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QTcpSocket / QTcpServer, connection closed

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  • SPlattenS SPlatten

    @JonB , this is my log when debugging:

    D00000000000000000018:onConnected
    D00000000000000000019:sendJSON: 54
    D00000000000000000020:clsModHelper::onBytesWritten:54
    D00000000000000000021:Socket error(QAbstractSocket::RemoteHostClosedError) https://www.google.com/search?rls=en&q=socket+error+code+QAbstractSocket::RemoteHostClosedError&ie=UTF-8&oe=UTF-8QAbstractSocket::RemoteHostClosedError.php
    

    The entry sendJSON comes from the function writing to the socket, where it displays the result returned from calling write().

    The onBytesWritten is the slot connected to the signal bytesWritten. Then an error occurs I've added the URL to aid lookup.

    In application A I've added the call:

    QObject::connect(this, &QAbstractSocket::stateChanged, this, &clsSocketClient::onStateChanged);
    

    Which is on the click socket, but I never see any activity in the slot.

    KroMignonK Offline
    KroMignonK Offline
    KroMignon
    wrote on last edited by
    #6

    @SPlatten said in QTcpSocket / QTcpServer, connection closed:

    QAbstractSocket::RemoteHostClosedError

    Take a look at Qt documentation ==> https://doc.qt.io/qt-5/qabstractsocket.html#SocketError-enum

    The socket on the other side (I guess server) has closed the connection. Maybe socket has been destroyed.

    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

    1 Reply Last reply
    0
    • SPlattenS SPlatten

      @JonB , this is my log when debugging:

      D00000000000000000018:onConnected
      D00000000000000000019:sendJSON: 54
      D00000000000000000020:clsModHelper::onBytesWritten:54
      D00000000000000000021:Socket error(QAbstractSocket::RemoteHostClosedError) https://www.google.com/search?rls=en&q=socket+error+code+QAbstractSocket::RemoteHostClosedError&ie=UTF-8&oe=UTF-8QAbstractSocket::RemoteHostClosedError.php
      

      The entry sendJSON comes from the function writing to the socket, where it displays the result returned from calling write().

      The onBytesWritten is the slot connected to the signal bytesWritten. Then an error occurs I've added the URL to aid lookup.

      In application A I've added the call:

      QObject::connect(this, &QAbstractSocket::stateChanged, this, &clsSocketClient::onStateChanged);
      

      Which is on the click socket, but I never see any activity in the slot.

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #7

      @SPlatten
      I have never done any of this (from Qt), and I don't know what your various variables refer to.

      At some point in the server you call QTcpSocket *QTcpServer::nextPendingConnection(), right? It is the socket returned from that, which should start in QAbstractSocket::ConnectedState, that you are trying to monitor at the server side. Is that what you're doing? You should also check for anything else, like errored/destroyed, whatever the Qt signals for those are.

      And just BTW: are you using any multiple threading, especially at the server?

      Finally, if you're still stuck, you know the drill: write a totally minimal server which listens on the port and just accepts connections, nothing else. Do your clients still get RemoteHostClosedErrors?

      1 Reply Last reply
      0
      • SPlattenS Offline
        SPlattenS Offline
        SPlatten
        wrote on last edited by SPlatten
        #8

        The class derived from QTcpServer:

        clsSocketServer::clsSocketServer(QObject* pParent) : QTcpServer(pParent) {
            QString strListenFailure = QString("Cannot listen to port: ") + QString::number(clsSocketServer::mscuint16port);
            listen(QHostAddress::Any, clsSocketServer::mscuint16port);
            QList<QHostAddress> lstAddresses = QNetworkInterface::allAddresses();
            QString strIP;
            for( int i=0; i<lstAddresses.size(); i++ ) {
                if ( lstAddresses[i] != QHostAddress::LocalHost
                  && lstAddresses[i].toIPv4Address() ) {
                    strIP = lstAddresses[i].toString();
                    break;
                }
            }
            if ( strIP.isEmpty() == true ) {
                strIP = QHostAddress(QHostAddress::LocalHost).toString();
            }
            qdbg() << tr("XMLMPAM is listening on: %1:%2\n")
                        .arg(strIP).arg(clsSocketServer::mscuint16port);
            connect(this, &QTcpServer::newConnection, this, &clsSocketServer::sayHello);
            Q_ASSERT_X(isListening(), "clsSocketServer::clsSocketServer", strListenFailure.toLatin1().data());
        }
        /**
         * @brief clsSocketServer::~clsSocketServer - class destructor
         */
        clsSocketServer::~clsSocketServer() {
            close();
        }
        /**
         * @brief clsSocketServer::discardClient
         */
        void clsSocketServer::discardClient() {
            QTcpSocket* pClient = (QTcpSocket*)sender();
            pClient->deleteLater();
        }
        /**
         * @brief clsSocketService::incomingConnection
         * @param sfd : Client Socket Descriptor
         */
        void clsSocketServer::incomingConnection(qintptr sfd) {
            clsSocketClient* pClient = new clsSocketClient(sfd, this);
            pClient->setSocketDescriptor(sfd);
        }
        /**
         * @brief clsSocketServer::sayHello
         */
        void clsSocketServer::sayHello() {
            QTcpSocket* pClient = this->nextPendingConnection();
        
            if ( pClient == nullptr ) {
                return;
            }
            QByteArray arybytMsg;
            QDataStream dsOut(&arybytMsg, QIODevice::WriteOnly);
            dsOut.setVersion(clsJSON::mscintQtVersion);
            QJsonObject objMsg;
            objMsg.insert(clsJSON::mscszModule, clsMainWnd::mscstrTitle);
            dsOut << QJsonDocument(objMsg).toJson(QJsonDocument::Compact);
            connect(pClient, &QAbstractSocket::disconnected
                   ,pClient, &QObject::deleteLater);
            sendJSON(*pClient, objMsg);
        }
        /**
         * @brief clsSocketServer::sendJSON
         * @param objClient : Reference to client socket
         * @param objJSON : Reference to JSON object to transmit
         */
        void clsSocketServer::sendJSON(QTcpSocket& objClient, QJsonObject& objJSON) {
            if ( objClient.isOpen() != true ) {
                return;
            }
            //Associate this TCP socket with the output data stream
            QByteArray arybytMsg;
            QDataStream dsOut(&arybytMsg, QIODevice::WriteOnly);
            //dsOut.setDevice(this);
            dsOut.setVersion(clsJSON::mscintQtVersion);
            //Send message to data stream
            dsOut << QJsonDocument(objJSON).toJson(QJsonDocument::Compact);
            //Write message
            qint64 int64Written = objClient.write(arybytMsg);
        
            qdbg() << "sendJSON: " << int64Written;
        }
        

        This isn't finished, however once its created which there is only a single instance, it is not destroyed. A client is created by the overloaded function "incomingConnection".

        Presently there is no additional management of connections going on, nothing is cleaning up, closing or disconnecting clients.

        qdbg is just a macro:

        #define qdbg()      qDebug().noquote().nospace()
        

        Kind Regards,
        Sy

        KroMignonK 1 Reply Last reply
        0
        • SPlattenS SPlatten

          The class derived from QTcpServer:

          clsSocketServer::clsSocketServer(QObject* pParent) : QTcpServer(pParent) {
              QString strListenFailure = QString("Cannot listen to port: ") + QString::number(clsSocketServer::mscuint16port);
              listen(QHostAddress::Any, clsSocketServer::mscuint16port);
              QList<QHostAddress> lstAddresses = QNetworkInterface::allAddresses();
              QString strIP;
              for( int i=0; i<lstAddresses.size(); i++ ) {
                  if ( lstAddresses[i] != QHostAddress::LocalHost
                    && lstAddresses[i].toIPv4Address() ) {
                      strIP = lstAddresses[i].toString();
                      break;
                  }
              }
              if ( strIP.isEmpty() == true ) {
                  strIP = QHostAddress(QHostAddress::LocalHost).toString();
              }
              qdbg() << tr("XMLMPAM is listening on: %1:%2\n")
                          .arg(strIP).arg(clsSocketServer::mscuint16port);
              connect(this, &QTcpServer::newConnection, this, &clsSocketServer::sayHello);
              Q_ASSERT_X(isListening(), "clsSocketServer::clsSocketServer", strListenFailure.toLatin1().data());
          }
          /**
           * @brief clsSocketServer::~clsSocketServer - class destructor
           */
          clsSocketServer::~clsSocketServer() {
              close();
          }
          /**
           * @brief clsSocketServer::discardClient
           */
          void clsSocketServer::discardClient() {
              QTcpSocket* pClient = (QTcpSocket*)sender();
              pClient->deleteLater();
          }
          /**
           * @brief clsSocketService::incomingConnection
           * @param sfd : Client Socket Descriptor
           */
          void clsSocketServer::incomingConnection(qintptr sfd) {
              clsSocketClient* pClient = new clsSocketClient(sfd, this);
              pClient->setSocketDescriptor(sfd);
          }
          /**
           * @brief clsSocketServer::sayHello
           */
          void clsSocketServer::sayHello() {
              QTcpSocket* pClient = this->nextPendingConnection();
          
              if ( pClient == nullptr ) {
                  return;
              }
              QByteArray arybytMsg;
              QDataStream dsOut(&arybytMsg, QIODevice::WriteOnly);
              dsOut.setVersion(clsJSON::mscintQtVersion);
              QJsonObject objMsg;
              objMsg.insert(clsJSON::mscszModule, clsMainWnd::mscstrTitle);
              dsOut << QJsonDocument(objMsg).toJson(QJsonDocument::Compact);
              connect(pClient, &QAbstractSocket::disconnected
                     ,pClient, &QObject::deleteLater);
              sendJSON(*pClient, objMsg);
          }
          /**
           * @brief clsSocketServer::sendJSON
           * @param objClient : Reference to client socket
           * @param objJSON : Reference to JSON object to transmit
           */
          void clsSocketServer::sendJSON(QTcpSocket& objClient, QJsonObject& objJSON) {
              if ( objClient.isOpen() != true ) {
                  return;
              }
              //Associate this TCP socket with the output data stream
              QByteArray arybytMsg;
              QDataStream dsOut(&arybytMsg, QIODevice::WriteOnly);
              //dsOut.setDevice(this);
              dsOut.setVersion(clsJSON::mscintQtVersion);
              //Send message to data stream
              dsOut << QJsonDocument(objJSON).toJson(QJsonDocument::Compact);
              //Write message
              qint64 int64Written = objClient.write(arybytMsg);
          
              qdbg() << "sendJSON: " << int64Written;
          }
          

          This isn't finished, however once its created which there is only a single instance, it is not destroyed. A client is created by the overloaded function "incomingConnection".

          Presently there is no additional management of connections going on, nothing is cleaning up, closing or disconnecting clients.

          qdbg is just a macro:

          #define qdbg()      qDebug().noquote().nospace()
          
          KroMignonK Offline
          KroMignonK Offline
          KroMignon
          wrote on last edited by
          #9

          @SPlatten Please do not just copy/past code found on internet, try also to read documentation to understand what you are doing.

          You have reimplemented QTcpServer::incomingConnection(), why not. But if you what to also use signal QTcpServer::newConnection(), you have to add the socket into the pending list with QTcpServer::addPendingConnection().

          • https://doc.qt.io/qt-5/qtcpserver.html#incomingConnection
          • https://doc.qt.io/qt-5/qtcpserver.html#addPendingConnection

          It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

          SPlattenS 1 Reply Last reply
          2
          • KroMignonK KroMignon

            @SPlatten Please do not just copy/past code found on internet, try also to read documentation to understand what you are doing.

            You have reimplemented QTcpServer::incomingConnection(), why not. But if you what to also use signal QTcpServer::newConnection(), you have to add the socket into the pending list with QTcpServer::addPendingConnection().

            • https://doc.qt.io/qt-5/qtcpserver.html#incomingConnection
            • https://doc.qt.io/qt-5/qtcpserver.html#addPendingConnection
            SPlattenS Offline
            SPlattenS Offline
            SPlatten
            wrote on last edited by
            #10

            @KroMignon , What code found on the internet? Thats all my source.

            Kind Regards,
            Sy

            KroMignonK 1 Reply Last reply
            0
            • SPlattenS SPlatten

              @KroMignon , What code found on the internet? Thats all my source.

              KroMignonK Offline
              KroMignonK Offline
              KroMignon
              wrote on last edited by
              #11

              @SPlatten said in QTcpSocket / QTcpServer, connection closed:

              Thats all my source.

              Maybe, but it is not clean coded.
              Why did you not call addPendingConnection() in your incomingConnection() implementation as it is recommended in documentation?

              It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

              SPlattenS 2 Replies Last reply
              0
              • KroMignonK KroMignon

                @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                Thats all my source.

                Maybe, but it is not clean coded.
                Why did you not call addPendingConnection() in your incomingConnection() implementation as it is recommended in documentation?

                SPlattenS Offline
                SPlattenS Offline
                SPlatten
                wrote on last edited by
                #12

                @KroMignon , sorry I clicked the wrong thing, the problem is not solved.

                Kind Regards,
                Sy

                1 Reply Last reply
                0
                • KroMignonK KroMignon

                  @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                  Thats all my source.

                  Maybe, but it is not clean coded.
                  Why did you not call addPendingConnection() in your incomingConnection() implementation as it is recommended in documentation?

                  SPlattenS Offline
                  SPlattenS Offline
                  SPlatten
                  wrote on last edited by
                  #13

                  @KroMignon , I've stopped the main application from creating the process, so I can debug it in two instances of Qt Creator and see whats going on.

                  So for the sake of this past A = the original parent application and B is the other application. A uses QTcpServer and B uses QTcpCSocket.

                  When A starts up:

                  clsSocketServer::clsSocketServer(QObject* pParent) : QTcpServer(pParent) {
                      QString strListenFailure = QString("Cannot listen to port: ") + QString::number(clsSocketServer::mscuint16port);
                      listen(QHostAddress::Any, clsSocketServer::mscuint16port);
                      QList<QHostAddress> lstAddresses = QNetworkInterface::allAddresses();
                      QString strIP;
                      for( int i=0; i<lstAddresses.size(); i++ ) {
                          if ( lstAddresses[i] != QHostAddress::LocalHost
                            && lstAddresses[i].toIPv4Address() ) {
                              strIP = lstAddresses[i].toString();
                              break;
                          }
                      }
                      if ( strIP.isEmpty() == true ) {
                          strIP = QHostAddress(QHostAddress::LocalHost).toString();
                      }
                      qdbg() << tr("XMLMPAM is listening on: %1:%2\n")
                                  .arg(strIP).arg(clsSocketServer::mscuint16port);
                      connect(this, &QTcpServer::newConnection, this, &clsSocketServer::sayHello);
                      Q_ASSERT_X(isListening(), "clsSocketServer::clsSocketServer", strListenFailure.toLatin1().data());
                  }
                  

                  The slot connected to newConnection:

                  void clsSocketServer::sayHello() {
                      clsSocketClient* pClient = new clsSocketClient(nextPendingConnection());
                  
                      if ( pClient == nullptr ) {
                          return;
                      }
                      QByteArray arybytMsg;
                      QDataStream dsOut(&arybytMsg, QIODevice::WriteOnly);
                      dsOut.setVersion(clsJSON::mscintQtVersion);
                      QJsonObject objMsg;
                      objMsg.insert(clsJSON::mscszModule, clsMainWnd::mscstrTitle);
                      dsOut << QJsonDocument(objMsg).toJson(QJsonDocument::Compact);
                      connect(pClient, &QAbstractSocket::disconnected
                             ,pClient, &QObject::deleteLater);
                      pClient->sendJSON(objMsg);
                  }
                  

                  When B starts up:

                  clsModHelper::clsModHelper(QObject* pParent, int intArgc, char* parystrArgv[]
                                            ,const char* cpszTitle, double dblVersion)
                              : QTcpSocket(pParent)            
                              , mdblVersion(dblVersion)
                              , mfpDbgLog(nullptr)
                              , mint64AppPID(QCoreApplication::applicationPid())
                              , mstrTitle(cpszTitle)
                              , muint16ModulePort(0), muint16LauncherPID(0)
                              , muint16XMLMPAMport(0) {
                      if ( intArgc < CLA_LAUNCHER_PID ) {
                          std::cout << "Insufficient arguments, aborting!" << std::endl;
                          exit(EXIT_FAILURE);
                      }
                      if ( mspThis == nullptr ) {
                          mspThis = this;
                      }
                      muint16XMLMPAMport = (quint16)atoi(parystrArgv[CLA_XMLMPAM_PORT]);
                      muint16ModulePort = (quint16)atoi(parystrArgv[CLA_MODULE_PORT]);
                      muint16LauncherPID = (quint16)atoi(parystrArgv[CLA_LAUNCHER_PID]);
                      setSocketOption(QAbstractSocket::LowDelayOption, 1);
                      //Connect up the signals
                      QObject::connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit
                                      ,this, &clsModHelper::onExitModule);
                      QObject::connect(this, SIGNAL(connected()), this, SLOT(onConnected()));
                      QObject::connect(this, SIGNAL(connected()), this, SLOT(onSendModuleStartupMsg()));
                      QObject::connect(this, SIGNAL(connected()), this, SLOT(onStartHeartbeat()));
                      QObject::connect(this, SIGNAL(disconnected()), this, SLOT(onDisconnected()));
                      QObject::connect(this, &QAbstractSocket::errorOccurred, this, &clsModHelper::onErrorOccurred);
                      QObject::connect(this, &QIODevice::readyRead, this, &clsModHelper::onDataIn);
                      QObject::connect(this, SIGNAL(bytesWritten(qint64)), this, SLOT(onBytesWritten(qint64)));        
                      QObject::connect(this, &clsModHelper::terminateModule, this, &clsModHelper::onExitModule);
                      qdbg() << state();
                      //Install custom message handler
                      clsDebugService::serviceDebugQueue(cpszTitle, true, true);
                      //Build up title for output to the console
                      qdbg() << QString::asprintf("%s Version: %.2lf", cpszTitle, mdblVersion);
                      connectToXMLMPAM();
                  }
                  

                  The function connectToXMLMPAM():

                  /**
                   * @brief clsModHelper::connectToXMLMPAM
                   */
                  void clsModHelper::connectToXMLMPAM() {
                      //Start of one-shot timer to connect to XMLMPAM
                      QTimer::singleShot(clsModHelper::mscintModuleCycleFrequency, this, SLOT(onConnectToXMLMPAM()));
                  }
                  

                  If there is anything else I haven't posted, please let me know, I'm not seeing anything received by A, yet B keeps logging that its sent data and there are no errors.

                  Kind Regards,
                  Sy

                  KroMignonK 1 Reply Last reply
                  0
                  • SPlattenS SPlatten

                    @KroMignon , I've stopped the main application from creating the process, so I can debug it in two instances of Qt Creator and see whats going on.

                    So for the sake of this past A = the original parent application and B is the other application. A uses QTcpServer and B uses QTcpCSocket.

                    When A starts up:

                    clsSocketServer::clsSocketServer(QObject* pParent) : QTcpServer(pParent) {
                        QString strListenFailure = QString("Cannot listen to port: ") + QString::number(clsSocketServer::mscuint16port);
                        listen(QHostAddress::Any, clsSocketServer::mscuint16port);
                        QList<QHostAddress> lstAddresses = QNetworkInterface::allAddresses();
                        QString strIP;
                        for( int i=0; i<lstAddresses.size(); i++ ) {
                            if ( lstAddresses[i] != QHostAddress::LocalHost
                              && lstAddresses[i].toIPv4Address() ) {
                                strIP = lstAddresses[i].toString();
                                break;
                            }
                        }
                        if ( strIP.isEmpty() == true ) {
                            strIP = QHostAddress(QHostAddress::LocalHost).toString();
                        }
                        qdbg() << tr("XMLMPAM is listening on: %1:%2\n")
                                    .arg(strIP).arg(clsSocketServer::mscuint16port);
                        connect(this, &QTcpServer::newConnection, this, &clsSocketServer::sayHello);
                        Q_ASSERT_X(isListening(), "clsSocketServer::clsSocketServer", strListenFailure.toLatin1().data());
                    }
                    

                    The slot connected to newConnection:

                    void clsSocketServer::sayHello() {
                        clsSocketClient* pClient = new clsSocketClient(nextPendingConnection());
                    
                        if ( pClient == nullptr ) {
                            return;
                        }
                        QByteArray arybytMsg;
                        QDataStream dsOut(&arybytMsg, QIODevice::WriteOnly);
                        dsOut.setVersion(clsJSON::mscintQtVersion);
                        QJsonObject objMsg;
                        objMsg.insert(clsJSON::mscszModule, clsMainWnd::mscstrTitle);
                        dsOut << QJsonDocument(objMsg).toJson(QJsonDocument::Compact);
                        connect(pClient, &QAbstractSocket::disconnected
                               ,pClient, &QObject::deleteLater);
                        pClient->sendJSON(objMsg);
                    }
                    

                    When B starts up:

                    clsModHelper::clsModHelper(QObject* pParent, int intArgc, char* parystrArgv[]
                                              ,const char* cpszTitle, double dblVersion)
                                : QTcpSocket(pParent)            
                                , mdblVersion(dblVersion)
                                , mfpDbgLog(nullptr)
                                , mint64AppPID(QCoreApplication::applicationPid())
                                , mstrTitle(cpszTitle)
                                , muint16ModulePort(0), muint16LauncherPID(0)
                                , muint16XMLMPAMport(0) {
                        if ( intArgc < CLA_LAUNCHER_PID ) {
                            std::cout << "Insufficient arguments, aborting!" << std::endl;
                            exit(EXIT_FAILURE);
                        }
                        if ( mspThis == nullptr ) {
                            mspThis = this;
                        }
                        muint16XMLMPAMport = (quint16)atoi(parystrArgv[CLA_XMLMPAM_PORT]);
                        muint16ModulePort = (quint16)atoi(parystrArgv[CLA_MODULE_PORT]);
                        muint16LauncherPID = (quint16)atoi(parystrArgv[CLA_LAUNCHER_PID]);
                        setSocketOption(QAbstractSocket::LowDelayOption, 1);
                        //Connect up the signals
                        QObject::connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit
                                        ,this, &clsModHelper::onExitModule);
                        QObject::connect(this, SIGNAL(connected()), this, SLOT(onConnected()));
                        QObject::connect(this, SIGNAL(connected()), this, SLOT(onSendModuleStartupMsg()));
                        QObject::connect(this, SIGNAL(connected()), this, SLOT(onStartHeartbeat()));
                        QObject::connect(this, SIGNAL(disconnected()), this, SLOT(onDisconnected()));
                        QObject::connect(this, &QAbstractSocket::errorOccurred, this, &clsModHelper::onErrorOccurred);
                        QObject::connect(this, &QIODevice::readyRead, this, &clsModHelper::onDataIn);
                        QObject::connect(this, SIGNAL(bytesWritten(qint64)), this, SLOT(onBytesWritten(qint64)));        
                        QObject::connect(this, &clsModHelper::terminateModule, this, &clsModHelper::onExitModule);
                        qdbg() << state();
                        //Install custom message handler
                        clsDebugService::serviceDebugQueue(cpszTitle, true, true);
                        //Build up title for output to the console
                        qdbg() << QString::asprintf("%s Version: %.2lf", cpszTitle, mdblVersion);
                        connectToXMLMPAM();
                    }
                    

                    The function connectToXMLMPAM():

                    /**
                     * @brief clsModHelper::connectToXMLMPAM
                     */
                    void clsModHelper::connectToXMLMPAM() {
                        //Start of one-shot timer to connect to XMLMPAM
                        QTimer::singleShot(clsModHelper::mscintModuleCycleFrequency, this, SLOT(onConnectToXMLMPAM()));
                    }
                    

                    If there is anything else I haven't posted, please let me know, I'm not seeing anything received by A, yet B keeps logging that its sent data and there are no errors.

                    KroMignonK Offline
                    KroMignonK Offline
                    KroMignon
                    wrote on last edited by KroMignon
                    #14

                    @SPlatten did you remove clsSocketServer::incomingConnection()?

                    It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                    SPlattenS 1 Reply Last reply
                    0
                    • KroMignonK KroMignon

                      @SPlatten did you remove clsSocketServer::incomingConnection()?

                      SPlattenS Offline
                      SPlattenS Offline
                      SPlatten
                      wrote on last edited by
                      #15

                      @KroMignon yes

                      Kind Regards,
                      Sy

                      KroMignonK 1 Reply Last reply
                      0
                      • SPlattenS SPlatten

                        @KroMignon yes

                        KroMignonK Offline
                        KroMignonK Offline
                        KroMignon
                        wrote on last edited by
                        #16

                        @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                        yes

                        I am not sure you are understanding what you are doing, and that's bad.

                        The protected virtual function QTcpServer::incomingConnection() is called by QTcpServer on each new connection request.
                        The default implementation of this function will create a QTcpSocket instance with the connection informations and use the QTcpServer as parent and finally add the new instance to the connection queue with addPendingConnection().

                        With this default implementation, all clients will run in same thread as QTcpServer, because QObject with a parent cannot be move to another thread, only the parent QObject.
                        The call addPendingConnection() will also trigger a signal QTcpServer::newConnection().
                        And finally you can retrieve to instance you have add to queue with QTcpServer::nextPendingConnection().

                        This is why QTcpServer::incomingConnection() exists and how it has to be used.

                        So again, please take time to read documentation of the classes you are using.
                        The documentation is not so bad!

                        To summarize: in your first code, you are subclassing incomingConnection() but not add the new connection to pending queue with addPendingConnection() and finally waiting for signal QTcpServer::newConnection() which will never be triggered.

                        It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                        1 Reply Last reply
                        2
                        • SPlattenS Offline
                          SPlattenS Offline
                          SPlatten
                          wrote on last edited by
                          #17

                          @KroMignon , What I'm struggling to get to grips with is getting the QTcpServer and QTcpSocket to work. I'm using the examples to prod and learn. I have written lots of socket based applications in the past, not Qt.

                          I am an experience programmer, the samples FortuneServer and FortuneClient do not use incomingConnection directly either, they are very lean examples. The examples to not call addPendingConnection either.

                          Initialisation of QTcpServer in FortuneServer:

                              tcpServer = new QTcpServer(this);
                              if (!tcpServer->listen()) {
                                  QMessageBox::critical(this, tr("Fortune Server"),
                                                        tr("Unable to start the server: %1.")
                                                        .arg(tcpServer->errorString()));
                                  close();
                                  return;
                              }
                          //! [0]
                              QString ipAddress;
                              QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
                              // use the first non-localhost IPv4 address
                              for (int i = 0; i < ipAddressesList.size(); ++i) {
                                  if (ipAddressesList.at(i) != QHostAddress::LocalHost &&
                                      ipAddressesList.at(i).toIPv4Address()) {
                                      ipAddress = ipAddressesList.at(i).toString();
                                      break;
                                  }
                              }
                              // if we did not find one, use IPv4 localhost
                              if (ipAddress.isEmpty())
                                  ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
                              statusLabel->setText(tr("The server is running on\n\nIP: %1\nport: %2\n\n"
                                                      "Run the Fortune Client example now.")
                                                   .arg(ipAddress).arg(tcpServer->serverPort()));
                          

                          The slot that is connected to the newConnection signal:

                          void Server::sendFortune()
                          {
                              QByteArray block;
                              QDataStream out(&block, QIODevice::WriteOnly);
                              out.setVersion(QDataStream::Qt_5_10);
                              out << fortunes[QRandomGenerator::global()->bounded(fortunes.size())];
                          
                              QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                              qDebug() << "Server::sendFortune clientConnection->isOpen(): " << clientConnection->isOpen();
                              qDebug() << "Server::sendFortune clientConnection->error(): " << clientConnection->error();
                          
                              connect(clientConnection, &QAbstractSocket::disconnected,
                                      clientConnection, &QObject::deleteLater);
                              clientConnection->write(block);
                              clientConnection->disconnectFromHost();
                          }
                          

                          The FortuneClient doesn't use addPendingConnection either.

                          In my application newConnection is getting called, I've said this before. Its sending data successfully that I'm now looking at as this isn't happening.

                          Kind Regards,
                          Sy

                          KroMignonK JKSHJ 2 Replies Last reply
                          0
                          • SPlattenS SPlatten

                            @KroMignon , What I'm struggling to get to grips with is getting the QTcpServer and QTcpSocket to work. I'm using the examples to prod and learn. I have written lots of socket based applications in the past, not Qt.

                            I am an experience programmer, the samples FortuneServer and FortuneClient do not use incomingConnection directly either, they are very lean examples. The examples to not call addPendingConnection either.

                            Initialisation of QTcpServer in FortuneServer:

                                tcpServer = new QTcpServer(this);
                                if (!tcpServer->listen()) {
                                    QMessageBox::critical(this, tr("Fortune Server"),
                                                          tr("Unable to start the server: %1.")
                                                          .arg(tcpServer->errorString()));
                                    close();
                                    return;
                                }
                            //! [0]
                                QString ipAddress;
                                QList<QHostAddress> ipAddressesList = QNetworkInterface::allAddresses();
                                // use the first non-localhost IPv4 address
                                for (int i = 0; i < ipAddressesList.size(); ++i) {
                                    if (ipAddressesList.at(i) != QHostAddress::LocalHost &&
                                        ipAddressesList.at(i).toIPv4Address()) {
                                        ipAddress = ipAddressesList.at(i).toString();
                                        break;
                                    }
                                }
                                // if we did not find one, use IPv4 localhost
                                if (ipAddress.isEmpty())
                                    ipAddress = QHostAddress(QHostAddress::LocalHost).toString();
                                statusLabel->setText(tr("The server is running on\n\nIP: %1\nport: %2\n\n"
                                                        "Run the Fortune Client example now.")
                                                     .arg(ipAddress).arg(tcpServer->serverPort()));
                            

                            The slot that is connected to the newConnection signal:

                            void Server::sendFortune()
                            {
                                QByteArray block;
                                QDataStream out(&block, QIODevice::WriteOnly);
                                out.setVersion(QDataStream::Qt_5_10);
                                out << fortunes[QRandomGenerator::global()->bounded(fortunes.size())];
                            
                                QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                                qDebug() << "Server::sendFortune clientConnection->isOpen(): " << clientConnection->isOpen();
                                qDebug() << "Server::sendFortune clientConnection->error(): " << clientConnection->error();
                            
                                connect(clientConnection, &QAbstractSocket::disconnected,
                                        clientConnection, &QObject::deleteLater);
                                clientConnection->write(block);
                                clientConnection->disconnectFromHost();
                            }
                            

                            The FortuneClient doesn't use addPendingConnection either.

                            In my application newConnection is getting called, I've said this before. Its sending data successfully that I'm now looking at as this isn't happening.

                            KroMignonK Offline
                            KroMignonK Offline
                            KroMignon
                            wrote on last edited by KroMignon
                            #18

                            @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                            What I'm struggling to get to grips with is getting the QTcpServer and QTcpSocket to work. I'm using the examples to prod and learn. I have written lots of socket based applications in the past, not Qt.
                            I am an experience programmer, the samples FortuneServer and FortuneClient do not use incomingConnection directly either, they are very lean examples. The examples to not call addPendingConnection either.

                            I don't want to hurt you, explain by writing in a foreign language is not so easy, maybe my words are not everytime appropriated.
                            I also had many problems to start with Qt, even if I was developing embedded software more than 20 years before in C/C++/Assembler.
                            There is a philosophy to understand and accept.
                            I am trying to follow this simple rule "If you are fight against the framework, than you are doing something wrong!".

                            I know there are many examples available, but most of them are outdated, but as Qt is open source, you can always take a look behind the scene and look what the code really does:

                            void QTcpServer::incomingConnection(qintptr socketDescriptor)
                            {
                            #if defined (QTCPSERVER_DEBUG)
                                qDebug("QTcpServer::incomingConnection(%i)", socketDescriptor);
                            #endif
                            
                                QTcpSocket *socket = new QTcpSocket(this);
                                socket->setSocketDescriptor(socketDescriptor);
                                addPendingConnection(socket);
                            }
                            

                            My big problem is that I don't really understand what do you want to achieve with your TCP server. I think you have a "bad start". That is normal, s***t happens ;)

                            I would love to help you, but I am a little lost, because I don't really understand your code and I can't understand the final result you want to have.
                            Create a TCP server with Qt is very simple, it takes less than 100 line codes.

                            It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                            1 Reply Last reply
                            0
                            • SPlattenS Offline
                              SPlattenS Offline
                              SPlatten
                              wrote on last edited by SPlatten
                              #19

                              @KroMignon , I'm starting to think the problem is not source code related but another factor. In the example I am looking at FortuneServer there is a fundamental difference. It gets the port to use automatically, where as in my code I am using a specific port 8123.

                              I've got the source to both FortuneServer and my own side by side and FortuneServer is much simpler in that it only implements one signal from QTcpServer "newConnection".

                              When a new client connection in the FortuneServer occurs it calls in the sendFortune slot:

                               QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                              

                              The difference is that the clientConnection status of isOpen is true, where as in my own slot, it's false.

                              In my slot that is called on a new Connection:

                              void clsSocketServer::sayHello() {
                                  clsSocketClient* pClient = new clsSocketClient(nextPendingConnection());
                              
                                  if ( pClient != nullptr ) {
                                  //Construct the message to send
                                      QJsonObject objMsg;
                                      objMsg.insert(clsJSON::mscszModule, clsMainWnd::mscstrTitle);
                                      pClient->sendJSON(objMsg);
                                  }
                              }
                              

                              In the function sendJSON:

                              void clsSocketClient::sendJSON(QJsonObject& objJSON) {
                                  //Associate this TCP socket with the output data stream
                                  QByteArray arybytMsg;
                                  QDataStream dsOut(&arybytMsg, QIODevice::WriteOnly);
                                  dsOut.setVersion(clsJSON::mscintQtVersion);
                                  //Send message to data stream
                                  dsOut << QJsonDocument(objJSON).toJson(QJsonDocument::Compact);
                                  //Write message
                                  qint64 int64Written = write(arybytMsg);
                                  //Make sure the data is written now
                                  flush();
                                  qdbg() << "sendJSON: " << int64Written;
                              }
                              

                              The call to flush was just to ensure that the written content is not held in a buffer instead of calling disconnect, because I want the connection to remain open. But "int64Written" is -1 and I see in the "Application Output":

                              device not open
                              

                              [Edit] Observing something odd...in my constructor for clsSocketClient I output:

                              qdbg() << __FILE__ << "," << __LINE__ << ",isOpen: " << pClient->isOpen();
                              

                              This results in:

                              D00000000000000000020:../clsSocketClient.cpp,28,isOpen: true
                              

                              Ignore the D number thats just my own message prefix, 28 is the line number, the at this point the socket is open. Then when it returns from the constructor and calls the function sendJSON:

                              void clsSocketClient::sendJSON(QJsonObject& objJSON) {
                                  //Associate this TCP socket with the output data stream
                                  QByteArray arybytMsg;
                                  QDataStream dsOut(&arybytMsg, QIODevice::WriteOnly);
                                  dsOut.setVersion(clsJSON::mscintQtVersion);
                                  //Send message to data stream
                                  dsOut << QJsonDocument(objJSON).toJson(QJsonDocument::Compact);
                                  //Write message
                                  qint64 int64Written = write(arybytMsg);
                                  //Make sure the data is written now
                                  flush();
                                  //disconnectFromHost();           //Is this required?
                                  qdbg() << "sendJSON: " << int64Written;
                              }
                              

                              The "Application Output" shows:

                              W00000000000000000022:QIODevice::write (clsSocketClient): device not open
                              D00000000000000000023:sendJSON: -1
                              

                              Kind Regards,
                              Sy

                              KroMignonK 1 Reply Last reply
                              0
                              • SPlattenS SPlatten

                                @KroMignon , I'm starting to think the problem is not source code related but another factor. In the example I am looking at FortuneServer there is a fundamental difference. It gets the port to use automatically, where as in my code I am using a specific port 8123.

                                I've got the source to both FortuneServer and my own side by side and FortuneServer is much simpler in that it only implements one signal from QTcpServer "newConnection".

                                When a new client connection in the FortuneServer occurs it calls in the sendFortune slot:

                                 QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
                                

                                The difference is that the clientConnection status of isOpen is true, where as in my own slot, it's false.

                                In my slot that is called on a new Connection:

                                void clsSocketServer::sayHello() {
                                    clsSocketClient* pClient = new clsSocketClient(nextPendingConnection());
                                
                                    if ( pClient != nullptr ) {
                                    //Construct the message to send
                                        QJsonObject objMsg;
                                        objMsg.insert(clsJSON::mscszModule, clsMainWnd::mscstrTitle);
                                        pClient->sendJSON(objMsg);
                                    }
                                }
                                

                                In the function sendJSON:

                                void clsSocketClient::sendJSON(QJsonObject& objJSON) {
                                    //Associate this TCP socket with the output data stream
                                    QByteArray arybytMsg;
                                    QDataStream dsOut(&arybytMsg, QIODevice::WriteOnly);
                                    dsOut.setVersion(clsJSON::mscintQtVersion);
                                    //Send message to data stream
                                    dsOut << QJsonDocument(objJSON).toJson(QJsonDocument::Compact);
                                    //Write message
                                    qint64 int64Written = write(arybytMsg);
                                    //Make sure the data is written now
                                    flush();
                                    qdbg() << "sendJSON: " << int64Written;
                                }
                                

                                The call to flush was just to ensure that the written content is not held in a buffer instead of calling disconnect, because I want the connection to remain open. But "int64Written" is -1 and I see in the "Application Output":

                                device not open
                                

                                [Edit] Observing something odd...in my constructor for clsSocketClient I output:

                                qdbg() << __FILE__ << "," << __LINE__ << ",isOpen: " << pClient->isOpen();
                                

                                This results in:

                                D00000000000000000020:../clsSocketClient.cpp,28,isOpen: true
                                

                                Ignore the D number thats just my own message prefix, 28 is the line number, the at this point the socket is open. Then when it returns from the constructor and calls the function sendJSON:

                                void clsSocketClient::sendJSON(QJsonObject& objJSON) {
                                    //Associate this TCP socket with the output data stream
                                    QByteArray arybytMsg;
                                    QDataStream dsOut(&arybytMsg, QIODevice::WriteOnly);
                                    dsOut.setVersion(clsJSON::mscintQtVersion);
                                    //Send message to data stream
                                    dsOut << QJsonDocument(objJSON).toJson(QJsonDocument::Compact);
                                    //Write message
                                    qint64 int64Written = write(arybytMsg);
                                    //Make sure the data is written now
                                    flush();
                                    //disconnectFromHost();           //Is this required?
                                    qdbg() << "sendJSON: " << int64Written;
                                }
                                

                                The "Application Output" shows:

                                W00000000000000000022:QIODevice::write (clsSocketClient): device not open
                                D00000000000000000023:sendJSON: -1
                                
                                KroMignonK Offline
                                KroMignonK Offline
                                KroMignon
                                wrote on last edited by KroMignon
                                #20

                                @SPlatten No this cannot work.

                                As far as I can understand your code clsSocketClient is as subclass of QTcpSocket.
                                So simple C++ error: auto pClient = new clsSocketClient(nextPendingConnection()); is calling QTcpSocket copy constructor is using the QTcpSocket as parent.

                                One solution would be to use incomingConnection to create the instance and save it in the queue:

                                /**
                                 * @brief clsSocketService::incomingConnection
                                 * @param sfd : Client Socket Descriptor
                                 */
                                void clsSocketServer::incomingConnection(qintptr sfd) {
                                    auto pClient = new clsSocketClient(this);
                                    pClient->setSocketDescriptor(sfd);
                                    addPendingConnection(pClient);
                                }
                                

                                And then:

                                void clsSocketServer::sayHello() {
                                    auto pClient = qobject_cast<clsSocketClient*>(nextPendingConnection());
                                
                                    if ( pClient != nullptr ) {
                                    //Construct the message to send
                                        QJsonObject objMsg;
                                        objMsg.insert(clsJSON::mscszModule, clsMainWnd::mscstrTitle);
                                        pClient->sendJSON(objMsg);
                                    }
                                }
                                

                                It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                                SPlattenS 1 Reply Last reply
                                2
                                • KroMignonK KroMignon

                                  @SPlatten No this cannot work.

                                  As far as I can understand your code clsSocketClient is as subclass of QTcpSocket.
                                  So simple C++ error: auto pClient = new clsSocketClient(nextPendingConnection()); is calling QTcpSocket copy constructor is using the QTcpSocket as parent.

                                  One solution would be to use incomingConnection to create the instance and save it in the queue:

                                  /**
                                   * @brief clsSocketService::incomingConnection
                                   * @param sfd : Client Socket Descriptor
                                   */
                                  void clsSocketServer::incomingConnection(qintptr sfd) {
                                      auto pClient = new clsSocketClient(this);
                                      pClient->setSocketDescriptor(sfd);
                                      addPendingConnection(pClient);
                                  }
                                  

                                  And then:

                                  void clsSocketServer::sayHello() {
                                      auto pClient = qobject_cast<clsSocketClient*>(nextPendingConnection());
                                  
                                      if ( pClient != nullptr ) {
                                      //Construct the message to send
                                          QJsonObject objMsg;
                                          objMsg.insert(clsJSON::mscszModule, clsMainWnd::mscstrTitle);
                                          pClient->sendJSON(objMsg);
                                      }
                                  }
                                  
                                  SPlattenS Offline
                                  SPlattenS Offline
                                  SPlatten
                                  wrote on last edited by
                                  #21

                                  @KroMignon, thank you, for some reason I'm having some problems with the line:

                                  clsSocketClient* pClient = new clsSocketClient(this);
                                  

                                  no matching constructor for initialization of 'clsSocketClient', the header is present, I've even tried changing the constructor to expect QAbstractSocket*, still the same.

                                  Kind Regards,
                                  Sy

                                  jsulmJ KroMignonK 2 Replies Last reply
                                  0
                                  • SPlattenS SPlatten

                                    @KroMignon, thank you, for some reason I'm having some problems with the line:

                                    clsSocketClient* pClient = new clsSocketClient(this);
                                    

                                    no matching constructor for initialization of 'clsSocketClient', the header is present, I've even tried changing the constructor to expect QAbstractSocket*, still the same.

                                    jsulmJ Offline
                                    jsulmJ Offline
                                    jsulm
                                    Lifetime Qt Champion
                                    wrote on last edited by jsulm
                                    #22

                                    @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                                    clsSocketClient

                                    How does its constructors look like?

                                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    1 Reply Last reply
                                    0
                                    • SPlattenS SPlatten

                                      @KroMignon, thank you, for some reason I'm having some problems with the line:

                                      clsSocketClient* pClient = new clsSocketClient(this);
                                      

                                      no matching constructor for initialization of 'clsSocketClient', the header is present, I've even tried changing the constructor to expect QAbstractSocket*, still the same.

                                      KroMignonK Offline
                                      KroMignonK Offline
                                      KroMignon
                                      wrote on last edited by
                                      #23

                                      @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                                      no matching constructor for initialization of 'clsSocketClient', the header is present, I've even tried changing the constructor to expect QAbstractSocket*, still the same.

                                      I don't know what clsSocketClient is.
                                      I supposed it was:

                                      class clsSocketClient : public QTcpSocket
                                      {
                                          Q_OBJECT
                                      ....
                                      };
                                      

                                      It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

                                      SPlattenS 1 Reply Last reply
                                      0
                                      • KroMignonK KroMignon

                                        @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                                        no matching constructor for initialization of 'clsSocketClient', the header is present, I've even tried changing the constructor to expect QAbstractSocket*, still the same.

                                        I don't know what clsSocketClient is.
                                        I supposed it was:

                                        class clsSocketClient : public QTcpSocket
                                        {
                                            Q_OBJECT
                                        ....
                                        };
                                        
                                        SPlattenS Offline
                                        SPlattenS Offline
                                        SPlatten
                                        wrote on last edited by
                                        #24

                                        @KroMignon , clsSocketClient:

                                            class clsSocketClient : public QTcpSocket {
                                            Q_OBJECT
                                        
                                            public:
                                                explicit clsSocketClient(QTcpSocket* pClient = nullptr);
                                           ...
                                        

                                        Implementation:

                                        clsSocketClient::clsSocketClient(QTcpSocket* pClient) : QTcpSocket(pClient) {
                                            QObject::connect(this, &QTcpSocket::connected,     this, &clsSocketClient::onConnected);
                                            QObject::connect(this, &QTcpSocket::bytesWritten,  this, &clsSocketClient::onBytesWritten);
                                            QObject::connect(this, &QTcpSocket::disconnected,  this, &QObject::deleteLater);
                                            QObject::connect(this, &QTcpSocket::disconnected,  this, &clsSocketClient::onDisconnected);
                                            QObject::connect(this, &QTcpSocket::errorOccurred, this, &clsSocketClient::onErrorOccurred);
                                            QObject::connect(this, &QTcpSocket::readyRead,     this, &clsSocketClient::onDataIn);
                                            QObject::connect(this, &QTcpSocket::stateChanged,  this, &clsSocketClient::onStateChanged);
                                        }
                                        

                                        Kind Regards,
                                        Sy

                                        jsulmJ KroMignonK 2 Replies Last reply
                                        0
                                        • SPlattenS SPlatten

                                          @KroMignon , clsSocketClient:

                                              class clsSocketClient : public QTcpSocket {
                                              Q_OBJECT
                                          
                                              public:
                                                  explicit clsSocketClient(QTcpSocket* pClient = nullptr);
                                             ...
                                          

                                          Implementation:

                                          clsSocketClient::clsSocketClient(QTcpSocket* pClient) : QTcpSocket(pClient) {
                                              QObject::connect(this, &QTcpSocket::connected,     this, &clsSocketClient::onConnected);
                                              QObject::connect(this, &QTcpSocket::bytesWritten,  this, &clsSocketClient::onBytesWritten);
                                              QObject::connect(this, &QTcpSocket::disconnected,  this, &QObject::deleteLater);
                                              QObject::connect(this, &QTcpSocket::disconnected,  this, &clsSocketClient::onDisconnected);
                                              QObject::connect(this, &QTcpSocket::errorOccurred, this, &clsSocketClient::onErrorOccurred);
                                              QObject::connect(this, &QTcpSocket::readyRead,     this, &clsSocketClient::onDataIn);
                                              QObject::connect(this, &QTcpSocket::stateChanged,  this, &clsSocketClient::onStateChanged);
                                          }
                                          
                                          jsulmJ Offline
                                          jsulmJ Offline
                                          jsulm
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #25

                                          @SPlatten said in QTcpSocket / QTcpServer, connection closed:

                                          explicit clsSocketClient(QTcpSocket* pClient = nullptr);

                                          I guess "this" is not QTcpSocket right? So, how can that work?

                                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                                          1 Reply Last reply
                                          0

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