Building with Gstreamer on Windows
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Did you also modify the PATH environment variable so that
pkg-config
can be found by Qt Creator ? -
I did not build qt-gstreamer on any platform. It compiled as-is on Linux and MacOS with the Gstreamer installs but perhaps I need to build an install this as per this article?
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Path contains a folder list, not full executable path.
There's no need to build QtGstreamer which is deprecated by the way.
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Did you force a re-run of qmake after these modifications ?
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According to this article, yes:
https://forum.qt.io/topic/34055/how-does-qtcreator-know-when-to-re-run-qmake/5I re-started QT Creator and made a point of changing the .pro file. It re-parse and reset.
... same error.
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Making some progress. Now it is compiling after I added:
LIBS += -lgstvideo-1.0
Now we are trying to get gstreamer to find its own plugins:
14:31:17: Starting C:\GIT\build-slim-Desktop_Qt_5_14_1_MinGW_64_bit-Debug\slim.exe ...
(slim.exe:4476): GStreamer-WARNING **: 14:31:24.371: Failed to load plugin 'C:\gstreamer\1.0\x86_64\lib\gstreamer-1.0\gstopenh264.dll': 'C:\gstreamer\1.0\x86_64\lib\gstreamer-1.0\gstopenh264.dll': The specified procedure could not be found.
(slim.exe:4476): GStreamer-WARNING **: 14:31:25.826: Failed to load plugin 'C:\gstreamer\1.0\x86_64\lib\gstreamer-1.0\gstsrt.dll': 'C:\gstreamer\1.0\x86_64\lib\gstreamer-1.0\gstsrt.dll': The specified procedure could not be found.
WARNING: no real random source present!
14:31:30: C:\GIT\build-slim-Desktop_Qt_5_14_1_MinGW_64_bit-Debug\slim.exe exited with code 1 -
Also here is my win32 block in my .pro file for reference:
win32 { INCLUDEPATH += \ c:\gstreamer\1.0\x86_64\include \ c:\gstreamer\1.0\x86_64\lib\gstreamer-1.0\include \ c:\gstreamer\1.0\x86_64\include\gstreamer-1.0 \ c:\gstreamer\1.0\x86_64\include\glib-2.0 \ c:\gstreamer\1.0\x86_64\include\glib-2.0\glib \ c:\gstreamer\1.0\x86_64\include\glib-2.0\include DEPENDPATH += c:\gstreamer\1.0\x86_64\lib LIBS += -Lc:\gstreamer\1.0\x86_64\lib LIBS += c:\gstreamer\1.0\x86_64\lib\glib-2.0.lib LIBS += -lglib-2.0 -lwinpthread -lgstreamer-1.0 -lgobject-2.0 -lgmodule-2.0 -lgthread-2.0 LIBS += -lgstvideo-1.0 CONFIG += c:\gstreamer\1.0\x86_64\lib\pkgconfig }
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Looks like pkg-config did not work correctly but still... the manual way did work !
Glad you found a way and thanks for sharing !
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Also for Windows, I needed to use d3dvideosink or autovideosink rather than glimagesink
It builds and renders the Gstreamer sample video.
Now my issue is getting it to stay within the application window rather than popping out into its own new window.
I got this error:
** (slim_qt.exe:5908): CRITICAL **: 16:15:15.218: gst_video_overlay_set_window_handle: assertion 'overlay != NULL' failed
So I added:
qDebug() << "slim_qt:gst() xwinid = " + QVariant(xwinid).toString();
and got this:
"slim_qt:gst() xwinid = 1770362"
So I am wondering why gst_video_overlay_set_window_handle failed.
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You might want to take a look at the GStreamer backend plugin. With recent versions of Qt you can build custom pipelines and make them output to a Qt video widget naming the sink properly.
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I got it to land in the QWidget. The trick was to call .show() before calling winId().
Here is the final .pro:
QT += core gui multimediawidgets greaterThan(QT_MAJOR_VERSION, 4): QT += widgets CONFIG += c++11 DEFINES += QT_DEPRECATED_WARNINGS SOURCES += \ main.cpp HEADERS += CONFIG += link_pkgconfig PKGCONFIG += gstreamer-1.0 \ glib-2.0 \ gobject-2.0 \ gio-2.0 linux { PKGCONFIG += gstvideo-1.0 LIBS += -L/usr/lib/i386-linux-gnu/ -lgstvideo-1.0 } mac { PKG_CONFIG = /usr/local/bin/pkg-config PKGCONFIG += gstreamer-video-1.0 } win32 { INCLUDEPATH += c:/gstreamer/1.0/x86_64/include \ c:/gstreamer/1.0/x86_64/lib/gstreamer-1.0/include \ c:/gstreamer/1.0/x86_64/include/gstreamer-1.0 \ c:/gstreamer/1.0/x86_64/include/glib-2.0 \ c:/gstreamer/1.0/x86_64/include/glib-2.0/glib \ c:/gstreamer/1.0/x86_64/include/glib-2.0/include DEPENDPATH += c:/gstreamer/1.0/x86_64/lib/ LIBS += -Lc:/gstreamer/1.0/x86_64/lib LIBS += c:/gstreamer/1.0/x86_64/lib/glib-2.0.lib LIBS += -lglib-2.0 -lwinpthread -lgstreamer-1.0 -lgobject-2.0 -lgmodule-2.0 -lgthread-2.0 LIBS += -lgstvideo-1.0 CONFIG += c:/gstreamer/1.0/x86_64/lib/pkgconfig } # Default rules for deployment. qnx: target.path = /tmp/$${TARGET}/bin else: unix:!android: target.path = /opt/$${TARGET}/bin !isEmpty(target.path): INSTALLS += target
and main.cpp:
#include <QApplication> #include <QFrame> #include <QTimer> #include <QDebug> #include <QLabel> #include <QWidget> #include <QVBoxLayout> #include <gst/gst.h> #include <QtDebug> #include <gst/video/videooverlay.h> /* added to work on OSX */ #ifdef __APPLE__ #ifdef TARGET_OS_MAC #include <glib/deprecated/gthread.h> #endif #endif void gst(int argc, char *argv[]) { gst_init (&argc, &argv); QApplication app(argc, argv); app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit ())); // prepare the pipeline /* GstElement *pipeline = gst_parse_launch ( "videotestsrc is-live=true ! d3dvideosink", NULL); GstElement *sink = gst_bin_get_by_name(GST_BIN(pipeline), "sink"); */ GstElement *pipeline = gst_pipeline_new ("xvoverlay"); GstElement *src = gst_element_factory_make ("videotestsrc", NULL); GstElement *sink = gst_element_factory_make ("d3dvideosink", NULL); gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL); gst_element_link (src, sink); // prepare the ui QWidget window; QLabel *label = new QLabel("Hi"); QWidget *widget = new QWidget(); QVBoxLayout qboxLayout; qboxLayout.addWidget(label); qboxLayout.addWidget(widget); window.setLayout(&qboxLayout); window.resize(320, 240); window.show(); WId xwinid = widget->winId(); qDebug() << "slim_qt:gst() xwinid = " + QVariant(xwinid).toString(); gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (sink), xwinid); // run the pipeline GstStateChangeReturn sret = gst_element_set_state (pipeline, GST_STATE_PLAYING); if (sret == GST_STATE_CHANGE_FAILURE) { gst_element_set_state (pipeline, GST_STATE_NULL); gst_object_unref (pipeline); // Exit application QTimer::singleShot(0, QApplication::activeWindow(), SLOT(quit())); } app.exec(); } int main(int argc, char *argv[]) { gst(argc, argv); return true; }
and project build ENV settings:
Set GSL_PLUGIN_PATH to C:\gstreamer\1.0\x86_64\lib\gstreamer-1.0 Set GSTREAMER_INCDIR to C:\gstreamer\1.0\x86_64\include\gstreamer-1.0 Set GSTREAMER_LIBDIR to C:\gstreamer\1.0\x86_64\lib Set PKG_CONFIG_PATH to C:\gstreamer\1.0\x86_64\lib\pkgconfig\ Add to Path: C:\gstreamer\1.0\x86_64\bin\
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QMediaPlayer::setMedia for thé documentation itself.
You might even be able just build the GStreamer backend and use it directly.
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QMediaPlayer does not do anything directly. It uses the various plugins. Each platform has its corresponding plugin using native technologies. However nothing forbids you to provide additional plugins like for example for network cameras. So if you manage to build the GStreamer plugin, using it should also be possible.