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QScreen, QGraphicsScene, QGraphicsView size

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  • N Offline
    N Offline
    Norduk
    wrote on last edited by
    #1

    Hi there! Maybe somebody could help me, I have 2 questions:

    1. I'm trying to check the resolution of my device to prevent going outside the scene. I do it like this:

    QScreen *screen = QApplication::primaryScreen();
    QRect screenGeometry = screen->geometry();
    this->screenWidth = screenGeometry.width();
    this->screenHeight = screenGeometry.height();

    As a result I receive values 360 and 720, but my device has actually 720x1440 (twice larger).

    So, the first question is, why Qt by default use this resolution instead of original and how I can change it?

    1. Does anybody has any links to examples where QGraphicsScene/QGraphicsView classes are used to create a scalable application?
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