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  4. My app keeps crashing and i've never used the Debugger befor!

My app keeps crashing and i've never used the Debugger befor!

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  • K Kris Revi

    This?

    f7e31d6d-40a6-4358-9513-d00113434aaa-image.png

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #6

    @Kris-Revi
    Yes but it didnt show anything interesting.
    Do you call FullScreen any where ?
    seems to start there.

    Also, does other examples work ?
    Could be openGL setup that is messed up.

    K 1 Reply Last reply
    0
    • mrjjM mrjj

      @Kris-Revi
      Yes but it didnt show anything interesting.
      Do you call FullScreen any where ?
      seems to start there.

      Also, does other examples work ?
      Could be openGL setup that is messed up.

      K Offline
      K Offline
      Kris Revi
      wrote on last edited by
      #7

      @mrjj weird hmmm so i found the bit of code that was the cause!

          const QScreen* screen = qApp->primaryScreen();
          w.setGeometry( QRect(QPoint(0,0), screen->geometry().size()) );
          w.setWindowFlag(Qt::MaximizeUsingFullscreenGeometryHint,true);
      
          w.showFullScreen();
      

      but when i now run my App it's loading and "running" but no window comes up :S

      mrjjM 1 Reply Last reply
      1
      • K Kris Revi

        @mrjj weird hmmm so i found the bit of code that was the cause!

            const QScreen* screen = qApp->primaryScreen();
            w.setGeometry( QRect(QPoint(0,0), screen->geometry().size()) );
            w.setWindowFlag(Qt::MaximizeUsingFullscreenGeometryHint,true);
        
            w.showFullScreen();
        

        but when i now run my App it's loading and "running" but no window comes up :S

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #8

        @Kris-Revi
        Did you remove the fullscreen or how did you make it run ?

        Try with
        w.show()

        K 1 Reply Last reply
        0
        • mrjjM mrjj

          @Kris-Revi
          Did you remove the fullscreen or how did you make it run ?

          Try with
          w.show()

          K Offline
          K Offline
          Kris Revi
          wrote on last edited by
          #9

          @mrjj so i added w.show(); and ran the debugger again and got this
          5b90eb88-8a23-4998-a7ab-c04894bad95e-image.png

          mrjjM 1 Reply Last reply
          0
          • K Kris Revi

            @mrjj so i added w.show(); and ran the debugger again and got this
            5b90eb88-8a23-4998-a7ab-c04894bad95e-image.png

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #10

            @Kris-Revi

            Ok so it is when it tries to show the render surface.

            You have to try some of the openGl examples and see.

            I guess its your openGL since it seems to crash on showing.

            https://doc.qt.io/qt-5/qtopengl-hellogl2-example.html

            They are available directly in creator.

            K 2 Replies Last reply
            0
            • mrjjM mrjj

              @Kris-Revi

              Ok so it is when it tries to show the render surface.

              You have to try some of the openGl examples and see.

              I guess its your openGL since it seems to crash on showing.

              https://doc.qt.io/qt-5/qtopengl-hellogl2-example.html

              They are available directly in creator.

              K Offline
              K Offline
              Kris Revi
              wrote on last edited by
              #11

              @mrjj so i just ran that example and it worked without problems

              mrjjM 1 Reply Last reply
              0
              • mrjjM mrjj

                @Kris-Revi

                Ok so it is when it tries to show the render surface.

                You have to try some of the openGl examples and see.

                I guess its your openGL since it seems to crash on showing.

                https://doc.qt.io/qt-5/qtopengl-hellogl2-example.html

                They are available directly in creator.

                K Offline
                K Offline
                Kris Revi
                wrote on last edited by Kris Revi
                #12

                @mrjj i just noticed this

                QQuickWidget is only supported on OpenGL. Use QQuickWindow::setGraphicsApi() to override the default.

                could this be it?

                1 Reply Last reply
                0
                • K Kris Revi

                  @mrjj so i just ran that example and it worked without problems

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #13

                  @Kris-Revi

                  Hi
                  yes it could very well as normally Desktop is using openGl and mobile some other ES? but
                  normally it's automatic.

                  This is a Desktop pc windows right ?

                  Did you compile Qt your self ?

                  Maybe its a Qt6 thing. try setting it to openGl via the setGraphicsApi as it says and then see.

                  K 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    @Kris-Revi

                    Hi
                    yes it could very well as normally Desktop is using openGl and mobile some other ES? but
                    normally it's automatic.

                    This is a Desktop pc windows right ?

                    Did you compile Qt your self ?

                    Maybe its a Qt6 thing. try setting it to openGl via the setGraphicsApi as it says and then see.

                    K Offline
                    K Offline
                    Kris Revi
                    wrote on last edited by
                    #14

                    @mrjj yea it's for desktop now :) 6.2.0 but im compiling for both Android and Desktop in same project! and wanted to test the App on the Desktop

                    mrjjM 1 Reply Last reply
                    0
                    • K Kris Revi

                      @mrjj yea it's for desktop now :) 6.2.0 but im compiling for both Android and Desktop in same project! and wanted to test the App on the Desktop

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #15

                      @Kris-Revi

                      Can it be that on startup some other API is set ?
                      Or you added some defines to .pro so it thinks its Android ?

                      K 2 Replies Last reply
                      0
                      • mrjjM mrjj

                        @Kris-Revi

                        Can it be that on startup some other API is set ?
                        Or you added some defines to .pro so it thinks its Android ?

                        K Offline
                        K Offline
                        Kris Revi
                        wrote on last edited by
                        #16

                        @mrjj so the App works perfectly with QQuickWindow::setGraphicsApi(QSGRendererInterface::OpenGL); weird why i would need to set that tho :S hmmm

                        1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @Kris-Revi

                          Can it be that on startup some other API is set ?
                          Or you added some defines to .pro so it thinks its Android ?

                          K Offline
                          K Offline
                          Kris Revi
                          wrote on last edited by
                          #17

                          @mrjj question in the pro file can't i do this

                          win32
                          {
                              CONFIG(release, debug|release): LIBS += -LC:\QMsgPack\bin -lqmsgpack
                              INCLUDEPATH += C:\QMsgPack\bin
                              DEPENDPATH += C:\QMsgPack\bin
                          }
                          
                          win32
                          {
                              CONFIG(debug, debug|release): LIBS += -LC:\QMsgPack\bin -lqmsgpack
                              INCLUDEPATH += C:\QMsgPack\bin
                              DEPENDPATH += C:\QMsgPack\bin
                          }
                          unix
                          {
                              contains(ANDROID_TARGET_ARCH,arm64-v8a)
                              {
                                  ANDROID_PACKAGE_SOURCE_DIR = \
                                     $$PWD/android
                          
                                  ANDROID_EXTRA_LIBS = \
                                      $$PWD/android/libs/libqmsgpack_arm64-v8a.so
                              }
                              LIBS += -L$$PWD/android/libs/ -lqmsgpack_arm64-v8a
                          
                              INCLUDEPATH += $$PWD/android/libs
                              DEPENDPATH += $$PWD/android/libs
                          }
                          

                          ? :S

                          mrjjM 1 Reply Last reply
                          0
                          • K Kris Revi

                            @mrjj question in the pro file can't i do this

                            win32
                            {
                                CONFIG(release, debug|release): LIBS += -LC:\QMsgPack\bin -lqmsgpack
                                INCLUDEPATH += C:\QMsgPack\bin
                                DEPENDPATH += C:\QMsgPack\bin
                            }
                            
                            win32
                            {
                                CONFIG(debug, debug|release): LIBS += -LC:\QMsgPack\bin -lqmsgpack
                                INCLUDEPATH += C:\QMsgPack\bin
                                DEPENDPATH += C:\QMsgPack\bin
                            }
                            unix
                            {
                                contains(ANDROID_TARGET_ARCH,arm64-v8a)
                                {
                                    ANDROID_PACKAGE_SOURCE_DIR = \
                                       $$PWD/android
                            
                                    ANDROID_EXTRA_LIBS = \
                                        $$PWD/android/libs/libqmsgpack_arm64-v8a.so
                                }
                                LIBS += -L$$PWD/android/libs/ -lqmsgpack_arm64-v8a
                            
                                INCLUDEPATH += $$PWD/android/libs
                                DEPENDPATH += $$PWD/android/libs
                            }
                            

                            ? :S

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #18

                            @Kris-Revi
                            Yes that seems perfect. should not interfere with which backend is used.

                            I cant tell either. Did you use any new Qt6 things ?
                            Could be fun to see if it does the same say in 5.12

                            K 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              @Kris-Revi
                              Yes that seems perfect. should not interfere with which backend is used.

                              I cant tell either. Did you use any new Qt6 things ?
                              Could be fun to see if it does the same say in 5.12

                              K Offline
                              K Offline
                              Kris Revi
                              wrote on last edited by
                              #19

                              @mrjj for some reason with the code above it does this

                              6912ccb5-dad8-42bc-9ff0-a0f5259f3860-image.png

                              i've selected the Desktop but it is trying to find the "arm / android" version :S

                              1 Reply Last reply
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