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Gui from xml in c++

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  • Ayush92A Ayush92

    @jsulm Can you give an idea of how to manually generate UI widgets using XML?

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #5

    @Ayush92
    The .ui file exported from Qt Creator/Designer is an example of just such an XML file. And the uic compiler processes that into source C++ code, or you can use QUiLoader class at runtime. You might want to take a look at that (shame if you cannot use that existing XML format?), or the QUILoader class source code (e.g. https://code.woboq.org/qt5/qttools/src/designer/src/uitools/quiloader.cpp.html, https://code.woboq.org/qt5/qttools/src/designer/src/lib/uilib/formbuilder.cpp.html) can give you some ideas. It's just a matter of reading whatever XML schema you choose to define, and then creating new QWidgets off it as specified.

    Ayush92A 1 Reply Last reply
    2
    • JonBJ JonB

      @Ayush92
      The .ui file exported from Qt Creator/Designer is an example of just such an XML file. And the uic compiler processes that into source C++ code, or you can use QUiLoader class at runtime. You might want to take a look at that (shame if you cannot use that existing XML format?), or the QUILoader class source code (e.g. https://code.woboq.org/qt5/qttools/src/designer/src/uitools/quiloader.cpp.html, https://code.woboq.org/qt5/qttools/src/designer/src/lib/uilib/formbuilder.cpp.html) can give you some ideas. It's just a matter of reading whatever XML schema you choose to define, and then creating new QWidgets off it as specified.

      Ayush92A Offline
      Ayush92A Offline
      Ayush92
      wrote on last edited by Ayush92
      #6

      My agenda is this [https://stackoverflow.com/questions/64370459/want-to-change-orientation-from-landscape-to-portrait-view-of-qt-c-application?noredirect=1#comment113829091_64370459]. So I want to do changes in header files like ui_x.h.So I am using external XML for changing the size of the widgets in UI for different orientations. So I parsed XML and want to duplicate ui_x.h files and change UI. Basically, I want two different UI XML files having different sizes of widgets for the same class. Is this possible?

      JonBJ 1 Reply Last reply
      0
      • Ayush92A Ayush92

        My agenda is this [https://stackoverflow.com/questions/64370459/want-to-change-orientation-from-landscape-to-portrait-view-of-qt-c-application?noredirect=1#comment113829091_64370459]. So I want to do changes in header files like ui_x.h.So I am using external XML for changing the size of the widgets in UI for different orientations. So I parsed XML and want to duplicate ui_x.h files and change UI. Basically, I want two different UI XML files having different sizes of widgets for the same class. Is this possible?

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by
        #7

        @Ayush92
        Well, as you can see from the response there, your question got shot down on stackoverflow! Don't be too put off, they are an unfriendly bunch :)

        First, let me say I know nothing about xrandr, or whether it has any suitability here.

        I would suggest that you do not want to do what you are asking for in this question here. You could approach by, as you ask here, doing something like designing the page(s) multiple times in Qt Designer, and then probably loading one of the two .ui files into your widget dynamically at runtime (probably easier than generating two classes). But that means maintaining separate design-time files, and what happens if you want this for multiple pages?

        But it looks like you should be able to design this just once and then use the various Qt layouts to automatically reposition/resize at runtime according as the screen varies for landscape/portrait. Which involves no more than getting the layouts right for what you want. Or, if you do need to, do you understand that you can design sizes at design-time but then have code which alters the size/position dynamically at runtime? You do not have to design forms/layouts via XML/.ui file, you can do everything that achieves via code at runtime. I think you are thinking the XML is mandatory for Qt widgets, but it is not.

        Ayush92A 1 Reply Last reply
        2
        • JonBJ JonB

          @Ayush92
          Well, as you can see from the response there, your question got shot down on stackoverflow! Don't be too put off, they are an unfriendly bunch :)

          First, let me say I know nothing about xrandr, or whether it has any suitability here.

          I would suggest that you do not want to do what you are asking for in this question here. You could approach by, as you ask here, doing something like designing the page(s) multiple times in Qt Designer, and then probably loading one of the two .ui files into your widget dynamically at runtime (probably easier than generating two classes). But that means maintaining separate design-time files, and what happens if you want this for multiple pages?

          But it looks like you should be able to design this just once and then use the various Qt layouts to automatically reposition/resize at runtime according as the screen varies for landscape/portrait. Which involves no more than getting the layouts right for what you want. Or, if you do need to, do you understand that you can design sizes at design-time but then have code which alters the size/position dynamically at runtime? You do not have to design forms/layouts via XML/.ui file, you can do everything that achieves via code at runtime. I think you are thinking the XML is mandatory for Qt widgets, but it is not.

          Ayush92A Offline
          Ayush92A Offline
          Ayush92
          wrote on last edited by
          #8

          @JonB Hi, I tried this method but no clue about how to access so many child widgets of loaded Ui to get landscape/portrait view of UI.

          mrjjM JonBJ 2 Replies Last reply
          0
          • Ayush92A Ayush92

            @JonB Hi, I tried this method but no clue about how to access so many child widgets of loaded Ui to get landscape/portrait view of UI.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #9

            @Ayush92
            Hi
            You are not very clear about what you want to do besides having the GUI in landscape mode.

            Do you want to enumerate all widgets at Runtime to change positions to adjust to landscape or
            what is it you are trying to do ?

            Often one will simply have 2 GUI premade and switch between like that talk about here
            https://doc.qt.io/archives/qt-4.8/qt-widgets-orientation-example.html

            Also, you confuse me with the XML part.
            Is this something you must have ?? As for QT , you can directly design this
            and not care about XML/UI files but it keeps
            pop-up up but its not clear why you need xml files or "gui from xml" files.

            Ayush92A 1 Reply Last reply
            1
            • Ayush92A Ayush92

              @JonB Hi, I tried this method but no clue about how to access so many child widgets of loaded Ui to get landscape/portrait view of UI.

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by
              #10

              @Ayush92
              Looking at the screenshots you referenced in your stackoverflow post, they seem to have all the same elements in the same order. The only difference is the screen resolution for portrait vs landscape.

              I do not see any need for separate designs. Just use Qt layouts & size policies, and the same source will hopefully adjust for landscape or portrait appropriately. In any case, even within landscape/portrait you will need to do the work to allow for different device resolutions/sizes, so when you've done that it should be good for landscape vs portrait too.

              1 Reply Last reply
              3
              • mrjjM mrjj

                @Ayush92
                Hi
                You are not very clear about what you want to do besides having the GUI in landscape mode.

                Do you want to enumerate all widgets at Runtime to change positions to adjust to landscape or
                what is it you are trying to do ?

                Often one will simply have 2 GUI premade and switch between like that talk about here
                https://doc.qt.io/archives/qt-4.8/qt-widgets-orientation-example.html

                Also, you confuse me with the XML part.
                Is this something you must have ?? As for QT , you can directly design this
                and not care about XML/UI files but it keeps
                pop-up up but its not clear why you need xml files or "gui from xml" files.

                Ayush92A Offline
                Ayush92A Offline
                Ayush92
                wrote on last edited by Ayush92
                #11

                @mrjj I have tried oreintation example but don't know how to tackle so many QWidget simultaneously for heavy application.I have to write duplicate code for the same line for both UI like this

                connect(portrait.pushButton, SIGNAL(clicked()), this, SLOT(close()));
                connect(landscape.pushButton, SIGNAL(clicked()), this, SLOT(close()));
                
                connect(portrait.pushButton_LandscapeMode, SIGNAL(clicked()), this, SLOT(sl_LandscapeView()));
                connect(landscape.pushButton_LandscapeMode, SIGNAL(clicked()), this, SLOT(sl_LandscapeView()));
                connect(portrait.pushButton_PortraitMode, SIGNAL(clicked()), this, SLOT(sl_PortraitView()));
                connect(landscape.pushButton_PortraitMode, SIGNAL(clicked()), this, SLOT(sl_PortraitView()));
                

                Please guide.

                mrjjM 1 Reply Last reply
                0
                • Ayush92A Ayush92

                  @mrjj I have tried oreintation example but don't know how to tackle so many QWidget simultaneously for heavy application.I have to write duplicate code for the same line for both UI like this

                  connect(portrait.pushButton, SIGNAL(clicked()), this, SLOT(close()));
                  connect(landscape.pushButton, SIGNAL(clicked()), this, SLOT(close()));
                  
                  connect(portrait.pushButton_LandscapeMode, SIGNAL(clicked()), this, SLOT(sl_LandscapeView()));
                  connect(landscape.pushButton_LandscapeMode, SIGNAL(clicked()), this, SLOT(sl_LandscapeView()));
                  connect(portrait.pushButton_PortraitMode, SIGNAL(clicked()), this, SLOT(sl_PortraitView()));
                  connect(landscape.pushButton_PortraitMode, SIGNAL(clicked()), this, SLOT(sl_PortraitView()));
                  

                  Please guide.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #12

                  @Ayush92

                  HI
                  Sorry. The example does that but it's actually a bit silly.
                  There is no need to name the variables according to the orientation.
                  Simply have different UI files ( portrait/landscape)
                  and all Widgets can be named the same and the connections can be reused.

                  Ayush92A 1 Reply Last reply
                  2
                  • mrjjM mrjj

                    @Ayush92

                    HI
                    Sorry. The example does that but it's actually a bit silly.
                    There is no need to name the variables according to the orientation.
                    Simply have different UI files ( portrait/landscape)
                    and all Widgets can be named the same and the connections can be reused.

                    Ayush92A Offline
                    Ayush92A Offline
                    Ayush92
                    wrote on last edited by
                    #13

                    @mrjj I have tried but not getting results. Can you elaborate on how can I control both UI with the same-named widgets?

                    mrjjM 1 Reply Last reply
                    0
                    • Ayush92A Ayush92

                      @mrjj I have tried but not getting results. Can you elaborate on how can I control both UI with the same-named widgets?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #14

                      @Ayush92
                      Hi
                      What did you try and where did you get stuck ?

                      Do note the ObjectName and variable name is 2 different things.

                      Ayush92A 1 Reply Last reply
                      1
                      • mrjjM mrjj

                        @Ayush92
                        Hi
                        What did you try and where did you get stuck ?

                        Do note the ObjectName and variable name is 2 different things.

                        Ayush92A Offline
                        Ayush92A Offline
                        Ayush92
                        wrote on last edited by Ayush92
                        #15

                        @mrjj I am not getting a point i.e I have to mention a UI ( Ui::Landscape landscape;
                        Ui::Portrait portrait;) here

                        connect(portrait.pushButton, SIGNAL(clicked()), this, SLOT(close()));
                        

                        How can I get control of the same-named widget other UI?

                        mrjjM 1 Reply Last reply
                        0
                        • Ayush92A Ayush92

                          @mrjj I am not getting a point i.e I have to mention a UI ( Ui::Landscape landscape;
                          Ui::Portrait portrait;) here

                          connect(portrait.pushButton, SIGNAL(clicked()), this, SLOT(close()));
                          

                          How can I get control of the same-named widget other UI?

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #16

                          @Ayush92

                          Hi
                          That is a variable name. so That can be the same for 2 separate UI files.
                          So you can have say 2 UI files name file1.ui and file2.ui
                          and both have a Button, that you can reference with the same variable name.

                          Its important they are separate files as else Designer WILL make them other name as the variable name is based on the objectname and there cant be 2 widgets with same objectname.
                          But we can have same variable names with no issues between 2 files.

                          1 Reply Last reply
                          1
                          • P Offline
                            P Offline
                            Pat Callahan
                            wrote last edited by
                            #17

                            The original post asked how to generate a working UI at runtime from a specification for the UI written in XML.

                            This is common in many commercial and open-source simulation platforms including those used primarily for games.

                            Not easy in 1997.. Maybe easier today, in 2025. search for "Immediate Mode GUI library"

                            TLDR:

                            An early example of such a UI is present in the open-source Flight Simulator, FlightGear. It is entirely driven in runtime by XML, and includes the usual UI elements Menus, Keymaps, Dialogs and the usual suspects for dialog widgets. Flightgear was started in 1997. So the idea of an XML-driven menu system was quite new. Flightgear at that time used PLIB for its UI. In its next branch, it will be converting away from PLIB to a separate internal GUI library.

                            The FlightGear's source code is hosted on GitLab. The current implementation does not use QT for the in-simulation UI. The UI seen once the simulator is running is generated on the fly. Many menu items and dialogs are specific to particular aircraft and their corresponding cockpit components and are supplied as part of an aircraft specification. Aircraft are developed and maintained separately from the Simulation program.

                            See flightgear.org for more information.

                            1 Reply Last reply
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