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Keep track of number of rectangles drawn over an image using Mouse Events

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  • D Offline
    D Offline
    duddal_
    wrote on last edited by
    #14

    @mrjj
    Is it fine if I start a new chat with you?

    Thanks and Take care.

    mrjjM 1 Reply Last reply
    0
    • D duddal_

      @mrjj
      Is it fine if I start a new chat with you?

      Thanks and Take care.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #15

      @duddal_
      Hi
      You mean a new post or a chat ?
      I dont mind chatting but it's not good for code so forums is actually better.

      Ok we are talkling about the shapes.

      I looked it over but i didn't see the brightness thing.

      So about the moving thing. It seems they just adjust the 4 points for the rest.
      At least that's what they do to move one pixel

      self.selectedShape.points[0] += QPointF(-1.0, 0)

      But not sure how this relates to the brightness

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      • D Offline
        D Offline
        duddal_
        wrote on last edited by
        #16

        @mrjj
        Hello,

        You will not find the brightness thing in the aforementioned link. I have added that separately in my code. And I cannot post it here and hence wanted to chat.

        Yes exactly, that's how they do the movement on the shapes. I couldn't find a way of storing the image and the shapes drawn over the image in the memory temporarily and use them.

        One more thing I thought of is mentioned here (opened a new issue as the problem is different):
        https://forum.qt.io/topic/124498/how-to-remove-the-confirm-save-as-dialog-box-from-qfiledialog

        What do you think?

        mrjjM 1 Reply Last reply
        0
        • D duddal_

          @mrjj
          Hello,

          You will not find the brightness thing in the aforementioned link. I have added that separately in my code. And I cannot post it here and hence wanted to chat.

          Yes exactly, that's how they do the movement on the shapes. I couldn't find a way of storing the image and the shapes drawn over the image in the memory temporarily and use them.

          One more thing I thought of is mentioned here (opened a new issue as the problem is different):
          https://forum.qt.io/topic/124498/how-to-remove-the-confirm-save-as-dialog-box-from-qfiledialog

          What do you think?

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #17

          @duddal_

          Ok. well chat is not good for code. The reason I ask about it is that I don't understand what you want to do with
          The Shapes and this brightness change.

          • . I couldn't find a way of storing the image and the shapes drawn over the image in the memory temporarily and use them.

          well you can use them by looping over the list. Im not sure what you mean by storing them in memory but i aassume
          something is done during saving and you want to do this without saving the image.
          But Im not sure what exactly, you need help with.

          you can move a shape like

                      self.selectedShape.points[0] += QPointF(-1.0, 0)
                      self.selectedShape.points[1] += QPointF(-1.0, 0)
                      self.selectedShape.points[2] += QPointF(-1.0, 0)
                      self.selectedShape.points[3] += QPointF(-1.0, 0)
          

          i see no move function or similar

          so you can loop over the shape list anbd move them by adjusting its points.
          Is that what you mean by "move" ?

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          • D Offline
            D Offline
            duddal_
            wrote on last edited by
            #18

            @mrjj
            Okay, let me frame it in another way.

            Also, the "move" thing is only used as an example and is by no way related to our problem. This was just used as an example. Let's just forget about the "move" thing for now.

            You said:

            • I'm not sure what you mean by storing them in memory but I assume something is done during saving and you want to do this without saving the image.

            And this is correct.

            In order to annotate (draw shapes) the user needs to follow the following steps:

            1. Load the directory containing images.
            2. Draw the first shape and hit "Ctrl + S" (save) and save an XML file (with base-name same as image) that contains the name of the image, the coordinates of the shape (rectangle).
            3. The user draws a few shapes over the same image and then has to hit the save button. After this, a dialog box pops up which asks the user to select the same (point 2) file and then asks for permission to overwrite this file. And the cycle repeats itself.

            In order to avoid selecting the file to save again, I can set the self.defaultSaveDir as targetDirPath as mentioned here.

            At first, I thought I have to save the shapes in the memory and then use the saved shapes in order to tackle the aforementioned tackle for a more concrete solution. But this is not the correct way I guess.

            But the workaround works.

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            • D Offline
              D Offline
              duddal_
              wrote on last edited by
              #19

              @mrjj
              How are you doing?

              I am working on the same thing.

              With labelImg, we can move the shapes by using the left mouse click and dragging the shape. However, I want to save the file as soon as the shape is moved. There is a function saveFile(True) in labelImg.py which helps us do exactly that.

              After debugging the code, I found that there is a function called labelSelectionChanged(self) in lebalImg.py which is called every time the shape is selected and/or dragged. I inserted an if-statement with the condition being that if this function is called, save the file. However, I noticed that the file keeps saving in an infinity loop (i.e. did not stop, I had to stop the program by Ctrl+C).

              One more solution I tried was: check if the Qt.ClosedHandCursor is used and then use that as a condition to save the file. This too did not work.

              I would like some help with this. This seems very easy but I can't get my head around this.

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              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #20

                Hi
                Welcome back.

                Saving with every move might not work well as it might happen too fast so it's called many times.
                I think that was what you saw when appeared to be in an infinity loop.

                Do you really want to save to file each time user adjusts the shape just a little bit?

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                • D Offline
                  D Offline
                  duddal_
                  wrote on last edited by
                  #21

                  Thanks for the reply!
                  So, the problem is as follows:

                  When the image is opened in the GUI, the program checks whether there is an annotation file (which contains shapes information) with the same name and then opens it with the image, thus, we can see the shapes with the image in the GUI. Now as you know that I have a button that changes the brightness even though new shapes are drawn. (We discussed this previously and the issue was just the save directory).

                  Now, when the shapes are loaded from the file and I move them and try to change the brightness by pushing a button, the program checks the annotation file in the directory and loads it. Therefore, the previous shapes are loaded again. I want it to keep the same shape (when the shape is moved). Therefore I thought, if I can save the shapes when they are moved, this might eliminate the problem. I mean, I don't know if there is another method with which this can be solved but that was just what I came up with.

                  mrjjM 1 Reply Last reply
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                  • D duddal_

                    Thanks for the reply!
                    So, the problem is as follows:

                    When the image is opened in the GUI, the program checks whether there is an annotation file (which contains shapes information) with the same name and then opens it with the image, thus, we can see the shapes with the image in the GUI. Now as you know that I have a button that changes the brightness even though new shapes are drawn. (We discussed this previously and the issue was just the save directory).

                    Now, when the shapes are loaded from the file and I move them and try to change the brightness by pushing a button, the program checks the annotation file in the directory and loads it. Therefore, the previous shapes are loaded again. I want it to keep the same shape (when the shape is moved). Therefore I thought, if I can save the shapes when they are moved, this might eliminate the problem. I mean, I don't know if there is another method with which this can be solved but that was just what I came up with.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #22

                    @duddal_

                    Hi
                    Well could you not just change code so even if you change brightness,
                    it won't reload the shapes?

                    Like adding a parameter to the function, so when called from the button,
                    it wont reload file but in all other case it will.

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                    • D Offline
                      D Offline
                      duddal_
                      wrote on last edited by
                      #23

                      Hi,
                      What do you mean exactly? Adding an argument to which function?

                      mrjjM 1 Reply Last reply
                      0
                      • D duddal_

                        Hi,
                        What do you mean exactly? Adding an argument to which function?

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #24

                        @duddal_

                        Hi
                        I mean, it sounds odd why it would reload the files just because you adjust brightness so
                        i was wondering if you cant just change the code to make it not reload.

                        I don't know which functions, it was more a generic thought. :)

                        If you have a python debugger handy,
                        then it should not be that complex to find out why brightness change will reload the shapes
                        and make that not happen when its just brightness being adjusted.

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                        • D Offline
                          D Offline
                          duddal_
                          wrote on last edited by
                          #25

                          Okay Okay. I will make some changes to the code and probably paste it here so we can talk about it. Before that I have just one question, how can I check using an IF condition whether the shape was moved? (Perhaps comparing the coordinates from the previous point ?)

                          mrjjM 1 Reply Last reply
                          0
                          • D duddal_

                            Okay Okay. I will make some changes to the code and probably paste it here so we can talk about it. Before that I have just one question, how can I check using an IF condition whether the shape was moved? (Perhaps comparing the coordinates from the previous point ?)

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #26

                            @duddal_

                            Hi.
                            Ok. still not sure how you adjust brightness but maybe dont matter.

                            Well, the normal way to track if something moved
                            would be to take the difference between now and the last position.
                            So yes, that should work fine.

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                            • D Offline
                              D Offline
                              duddal_
                              wrote on last edited by duddal_
                              #27

                              So my shape from the txt file (annotation file) is :

                              shapes from the file: [('Object_A', [(14, 134), (816, 134), (816, 458), (14, 458)], None, None, False)]
                              

                              Then in the file canvas.py a function is written for moveMouseEvent() which includes the panning of the shape, moving of the shape and is as follows:

                              if Qt.LeftButton & ev.buttons():
                                          if self.selectedVertex():
                                              self.boundedMoveVertex(pos)
                                              self.shapeMoved.emit()
                                              self.repaint()
                                          elif self.selectedShape and self.prevPoint:
                                              self.overrideCursor(CURSOR_MOVE)
                                              self.boundedMoveShape(self.selectedShape, pos)
                                              self.shapeMoved.emit()
                                              self.repaint()
                                              print(f'selected shape prev point: {self.selectedShape.points}')
                              

                              I added the print statement just to output the coordinates of the shape when moved and the output is as follows:

                              selected shape prev point: [PyQt5.QtCore.QPointF(14.0, 133.0), PyQt5.QtCore.QPointF(816.0, 133.0), PyQt5.QtCore.QPointF(816.0, 457.0), PyQt5.QtCore.QPointF(14.0, 457.0)]
                              selected shape prev point: [PyQt5.QtCore.QPointF(17.0, 131.0), PyQt5.QtCore.QPointF(819.0, 131.0), PyQt5.QtCore.QPointF(819.0, 455.0), PyQt5.QtCore.QPointF(17.0, 455.0)]
                              selected shape prev point: [PyQt5.QtCore.QPointF(23.0, 131.0), PyQt5.QtCore.QPointF(825.0, 131.0), PyQt5.QtCore.QPointF(825.0, 455.0), PyQt5.QtCore.QPointF(23.0, 455.0)]
                              selected shape prev point: [PyQt5.QtCore.QPointF(33.0, 131.0), PyQt5.QtCore.QPointF(835.0, 131.0), PyQt5.QtCore.QPointF(835.0, 455.0), PyQt5.QtCore.QPointF(33.0, 455.0)]
                              

                              I am trying to save all these points in a concatenated list and then just use the last list of QPointF to compare with the shapes from the file. To compare I want to convert QPointF points as shown above in a list like [[(1, 2), (3, 4), (5, 6), (7, 8)], [(9, 10), (11, 12), (13, 14), (15, 16)]] . I can do this part but how do I convert the QPointF to list of lists and where can I access these points in the file labelImg.py?

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