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URGENT : How to Show Another Window From MainWindow in QT using c++

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #22

    You should read about it.

    In any case, it's not the right way to do it. You can remove the instance you have in your widget but do not forget to instanciate the one you have in your main.cpp file.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    Jasmin QuinnJ 1 Reply Last reply
    0
    • SGaistS SGaist

      You should read about it.

      In any case, it's not the right way to do it. You can remove the instance you have in your widget but do not forget to instanciate the one you have in your main.cpp file.

      Jasmin QuinnJ Offline
      Jasmin QuinnJ Offline
      Jasmin Quinn
      wrote on last edited by Jasmin Quinn
      #23

      @SGaist You were right . It had something to do with the instance but when i removed the extern this happened

      • chessboard.cpp
        remove.png

      However when i kept it and added this line in my main.cpp like this

      • main.cpp
        instance.png

      it didn't crash and it showed this window, which means it couldn't load the chessboard or the ressources (in the middle of the game such as the pawn, queen ..)
      exec.png
      exec2.png

      and as an OUTPUT :
      DEBUG TRACE MainWindow::MainWindow(QWidget) @ line # 42
      DEBUG TRACE MainWindow::MainWindow(QWidget
      ) @ line # 43
      DEBUG TRACE MainWindow::MainWindow(QWidget*) @ line # 44
      DirectWrite: CreateFontFaceFromHDC() failed (Indique une erreur dans un fichier d’entrée, tel qu’un fichier de polices.) for QFontDef(Family="", pointsize=18, pixelsize=24, styleHint=5, weight=50, stretch=100, hintingPreference=0) LOGFONT("MS Sans Serif", lfWidth=0, lfHeight=-24) dpi=96**

      1 Reply Last reply
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      • nageshN Offline
        nageshN Offline
        nagesh
        wrote on last edited by nagesh
        #24

        @Jasmin-Quinn Solution as per the existing implementation of chessboard application (Just to make the integration works fine)
        1)Copy the required files to the existing project.
        2)In Mainwindow.cpp create the global game object pointer;
        Game *game; //I discourage using global, suggest only to make it work
        3)In on_lancer_partie_clicked() create the instance of it
        game = new Game();
        game->show();
        game->displayMainMenu();

        Jasmin QuinnJ 1 Reply Last reply
        0
        • nageshN nagesh

          @Jasmin-Quinn Solution as per the existing implementation of chessboard application (Just to make the integration works fine)
          1)Copy the required files to the existing project.
          2)In Mainwindow.cpp create the global game object pointer;
          Game *game; //I discourage using global, suggest only to make it work
          3)In on_lancer_partie_clicked() create the instance of it
          game = new Game();
          game->show();
          game->displayMainMenu();

          Jasmin QuinnJ Offline
          Jasmin QuinnJ Offline
          Jasmin Quinn
          wrote on last edited by
          #25

          @nagesh Hi,
          I already have all the files in my project and i created the instance on on_lancer_partie_clicked() . As for creating a global game object pointer in Minwindow.cpp it crashes .
          However , when i implement it in my main.cpp like this , it works .
          The only problem is that i need it to work when i click on the button .

          • Main.cpp
            main.cpp.png

          Is it possible that it needs to be inside the QApplication Class ?

          1 Reply Last reply
          0
          • nageshN Offline
            nageshN Offline
            nagesh
            wrote on last edited by
            #26

            @Jasmin-Quinn ok In that case,
            game = new Game(); // in main.cpp

            In button handler on_lancer_partie_clicked() write below code
            game->show();
            game->displayMainMenu();

            Note:make sure MainWindow.h should not have any game variable as member variable. It should have access to global game object pointer

            Jasmin QuinnJ 1 Reply Last reply
            0
            • nageshN nagesh

              @Jasmin-Quinn ok In that case,
              game = new Game(); // in main.cpp

              In button handler on_lancer_partie_clicked() write below code
              game->show();
              game->displayMainMenu();

              Note:make sure MainWindow.h should not have any game variable as member variable. It should have access to global game object pointer

              Jasmin QuinnJ Offline
              Jasmin QuinnJ Offline
              Jasmin Quinn
              wrote on last edited by Jasmin Quinn
              #27

              @nagesh I removed Game * game; from mainwindow.h
              and ran it but didn't work
              39bf2436-b336-4af0-ae64-5ee3c62cfe6a-image.png
              it only works when i add Game *game in either on_lancer_partie_clicked() or in mainwindow.h eventhough it already exists in main.cpp

              1 Reply Last reply
              0
              • nageshN Offline
                nageshN Offline
                nagesh
                wrote on last edited by
                #28

                @Jasmin-Quinn you are not following as suggested..

                Decide where do you want to have the instance of game.

                Follow only the steps 1)2)3) suggested earlier and make sure main is not having any game object pointer and
                MainWindow.h also should not have any game*.

                Jasmin QuinnJ 1 Reply Last reply
                0
                • nageshN nagesh

                  @Jasmin-Quinn you are not following as suggested..

                  Decide where do you want to have the instance of game.

                  Follow only the steps 1)2)3) suggested earlier and make sure main is not having any game object pointer and
                  MainWindow.h also should not have any game*.

                  Jasmin QuinnJ Offline
                  Jasmin QuinnJ Offline
                  Jasmin Quinn
                  wrote on last edited by
                  #29

                  @nagesh I can't do that . Without the game object pointer in main.cpp it generates this error
                  21dd475e-3a65-4192-bdc8-7a4ef91fb0fa-image.png

                  1 Reply Last reply
                  0
                  • nageshN Offline
                    nageshN Offline
                    nagesh
                    wrote on last edited by
                    #30

                    @Jasmin-Quinn move the declaration of
                    Game *game to MainWindow.h as global declaration

                    Jasmin QuinnJ 2 Replies Last reply
                    0
                    • nageshN nagesh

                      @Jasmin-Quinn move the declaration of
                      Game *game to MainWindow.h as global declaration

                      Jasmin QuinnJ Offline
                      Jasmin QuinnJ Offline
                      Jasmin Quinn
                      wrote on last edited by
                      #31
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • nageshN nagesh

                        @Jasmin-Quinn move the declaration of
                        Game *game to MainWindow.h as global declaration

                        Jasmin QuinnJ Offline
                        Jasmin QuinnJ Offline
                        Jasmin Quinn
                        wrote on last edited by
                        #32

                        @nagesh Done
                        c8cf47ae-f4cf-4163-ad0c-d14158c5d82f-image.png

                        1 Reply Last reply
                        0
                        • nageshN Offline
                          nageshN Offline
                          nagesh
                          wrote on last edited by
                          #33

                          @Jasmin-Quinn I hope Game *game declared in MainWindow.h only..

                          Jasmin QuinnJ 1 Reply Last reply
                          0
                          • nageshN nagesh

                            @Jasmin-Quinn I hope Game *game declared in MainWindow.h only..

                            Jasmin QuinnJ Offline
                            Jasmin QuinnJ Offline
                            Jasmin Quinn
                            wrote on last edited by
                            #34

                            @nagesh It is i promise . Is it nomral that my compiler couldn't find the moc_mainwindow.cpp file tho ?

                            1 Reply Last reply
                            0
                            • nageshN Offline
                              nageshN Offline
                              nagesh
                              wrote on last edited by
                              #35

                              @Jasmin-Quinn paste MainWindow.h code here
                              Hope it's having below statements in the beginning
                              #ifdef MAINWINDOW_H
                              #define MAINWINDOW_H

                              Jasmin QuinnJ 1 Reply Last reply
                              0
                              • nageshN nagesh

                                @Jasmin-Quinn paste MainWindow.h code here
                                Hope it's having below statements in the beginning
                                #ifdef MAINWINDOW_H
                                #define MAINWINDOW_H

                                Jasmin QuinnJ Offline
                                Jasmin QuinnJ Offline
                                Jasmin Quinn
                                wrote on last edited by
                                #36

                                @nagesh ```
                                #ifndef MAINWINDOW_H
                                #define MAINWINDOW_H
                                #include "joueur.h"
                                #include "partie.h"
                                #include "game.h"
                                #include "qcustomplot.h"
                                #include "notepad.h"
                                #include "camera.h"
                                #include "qrplusplus.h"
                                #include <QPropertyAnimation>

                                #include <QMainWindow>

                                QT_BEGIN_NAMESPACE
                                namespace Ui { class MainWindow; }
                                QT_END_NAMESPACE

                                Game *game;

                                class MainWindow : public QMainWindow
                                {
                                Q_OBJECT

                                public:
                                MainWindow(QWidget *parent = nullptr);
                                ~MainWindow();

                                private slots:
                                void on_ajouter_joueur_clicked();

                                void on_supprimer_joueur_clicked();
                                
                                void on_tab_afficher_joueur_activated(const QModelIndex &index);
                                
                                void on_modifier_joueur_clicked();
                                
                                void on_ajouter_partie_clicked();
                                
                                void on_tab_afficher_partie_activated(const QModelIndex &index);
                                
                                void on_supprimer_partie_clicked();
                                
                                void on_modifier_partie_clicked();
                                
                                void on_chercher_joueur_clicked();
                                
                                void on_chercher_partie_clicked();
                                
                                void on_trier_joueur_clicked();
                                
                                void on_trier_partie_clicked();
                                
                                void on_imprimer_partie_clicked();
                                
                                void on_excel_joueur_clicked();
                                
                                void showTime();
                                
                                void on_envoyer_mail_released();
                                
                                void on_afficher_tout_joueurs_clicked();
                                
                                void on_afficher_tout_parties_clicked();
                                
                                void on_stat_joueur_clicked();
                                
                                void on_notes_clicked();
                                
                                
                                
                                void on_ajouter_photo_j_clicked();
                                
                                void on_prendre_photo_clicked();
                                
                                void on_qrcode_clicked();
                                
                                void on_lancer_partie_clicked();
                                

                                private:
                                Ui::MainWindow *ui;
                                Joueur J;
                                Partie P;

                                Notepad *notepad;
                                Camera *camera;
                                QRplusplus *qrcode;
                                QPropertyAnimation * animation;
                                QCustomPlot *customPlot;
                                
                                
                                QString fileNameImage ;
                                QPixmap photo ;
                                QByteArray image;
                                QPixmap pixmap;
                                QByteArray array;
                                

                                };
                                #endif // MAINWINDOW_H

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                                • nageshN Offline
                                  nageshN Offline
                                  nagesh
                                  wrote on last edited by
                                  #37

                                  @Jasmin-Quinn okay fine, I repeat that my first post is the solution to this application integration.

                                  I repost the working solution. (I tried integrating github project which is working fine )

                                  Solution as per the existing implementation of chessboard application (Just to make the integration works fine)
                                  1)Copy the required files(chess project files) to the existing project.

                                  2)In Mainwindow.cpp create the global game object pointer;
                                  Game *game=nullptr;
                                  //make sure Game *game; exists only in the Mainwindow.cpp
                                  //Earlier crash was because there were two instance game * one in Manwindow.h as member variable and other with main.cpp.

                                  3)In Mainwindow.cpp include the game.h file
                                  #include "game.h"

                                  4)In on_lancer_partie_clicked() create the instance of it
                                  game = new Game();
                                  game->show();
                                  game->displayMainMenu();

                                  Note: Assumption that github code remains unaltered.

                                  A Jasmin QuinnJ 2 Replies Last reply
                                  1
                                  • A Offline
                                    A Offline
                                    Anonymous_Banned275
                                    wrote on last edited by
                                    #38

                                    So basically back to square one.
                                    I still believe that SUB_DIRS would make life easier.
                                    ( adding game code from github was a snap - but it works as independent project only.

                                    The qmake / management part of SUB_DIRS is OK, however, it definitely requires better knowledge of "make" ( am I repeating myself here?).

                                    There are many options in qmake and it will just take some time to figure out how to

                                    have (main) project
                                    and be able to select real sub-project.

                                    I have done that on "C level " - using MDI / QProcess and I'll try to get same result
                                    using qmake.

                                    1 Reply Last reply
                                    0
                                    • nageshN nagesh

                                      @Jasmin-Quinn okay fine, I repeat that my first post is the solution to this application integration.

                                      I repost the working solution. (I tried integrating github project which is working fine )

                                      Solution as per the existing implementation of chessboard application (Just to make the integration works fine)
                                      1)Copy the required files(chess project files) to the existing project.

                                      2)In Mainwindow.cpp create the global game object pointer;
                                      Game *game=nullptr;
                                      //make sure Game *game; exists only in the Mainwindow.cpp
                                      //Earlier crash was because there were two instance game * one in Manwindow.h as member variable and other with main.cpp.

                                      3)In Mainwindow.cpp include the game.h file
                                      #include "game.h"

                                      4)In on_lancer_partie_clicked() create the instance of it
                                      game = new Game();
                                      game->show();
                                      game->displayMainMenu();

                                      Note: Assumption that github code remains unaltered.

                                      A Offline
                                      A Offline
                                      Anonymous_Banned275
                                      wrote on last edited by
                                      #39

                                      @nagesh said in URGENT : How to Show Another Window From MainWindow in QT using c++:

                                      @Jasmin-Quinn okay fine, I repeat that my first post is the solution to this application integration.

                                      I repost the working solution. (I tried integrating github project which is working fine )

                                      Solution as per the existing implementation of chessboard application (Just to make the integration works fine)
                                      1)Copy the required files(chess project files) to the existing project.

                                      2)In Mainwindow.cpp create the global game object pointer;
                                      Game *game=nullptr;
                                      //make sure Game *game; exists only in the Mainwindow.cpp
                                      //Earlier crash was because there were two instance game * one in Manwindow.h as member variable and other with main.cpp.

                                      3)In Mainwindow.cpp include the game.h file
                                      #include "game.h"

                                      4)In on_lancer_partie_clicked() create the instance of it
                                      game = new Game();
                                      game->show();
                                      game->displayMainMenu();

                                      Note: Assumption that github code remains unaltered.

                                      If I borrow Qt "cALLBACK" terminology you probably want
                                      main window event loop
                                      game project event loop

                                      or in human -
                                      run game project event loop INSIDE main project event loop
                                      or in "pseudocode " (no buttons pushing )

                                      int main(int argc, char *argv[])
                                      {
                                      QApplication main ptoject (argc, argv); main project event loop
                                      QApplication game project (argc, argv); game project event loop
                                      game = new Game();
                                      game->show();
                                      game->displayMainMenu();
                                      return game project .exec();
                                      return main project .exec();
                                      }

                                      1 Reply Last reply
                                      0
                                      • nageshN Offline
                                        nageshN Offline
                                        nagesh
                                        wrote on last edited by
                                        #40

                                        @AnneRanch AFAIK one instance of QApplication & one event loop required in main

                                        1 Reply Last reply
                                        1
                                        • nageshN nagesh

                                          @Jasmin-Quinn okay fine, I repeat that my first post is the solution to this application integration.

                                          I repost the working solution. (I tried integrating github project which is working fine )

                                          Solution as per the existing implementation of chessboard application (Just to make the integration works fine)
                                          1)Copy the required files(chess project files) to the existing project.

                                          2)In Mainwindow.cpp create the global game object pointer;
                                          Game *game=nullptr;
                                          //make sure Game *game; exists only in the Mainwindow.cpp
                                          //Earlier crash was because there were two instance game * one in Manwindow.h as member variable and other with main.cpp.

                                          3)In Mainwindow.cpp include the game.h file
                                          #include "game.h"

                                          4)In on_lancer_partie_clicked() create the instance of it
                                          game = new Game();
                                          game->show();
                                          game->displayMainMenu();

                                          Note: Assumption that github code remains unaltered.

                                          Jasmin QuinnJ Offline
                                          Jasmin QuinnJ Offline
                                          Jasmin Quinn
                                          wrote on last edited by
                                          #41

                                          @nagesh IT WORKKKSSS Thank youu !! How did i not think of that

                                          1 Reply Last reply
                                          0

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