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Using a lambda as a slot problem

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  • G Offline
    G Offline
    Giuseppe97
    wrote on last edited by
    #3

    @J-Hilk
    Thanks . I suppose I have to study better the syntax of lambdas.

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    • guerinoniG Offline
      guerinoniG Offline
      guerinoni
      wrote on last edited by
      #4

      @Giuseppe97
      maybe in this way you can avoid to pass this

      QTimer::singleShot(200, this, [&pressed](){ pressed = false; });
      
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      • G Offline
        G Offline
        Giuseppe97
        wrote on last edited by
        #5

        @guerinoni
        I have tried but compiler tells that in capture list SwitchBlock::pressed is not a variable.

        guerinoniG 1 Reply Last reply
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        • G Giuseppe97

          @guerinoni
          I have tried but compiler tells that in capture list SwitchBlock::pressed is not a variable.

          guerinoniG Offline
          guerinoniG Offline
          guerinoni
          wrote on last edited by
          #6

          @Giuseppe97 said in Using a lambda as a slot problem:

          @guerinoni
          I have tried but compiler tells that in capture list SwitchBlock::pressed is not a variable.

          ok then just pass all by reference [&]

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          • G Offline
            G Offline
            Giuseppe97
            wrote on last edited by
            #7

            @guerinoni
            Capturing all by reference cause the initial error QTimer::singleShot': none of the 6 overloads could convert all the argument types

            jsulmJ 1 Reply Last reply
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            • G Giuseppe97

              @guerinoni
              Capturing all by reference cause the initial error QTimer::singleShot': none of the 6 overloads could convert all the argument types

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #8

              @Giuseppe97 Did you try what @J-Hilk suggested?

              https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • G Offline
                G Offline
                Giuseppe97
                wrote on last edited by Giuseppe97
                #9

                @jsulm
                Yes but it doesn't compile. I have marked the question as solved because for a moment the compiler didn't reject the lambda but when i rebuild the solution the problem was still there. I am also trying to figure out what's the problem by myself through a deep study of lambda syntax.

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                • G Giuseppe97

                  I'm using last version of VS2019 and when I use a lambda as a slot in QTimer::singleShot() compiler give me follow error

                  no instance of overloaded function matches the argument list argument types are: (int, SwitchBlock , lambda []void ()->void)

                  although I made a similiar connection successfully in another class.

                  Here is the class

                  #pragma once
                  
                  #include "Inert.h"
                  
                  class SwitchBlock : public Inert
                  {
                  	private:
                  
                  		static bool pressed;
                  		int animation_counter;
                  
                  		//textures
                  		QPixmap texture_spawning[11];
                  		QPixmap texture_active[3];
                  		QPixmap texture_smashed;
                  		
                  		bool spawning;
                  		bool active;
                  
                  	public:
                  
                  		SwitchBlock(QPoint position);
                  
                  		static bool IsPressed() { return pressed; }
                  		virtual std::string name() { return "SwitchBlock"; }
                  		virtual void animate();
                  		virtual void hit(Object* what, Direction fromDir);
                  };
                  

                  This is the method in which I tried to use the lambda as a slot

                  
                  void SwitchBlock::hit(Object* what, Direction fromDir)
                  {
                  	Mario* mario = dynamic_cast<Mario*>(what);
                  	if (mario && fromDir == UP)
                  	{
                  		active = false;
                  		collidable = false;
                  		Game::instance()->stopMusic();
                  		pressed = true;
                  		Sounds::instance()->play("switch-hit");
                  		QTimer::singleShot(200, this, [this] { pressed = false; });
                  
                  
                  	}
                  }
                  
                  KroMignonK Offline
                  KroMignonK Offline
                  KroMignon
                  wrote on last edited by KroMignon
                  #10

                  @Giuseppe97 said in Using a lambda as a slot problem:

                  QTimer::singleShot(200, this, [this] { pressed = false; });

                  You have to add () to define the lambda function ==> QTimer::singleShot(200, this, [this]() { pressed = false; });

                  Take a look at https://blog.feabhas.com/2014/03/demystifying-c-lambdas/ to get more details about Lambdas

                  It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

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                  • G Offline
                    G Offline
                    Giuseppe97
                    wrote on last edited by Giuseppe97
                    #11

                    @KroMignon
                    Thanks for the link but it doesn't compile.
                    UUUpng.png

                    KroMignonK 1 Reply Last reply
                    0
                    • G Giuseppe97

                      @KroMignon
                      Thanks for the link but it doesn't compile.
                      UUUpng.png

                      KroMignonK Offline
                      KroMignonK Offline
                      KroMignon
                      wrote on last edited by KroMignon
                      #12

                      @Giuseppe97 QTimer::singleShot() needs a QObject instance as receiver to work.
                      As far as I can see the is not the case with SwichtBlock?

                      But you could use what, but the lambda will be executed in the thread of this instance:

                      QTimer::singleShot(200, what, [this]() { pressed = false; });
                      

                      It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

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                      • G Offline
                        G Offline
                        Giuseppe97
                        wrote on last edited by Giuseppe97
                        #13

                        @KroMignon
                        Thanks now it compile. Yes the problem was that SwitchBlock inherits by Inert which inherits by Object class which is a QGraphicsPixmapItem so the use of what doesn't resolve the problem . I could have used multiple inheritance so that SwitchBlock inherits both from QGraphicsPixmapItem and Qobject but I have choosen to move the call of singleShot static method to Game which inherits by QGraphicsView.

                        KroMignonK 1 Reply Last reply
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                        • G Giuseppe97

                          @KroMignon
                          Thanks now it compile. Yes the problem was that SwitchBlock inherits by Inert which inherits by Object class which is a QGraphicsPixmapItem so the use of what doesn't resolve the problem . I could have used multiple inheritance so that SwitchBlock inherits both from QGraphicsPixmapItem and Qobject but I have choosen to move the call of singleShot static method to Game which inherits by QGraphicsView.

                          KroMignonK Offline
                          KroMignonK Offline
                          KroMignon
                          wrote on last edited by KroMignon
                          #14

                          @Giuseppe97 Oh sorry, I read you code too fast and I read void SwitchBlock::hit(QObject * what,...) instead of void SwitchBlock::hit(Object * what,...)!

                          But I this case, you could also use qApp as receiver, so lambda will run in main thread:

                          Timer::singleShot(200, qApp, [this]() { pressed = false; });
                          

                          It is an old maxim of mine that when you have excluded the impossible, whatever remains, however improbable, must be the truth. (Sherlock Holmes)

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                          • G Offline
                            G Offline
                            Giuseppe97
                            wrote on last edited by
                            #15

                            @KroMignon
                            Ok thanks I will do this way since for the application (a level of Super Mario Bros 3 (NES)) I didn't use multiple threads . By the way this is my first "serious" project (for a university exam) and I am amazingly surprised of how many things I have learned since I have started.

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