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  4. [Solved] QML and Drag and Drop

[Solved] QML and Drag and Drop

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  • X Offline
    X Offline
    xsacha
    wrote on last edited by
    #6

    Ok, I used re-parenting to animate the drag:

    @
    import QtQuick 1.0

    Rectangle {
    width: 640
    height: 480
    color: "#222222"
    Component {
    id: widgetdelegate
    Item {
    width: grid.cellWidth; height: grid.cellHeight
    Image {
    id: im
    source: portrait;
    anchors.centerIn: parent
    width: grid.cellWidth - 10; height: grid.cellHeight - 10
    smooth: true
    fillMode: Image.PreserveAspectFit
    Rectangle {
    id: imRect
    anchors.fill: parent; radius: 5
    anchors.centerIn: parent
    border.color: "#326487"; color: "transparent"; border.width: 6;
    opacity: 0
    }
    }
    Rectangle {
    id: iWasHere
    width: 20; height: 20; radius: 20
    smooth: true
    anchors.centerIn: parent
    color: "white";
    opacity: 0
    }
    states: [
    State {
    name: "inDrag"
    when: index == grid.firstIndexDrag
    PropertyChanges { target: iWasHere; opacity: 1 }
    PropertyChanges { target: imRect; opacity: 1 }
    PropertyChanges { target: im; parent: container }
    PropertyChanges { target: im; width: (grid.cellWidth - 10) / 2 }
    PropertyChanges { target: im; height: (grid.cellHeight - 10) / 2 }
    PropertyChanges { target: im; anchors.centerIn: undefined }
    PropertyChanges { target: im; x: coords.mouseX - im.width/2 }
    PropertyChanges { target: im; y: coords.mouseY - im.height/2 }
    }
    ]
    transitions: [
    Transition { NumberAnimation { properties: "width, height, opacity"; duration: 300; easing.type: Easing.InOutQuad } }
    ]
    }
    }

    GridView {
        property int firstIndexDrag: -1
    
        id: grid
        x: 0; y: 0
        interactive: false
    
        anchors.rightMargin: 200
        anchors.bottomMargin: 100
        anchors.leftMargin: 200
        anchors.topMargin: 100
        anchors.fill: parent
        cellWidth: 80; cellHeight: 80;
    
        model: WidgetModel { id: widgetmodel }
        delegate: widgetdelegate
        Item {
            id: container
            anchors.fill: parent
        }
        MouseArea {
            id: coords
            anchors.fill: parent
    
            onReleased: {
                if (grid.firstIndexDrag != -1)
                    widgetmodel.move(grid.firstIndexDrag,grid.indexAt(mouseX, mouseY),1)
                grid.firstIndexDrag = -1
            }
            onPressed: {
                grid.firstIndexDrag=grid.indexAt(mouseX, mouseY)
            }
        }
    }
    

    }@

    Enjoy!

    • Sacha
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    • K Offline
      K Offline
      kyleplattner
      wrote on last edited by
      #7

      Amazing, very well done. Thanks so much! I owe you a lot.

      1 Reply Last reply
      0
      • X Offline
        X Offline
        xsacha
        wrote on last edited by
        #8

        Oh by the way, I read your previous thread and remembered you wanted to have that 'squiggle' thing when the user does an 'onPressAndHold' -- like iOS does. So, I did this too. I hope you learn from the code:

        Main.qml
        @
        import QtQuick 1.0

        Rectangle {
        width: 640
        height: 480
        color: "#222222"
        Component {
        id: widgetdelegate
        Item {
        width: grid.cellWidth; height: grid.cellHeight
        Image {
        id: im
        state: "inactive"
        source: portrait;
        anchors.centerIn: parent
        width: grid.cellWidth - 10; height: grid.cellHeight - 10
        smooth: true
        fillMode: Image.PreserveAspectFit
        SequentialAnimation on rotation {
        NumberAnimation { to: 20; duration: 200 }
        NumberAnimation { to: -20; duration: 400 }
        NumberAnimation { to: 0; duration: 200 }
        running: im.state == "squiggle"
        loops: Animation.Infinite
        }
        Rectangle {
        id: imRect
        anchors.fill: parent; radius: 5
        anchors.centerIn: parent
        border.color: "#326487"; color: "transparent"; border.width: 6;
        opacity: 0
        }
        states: [
        State {
        name: "squiggle";
        when: (grid.firstIndexDrag != -1) && (grid.firstIndexDrag != index)
        },
        State {
        name: "inactive";
        when: (grid.firstIndexDrag == -1) || (grid.firstIndexDrag == index)
        PropertyChanges { target: im; rotation: 0}
        }
        ]
        }
        Rectangle {
        id: iWasHere
        width: 20; height: 20; radius: 20
        smooth: true
        anchors.centerIn: parent
        color: "white";
        opacity: 0
        }
        states: [
        State {
        name: "inDrag"
        when: index == grid.firstIndexDrag
        PropertyChanges { target: iWasHere; opacity: 1 }
        PropertyChanges { target: imRect; opacity: 1 }
        PropertyChanges { target: im; parent: container }
        PropertyChanges { target: im; width: (grid.cellWidth - 10) / 2 }
        PropertyChanges { target: im; height: (grid.cellHeight - 10) / 2 }
        PropertyChanges { target: im; anchors.centerIn: undefined }
        PropertyChanges { target: im; x: coords.mouseX - im.width/2 }
        PropertyChanges { target: im; y: coords.mouseY - im.height/2 }
        }
        ]
        transitions: [
        Transition { NumberAnimation { properties: "width, height, opacity"; duration: 300; easing.type: Easing.InOutQuad } }
        ]
        }
        }

        GridView {
            property int firstIndexDrag: -1
        
            id: grid
            x: 0; y: 0
            interactive: false
        
            anchors.rightMargin: 200
            anchors.bottomMargin: 100
            anchors.leftMargin: 200
            anchors.topMargin: 100
            anchors.fill: parent
            cellWidth: 80; cellHeight: 80;
        
            model: WidgetModel { id: widgetmodel }
            delegate: widgetdelegate
            Item {
                id: container
                anchors.fill: parent
            }
            MouseArea {
                id: coords
                anchors.fill: parent
                onReleased: {
                    if (grid.firstIndexDrag != -1)
                        widgetmodel.move(grid.firstIndexDrag,grid.indexAt(mouseX, mouseY),1)
                    grid.firstIndexDrag = -1
                }
                onPressAndHold: {
                    grid.firstIndexDrag=grid.indexAt(mouseX, mouseY)
                }
            }
        }
        

        }@

        This has been made in to a Wiki Entry:
        http://developer.qt.nokia.com/wiki/Drag_and_Drop_within_a_GridView

        • Sacha
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        • D Offline
          D Offline
          Deqing
          wrote on last edited by
          #9

          Hi Sacha,

          The demo of drag and drop code looks cool!

          I tried the code(Main2.qml) of second version in the wiki but failed with following error: "ReferenceError: Can't find variable: gridId"

          Is there anything I can do to avoid this?

          THanks

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          • X Offline
            X Offline
            xsacha
            wrote on last edited by
            #10

            Well, I didn't write the second version.
            I tested my (first) version and provided a video of that exact code running.

            I can review the second one for you to discover the issue. It seems a lot better than my version so I hope you can get it working.

            • Sacha
            1 Reply Last reply
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            • B Offline
              B Offline
              baysmith
              wrote on last edited by
              #11

              I'm responsible for the second version. I tried to update this post with a "I’ve updated the above wiki entry with an alternate implementation." like I did on the "other thread":http://developer.qt.nokia.com/forums/viewreply/14354/, but it failed for some reason.

              As it turns out, the second version requires Qt 4.7.1. It gives that error with Qt 4.7.0. Thanks for pointing it out. I wasn't aware of this difference in the versions. I've updated the wiki page with a notation about this.

              Nokia Certified Qt Specialist.

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              • X Offline
                X Offline
                xsacha
                wrote on last edited by
                #12

                By the way, I just fixed in a critical issue with the first version in the wiki. It was to do with the moving code.
                Problem was discovered and fixed in this thread: http://developer.qt.nokia.com/forums/viewthread/2460/P15/

                The issue was that if you dragged items forward, the call to 'move' would push the indices backwards (to -1, -2 and so on) and you would no longer be able to drag the '-1' index and other items would become out of whack.

                It is most noticeable on a 3-item grid.

                I think the issue is only if you don't have animation onMove. The second example uses such an animation so it should be fine. Just be careful if you disable the animation.

                • Sacha
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                • D Offline
                  D Offline
                  Deqing
                  wrote on last edited by
                  #13

                  Thank you guys. I finally get the second version working.

                  It turns out that "gridId" should be defined in WidgetModel.qml, and it must starts with 0. For example:

                  @
                  ListElement { icon: "images/widget1.png"; gridId: 0 }
                  ListElement { icon: "images/widget2.png"; gridId: 1 }
                  ListElement { icon: "images/widget3.png"; gridId: 2 }
                  @

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                  • K Offline
                    K Offline
                    kyleplattner
                    wrote on last edited by
                    #14

                    Still returning:

                    @file:///Users/kp/Desktop/Precision Work/Screen Design/FinalScreens/QMLFinal/Rearrange4.qml:22: TypeError: Result of expression 'grid.items' [undefined] is not an object.@

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                    • X Offline
                      X Offline
                      xsacha
                      wrote on last edited by
                      #15

                      I have made a cleaner version of the 'second version'
                      Halved the lines of code, removed quite a lot of redundancy and doesn't require Qt4.7.1.
                      Personally, I think the grids list is a bit silly when it can be done with the model/delegate. So I have completely removed the IconItem and grids.
                      No loss of functionality.
                      I replaced the first version with it. You can check it out in the wiki.

                      • Sacha
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                      • B Offline
                        B Offline
                        baysmith
                        wrote on last edited by
                        #16

                        The grids list was made because when I added behaviors in the delegate, it wasn't working. I don't know why it wasn't working for me, but what you've got is working. I'll remove the second version now that it is obsolete.

                        Nokia Certified Qt Specialist.

                        1 Reply Last reply
                        0
                        • X Offline
                          X Offline
                          xsacha
                          wrote on last edited by
                          #17

                          Yeah, I know, you can't animate a GridList.
                          I discussed this "in another thread.":http://developer.qt.nokia.com/forums/viewthread/2327/#13163

                          Basically, you need to reparent the items within the delegate. Then you have complete freedom of movement and animation. I reparented the images to the MouseArea.

                          • Sacha
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                          • D Offline
                            D Offline
                            Deqing
                            wrote on last edited by
                            #18

                            Looks like in the new code the grid can't be resized, it always be 3*3.

                            For example if I drag the size of its parent to a long list, it should be automatically rearranged to a 1*9 grid, as the GridView will do.

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                            • X Offline
                              X Offline
                              xsacha
                              wrote on last edited by
                              #19

                              When you drag the window?
                              Oh I had removed that as I was running it on a mobile device. I'll add that back in, thanks.

                              • Sacha
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                              • D Offline
                                D Offline
                                Deqing
                                wrote on last edited by
                                #20

                                Just get it works by simply set width and height of GridView equal to its parent. :)

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                                • X Offline
                                  X Offline
                                  xsacha
                                  wrote on last edited by
                                  #21

                                  Yeah it already does that.
                                  Anchor is fill to parent and parent width is whatever the host operating system gives it. 640x480 is just for reference.
                                  Try it out now?
                                  I think the qmlviewer on Windows won't allow you to resize the window smaller than 640x480 by the way. Might need a custom qmlviewer for that.

                                  • Sacha
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                                  • D Offline
                                    D Offline
                                    Deqing
                                    wrote on last edited by
                                    #22

                                    As I can see, the size of qmlViewer will be the same as the top item in the qml file when it starts.

                                    Now I'm thinking of storing position of these icons.

                                    I guess the position should be stored in the model(or somewhere else?). How to show icons in GridView according to the values stored in the model?

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                                    • X Offline
                                      X Offline
                                      xsacha
                                      wrote on last edited by
                                      #23

                                      Well you actually cannot change the positions of items inside a GridView.

                                      What I have done is created items within the GridView and then reparented them to a MouseArea (outside of GridView) so that I can move them freely.
                                      Then I assign the x,y values of the GridView locations.

                                      If you were to create entirely new locations and not use a GridView at all, you may as well use a Flow element.

                                      If you're just using GridView/ListView for the model/delegate, then I will answer your question:

                                      In your model, create an 'x' and 'y' property. For example 'myx', 'myy'. Then in the image, just set:
                                      @x=myx; y=my@

                                      • Sacha
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                                      • D Offline
                                        D Offline
                                        Deqing
                                        wrote on last edited by
                                        #24

                                        Basically I will have a serialized icons provided by C++ code via a model, and showed out as a Gridview.

                                        These icons then can be rearranged by user, and when user reopen the program they should be seeing the same order as they set last time.

                                        I'm really new to QML and not sure which is the best way, Flow or GridView?

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                                        • D Offline
                                          D Offline
                                          Deqing
                                          wrote on last edited by
                                          #25

                                          Had tried setting x,y in model for image to display, but looks like it is not working.

                                          I guess the reason is in this case Grid index is not matching correct image, say a 2*3 grid:

                                          ID of GridView
                                          0 1 2
                                          3 4 5

                                          Images displayed in self-defined position
                                          4 5 1
                                          0 2 3

                                          When clicking at the top-left item, we'd like to pick image 4, but grid.at(index) will return 0 for us.

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