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How many games based on Qt are there?

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  • K Offline
    K Offline
    kleimola
    wrote on last edited by
    #7

    Yeah, though so too. And there seem to be some interesting projects doing qt-bindings and wrappers to other libraries as well.

    >> Johannes <<

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    • A Offline
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      aalpert
      wrote on last edited by
      #8

      This probably isn't what you meant, but inside the Qt Demos and Examples alone we have:

      demos/declarative/minehunt

      demos/declarative/samegame

      demos/declarative/snake

      demos/sub-attaq

      examples/declarative/toys/tic-tac-toe

      examples/graphicsview/portedasteroids

      examples/script/qstetrix

      examples/widgets/tetrix

      And all of those are playable (I think), there are some 'unplayable' games including a rogue-like with a very boring dungeon, and a tvtennis with only AI players.

      I noticed now that QtDeclarative doubled the number of game demos in Qt...

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      • perimP Offline
        perimP Offline
        perim
        wrote on last edited by
        #9

        Warzone2100 ("http://wz2100.net":http://wz2100.net) is an open source RTS game being ported to Qt (currently using SDL). The only functionality missed from SDL is the lack of screen resolution change functionality in Qt. The port is pretty much done at this point, but we could still use some assistance making the best possible use of Qt. The game is still mostly a C codebase, and GUI widgets are awkwardly drawn directly with OpenGL.

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        • K Offline
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          kernco
          wrote on last edited by
          #10

          I've made a clone of the board game Acquire that's on qt-apps (http://qt-apps.org/content/show.php/Profit?content=75859). I've started a number of other games using Qt, but none have gotten to the point where they were a playable game that could be released. I have a lot of ideas and have trouble just focusing on one until it reaches completion, so I jump around a lot, which makes it hard to actually finish anything :/

          I think Qt is a great tool for game programming. I'm not an artist, so using the painter to do gradients and things have let me make games on my own that don't look all that bad.

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          • K Offline
            K Offline
            kleimola
            wrote on last edited by
            #11

            [quote author="aalpert" date="1278663997"]# examples/graphicsview/portedasteroids
            [/quote]

            For some reason the ported asteroids example still drags around some of the Qt3 compatibility classes even in the docs of the newest Qt releases and uses them for some of the functionality. On forum nokia there's a port to S60 that has these removed. It can be found "here":http://wiki.forum.nokia.com/index.php/KAsteroids_for_S60.

            >> Johannes <<

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            • K Offline
              K Offline
              kleimola
              wrote on last edited by
              #12

              [quote author="colin.kern" date="1279736223"]I&#39;ve started a number of other games using Qt, but none have gotten to the point where they were a playable game that could be released. I have a lot of ideas and have trouble just focusing on one until it reaches completion, so I jump around a lot, which makes it hard to actually finish anything :/.[/quote]

              Heh, I've the same problem, but that way of doing is good for learning different techniques and frameworks first. Anyway, I'm not an artist at all, so that puts some limitations as well.

              >> Johannes <<

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              • I Offline
                I Offline
                IrQX
                wrote on last edited by
                #13

                [quote author="perim" date="1278666323"]The only functionality missed from SDL is the lack of screen resolution change functionality in Qt. The port is pretty much done at this point, but we could still use some assistance making the best possible use of Qt.[/quote]

                I agree, not enough functionality to write non-casual or board game. Lack of changeScreenResolution function brakes game development using Qt. If you see sources of most games from here "http://developer.qt.nokia.com/wiki/QtBasedGames":http://developer.qt.nokia.com/wiki/QtBasedGames , you'll see that they using SDL for changing resolution, and OpenAL as multimedia framework (JAG for exmaple).

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                • X Offline
                  X Offline
                  xsacha
                  wrote on last edited by
                  #14

                  Just thought I'd throw in that the wildly successful Angry Birds is meant to be based on Qt (at least for Symbian version).
                  I guess only open-source games go on the wiki though?

                  • Sacha
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                  • T Offline
                    T Offline
                    troubalex
                    wrote on last edited by
                    #15

                    [quote author="xsacha" date="1291288021"]
                    I guess only open-source games go on the wiki though?[/quote]

                    That would be great. :)

                    THE CAKE IS A LIE
                    Web Community Manager - Qt Development Frameworks

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                    • X Offline
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                      xsacha
                      wrote on last edited by
                      #16

                      Why don't these Qt games appear on the Ovi Store? A lot of people only look on application stores now and will have no idea these exist.

                      I guess we're not allowed to put the SDK examples or other peoples opensource projects up on Ovi.

                      • Sacha
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                      • X Offline
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                        xsacha
                        wrote on last edited by
                        #17

                        I've submitted Qt apps to Ovi Store. It's not that painful.
                        Using NokiaQtSDK + QtCreator 2.1
                        The newest Qt-Creator does that pkg stuff (in your link) for you.

                        You do all the setup when you Create New Project. You choose SmartInstaller. Then you choose a UID that Nokia gave you. Then you put in the developer key/cert that Nokia gave you.

                        Then you just write your app, hit compile. It's done.

                        Make new content on publish.ovi.com. Fill in meta-data, upload .sis file.

                        It's atually quite straight-forward.

                        • Sacha
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                        • X Offline
                          X Offline
                          xsacha
                          wrote on last edited by
                          #18

                          Stop using carbide for Qt apps, it's scary! LOL.
                          That's why there aren't enough games in Qt, the devs have seen Carbide and run a mile. If you tell them about Qt now they probably still think of Carbide and old Symbian C++.
                          My productivity has probably increased ten fold since switching.

                          So am I allowed to publish opensource / example games as free in Ovi Store?
                          I'd like more people to be able to see these games as they are quite complete. Shouldn't just be inspiration for devs.

                          • Sacha
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                          • X Offline
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                            xsacha
                            wrote on last edited by
                            #19

                            You can edit posts by the way ;)

                            I compile my QML games with 0 cores, so it doesn't really matter :)

                            • Sacha
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                            • X Offline
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                              xsacha
                              wrote on last edited by
                              #20

                              From the looks of the Game Development forum there will be a lot of new Qt games coming out. You probably won't see them until Qt4.7 is available on the Ovi Store. I'm most impressed with the game engines coming out as they rapidly enhance the development of games on a platform (like Android and iOS have found).
                              Note I'm talking about Symbian - only because that's where all the end-users will be. Meego in the future too.

                              [edit: offtopic removed / Denis Kormalev]

                              • Sacha
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                                xsacha
                                wrote on last edited by
                                #21

                                Qt 2D games? I think not. Qt4.7 will release the flood gates.
                                I don't care that much about 3D ones yet.

                                • Sacha
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                                • K Offline
                                  K Offline
                                  kkrzewniak
                                  wrote on last edited by
                                  #22

                                  Just thought I'd post one of my creations (witch I'm trying to publish on ovi :)).
                                  "YouTube video":http://www.youtube.com/watch?v=ufMwn5ncQQk

                                  Me, Grimlock, not "nice dino". ME BASH BRAINS!

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                                  • M Offline
                                    M Offline
                                    morgul
                                    wrote on last edited by
                                    #23

                                    Just started writing a Qt/QML client for an MMO game I've been writing and rewriting for a while now:

                                    https://bitbucket.org/skewedaspect/precursors-client-qml/wiki/Home

                                    Gotta say, love working with QML for this. In a matter of days we've built about 75% of the functionality of the old (python based) client, that runs at 10x the speed.

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                                    • F Offline
                                      F Offline
                                      feldifux
                                      wrote on last edited by
                                      #24

                                      I fully agree morgul!
                                      I think once you learned QML you will never want return to an imperative language again ;)

                                      For those who are looking for source code of published games: we provide "10 Qt-based games":http://v-play.net/doc/vplay-examples.html made with V-Play as part of the "V-Play SDK":http://v-play.net/download which are open-source. Some of them are also published in the iOS and Android App Stores: http://v-play.net/showcases/

                                      Founder of Felgo SDK - http://felgo.com/qt

                                      Felgo simplifies

                                      • Mobile App Dev with Qt esp. iOS & Android
                                      • Game Development with Qt

                                      What others say

                                      Felgo scored #1 in Cross-Platform App Development Tools Report - see why: https://goo.gl/rgp3rq

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                                      • Q Offline
                                        Q Offline
                                        q8phantom
                                        wrote on last edited by
                                        #25

                                        Hey

                                        I have 2 games made with Qt, commercial ones

                                        Check them

                                        www.compassgames.net

                                        Also I'm hardly working to release a newer versions of both with online gameplay and stuff

                                        Hopefully the quality helps, iOS versions are not deployed with Qt but I will deploy then with Qt 5.2 once it's out

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