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[Solved] QML and Drag and Drop

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  • K Offline
    K Offline
    kyleplattner
    wrote on last edited by
    #3

    Same in concept, different in approach to implementation.

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    • X Offline
      X Offline
      xsacha
      wrote on last edited by
      #4

      Hey Kyle. Here is drag and drop for you:

      For the sake of brevity, I have separated your widgetmodel in to another QML file which I won't repeat in future.

      WidgetModel.qml
      @
      import QtQuick 1.0

      ListModel {
      ListElement {
      portrait: "Images/widget1.png"
      }
      ListElement {
      portrait: "Images/widget2.png"
      }
      ListElement {
      portrait: "Images/widget3.png"
      }
      ListElement {
      portrait: "Images/widget4.png"
      }
      ListElement {
      portrait: "Images/widget5.png"
      }
      ListElement {
      portrait: "Images/widget6.png"
      }
      ListElement {
      portrait: "Images/widget7.png"
      }
      ListElement {
      portrait: "Images/widget8.png"
      }
      ListElement {
      portrait: "Images/widget9.png"
      }
      }@

      Main.qml
      @
      import QtQuick 1.0

      Rectangle {
      width: 640
      height: 480
      color: "#111111"
      Component {
      id: widgetdelegate
      Item {
      width: grid.cellWidth; height: grid.cellHeight
      Image {
      source: portrait;
      anchors.horizontalCenter: parent.horizontalCenter
      width: grid.cellWidth; height: grid.cellHeight
      fillMode: Image.PreserveAspectFit
      }
      Rectangle {
      width: parent.width; height: parent.height; radius: 5
      border.color: "white"; color: "transparent"; border.width: 6;
      visible: index == grid.firstIndexDrag
      }
      }
      }

      GridView {
          property int firstIndexDrag: -1
      
          id: grid
          x: 0; y: 0
          interactive: false
      
          anchors.rightMargin: 200
          anchors.bottomMargin: 100
          anchors.leftMargin: 200
          anchors.topMargin: 100
          width: 640
          height: 480
          anchors.fill: parent
          cellWidth: 80; cellHeight: 80
      
          model: WidgetModel { id: widgetmodel }
          delegate: widgetdelegate
          MouseArea {
              anchors.fill: parent
              onReleased: {
                  if (grid.firstIndexDrag != -1)
                      widgetmodel.move(grid.firstIndexDrag,grid.indexAt(mouseX, mouseY),1)
                  grid.firstIndexDrag = -1
              }
              onPressed: grid.firstIndexDrag=grid.indexAt(mouseX, mouseY)
          }
      }
      

      }@

      You probably want to animate the drag and drop too. But didn't we cover this in the other topic? Please tell me if you desire code for this too.

      • Sacha
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      • K Offline
        K Offline
        kyleplattner
        wrote on last edited by
        #5

        I am interested in the code for animating it, thanks. I will try this tonight.

        I really appreciate your help.

        Kyle

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        • X Offline
          X Offline
          xsacha
          wrote on last edited by
          #6

          Ok, I used re-parenting to animate the drag:

          @
          import QtQuick 1.0

          Rectangle {
          width: 640
          height: 480
          color: "#222222"
          Component {
          id: widgetdelegate
          Item {
          width: grid.cellWidth; height: grid.cellHeight
          Image {
          id: im
          source: portrait;
          anchors.centerIn: parent
          width: grid.cellWidth - 10; height: grid.cellHeight - 10
          smooth: true
          fillMode: Image.PreserveAspectFit
          Rectangle {
          id: imRect
          anchors.fill: parent; radius: 5
          anchors.centerIn: parent
          border.color: "#326487"; color: "transparent"; border.width: 6;
          opacity: 0
          }
          }
          Rectangle {
          id: iWasHere
          width: 20; height: 20; radius: 20
          smooth: true
          anchors.centerIn: parent
          color: "white";
          opacity: 0
          }
          states: [
          State {
          name: "inDrag"
          when: index == grid.firstIndexDrag
          PropertyChanges { target: iWasHere; opacity: 1 }
          PropertyChanges { target: imRect; opacity: 1 }
          PropertyChanges { target: im; parent: container }
          PropertyChanges { target: im; width: (grid.cellWidth - 10) / 2 }
          PropertyChanges { target: im; height: (grid.cellHeight - 10) / 2 }
          PropertyChanges { target: im; anchors.centerIn: undefined }
          PropertyChanges { target: im; x: coords.mouseX - im.width/2 }
          PropertyChanges { target: im; y: coords.mouseY - im.height/2 }
          }
          ]
          transitions: [
          Transition { NumberAnimation { properties: "width, height, opacity"; duration: 300; easing.type: Easing.InOutQuad } }
          ]
          }
          }

          GridView {
              property int firstIndexDrag: -1
          
              id: grid
              x: 0; y: 0
              interactive: false
          
              anchors.rightMargin: 200
              anchors.bottomMargin: 100
              anchors.leftMargin: 200
              anchors.topMargin: 100
              anchors.fill: parent
              cellWidth: 80; cellHeight: 80;
          
              model: WidgetModel { id: widgetmodel }
              delegate: widgetdelegate
              Item {
                  id: container
                  anchors.fill: parent
              }
              MouseArea {
                  id: coords
                  anchors.fill: parent
          
                  onReleased: {
                      if (grid.firstIndexDrag != -1)
                          widgetmodel.move(grid.firstIndexDrag,grid.indexAt(mouseX, mouseY),1)
                      grid.firstIndexDrag = -1
                  }
                  onPressed: {
                      grid.firstIndexDrag=grid.indexAt(mouseX, mouseY)
                  }
              }
          }
          

          }@

          Enjoy!

          • Sacha
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          • K Offline
            K Offline
            kyleplattner
            wrote on last edited by
            #7

            Amazing, very well done. Thanks so much! I owe you a lot.

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            • X Offline
              X Offline
              xsacha
              wrote on last edited by
              #8

              Oh by the way, I read your previous thread and remembered you wanted to have that 'squiggle' thing when the user does an 'onPressAndHold' -- like iOS does. So, I did this too. I hope you learn from the code:

              Main.qml
              @
              import QtQuick 1.0

              Rectangle {
              width: 640
              height: 480
              color: "#222222"
              Component {
              id: widgetdelegate
              Item {
              width: grid.cellWidth; height: grid.cellHeight
              Image {
              id: im
              state: "inactive"
              source: portrait;
              anchors.centerIn: parent
              width: grid.cellWidth - 10; height: grid.cellHeight - 10
              smooth: true
              fillMode: Image.PreserveAspectFit
              SequentialAnimation on rotation {
              NumberAnimation { to: 20; duration: 200 }
              NumberAnimation { to: -20; duration: 400 }
              NumberAnimation { to: 0; duration: 200 }
              running: im.state == "squiggle"
              loops: Animation.Infinite
              }
              Rectangle {
              id: imRect
              anchors.fill: parent; radius: 5
              anchors.centerIn: parent
              border.color: "#326487"; color: "transparent"; border.width: 6;
              opacity: 0
              }
              states: [
              State {
              name: "squiggle";
              when: (grid.firstIndexDrag != -1) && (grid.firstIndexDrag != index)
              },
              State {
              name: "inactive";
              when: (grid.firstIndexDrag == -1) || (grid.firstIndexDrag == index)
              PropertyChanges { target: im; rotation: 0}
              }
              ]
              }
              Rectangle {
              id: iWasHere
              width: 20; height: 20; radius: 20
              smooth: true
              anchors.centerIn: parent
              color: "white";
              opacity: 0
              }
              states: [
              State {
              name: "inDrag"
              when: index == grid.firstIndexDrag
              PropertyChanges { target: iWasHere; opacity: 1 }
              PropertyChanges { target: imRect; opacity: 1 }
              PropertyChanges { target: im; parent: container }
              PropertyChanges { target: im; width: (grid.cellWidth - 10) / 2 }
              PropertyChanges { target: im; height: (grid.cellHeight - 10) / 2 }
              PropertyChanges { target: im; anchors.centerIn: undefined }
              PropertyChanges { target: im; x: coords.mouseX - im.width/2 }
              PropertyChanges { target: im; y: coords.mouseY - im.height/2 }
              }
              ]
              transitions: [
              Transition { NumberAnimation { properties: "width, height, opacity"; duration: 300; easing.type: Easing.InOutQuad } }
              ]
              }
              }

              GridView {
                  property int firstIndexDrag: -1
              
                  id: grid
                  x: 0; y: 0
                  interactive: false
              
                  anchors.rightMargin: 200
                  anchors.bottomMargin: 100
                  anchors.leftMargin: 200
                  anchors.topMargin: 100
                  anchors.fill: parent
                  cellWidth: 80; cellHeight: 80;
              
                  model: WidgetModel { id: widgetmodel }
                  delegate: widgetdelegate
                  Item {
                      id: container
                      anchors.fill: parent
                  }
                  MouseArea {
                      id: coords
                      anchors.fill: parent
                      onReleased: {
                          if (grid.firstIndexDrag != -1)
                              widgetmodel.move(grid.firstIndexDrag,grid.indexAt(mouseX, mouseY),1)
                          grid.firstIndexDrag = -1
                      }
                      onPressAndHold: {
                          grid.firstIndexDrag=grid.indexAt(mouseX, mouseY)
                      }
                  }
              }
              

              }@

              This has been made in to a Wiki Entry:
              http://developer.qt.nokia.com/wiki/Drag_and_Drop_within_a_GridView

              • Sacha
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              • D Offline
                D Offline
                Deqing
                wrote on last edited by
                #9

                Hi Sacha,

                The demo of drag and drop code looks cool!

                I tried the code(Main2.qml) of second version in the wiki but failed with following error: "ReferenceError: Can't find variable: gridId"

                Is there anything I can do to avoid this?

                THanks

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                • X Offline
                  X Offline
                  xsacha
                  wrote on last edited by
                  #10

                  Well, I didn't write the second version.
                  I tested my (first) version and provided a video of that exact code running.

                  I can review the second one for you to discover the issue. It seems a lot better than my version so I hope you can get it working.

                  • Sacha
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                  • B Offline
                    B Offline
                    baysmith
                    wrote on last edited by
                    #11

                    I'm responsible for the second version. I tried to update this post with a "I’ve updated the above wiki entry with an alternate implementation." like I did on the "other thread":http://developer.qt.nokia.com/forums/viewreply/14354/, but it failed for some reason.

                    As it turns out, the second version requires Qt 4.7.1. It gives that error with Qt 4.7.0. Thanks for pointing it out. I wasn't aware of this difference in the versions. I've updated the wiki page with a notation about this.

                    Nokia Certified Qt Specialist.

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                    • X Offline
                      X Offline
                      xsacha
                      wrote on last edited by
                      #12

                      By the way, I just fixed in a critical issue with the first version in the wiki. It was to do with the moving code.
                      Problem was discovered and fixed in this thread: http://developer.qt.nokia.com/forums/viewthread/2460/P15/

                      The issue was that if you dragged items forward, the call to 'move' would push the indices backwards (to -1, -2 and so on) and you would no longer be able to drag the '-1' index and other items would become out of whack.

                      It is most noticeable on a 3-item grid.

                      I think the issue is only if you don't have animation onMove. The second example uses such an animation so it should be fine. Just be careful if you disable the animation.

                      • Sacha
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                      • D Offline
                        D Offline
                        Deqing
                        wrote on last edited by
                        #13

                        Thank you guys. I finally get the second version working.

                        It turns out that "gridId" should be defined in WidgetModel.qml, and it must starts with 0. For example:

                        @
                        ListElement { icon: "images/widget1.png"; gridId: 0 }
                        ListElement { icon: "images/widget2.png"; gridId: 1 }
                        ListElement { icon: "images/widget3.png"; gridId: 2 }
                        @

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                        • K Offline
                          K Offline
                          kyleplattner
                          wrote on last edited by
                          #14

                          Still returning:

                          @file:///Users/kp/Desktop/Precision Work/Screen Design/FinalScreens/QMLFinal/Rearrange4.qml:22: TypeError: Result of expression 'grid.items' [undefined] is not an object.@

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                          • X Offline
                            X Offline
                            xsacha
                            wrote on last edited by
                            #15

                            I have made a cleaner version of the 'second version'
                            Halved the lines of code, removed quite a lot of redundancy and doesn't require Qt4.7.1.
                            Personally, I think the grids list is a bit silly when it can be done with the model/delegate. So I have completely removed the IconItem and grids.
                            No loss of functionality.
                            I replaced the first version with it. You can check it out in the wiki.

                            • Sacha
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                            • B Offline
                              B Offline
                              baysmith
                              wrote on last edited by
                              #16

                              The grids list was made because when I added behaviors in the delegate, it wasn't working. I don't know why it wasn't working for me, but what you've got is working. I'll remove the second version now that it is obsolete.

                              Nokia Certified Qt Specialist.

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                              • X Offline
                                X Offline
                                xsacha
                                wrote on last edited by
                                #17

                                Yeah, I know, you can't animate a GridList.
                                I discussed this "in another thread.":http://developer.qt.nokia.com/forums/viewthread/2327/#13163

                                Basically, you need to reparent the items within the delegate. Then you have complete freedom of movement and animation. I reparented the images to the MouseArea.

                                • Sacha
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                                • D Offline
                                  D Offline
                                  Deqing
                                  wrote on last edited by
                                  #18

                                  Looks like in the new code the grid can't be resized, it always be 3*3.

                                  For example if I drag the size of its parent to a long list, it should be automatically rearranged to a 1*9 grid, as the GridView will do.

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                                  • X Offline
                                    X Offline
                                    xsacha
                                    wrote on last edited by
                                    #19

                                    When you drag the window?
                                    Oh I had removed that as I was running it on a mobile device. I'll add that back in, thanks.

                                    • Sacha
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                                    • D Offline
                                      D Offline
                                      Deqing
                                      wrote on last edited by
                                      #20

                                      Just get it works by simply set width and height of GridView equal to its parent. :)

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                                      • X Offline
                                        X Offline
                                        xsacha
                                        wrote on last edited by
                                        #21

                                        Yeah it already does that.
                                        Anchor is fill to parent and parent width is whatever the host operating system gives it. 640x480 is just for reference.
                                        Try it out now?
                                        I think the qmlviewer on Windows won't allow you to resize the window smaller than 640x480 by the way. Might need a custom qmlviewer for that.

                                        • Sacha
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                                        • D Offline
                                          D Offline
                                          Deqing
                                          wrote on last edited by
                                          #22

                                          As I can see, the size of qmlViewer will be the same as the top item in the qml file when it starts.

                                          Now I'm thinking of storing position of these icons.

                                          I guess the position should be stored in the model(or somewhere else?). How to show icons in GridView according to the values stored in the model?

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