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Is this possible?

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  • Chris KawaC Chris Kawa

    You're using words like "templates", "map" and "dynamic" and I'm not sure I follow what you're trying to do. C++ is a statically typed language. Templates are static constructs with types evaluated at compile time. Same with maps. There's nothing dynamic about either one or the other.

    There are two types of syntax for connects in Qt - one uses function pointers and the other normalized string signatures generated at compile time in the meta objects. Both of those are also static constructs.

    Can you maybe provide an example or pseudo code of what you're trying to achieve?

    SPlattenS Offline
    SPlattenS Offline
    SPlatten
    wrote on last edited by
    #4

    @Chris-Kawa the new features of C++ allow you to do far more than it was ever originally designed to do. Take a look at this book, search for the isbn number.

    Kind Regards,
    Sy

    1 Reply Last reply
    0
    • JonBJ JonB

      @SPlatten said in Is this possible?:

      capable of storing the information for any QT control or derived control and it’s signals.

      Qt itself stores this, by definition. You might want to see what you can leverage out of Qt's own code....

      SPlattenS Offline
      SPlattenS Offline
      SPlatten
      wrote on last edited by
      #5

      @JonB , thank you, I’m currently away from home and my system not returning until tomorrow. I know there is some very clever stuff going on in the QT library, particularly with the Lambda integration.

      Kind Regards,
      Sy

      1 Reply Last reply
      0
      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #6

        Hi
        @SPlatten since you got Chris interested, try to describe what you really want to do

        char* signal = "clicked(bool)";
        char* slot = "doSomething(bool)";
        connect(ui->someButton, SIGNAL(signal), this, SLOT(slot));
        

        But with lambdas/templates.

        https://forum.qt.io/topic/116696/connect-prototype-help

        SPlattenS 1 Reply Last reply
        0
        • mrjjM mrjj

          Hi
          @SPlatten since you got Chris interested, try to describe what you really want to do

          char* signal = "clicked(bool)";
          char* slot = "doSomething(bool)";
          connect(ui->someButton, SIGNAL(signal), this, SLOT(slot));
          

          But with lambdas/templates.

          https://forum.qt.io/topic/116696/connect-prototype-help

          SPlattenS Offline
          SPlattenS Offline
          SPlatten
          wrote on last edited by
          #7

          @mrjj thank you, I’ll be able to do this tomorrow, away at the moment and all my responses are from iPhone.

          Kind Regards,
          Sy

          Chris KawaC 1 Reply Last reply
          0
          • SPlattenS SPlatten

            @mrjj thank you, I’ll be able to do this tomorrow, away at the moment and all my responses are from iPhone.

            Chris KawaC Offline
            Chris KawaC Offline
            Chris Kawa
            Lifetime Qt Champion
            wrote on last edited by Chris Kawa
            #8

            @SPlatten I'm obviously not gonna buy and read entire book before responding, but while I'm quite aware that there's a lot of clever trickery possible with C++ it's still a statically typed language and everything Qt does with connects is very much static as well.

            Now that I've looked into the other thread @mrjj mentioned I feel like you're not seeing the problem. Again - C++ is statically typed. Every expression's type is evaluated at compile time and then results in a series of hardcoded instruction bytes in your executable. You can't make up connections between arbitrary functions at runtime. Their signature needs to be known at compile time so that an instantiation of the connect template exists for that specific signature. Connects are templates instantiated statically at compile time so in order to use them at runtime you have to instantiate them with concrete function pointer types as arguments or use the string based syntax. The string based syntax looks up the associated signal and slot function pointers and connects those but that also is based on a static types of those functions.

            It seems like you think lambdas are somehow solving the dynamic aspect you're going after but they are not. They are too a static typed functors with signatures known at compile time. If all you want to do is connect a bunch of signals with different signatures to a single function then that's easy, but that doesn't give you much really:

                struct SenderData { QObject* obj; const char* signal; };
                std::vector<SenderData> sender_data;
            
                //Register stuff.
                //You could read the object names and signal signatures from some file I guess, if you want to, and look up the objects by name
                sender_data.push_back({ somePushButton, SIGNAL(clicked()) });
                sender_data.push_back({ someCheckBox, SIGNAL(stateChanged(int)) });
            
                // connect everything to single common slot in some object
                for (SenderData& sd : sender_data)
                    QObject::connect(sd.obj, sd.signal, someObject, SLOT(commonSlotInSomeObjectClass()));
            

            That's kinda pointless though as the single slot doesn't have any useful context (apart from the sender() method that's kinda useless here).

            SPlattenS JKSHJ 2 Replies Last reply
            6
            • Chris KawaC Chris Kawa

              @SPlatten I'm obviously not gonna buy and read entire book before responding, but while I'm quite aware that there's a lot of clever trickery possible with C++ it's still a statically typed language and everything Qt does with connects is very much static as well.

              Now that I've looked into the other thread @mrjj mentioned I feel like you're not seeing the problem. Again - C++ is statically typed. Every expression's type is evaluated at compile time and then results in a series of hardcoded instruction bytes in your executable. You can't make up connections between arbitrary functions at runtime. Their signature needs to be known at compile time so that an instantiation of the connect template exists for that specific signature. Connects are templates instantiated statically at compile time so in order to use them at runtime you have to instantiate them with concrete function pointer types as arguments or use the string based syntax. The string based syntax looks up the associated signal and slot function pointers and connects those but that also is based on a static types of those functions.

              It seems like you think lambdas are somehow solving the dynamic aspect you're going after but they are not. They are too a static typed functors with signatures known at compile time. If all you want to do is connect a bunch of signals with different signatures to a single function then that's easy, but that doesn't give you much really:

                  struct SenderData { QObject* obj; const char* signal; };
                  std::vector<SenderData> sender_data;
              
                  //Register stuff.
                  //You could read the object names and signal signatures from some file I guess, if you want to, and look up the objects by name
                  sender_data.push_back({ somePushButton, SIGNAL(clicked()) });
                  sender_data.push_back({ someCheckBox, SIGNAL(stateChanged(int)) });
              
                  // connect everything to single common slot in some object
                  for (SenderData& sd : sender_data)
                      QObject::connect(sd.obj, sd.signal, someObject, SLOT(commonSlotInSomeObjectClass()));
              

              That's kinda pointless though as the single slot doesn't have any useful context (apart from the sender() method that's kinda useless here).

              SPlattenS Offline
              SPlattenS Offline
              SPlatten
              wrote on last edited by
              #9

              @Chris-Kawa , thank you Chris I’ll respond properly tomorrow.

              Kind Regards,
              Sy

              1 Reply Last reply
              0
              • Chris KawaC Chris Kawa

                @SPlatten I'm obviously not gonna buy and read entire book before responding, but while I'm quite aware that there's a lot of clever trickery possible with C++ it's still a statically typed language and everything Qt does with connects is very much static as well.

                Now that I've looked into the other thread @mrjj mentioned I feel like you're not seeing the problem. Again - C++ is statically typed. Every expression's type is evaluated at compile time and then results in a series of hardcoded instruction bytes in your executable. You can't make up connections between arbitrary functions at runtime. Their signature needs to be known at compile time so that an instantiation of the connect template exists for that specific signature. Connects are templates instantiated statically at compile time so in order to use them at runtime you have to instantiate them with concrete function pointer types as arguments or use the string based syntax. The string based syntax looks up the associated signal and slot function pointers and connects those but that also is based on a static types of those functions.

                It seems like you think lambdas are somehow solving the dynamic aspect you're going after but they are not. They are too a static typed functors with signatures known at compile time. If all you want to do is connect a bunch of signals with different signatures to a single function then that's easy, but that doesn't give you much really:

                    struct SenderData { QObject* obj; const char* signal; };
                    std::vector<SenderData> sender_data;
                
                    //Register stuff.
                    //You could read the object names and signal signatures from some file I guess, if you want to, and look up the objects by name
                    sender_data.push_back({ somePushButton, SIGNAL(clicked()) });
                    sender_data.push_back({ someCheckBox, SIGNAL(stateChanged(int)) });
                
                    // connect everything to single common slot in some object
                    for (SenderData& sd : sender_data)
                        QObject::connect(sd.obj, sd.signal, someObject, SLOT(commonSlotInSomeObjectClass()));
                

                That's kinda pointless though as the single slot doesn't have any useful context (apart from the sender() method that's kinda useless here).

                JKSHJ Offline
                JKSHJ Offline
                JKSH
                Moderators
                wrote on last edited by
                #10

                @Chris-Kawa said in Is this possible?:

                You can't make up connections between arbitrary functions at runtime. Their signature needs to be known at compile time so that an instantiation of the connect template exists for that specific signature.

                The older-style connect()s work by doing string comparisons, so the evaluation of the signature occurs at run-time. This allows connections to be made between C++ and QML (where the latter is not pre-compiled): https://doc.qt.io/qt-5/signalsandslots-syntaxes.html#connecting-c-objects-to-qml-objects

                QMetaObjectBuilder even lets you create new signals/slots/properties at runtime. It is officially private API, but it shows what's possible: https://www.qtdeveloperdays.com/sites/default/files/QtDevDays2014US-DIY-moc.pdf

                Still, I agree with you on your other comments about the "static"-ness of C++.

                @SPlatten said in Is this possible?:

                What I am ultimately aiming for is a way to create a generic and dynamic map capable of storing the information for any QT control or derived control and it’s signals. Where each single entry in the map would contain a pointer or reference to the control and the signal associated with the entry.

                How do you plan to use this map?

                Is there anyone available that is very familiar with templates and QT signal prototypes that can tell me if this is possible?

                It is indeed possible to create a database of QObjects and signals, but templates can't contribute anything to it.

                Start with QMetaObject::methodCount() and QMetaObject::method(): https://doc.qt.io/qt-5/qmetaobject.html#method

                Code

                QWidget w;
                for (int i = 0; i < w.metaObject()->methodCount(); ++i)
                {
                    auto met = w.metaObject()->method(i);
                    qDebug() << met.methodType() << met.methodSignature();
                }
                
                

                Output

                1 "destroyed(QObject*)"
                1 "destroyed()"
                1 "objectNameChanged(QString)"
                2 "deleteLater()"
                2 "_q_reregisterTimers(void*)"
                1 "windowTitleChanged(QString)"
                1 "windowIconChanged(QIcon)"
                1 "windowIconTextChanged(QString)"
                1 "customContextMenuRequested(QPoint)"
                2 "setEnabled(bool)"
                2 "setDisabled(bool)"
                2 "setWindowModified(bool)"
                2 "setWindowTitle(QString)"
                2 "setStyleSheet(QString)"
                2 "setFocus()"
                2 "update()"
                2 "repaint()"
                2 "setVisible(bool)"
                2 "setHidden(bool)"
                2 "show()"
                2 "hide()"
                2 "showMinimized()"
                2 "showMaximized()"
                2 "showFullScreen()"
                2 "showNormal()"
                2 "close()"
                2 "raise()"
                2 "lower()"
                2 "updateMicroFocus()"
                2 "_q_showIfNotHidden()"
                0 "grab(QRect)"
                0 "grab()"
                

                See also QMetaMethod::methodType(): https://doc.qt.io/qt-5/qmetamethod.html#MethodType-enum

                0 = QMetaMethod::Method
                1 = QMetaMethod::Signal
                2 = QMetaMethod::Slot

                Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                1 Reply Last reply
                5
                • Chris KawaC Offline
                  Chris KawaC Offline
                  Chris Kawa
                  Lifetime Qt Champion
                  wrote on last edited by
                  #11

                  @JKSH said:

                  QMetaObjectBuilder even lets you create new signals/slots/properties at runtime. It is officially private API, but it shows what's possible:

                  I think you misunderstood what I was trying to convey. You can create connections at runtime. You can enumerate methods etc. but those are all operations on pre-existing, pre-compiled static data embedded in the executable (meta objects or otherwise). You can't create a new type at runtime. You can't dynamically invent a function/lambda. You can only work with what's already there and was known statically.
                  So yeah, you can pre-register a set of types, expose them to whatever system you're creating and operate on that data at runtime. But you can't create new types or function signatures at runtime. There's no "eval()" in C++ like in javascript (unless you actually add a compiler to your program and create and load shared libraries, which would probably spook all existing antivirus software out there).

                  1 Reply Last reply
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                  • SPlattenS Offline
                    SPlattenS Offline
                    SPlatten
                    wrote on last edited by
                    #12

                    @JKSH said in Is this possible?:

                    QWidget w;
                    for (int i = 0; i < w.metaObject()->methodCount(); ++i)
                    {
                    auto met = w.metaObject()->method(i);
                    qDebug() << met.methodType() << met.methodSignature();
                    }

                    Ok, my application is intended to be as generic as possible. The application will be an engine that will read the application configuration in from XML. The XML specifies what widgets are to be included and signals from a widget can be subscribed to by anything in the XML, sockets are in JavaScript. I already have a framework working where signals in the C++ engine are connected to the slots in JavaScript. My intention is to reduce and simplify the current code that currently connects signals to slots where I have a single connect for each signal and slot.

                    What I want to do is almost exactly what has been posted here, produce a map of available signals then connect all these signals to a single slot in C++ which will package up the signal content and parameters into an object which is then emitted in a generic signal that all JavaScript slots can subscribe to.

                    If there is any clarification or if I have been vague please ask.

                    Kind Regards,
                    Sy

                    jsulmJ 1 Reply Last reply
                    0
                    • SPlattenS SPlatten

                      @JKSH said in Is this possible?:

                      QWidget w;
                      for (int i = 0; i < w.metaObject()->methodCount(); ++i)
                      {
                      auto met = w.metaObject()->method(i);
                      qDebug() << met.methodType() << met.methodSignature();
                      }

                      Ok, my application is intended to be as generic as possible. The application will be an engine that will read the application configuration in from XML. The XML specifies what widgets are to be included and signals from a widget can be subscribed to by anything in the XML, sockets are in JavaScript. I already have a framework working where signals in the C++ engine are connected to the slots in JavaScript. My intention is to reduce and simplify the current code that currently connects signals to slots where I have a single connect for each signal and slot.

                      What I want to do is almost exactly what has been posted here, produce a map of available signals then connect all these signals to a single slot in C++ which will package up the signal content and parameters into an object which is then emitted in a generic signal that all JavaScript slots can subscribe to.

                      If there is any clarification or if I have been vague please ask.

                      jsulmJ Offline
                      jsulmJ Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by
                      #13

                      @SPlatten said in Is this possible?:

                      produce a map of available signals then connect all these signals to a single slot in C++

                      How are you going to handle different parameters of all these different signals with just one slot?

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      2
                      • SPlattenS Offline
                        SPlattenS Offline
                        SPlatten
                        wrote on last edited by
                        #14

                        @jsulm , I don't think this is an issued when connecting a C++ signal to a Lambda slot.

                        Kind Regards,
                        Sy

                        JonBJ 1 Reply Last reply
                        0
                        • SPlattenS SPlatten

                          @jsulm , I don't think this is an issued when connecting a C++ signal to a Lambda slot.

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by
                          #15

                          @SPlatten
                          But we have said before (read above): using a lambda is not relevant to solving the issue of parameters & types. You seem to think lambdas will avoid the issue which would be present if you have signal/slot functions, and we are saying that is not the case, the issue remains....

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                          • SPlattenS Offline
                            SPlattenS Offline
                            SPlatten
                            wrote on last edited by
                            #16

                            I've already connected a C++ signal to a Lambda slot and whilst there are rules about slots having to match the signal parameters in C++, this is not the case when connecting a C++ signal to a Lambda slot. I've already done this and it works, which is why my request was for a way of creating a generic map of signals that I can iterate through and connect them all up to a single Lambda slot.

                            Kind Regards,
                            Sy

                            JonBJ 1 Reply Last reply
                            0
                            • SPlattenS SPlatten

                              I've already connected a C++ signal to a Lambda slot and whilst there are rules about slots having to match the signal parameters in C++, this is not the case when connecting a C++ signal to a Lambda slot. I've already done this and it works, which is why my request was for a way of creating a generic map of signals that I can iterate through and connect them all up to a single Lambda slot.

                              JonBJ Offline
                              JonBJ Offline
                              JonB
                              wrote on last edited by
                              #17

                              @SPlatten said in Is this possible?:

                              whilst there are rules about slots having to match the signal parameters in C++, this is not the case when connecting a C++ signal to a Lambda slot.

                              That's not what I find. I guess we'll have to beg to differ.

                              1 Reply Last reply
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                              • SPlattenS Offline
                                SPlattenS Offline
                                SPlatten
                                wrote on last edited by
                                #18

                                @JonB, actually, sorry I forgot, what I actually did was add an additional signal. The control signals are connected to a slot that has matching parameters this is all in C++, that slot then creates an object that has everything in it required to identify the originating slot, finally a generic signal is emitted with the new object and its this that is connected to Lambda.

                                So going back, what I really need to (if possible) dynamically create the repeater slot for each signal, which means I wouldn't have to code up and think of every possibly signal up front.

                                Kind Regards,
                                Sy

                                JonBJ 1 Reply Last reply
                                0
                                • SPlattenS SPlatten

                                  @JonB, actually, sorry I forgot, what I actually did was add an additional signal. The control signals are connected to a slot that has matching parameters this is all in C++, that slot then creates an object that has everything in it required to identify the originating slot, finally a generic signal is emitted with the new object and its this that is connected to Lambda.

                                  So going back, what I really need to (if possible) dynamically create the repeater slot for each signal, which means I wouldn't have to code up and think of every possibly signal up front.

                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on last edited by JonB
                                  #19

                                  @SPlatten said in Is this possible?:

                                  , which means I wouldn't have to code up and think of every possibly signal up front.

                                  But I think that's precisely what the discussion here is all about! C++ is statically typed, and you cannot think of every possible signal which is what you need at compile-time, and that is the issue! And I/others do not see how using lambdas would obviate that, lambdas are still subject to compile-type type checking, for both their parameters and the methods they might call....

                                  Perhaps we should leave it at that and you see how you get on, because we're not getting very far with a "You say, I say" ... :)

                                  1 Reply Last reply
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                                  • SPlattenS Offline
                                    SPlattenS Offline
                                    SPlatten
                                    wrote on last edited by
                                    #20

                                    @JonB , the reason for Lambda is purely to provide an interface between the C++ and the JavaScript. Using a repeater signal allows me to use the same signal out of the repeater with parameters that will never change, the receiving signal which fires the repeater is the one that will have the differences.

                                    Please don't get me wrong, I'm not arguing with you, I was under the impression that what I'm trying to achieve is actually possible.

                                    Kind Regards,
                                    Sy

                                    jsulmJ 1 Reply Last reply
                                    0
                                    • SPlattenS SPlatten

                                      @JonB , the reason for Lambda is purely to provide an interface between the C++ and the JavaScript. Using a repeater signal allows me to use the same signal out of the repeater with parameters that will never change, the receiving signal which fires the repeater is the one that will have the differences.

                                      Please don't get me wrong, I'm not arguing with you, I was under the impression that what I'm trying to achieve is actually possible.

                                      jsulmJ Offline
                                      jsulmJ Offline
                                      jsulm
                                      Lifetime Qt Champion
                                      wrote on last edited by jsulm
                                      #21

                                      @SPlatten Let's say you have 3 signals with different parameter lists:

                                      void signal1(int);
                                      void signal2(char*, float);
                                      void signal3(QString, QVariant, QString);
                                      

                                      How will you connect them to ONE slot (as you wrote: "produce a map of available signals then connect all these signals to a single slot in C++") and handle all 3 different parameter lists in that slot? Don't forget: C++ is statically typed language as already pointed out in this thread. You have different parameter number and different parameter types.

                                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      1 Reply Last reply
                                      1
                                      • Chris KawaC Offline
                                        Chris KawaC Offline
                                        Chris Kawa
                                        Lifetime Qt Champion
                                        wrote on last edited by Chris Kawa
                                        #22

                                        @SPlatten The way I understand your approach is this:

                                        cpp_signal(int)                                                                            js_slot(int)
                                        cpp_signal(float)                                                                          js_slot(float)
                                        cpp_signal(string, int)    ->  cpp_signal(common_param)   ->  cpp_slot(common_param)   ->  js_slot(string, int)
                                        cpp_signal(custom_class)                                                                   js_slot(custom_class_projection)
                                        cpp_signal(whatever)                                                                       js_slot(whatever_projection)
                                        

                                        While you can do the two transitions on the right I don't see how you can accomplish the one on the left. The target of connection takes either the same amount of the same typed parameters as the sender or less. You would have to add an extra layer of forwarding signals between the two columns on the left, but that just means a slot with every possible combination of parameters.

                                        Lambdas have nothing to do with any of that. A lambda, for all intents and purposes of this topic, is just a struct with () operator and follows the same static typing rules as a struct.

                                        That being said I really don't like to say something can't be done, so for the sake of being open minded I would imagine this could be implemented with a new type of connect that in pseudo code works like this:

                                        struct Param { QString name; QVariant value; }
                                        using ParamPack = QVector<Param>;
                                        
                                        connect(sender, &Sender::signal, func);
                                        

                                        where func is of fixed signature e.g. void (*)(const ParamPack& params) and connect is a template function that does parameter packing. This packing could in theory be done with some tuple like template shenanigans, but I suspect you'd have to use private Qt headers to get to all the stuff needed.
                                        To be fair, this would only work for an explicit connect statement with explicit signal so that template can take apart its signature. I don't see a way to do that by iterating over a list of signals. There's just no static type information in that case that the template could get to.

                                        1 Reply Last reply
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                                        • SPlattenS Offline
                                          SPlattenS Offline
                                          SPlatten
                                          wrote on last edited by SPlatten
                                          #23

                                          @jsulm, ok if its not possible then I will have to implement my original design which is to produce a slot for each signal type and internal to that slot I will construct an object and then emit the generic signal with the constructed object which will pass on the originating signal details. This signal will be use Lambda.

                                          To illustrate:

                                          C++ signal(int)          -> Internal slot (repeater) (int)           |
                                          C++ signal(float)        -> Internal slot (repeater) (float)         |
                                          C++ signal(string, int)  -> Internal slot (repeater) (string, int)   |- Emit  
                                          C++ signal(custom_class) -> Internal slot (repeater) (custom_class)  |
                                          C++ signal(whatever)     -> Internal slot (repeater) (whatever)      |
                                          

                                          The repeaters will create a JSON object which will include details of the source signal and control associated with the signal. The Emit on the right will be a signal that will be common to all control signals and have only the constructed JSON object built by the repeater.

                                          Kind Regards,
                                          Sy

                                          1 Reply Last reply
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