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How many games based on Qt are there?

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  • K Offline
    K Offline
    khris
    wrote on last edited by
    #4

    Started!

    …Too hard to find a Qt based game not in qt/kde-apps.org.

    Let it be, let it be, let it be, walk your way.

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    • K Offline
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      kleimola
      wrote on last edited by
      #5

      Check the videos on http://blog.qt.nokia.com/2010/05/18/videos-hands-on-with-the-nokia-qt-sdk/

      Bounce on qt...mmm.

      >> Johannes <<

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      • S Offline
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        sabrog
        wrote on last edited by
        #6

        I don't think what "Bounce" use graphics features from Qt like QGraphicsScene, they use "Ka3D":http://www.kajala.com/ka3d graphics engine (see at the end of video). Many graphics engine use own resource system, types of variable, containers etc. If this graphics engine use OpenGL ES, so i think Bounce can use only one QtOpenGL (#include <QGL>) module what partialy copy API OpenGL. This is just wrapping. This game on Ka3D, not a Qt. Is nothing to be proud.

        QT - Apple QuickTime
        Qt - Nokia's Qt Development Frameworks
        Apple is a competitor of Nokia, so QT != Qt

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        • K Offline
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          kleimola
          wrote on last edited by
          #7

          Yeah, though so too. And there seem to be some interesting projects doing qt-bindings and wrappers to other libraries as well.

          >> Johannes <<

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          • A Offline
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            aalpert
            wrote on last edited by
            #8

            This probably isn't what you meant, but inside the Qt Demos and Examples alone we have:

            demos/declarative/minehunt

            demos/declarative/samegame

            demos/declarative/snake

            demos/sub-attaq

            examples/declarative/toys/tic-tac-toe

            examples/graphicsview/portedasteroids

            examples/script/qstetrix

            examples/widgets/tetrix

            And all of those are playable (I think), there are some 'unplayable' games including a rogue-like with a very boring dungeon, and a tvtennis with only AI players.

            I noticed now that QtDeclarative doubled the number of game demos in Qt...

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            • perimP Offline
              perimP Offline
              perim
              wrote on last edited by
              #9

              Warzone2100 ("http://wz2100.net":http://wz2100.net) is an open source RTS game being ported to Qt (currently using SDL). The only functionality missed from SDL is the lack of screen resolution change functionality in Qt. The port is pretty much done at this point, but we could still use some assistance making the best possible use of Qt. The game is still mostly a C codebase, and GUI widgets are awkwardly drawn directly with OpenGL.

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              • K Offline
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                kernco
                wrote on last edited by
                #10

                I've made a clone of the board game Acquire that's on qt-apps (http://qt-apps.org/content/show.php/Profit?content=75859). I've started a number of other games using Qt, but none have gotten to the point where they were a playable game that could be released. I have a lot of ideas and have trouble just focusing on one until it reaches completion, so I jump around a lot, which makes it hard to actually finish anything :/

                I think Qt is a great tool for game programming. I'm not an artist, so using the painter to do gradients and things have let me make games on my own that don't look all that bad.

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                • K Offline
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                  kleimola
                  wrote on last edited by
                  #11

                  [quote author="aalpert" date="1278663997"]# examples/graphicsview/portedasteroids
                  [/quote]

                  For some reason the ported asteroids example still drags around some of the Qt3 compatibility classes even in the docs of the newest Qt releases and uses them for some of the functionality. On forum nokia there's a port to S60 that has these removed. It can be found "here":http://wiki.forum.nokia.com/index.php/KAsteroids_for_S60.

                  >> Johannes <<

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                  • K Offline
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                    kleimola
                    wrote on last edited by
                    #12

                    [quote author="colin.kern" date="1279736223"]I&#39;ve started a number of other games using Qt, but none have gotten to the point where they were a playable game that could be released. I have a lot of ideas and have trouble just focusing on one until it reaches completion, so I jump around a lot, which makes it hard to actually finish anything :/.[/quote]

                    Heh, I've the same problem, but that way of doing is good for learning different techniques and frameworks first. Anyway, I'm not an artist at all, so that puts some limitations as well.

                    >> Johannes <<

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                    • I Offline
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                      IrQX
                      wrote on last edited by
                      #13

                      [quote author="perim" date="1278666323"]The only functionality missed from SDL is the lack of screen resolution change functionality in Qt. The port is pretty much done at this point, but we could still use some assistance making the best possible use of Qt.[/quote]

                      I agree, not enough functionality to write non-casual or board game. Lack of changeScreenResolution function brakes game development using Qt. If you see sources of most games from here "http://developer.qt.nokia.com/wiki/QtBasedGames":http://developer.qt.nokia.com/wiki/QtBasedGames , you'll see that they using SDL for changing resolution, and OpenAL as multimedia framework (JAG for exmaple).

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                      • X Offline
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                        xsacha
                        wrote on last edited by
                        #14

                        Just thought I'd throw in that the wildly successful Angry Birds is meant to be based on Qt (at least for Symbian version).
                        I guess only open-source games go on the wiki though?

                        • Sacha
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                        • T Offline
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                          troubalex
                          wrote on last edited by
                          #15

                          [quote author="xsacha" date="1291288021"]
                          I guess only open-source games go on the wiki though?[/quote]

                          That would be great. :)

                          THE CAKE IS A LIE
                          Web Community Manager - Qt Development Frameworks

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                            xsacha
                            wrote on last edited by
                            #16

                            Why don't these Qt games appear on the Ovi Store? A lot of people only look on application stores now and will have no idea these exist.

                            I guess we're not allowed to put the SDK examples or other peoples opensource projects up on Ovi.

                            • Sacha
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                            • X Offline
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                              xsacha
                              wrote on last edited by
                              #17

                              I've submitted Qt apps to Ovi Store. It's not that painful.
                              Using NokiaQtSDK + QtCreator 2.1
                              The newest Qt-Creator does that pkg stuff (in your link) for you.

                              You do all the setup when you Create New Project. You choose SmartInstaller. Then you choose a UID that Nokia gave you. Then you put in the developer key/cert that Nokia gave you.

                              Then you just write your app, hit compile. It's done.

                              Make new content on publish.ovi.com. Fill in meta-data, upload .sis file.

                              It's atually quite straight-forward.

                              • Sacha
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                                xsacha
                                wrote on last edited by
                                #18

                                Stop using carbide for Qt apps, it's scary! LOL.
                                That's why there aren't enough games in Qt, the devs have seen Carbide and run a mile. If you tell them about Qt now they probably still think of Carbide and old Symbian C++.
                                My productivity has probably increased ten fold since switching.

                                So am I allowed to publish opensource / example games as free in Ovi Store?
                                I'd like more people to be able to see these games as they are quite complete. Shouldn't just be inspiration for devs.

                                • Sacha
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                                  xsacha
                                  wrote on last edited by
                                  #19

                                  You can edit posts by the way ;)

                                  I compile my QML games with 0 cores, so it doesn't really matter :)

                                  • Sacha
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                                    xsacha
                                    wrote on last edited by
                                    #20

                                    From the looks of the Game Development forum there will be a lot of new Qt games coming out. You probably won't see them until Qt4.7 is available on the Ovi Store. I'm most impressed with the game engines coming out as they rapidly enhance the development of games on a platform (like Android and iOS have found).
                                    Note I'm talking about Symbian - only because that's where all the end-users will be. Meego in the future too.

                                    [edit: offtopic removed / Denis Kormalev]

                                    • Sacha
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                                      xsacha
                                      wrote on last edited by
                                      #21

                                      Qt 2D games? I think not. Qt4.7 will release the flood gates.
                                      I don't care that much about 3D ones yet.

                                      • Sacha
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                                      • K Offline
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                                        kkrzewniak
                                        wrote on last edited by
                                        #22

                                        Just thought I'd post one of my creations (witch I'm trying to publish on ovi :)).
                                        "YouTube video":http://www.youtube.com/watch?v=ufMwn5ncQQk

                                        Me, Grimlock, not "nice dino". ME BASH BRAINS!

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                                        • M Offline
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                                          morgul
                                          wrote on last edited by
                                          #23

                                          Just started writing a Qt/QML client for an MMO game I've been writing and rewriting for a while now:

                                          https://bitbucket.org/skewedaspect/precursors-client-qml/wiki/Home

                                          Gotta say, love working with QML for this. In a matter of days we've built about 75% of the functionality of the old (python based) client, that runs at 10x the speed.

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