see invocation)
                make[2]: *** [myproject] Error 1
                make[1]: *** [CMakeFiles/myproject.dir/all] Error 2
                make: *** [all] Error 2
                
                kshegunovK 1 Reply Last reply
                0
                • P paulmasri

                  @kshegunov said in Qt 6.2 + CMake + extending QML with a C++ class:

                  @paulmasri said in Qt 6.2 + CMake + extending QML with a C++ class:

                  I am building a standalone app (executable), so I think that what I'm after is a statically linked plugin.

                  I don't believe so. If you're building a 'bundle-all' executable, you wouldn't need a plugin to begin with.

                  I am building a cross-platform app for deployment to Microsoft Store (UWP for Windows 10) and Apple App Store (for iPad), as well as for manual download to Windows 10.

                  I'd try something like this:
                  ... (code)

                  I've tried this but get 2 build errors. See below for my full CMakeLists.txt file and the errors.

                  Also you may need to initialize the resources manually, as static builds are pita to begin with. Personally, I wouldn't do it.

                  Sorry I didn't understand what you're saying. What do you mean by "initialize the resources manually"? And what is it that you wouldn't do?

                  PS.
                  Also remove the duplicating source files:

                  qt_add_executable(myproject
                      main.cpp
                      Person.h Person.cpp #< Remove this
                  )
                  

                  I want to use this class within C++ too. Surely I need to keep retain this line in this case?

                  Here is my CMakeLists.txt file now:

                  cmake_minimum_required(VERSION 3.16)
                  
                  project(myproject VERSION 0.1 LANGUAGES CXX)
                  
                  set(CMAKE_AUTOMOC ON)
                  set(CMAKE_CXX_STANDARD_REQUIRED ON)
                  
                  find_package(Qt6 6.2 COMPONENTS Quick REQUIRED)
                  
                  qt_add_executable(myproject
                      main.cpp
                  )
                  
                  qt_add_qml_module(myproject
                      URI myproject
                      VERSION 1.0
                      QML_FILES main.qml
                  )
                  qt_add_qml_module(People
                      URI People
                      VERSION 1.0
                      STATIC
                      SOURCES Person.h Person.cpp
                      NO_PLUGIN
                      OUTPUT_TARGETS PEOPLE_DEPS
                  )
                  
                  target_compile_definitions(myproject
                      PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
                  target_link_libraries(myproject PRIVATE Qt6::Quick)
                  target_link_libraries(myproject PRIVATE People ${PEOPLE_DEPS})
                  

                  And these are the errors I get:

                  [ 96%] Linking CXX executable myproject
                  duplicate symbol 'qInitResources_qmake_People()' in:
                      CMakeFiles/People_resources_1.dir/.rcc/qrc_qmake_People.cpp.o
                  duplicate symbol 'qCleanupResources_qmake_People()' in:
                      CMakeFiles/People_resources_1.dir/.rcc/qrc_qmake_People.cpp.o
                  ld: 2 duplicate symbols for architecture arm64
                  clang: error: linker command failed with exit code 1 (use -v to see invocation)
                  make[2]: *** [myproject] Error 1
                  make[1]: *** [CMakeFiles/myproject.dir/all] Error 2
                  make: *** [all] Error 2
                  
                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by kshegunov
                  #16

                  @paulmasri said in Qt 6.2 + CMake + extending QML with a C++ class:

                  I am building a cross-platform app for deployment to Microsoft Store (UWP for Windows 10) and Apple App Store (for iPad), as well as for manual download to Windows 10.

                  To my knowledge none of these require static linking.

                  I've tried this but get 2 build errors. See below for my full CMakeLists.txt file and the errors.

                  These are link errors, look below for the explanation.

                  Sorry I didn't understand what you're saying. What do you mean by "initialize the resources manually"?

                  Look here:
                  https://doc.qt.io/qt-6/resources.html#explicit-loading-and-unloading-of-embedded-resources

                  And what is it that you wouldn't do?

                  I wouldn't go for statically linking unless I have a really good reason.

                  I want to use this class within C++ too. Surely I need to keep retain this line in this case?

                  Then, you need to setup the backing target properly to provide the headers. Look below for more.

                  And these are the errors I get ...

                  I guess that's my fault, link the PEOPLE_DEPS that already should include the needed dependencies and linking People explicitly leads to the symbol duplication.
                  Example below (not tested, but should work with a bit of tweaking if necessary):

                  ...
                  qt_add_executable(myproject
                      main.cpp
                  )
                  
                  qt_add_qml_module(myproject
                      URI myproject
                      VERSION 1.0
                      QML_FILES main.qml
                  )
                  
                  qt_add_qml_module(People
                      URI People
                      VERSION 1.0
                      STATIC
                      SOURCES
                           Person.h
                           Person.cpp
                      NO_PLUGIN
                      OUTPUT_TARGETS PEOPLE_DEPS
                  )
                  
                  target_include_directories(People
                       PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
                  )
                  
                  
                  target_compile_definitions(myproject
                      PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
                  target_link_libraries(myproject
                      PRIVATE Qt6::Quick ${PEOPLE_DEPS}
                  )
                  

                  You may need to do the volatile pointer trick from the blog post as well.

                  Read and abide by the Qt Code of Conduct

                  P 1 Reply Last reply
                  1
                  • kshegunovK kshegunov

                    @paulmasri said in Qt 6.2 + CMake + extending QML with a C++ class:

                    I am building a cross-platform app for deployment to Microsoft Store (UWP for Windows 10) and Apple App Store (for iPad), as well as for manual download to Windows 10.

                    To my knowledge none of these require static linking.

                    I've tried this but get 2 build errors. See below for my full CMakeLists.txt file and the errors.

                    These are link errors, look below for the explanation.

                    Sorry I didn't understand what you're saying. What do you mean by "initialize the resources manually"?

                    Look here:
                    https://doc.qt.io/qt-6/resources.html#explicit-loading-and-unloading-of-embedded-resources

                    And what is it that you wouldn't do?

                    I wouldn't go for statically linking unless I have a really good reason.

                    I want to use this class within C++ too. Surely I need to keep retain this line in this case?

                    Then, you need to setup the backing target properly to provide the headers. Look below for more.

                    And these are the errors I get ...

                    I guess that's my fault, link the PEOPLE_DEPS that already should include the needed dependencies and linking People explicitly leads to the symbol duplication.
                    Example below (not tested, but should work with a bit of tweaking if necessary):

                    ...
                    qt_add_executable(myproject
                        main.cpp
                    )
                    
                    qt_add_qml_module(myproject
                        URI myproject
                        VERSION 1.0
                        QML_FILES main.qml
                    )
                    
                    qt_add_qml_module(People
                        URI People
                        VERSION 1.0
                        STATIC
                        SOURCES
                             Person.h
                             Person.cpp
                        NO_PLUGIN
                        OUTPUT_TARGETS PEOPLE_DEPS
                    )
                    
                    target_include_directories(People
                         PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
                    )
                    
                    
                    target_compile_definitions(myproject
                        PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
                    target_link_libraries(myproject
                        PRIVATE Qt6::Quick ${PEOPLE_DEPS}
                    )
                    

                    You may need to do the volatile pointer trick from the blog post as well.

                    P Offline
                    P Offline
                    paulmasri
                    wrote on last edited by
                    #17

                    @kshegunov said in Qt 6.2 + CMake + extending QML with a C++ class:

                    Look here:
                    https://doc.qt.io/qt-6/resources.html#explicit-loading-and-unloading-of-embedded-resources

                    Thanks!

                    Then, you need to setup the backing target properly to provide the headers. Look below for more.

                    So... if I understand right, the instruction starting qt_add_qml_module(People,...) is where I'm setting up the backing target for People. Is that right? And by including the .h & .cpp sources here, they should become available to C++?

                    Example below (not tested, but should work with a bit of tweaking if necessary):

                    Some forward progress...

                    • Build & link works fine, no errors.
                    • After closing and reopening the project, main.qml stopped complaining about import People and is now recognising and formatting Person correctly.
                    • However when I run the application, it fails with:
                    QQmlApplicationEngine failed to load component
                    qrc:/myproject/main.qml:2:1: module "People" is not installed
                    

                    Any ideas? Do I somehow need to link People to main.qml in the CMake?

                    (Also, you refer to volatile pointers. Even if it's not relevant here, that's something I should read up on. Which blog article were you referring to?)

                    1 Reply Last reply
                    0
                    • P Offline
                      P Offline
                      paulmasri
                      wrote on last edited by
                      #18

                      OK... with a bit of fiddling, I've got something that builds & links, shows no errors in main.qml and runs without error.

                      As I don't honestly have a clue about CMake yet, this may technically have problems or cause me problems down the road — do let me know if that looks likely — but it does appear to work properly and it lets me progress with coding.

                      Below is the complete CMakeLists.txt.

                      For the benefit of others finding this thread, I've made some subtle alterations that help distinguish between what is a target and what's a URI:

                      • Folder structure is:
                        • Parent folder MyProject
                        • Files CMakeLists.txt, main.cpp, main.qml, Person.h, Person.cpp all sit in this folder
                      • The project is MyProject
                      • The executable that is generated (the target) is appMyProject
                      • The class Person becomes target Peopleplugin with URI People (accessed in QML via import People)
                      • Within Qt Creator a virtual folder structure is autogenerated with main.cpp & main.qml in virtual folder appMyProject; and Person.h & Person.cpp in virtual folder Peopleplugin
                      • Following any changes, to be sure of a good build, delete the build folder and close QML files. Then make changes to CMakeLists.txt, build and then you can open QML files.

                      CMakeLists.txt

                      cmake_minimum_required(VERSION 3.16)
                      
                      project(MyProject VERSION 0.1 LANGUAGES CXX)
                      
                      set(CMAKE_AUTOMOC ON)
                      set(CMAKE_CXX_STANDARD_REQUIRED ON)
                      
                      find_package(Qt6 6.2 COMPONENTS Quick REQUIRED)
                      
                      qt_add_executable(appMyProject
                          main.cpp
                      )
                      
                      qt_add_qml_module(appMyProject
                          URI MyProject
                          VERSION 1.0
                          QML_FILES main.qml
                      )
                      qt_add_qml_module(Peopleplugin
                          URI People
                          VERSION 1.0
                          SOURCES Person.h Person.cpp
                      )
                      
                      target_include_directories(Peopleplugin
                           PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
                      )
                      
                      target_compile_definitions(appMyProject
                          PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
                      target_link_libraries(appMyProject
                          PRIVATE Qt6::Quick Peopleplugin)
                      

                      I took out the STATIC, NO_PLUGIN & OUTPUT_TARGETS and instead let it create a plugin called Peopleplugin.

                      I think the key changes from when I posted the original question are:

                      • Change qt_add_qml_module(People URI People... to qt_add_qml_module(Peopleplugin URI People...
                      • Add target_include_directories(Peopleplugin PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
                      • Add Peopleplugin to the list within target_link_libraries(... PRIVATE...)

                      Thoughts & comments welcome.

                      kshegunovK 1 Reply Last reply
                      0
                      • P paulmasri

                        OK... with a bit of fiddling, I've got something that builds & links, shows no errors in main.qml and runs without error.

                        As I don't honestly have a clue about CMake yet, this may technically have problems or cause me problems down the road — do let me know if that looks likely — but it does appear to work properly and it lets me progress with coding.

                        Below is the complete CMakeLists.txt.

                        For the benefit of others finding this thread, I've made some subtle alterations that help distinguish between what is a target and what's a URI:

                        • Folder structure is:
                          • Parent folder MyProject
                          • Files CMakeLists.txt, main.cpp, main.qml, Person.h, Person.cpp all sit in this folder
                        • The project is MyProject
                        • The executable that is generated (the target) is appMyProject
                        • The class Person becomes target Peopleplugin with URI People (accessed in QML via import People)
                        • Within Qt Creator a virtual folder structure is autogenerated with main.cpp & main.qml in virtual folder appMyProject; and Person.h & Person.cpp in virtual folder Peopleplugin
                        • Following any changes, to be sure of a good build, delete the build folder and close QML files. Then make changes to CMakeLists.txt, build and then you can open QML files.

                        CMakeLists.txt

                        cmake_minimum_required(VERSION 3.16)
                        
                        project(MyProject VERSION 0.1 LANGUAGES CXX)
                        
                        set(CMAKE_AUTOMOC ON)
                        set(CMAKE_CXX_STANDARD_REQUIRED ON)
                        
                        find_package(Qt6 6.2 COMPONENTS Quick REQUIRED)
                        
                        qt_add_executable(appMyProject
                            main.cpp
                        )
                        
                        qt_add_qml_module(appMyProject
                            URI MyProject
                            VERSION 1.0
                            QML_FILES main.qml
                        )
                        qt_add_qml_module(Peopleplugin
                            URI People
                            VERSION 1.0
                            SOURCES Person.h Person.cpp
                        )
                        
                        target_include_directories(Peopleplugin
                             PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
                        )
                        
                        target_compile_definitions(appMyProject
                            PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
                        target_link_libraries(appMyProject
                            PRIVATE Qt6::Quick Peopleplugin)
                        

                        I took out the STATIC, NO_PLUGIN & OUTPUT_TARGETS and instead let it create a plugin called Peopleplugin.

                        I think the key changes from when I posted the original question are:

                        • Change qt_add_qml_module(People URI People... to qt_add_qml_module(Peopleplugin URI People...
                        • Add target_include_directories(Peopleplugin PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
                        • Add Peopleplugin to the list within target_link_libraries(... PRIVATE...)

                        Thoughts & comments welcome.

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by kshegunov
                        #19

                        Yes, looks correct, although I'd say use qt_add_qml_module(People ...
                        The cmake function already creates a plugin for you (as you'd removed the NO_PLUGIN and that binary is going to be called Peoplepuginplugin - e.g. libPeoplepluginplugin.so, which is somewhat confusing).

                        So... if I understand right, the instruction starting qt_add_qml_module(People,...) is where I'm setting up the backing target for People. Is that right? And by including the .h & .cpp sources here, they should become available to C++?

                        Yes. Although as usual those headers must be supplied to the consuming target (myproject), whence the target_include_directories)

                        Which blog article were you referring to?

                        It was mentioned somewhere above, I belive: https://www.qt.io/blog/qml-modules-in-qt-6.2

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
                        0
                        • P Offline
                          P Offline
                          paulmasri
                          wrote on last edited by
                          #20

                          Thanks. I've changed qt_add_qml_module(Peopleplugin... to qt_add_qml_module(People... and correspondingly Peopleplugin to People in the target_link_libraries() and can confirm that this all works well.

                          Thanks for all your help!

                          1 Reply Last reply
                          0
                          • P Offline
                            P Offline
                            paulmasri
                            wrote on last edited by
                            #21

                            So for clarity for anyone with the same question, the following CMakeLists.txt makes the class Person available to QML via import People, by packaging it behind the scenes as Peopleplugin.

                            cmake_minimum_required(VERSION 3.16)
                            
                            project(MyProject VERSION 0.1 LANGUAGES CXX)
                            
                            set(CMAKE_AUTOMOC ON)
                            set(CMAKE_CXX_STANDARD_REQUIRED ON)
                            
                            find_package(Qt6 6.2 COMPONENTS Quick REQUIRED)
                            
                            qt_add_executable(appMyProject
                                main.cpp
                            )
                            
                            qt_add_qml_module(appMyProject
                                URI MyProject
                                VERSION 1.0
                                QML_FILES main.qml
                            )
                            qt_add_qml_module(People
                                URI People
                                VERSION 1.0
                                SOURCES Person.h Person.cpp
                            )
                            
                            target_include_directories(Peopleplugin
                                 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
                            )
                            
                            target_compile_definitions(appMyProject
                                PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
                            target_link_libraries(appMyProject
                                PRIVATE Qt6::Quick People)
                            

                            and for those eagle-eyed, main.qml was buggy and should be:

                            import QtQuick
                            import People
                            
                            Window {
                                width: 640
                                height: 480
                                visible: true
                            
                                Text {
                                    text: personBob.name + " wears size " + personBob.shoeSize + " shoes."
                                }
                            
                                Person {
                                    id: personBob
                                    name: "Bob Jones"
                                    shoeSize: 12
                                }
                            }
                            

                            The C++ class Person is derived from QObject:

                            #include <QObject>
                            #include <QtQml/qqml.h>
                            
                            class Person : public QObject
                            {
                                Q_OBJECT
                                Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
                                Q_PROPERTY(int shoeSize READ shoeSize WRITE setShoeSize NOTIFY shoeSizeChanged)
                                QML_ELEMENT
                            ...
                            

                            main.cpp is as autogenerated when creating a new Qt Quick 6.2 project in Qt Creator and makes no mention of Person or the People plugin.

                            Other C++ classes can #include "Person.h" and make use of the Person class.

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