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Non blocking console reading.

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  • J jenya7

    I have a console application

    int main(int argc, char *argv[])
    {
        QCoreApplication a(argc, argv);
    
        SYS_ParamInit(sys_params_file);
    
        while (1)
        {
             //is blocking!!!
             ch_ptr = fgets(cons_str, 256, stdin);
    
             //also blocking!!!
            chr = static_cast<char>(fgetchar());
            
                DoSomeStuff();
         
                SCRIPT_Run();
        }
        return 0;
    }
    

    Among the other tasks I have to read a user input from a console. But all methods (fgets, fgetchar) are blocking - it stops and waits for input.
    How can I read the console input in non blocking way?

    KroMignonK Offline
    KroMignonK Offline
    KroMignon
    wrote on last edited by KroMignon
    #5

    @jenya7 said in Non blocking console reading.:

    Among the other tasks I have to read a user input from a console. But all methods (fgets, fgetchar) are blocking - it stops and waits for input.
    How can I read the console input in non blocking way?

    As I have already say to you: Qt is an asynchronous framework, and Qt needs a working event queue to be able to handle signals/slots.
    This means:

    • no forever loop
    • no active wait.

    Or, do not use Qt but another framework.
    This code will not enable Qt to work properly.
    You have to think asynchronous, which means work with events.

    I would suggest you to use something like this project QConsoleListener to handle console in/out on asynchronous way.

    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

    J 1 Reply Last reply
    1
    • KroMignonK KroMignon

      @jenya7 said in Non blocking console reading.:

      Among the other tasks I have to read a user input from a console. But all methods (fgets, fgetchar) are blocking - it stops and waits for input.
      How can I read the console input in non blocking way?

      As I have already say to you: Qt is an asynchronous framework, and Qt needs a working event queue to be able to handle signals/slots.
      This means:

      • no forever loop
      • no active wait.

      Or, do not use Qt but another framework.
      This code will not enable Qt to work properly.
      You have to think asynchronous, which means work with events.

      I would suggest you to use something like this project QConsoleListener to handle console in/out on asynchronous way.

      J Offline
      J Offline
      jenya7
      wrote on last edited by
      #6

      @KroMignon
      I see. No looping. But

      int main(int argc, char *argv[])
      {
      	QCoreApplication a(argc, argv);
      
      	SomeSetup();
      
      	return a.exec();
      }
      

      Where do I execute periodic tasks - not event driven?

      KroMignonK 1 Reply Last reply
      0
      • J jenya7

        @KroMignon
        I see. No looping. But

        int main(int argc, char *argv[])
        {
        	QCoreApplication a(argc, argv);
        
        	SomeSetup();
        
        	return a.exec();
        }
        

        Where do I execute periodic tasks - not event driven?

        KroMignonK Offline
        KroMignonK Offline
        KroMignon
        wrote on last edited by
        #7

        @jenya7 said in Non blocking console reading.:

        Where do I execute periodic tasks - not event driven?

        What's wrong with QTimer?

        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

        J 1 Reply Last reply
        1
        • KroMignonK KroMignon

          @jenya7 said in Non blocking console reading.:

          Where do I execute periodic tasks - not event driven?

          What's wrong with QTimer?

          J Offline
          J Offline
          jenya7
          wrote on last edited by
          #8

          @KroMignon
          I see. So time sensitive tasks I can run with QTimer and set zero delay? Actually it's quite good.

          KroMignonK 1 Reply Last reply
          0
          • J jenya7

            @KroMignon
            I see. So time sensitive tasks I can run with QTimer and set zero delay? Actually it's quite good.

            KroMignonK Offline
            KroMignonK Offline
            KroMignon
            wrote on last edited by
            #9

            @jenya7 said in Non blocking console reading.:

            I see. So time sensitive tasks I can run with QTimer and set zero delay? Actually it's quite good.

            I am not sure to right understand your question.
            First, Qt is not a realtime framework.
            You can defined a QTimer instance with a given interval and so ensure a give slot will be call every XXX milliseconds.
            You can used QTimer::singleShot() to do it once.

            All this do, is emitting a signal which will be handle by the event queue, which will call the attached slot(s)/lambda(s)/functor(s) attached to it.
            That's all the magic behind Qt signals/slots.
            This is why not blocking the event queue is vital for Qt applications.

            It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

            J 1 Reply Last reply
            1
            • KroMignonK KroMignon

              @jenya7 said in Non blocking console reading.:

              I see. So time sensitive tasks I can run with QTimer and set zero delay? Actually it's quite good.

              I am not sure to right understand your question.
              First, Qt is not a realtime framework.
              You can defined a QTimer instance with a given interval and so ensure a give slot will be call every XXX milliseconds.
              You can used QTimer::singleShot() to do it once.

              All this do, is emitting a signal which will be handle by the event queue, which will call the attached slot(s)/lambda(s)/functor(s) attached to it.
              That's all the magic behind Qt signals/slots.
              This is why not blocking the event queue is vital for Qt applications.

              J Offline
              J Offline
              jenya7
              wrote on last edited by
              #10

              @KroMignon
              One more question. If I install several timers - does it runs in separate threads? Do I have to worry about cross thread collisions?

              int main(int argc, char *argv[])
              {
                  QCoreApplication a(argc, argv);
              
                  QTimer timer1;
                  QObject::connect(&timer1, &QTimer::timeout,  Func1);
                  timer1.start(1);
              
                  QTimer timer2;
                  QObject::connect(&timer2, &QTimer::timeout,  Func2);
                  timer2.start(10);
              
                  return a.exec();
              }
              
              
              JonBJ 1 Reply Last reply
              0
              • J jenya7

                @KroMignon
                One more question. If I install several timers - does it runs in separate threads? Do I have to worry about cross thread collisions?

                int main(int argc, char *argv[])
                {
                    QCoreApplication a(argc, argv);
                
                    QTimer timer1;
                    QObject::connect(&timer1, &QTimer::timeout,  Func1);
                    timer1.start(1);
                
                    QTimer timer2;
                    QObject::connect(&timer2, &QTimer::timeout,  Func2);
                    timer2.start(10);
                
                    return a.exec();
                }
                
                
                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by JonB
                #11

                @jenya7
                No they do not run in separate threads. In Qt only one timer signal is issued at a time, the next one cannot happen until any slot(s) attached to the first one have returned. At around 10 seconds both of your timers will timeout, in undefined order.

                J.HilkJ 1 Reply Last reply
                1
                • JonBJ JonB

                  @jenya7
                  No they do not run in separate threads. In Qt only one timer signal is issued at a time, the next one cannot happen until any slot(s) attached to the first one have returned. At around 10 seconds both of your timers will timeout, in undefined order.

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #12

                  @JonB said in Non blocking console reading.:

                  In Qt only one timer signal is issued at a time, the next one cannot happen until any slot(s) attached to the first one have returned.

                  Normally!
                  There's a (Qt) way to break that, rather easily.


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  JonBJ 1 Reply Last reply
                  1
                  • J.HilkJ J.Hilk

                    @JonB said in Non blocking console reading.:

                    In Qt only one timer signal is issued at a time, the next one cannot happen until any slot(s) attached to the first one have returned.

                    Normally!
                    There's a (Qt) way to break that, rather easily.

                    JonBJ Offline
                    JonBJ Offline
                    JonB
                    wrote on last edited by JonB
                    #13

                    @J-Hilk
                    That, it seems to me, is true for any Qt signals (certain code can cause another signal to be emitted while one is still being handled). However, I took the OP's question to mean if she just does some non-Qt processing in the slots.

                    In any case, even if the second timer signal is emitted while the first is still being handled, I don't see that is a threading issue (again, assuming, OP is not doing her own threading stuff).

                    1 Reply Last reply
                    1
                    • J Offline
                      J Offline
                      jenya7
                      wrote on last edited by jenya7
                      #14

                      I've experimented a bit, just to understand deeper

                      int main(int argc, char *argv[])
                      {
                          QCoreApplication a(argc, argv);
                      
                        QFuture<void> future = QtConcurrent::run(&TerminalRead);
                      
                        while(1)
                        {
                             DoSomething();
                        }
                      }
                      
                      __attribute__ ((noreturn)) void TerminalRead()
                      {
                          while (1)
                          {
                              ch_ptr = fgets(cons_str, 256, stdin);
                              if (ch_ptr != nullptr)
                              {
                                  trimmed_str =  Trim(cons_str, TRIM_BOTH);
                                  COMPARSER_ParseCommand(trimmed_str);
                              }
                          }
                      }
                      

                      And it works quite well. I get non blocking input from console and parse it. And tasks run in the loop.
                      Is using QtConcurrent good practice? Does it creates a separate thread? Is it alternative to timers?

                      JonBJ 1 Reply Last reply
                      0
                      • J jenya7

                        I've experimented a bit, just to understand deeper

                        int main(int argc, char *argv[])
                        {
                            QCoreApplication a(argc, argv);
                        
                          QFuture<void> future = QtConcurrent::run(&TerminalRead);
                        
                          while(1)
                          {
                               DoSomething();
                          }
                        }
                        
                        __attribute__ ((noreturn)) void TerminalRead()
                        {
                            while (1)
                            {
                                ch_ptr = fgets(cons_str, 256, stdin);
                                if (ch_ptr != nullptr)
                                {
                                    trimmed_str =  Trim(cons_str, TRIM_BOTH);
                                    COMPARSER_ParseCommand(trimmed_str);
                                }
                            }
                        }
                        

                        And it works quite well. I get non blocking input from console and parse it. And tasks run in the loop.
                        Is using QtConcurrent good practice? Does it creates a separate thread? Is it alternative to timers?

                        JonBJ Offline
                        JonBJ Offline
                        JonB
                        wrote on last edited by JonB
                        #15

                        @jenya7
                        Yes it creates a separate thread. That is one way of using blocking calls without blocking the main thread. I didn't want to complicate with that possibility earlier (but you seem to have dived right in there!).

                        Be aware: I'm not sure whether C runtime calls like fgets() are thread-safe if you use them, or other stdio, stuff in other threads. (Answer: it is not thread-safe, unless you are using some version/library which has been rewritten to be thread-safe.) You must also be careful what you do in COMPARSER_ParseCommand(), as that is running in its own thread.

                        J 1 Reply Last reply
                        1
                        • JonBJ JonB

                          @jenya7
                          Yes it creates a separate thread. That is one way of using blocking calls without blocking the main thread. I didn't want to complicate with that possibility earlier (but you seem to have dived right in there!).

                          Be aware: I'm not sure whether C runtime calls like fgets() are thread-safe if you use them, or other stdio, stuff in other threads. (Answer: it is not thread-safe, unless you are using some version/library which has been rewritten to be thread-safe.) You must also be careful what you do in COMPARSER_ParseCommand(), as that is running in its own thread.

                          J Offline
                          J Offline
                          jenya7
                          wrote on last edited by
                          #16

                          @JonB
                          With timers it works very well. I'm glad. Thank you.

                          KroMignonK 1 Reply Last reply
                          0
                          • J jenya7

                            @JonB
                            With timers it works very well. I'm glad. Thank you.

                            KroMignonK Offline
                            KroMignonK Offline
                            KroMignon
                            wrote on last edited by
                            #17

                            @jenya7 said in Non blocking console reading.:

                            With timers it works very well. I'm glad. Thank you.

                            I don't think 'this works well'.
                            It is horrible in terms of Qt code conformity.
                            Please be consistent.
                            If you want to use Qt for developing an application, then use it in the right way or you will only be frustrated because nothing will work as expected.

                            Again and again do not use forever loops/ active waits with Qt if you want your application to work.

                            It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                            J 1 Reply Last reply
                            0
                            • KroMignonK KroMignon

                              @jenya7 said in Non blocking console reading.:

                              With timers it works very well. I'm glad. Thank you.

                              I don't think 'this works well'.
                              It is horrible in terms of Qt code conformity.
                              Please be consistent.
                              If you want to use Qt for developing an application, then use it in the right way or you will only be frustrated because nothing will work as expected.

                              Again and again do not use forever loops/ active waits with Qt if you want your application to work.

                              J Offline
                              J Offline
                              jenya7
                              wrote on last edited by jenya7
                              #18

                              @KroMignon
                              I have a discover function - it runs through all sensors and detects who is alive - I see no way but to iterate all sensors in a loop. It looks like

                              discover_state = DISC_ST_START;
                              
                                  printf("Discovering...\n");
                              
                                   while (done == 0)
                                   {
                                      switch (discover_state)
                                      {
                                          case DISC_ST_START:
                                              data[3] = static_cast<char>(MSG_OPCODE_WHO_IS);
                                              data[2] = static_cast<char>(idx); //to  a slave
                              
                                              //reset for the next sensor
                                              new_message_flag = 0;
                                              timer.restart();
                              
                                             UDP_Send(data, sys_params.broadcast_ip, sys_params.remote_port);
                              
                                              discover_state = DISC_ST_WAIT;
                                          break;
                                          case DISC_ST_WAIT:
                                              if (new_message_flag)
                                              {
                                                  printf("Discovered sensor ID: %d\n", idx);
                              
                                                  discover_state = DISC_ST_NEXT;
                                              }
                                              else
                                              {
                                                  millisec = timer.elapsed();
                              
                                                  if (millisec > SENS_RESPONSE_TIME)
                                                     discover_state = DISC_ST_NEXT;
                                              }
                                          break;
                                          case DISC_ST_NEXT:
                                              idx++;
                                              if (idx >= count || idx >= 254)
                                                  done = 1;
                                              else
                                                  discover_state = DISC_ST_START;
                                          break;
                                      }
                                  }
                                   printf("Done.\n");
                              

                              May I get rid of the loop?

                              JonBJ 1 Reply Last reply
                              0
                              • J jenya7

                                @KroMignon
                                I have a discover function - it runs through all sensors and detects who is alive - I see no way but to iterate all sensors in a loop. It looks like

                                discover_state = DISC_ST_START;
                                
                                    printf("Discovering...\n");
                                
                                     while (done == 0)
                                     {
                                        switch (discover_state)
                                        {
                                            case DISC_ST_START:
                                                data[3] = static_cast<char>(MSG_OPCODE_WHO_IS);
                                                data[2] = static_cast<char>(idx); //to  a slave
                                
                                                //reset for the next sensor
                                                new_message_flag = 0;
                                                timer.restart();
                                
                                               UDP_Send(data, sys_params.broadcast_ip, sys_params.remote_port);
                                
                                                discover_state = DISC_ST_WAIT;
                                            break;
                                            case DISC_ST_WAIT:
                                                if (new_message_flag)
                                                {
                                                    printf("Discovered sensor ID: %d\n", idx);
                                
                                                    discover_state = DISC_ST_NEXT;
                                                }
                                                else
                                                {
                                                    millisec = timer.elapsed();
                                
                                                    if (millisec > SENS_RESPONSE_TIME)
                                                       discover_state = DISC_ST_NEXT;
                                                }
                                            break;
                                            case DISC_ST_NEXT:
                                                idx++;
                                                if (idx >= count || idx >= 254)
                                                    done = 1;
                                                else
                                                    discover_state = DISC_ST_START;
                                            break;
                                        }
                                    }
                                     printf("Done.\n");
                                

                                May I get rid of the loop?

                                JonBJ Offline
                                JonBJ Offline
                                JonB
                                wrote on last edited by
                                #19

                                @jenya7
                                You are asking a very different question here.

                                Let's go back to the original blocking/non-blocking input from console/terminal.

                                There are only two choices for how to approach:

                                • The single-threaded (Qt) way. Cannot use a while (true) loop, and cannot be done with a blocking call like fgets(). You would either have to pursue the links I posted, or change over to a QApplication instead of QCoreApplication.

                                • The multi-threaded (not-really-Qt) way you posted. Use a thread. That can allow fgets(), and also while (true): they both block, but it's OK because they are in a thread.

                                J 1 Reply Last reply
                                0
                                • JonBJ JonB

                                  @jenya7
                                  You are asking a very different question here.

                                  Let's go back to the original blocking/non-blocking input from console/terminal.

                                  There are only two choices for how to approach:

                                  • The single-threaded (Qt) way. Cannot use a while (true) loop, and cannot be done with a blocking call like fgets(). You would either have to pursue the links I posted, or change over to a QApplication instead of QCoreApplication.

                                  • The multi-threaded (not-really-Qt) way you posted. Use a thread. That can allow fgets(), and also while (true): they both block, but it's OK because they are in a thread.

                                  J Offline
                                  J Offline
                                  jenya7
                                  wrote on last edited by
                                  #20

                                  @JonB
                                  Thank you. I have to process all this information. :)

                                  1 Reply Last reply
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