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  4. Event when the QMouseMoveEvent is finished (released)?
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Event when the QMouseMoveEvent is finished (released)?

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qmousereleaseevqmousemoveevent
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  • gde23G Offline
    gde23G Offline
    gde23
    wrote on last edited by
    #6

    QMouseReleaseEvent() is not called in my case.
    Some more details: The widget is a TitelBarWidget which is set on a QDockWidget.
    What I want to detect is when it has been moved (click titelbarwidget, move around, release mousue)
    So maybee this is not a MouseMoveEvent but a MoveEvent?

    Pl45m4P 1 Reply Last reply
    0
    • gde23G gde23

      QMouseReleaseEvent() is not called in my case.
      Some more details: The widget is a TitelBarWidget which is set on a QDockWidget.
      What I want to detect is when it has been moved (click titelbarwidget, move around, release mousue)
      So maybee this is not a MouseMoveEvent but a MoveEvent?

      Pl45m4P Offline
      Pl45m4P Offline
      Pl45m4
      wrote on last edited by Pl45m4
      #7

      @gde23

      mouseReleaseEvent should be triggered, if you release the mouse button. It depends where you release the mouse.

      @gde23 said in Event when the QMouseMoveEvent is finished (released)?:

      So maybee this is not a MouseMoveEvent but a MoveEvent?

      MoveEvent is triggered, when you move the whole item or widget. That means, that you need to actually move the titlebar widget around on its parent window...

      Do you want to drag / move something inside your QDockWidget or is it all about detecting the movement of the QDockWidget window itself (then you can indeed use the moveEvent)?
      https://doc.qt.io/archives/qt-4.8/qwidget.html#moveEvent


      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

      ~E. W. Dijkstra

      1 Reply Last reply
      0
      • gde23G Offline
        gde23G Offline
        gde23
        wrote on last edited by
        #8

        Ok, I did not know about MoveEvent.

        What I want to do: By grabbing the titlebarwidget the whole widget is moved. This works.
        However at the end of the move I want to update it (not all the time during move)
        So I am searching for how to detect the end of the movement (when the mouse is released after moving)

        Pl45m4P 1 Reply Last reply
        0
        • gde23G gde23

          Ok, I did not know about MoveEvent.

          What I want to do: By grabbing the titlebarwidget the whole widget is moved. This works.
          However at the end of the move I want to update it (not all the time during move)
          So I am searching for how to detect the end of the movement (when the mouse is released after moving)

          Pl45m4P Offline
          Pl45m4P Offline
          Pl45m4
          wrote on last edited by Pl45m4
          #9

          @gde23

          You can combine the mousePressEvent and mouseReleaseEvent from your titlebar widget (The mouse stays within titlebar boundings during the movement, correct? Because it's standard dock window dragging behavior, with the only difference that you replaced the titlebar widget with a custom one?!) with the moveEvent from your QDockWidget.

          void TitleBarWidget::mousePressEvent(QMouseEvent *event)
          {
            m_aboutToMove = true;
          
          }
          
          void TitleBarWidget::mouseReleaseEvent(QMouseEvent *event)
          {
          
          if(m_hasMoved)
          {
           // UPDATE, send signal to update content
          // reset m_hasMoved afterwards
          }
            m_aboutToMove = false;
          
          }
          
          void YourDockWidget::moveEvent(QMoveEvent *event)
          {
          
          if(m_aboutToMove)
          {
            m_hasMoved = true; // you could send a signal to titlebar widget and write a public function to notify the titlebar
          }
          }
          

          Of course you can not access all the boolean from both classes directly... You'll need to write setters / getters or send signals.
          It is just an example or idea how it can be done :)


          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          1 Reply Last reply
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          • gde23G Offline
            gde23G Offline
            gde23
            wrote on last edited by gde23
            #10

            The mouse stays inside the titlebar (since it is moves along with it) and yes, I only replaced the titelbarwidget with my own version by setTitelBarWidget().

            However I've tried using the MouseReleaseEvent, but it only is called when I do not move the mouse (move the widget) in between.

            Pl45m4P 1 Reply Last reply
            0
            • gde23G gde23

              The mouse stays inside the titlebar (since it is moves along with it) and yes, I only replaced the titelbarwidget with my own version by setTitelBarWidget().

              However I've tried using the MouseReleaseEvent, but it only is called when I do not move the mouse (move the widget) in between.

              Pl45m4P Offline
              Pl45m4P Offline
              Pl45m4
              wrote on last edited by
              #11

              @gde23 said in Event when the QMouseMoveEvent is finished (released)?:

              However I've tried using the MouseReleaseEvent, but it only is called when I do not move the mouse (move the widget) in between.

              Which mouseReleaseEvent do you use? From titlebar widget or from your dockwidget


              If debugging is the process of removing software bugs, then programming must be the process of putting them in.

              ~E. W. Dijkstra

              1 Reply Last reply
              1
              • gde23G Offline
                gde23G Offline
                gde23
                wrote on last edited by
                #12

                From the titlebar

                J.HilkJ 1 Reply Last reply
                0
                • gde23G gde23

                  From the titlebar

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #13

                  @gde23
                  we won't get much further, until you post a minimal reproducible example.


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  gde23G 1 Reply Last reply
                  1
                  • J.HilkJ J.Hilk

                    @gde23
                    we won't get much further, until you post a minimal reproducible example.

                    gde23G Offline
                    gde23G Offline
                    gde23
                    wrote on last edited by
                    #14

                    @J-Hilk

                    Here some code:

                    First The dockwidget gets a titlebar widget:

                    QDockWidget* dock = new QDockWidget(this); 
                    titleBarWidget = new MyTitleBarWidget(dock);
                    dock->setTitleBarWidget(titleBarWidget);
                    

                    The tiltebarwidget is just a QWidget with one single method added

                    void MyTitleBarWidget::mouseReleaseEvent(QMouseEvent *event)
                    {
                        std::cout << "mouse Released" << std::endl;
                        QWidget::mouseReleaseEvent(event);
                    }
                    

                    Now when you click the titlebar and release it without moving the output is printed.
                    However when you click it, then move around and then release it is not printed to std out.

                    J.HilkJ 1 Reply Last reply
                    0
                    • gde23G gde23

                      @J-Hilk

                      Here some code:

                      First The dockwidget gets a titlebar widget:

                      QDockWidget* dock = new QDockWidget(this); 
                      titleBarWidget = new MyTitleBarWidget(dock);
                      dock->setTitleBarWidget(titleBarWidget);
                      

                      The tiltebarwidget is just a QWidget with one single method added

                      void MyTitleBarWidget::mouseReleaseEvent(QMouseEvent *event)
                      {
                          std::cout << "mouse Released" << std::endl;
                          QWidget::mouseReleaseEvent(event);
                      }
                      

                      Now when you click the titlebar and release it without moving the output is printed.
                      However when you click it, then move around and then release it is not printed to std out.

                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by J.Hilk
                      #15

                      @gde23
                      this,
                      https://github.com/DeiVadder/QDockWidget-Test-111758
                      is a minimal reproducible example, and I can indeed reproduce it,

                      as soon as the Docking mechanism is triggered(detach), the released signal is no longer emitted.

                      I would consider this a bug, but I haven't checked the source code to see, if its intended or not.


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      gde23G 1 Reply Last reply
                      2
                      • J.HilkJ J.Hilk

                        @gde23
                        this,
                        https://github.com/DeiVadder/QDockWidget-Test-111758
                        is a minimal reproducible example, and I can indeed reproduce it,

                        as soon as the Docking mechanism is triggered(detach), the released signal is no longer emitted.

                        I would consider this a bug, but I haven't checked the source code to see, if its intended or not.

                        gde23G Offline
                        gde23G Offline
                        gde23
                        wrote on last edited by
                        #16

                        @J-Hilk Thanks a lot for the help. I will try to think of some other solution then.

                        1 Reply Last reply
                        0
                        • gde23G Offline
                          gde23G Offline
                          gde23
                          wrote on last edited by
                          #17

                          I finally found a method that works, that I want so share:

                          void myWidget::moveEvent(QMoveEvent *event)
                          {
                              Qt::MouseButtons mouse = qApp->mouseButtons();
                              if(mouse != Qt::LeftButton)
                              {
                                  std::cout << "move end" << std::endl;
                              }
                          }
                          

                          If you check the mouse status in the moveEvent(), on the last move event the mouse will not be pressed anymore, which is kind of like a mouse release event. At least it works for me at the moment.

                          1 Reply Last reply
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