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Typing on a QWidget

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #6

    Yes it does. You can check its implementation.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • J Offline
      J Offline
      jkwok678
      wrote on last edited by
      #7
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      • J Offline
        J Offline
        jkwok678
        wrote on last edited by
        #8

        Would I have to use QGraphicsView for this then?
        Ideally I would like to use it inside a paintEvent method that I have that paints all the other objects and images.

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #9

          Usually on painting application, you have a dedicated functionality for that. It seems that you want to have everything done by a single class. Is that the case ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • J Offline
            J Offline
            jkwok678
            wrote on last edited by
            #10

            I think so, I have a class called canvas, that inherits from QWidget, and in there. I have a method to detect mouse clicks and a paintEvent method. All my painting is done in there.

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #11

              You might want to consider splitting things a bit. Having one mega class that does everything is usually a bad sign.

              The Graphics View framework might give you some ideas as well as the plug and paint example.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • J Offline
                J Offline
                jkwok678
                wrote on last edited by jkwok678
                #12

                Ok, I'll have a look, there are only just the 2 methods for registering mouse clicks and doing the paintevent in my canvas class. With the graphics view framework, does that mean I can still use paintevent and painter.draw___?

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                • J Offline
                  J Offline
                  jkwok678
                  wrote on last edited by
                  #13
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                  • J Offline
                    J Offline
                    jkwok678
                    wrote on last edited by
                    #14

                    Is QLineEdit also an option? In terms of typing text on a custom QWidget?

                    mrjjM 1 Reply Last reply
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                    • J jkwok678

                      Is QLineEdit also an option? In terms of typing text on a custom QWidget?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #15

                      @jkwok678

                      Yes it could be but not that easy to get working smoothly but yes it works
                      but it was not that easy to place correctly on a "canvas".
                      Also you need to have some sort of Text obejct simply to keep track of Text posistions etc.
                      Else when use click on some painted text, how can you place the lineEdit on top of it ?
                      Also, you need erase area/redraw area pr key stroke to make it "live"

                      I think i would change my "canvas" to be based on QGraphicsItem
                      https://doc.qt.io/qt-5/qgraphicsitem.html
                      Since it has Paint and mouse event function just like QWidget
                      and you can reuse most of the code for canvas.
                      Then you can just use QGraphicsTextItem with your new canvas
                      and get the wanted text editing.

                      That said, you might have some surprises with coordinate system, etc as that is not the same as for
                      QWidgets. So it might take some reading to use the QGraphicXX framework.
                      But it would give you in place edit

                      Try out
                      https://doc.qt.io/qt-5/qtwidgets-graphicsview-diagramscene-example.html
                      (its in creator)
                      and see if you think it would be worth the effort.

                      class SimpleItem : public QGraphicsItem
                      {
                      public:
                          QRectF boundingRect() const override
                          {
                              qreal penWidth = 1;
                              return QRectF(-10 - penWidth / 2, -10 - penWidth / 2,
                                            20 + penWidth, 20 + penWidth);
                          }
                      
                      // like paintEvent for Widgets
                          void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
                                     QWidget *widget) override     {
                              painter->drawRoundedRect(-10, -10, 20, 20, 5, 5); <<< note the coordinates. its NOT 0,0 in top/left but in center. Unlike with QWids. just so you are aware of this.
                          }
                      };
                      
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