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Draggable line segment

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  • V viniltc

    @mrjj

    I wonder if I have multiple line segments to drag, having more drag status variables is the best way to implement?

    for example:

        bool dragging1 = false; // for line 1
        bool dragging2 = false; // fpr line 2
    

    and

    void MainWindow::mousePressEvent(QMouseEvent *event)
    {
        QPoint mp = event->pos(); 
        if (distance ( mp, p1) < 10 && ( mp.x() > p1.x() && mp.x() < p2.x() ) ) {
            dragging1 = true;
        }
        else if (distance ( mp, p3) < 10 && ( mp.x() > p3.x() && mp.x() < p4.x() ) ) {
            dragging2 = true; 
        }
    }
    
    void MainWindow::mouseMoveEvent(QMouseEvent *event)
    {
        if ( dragging1 ) {
            changeP1value(event->y());
    
        }
        else if (dragging2) {
            changeP2value(event->y());
        }
    }
    
    

    Whats your suggestion?

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by mrjj
    #9

    @viniltc
    Hi
    Well that is a ok way if you have 2.
    But if you had many, i would go with a
    QPoint *CurPoint1=nullptr;
    QPoint *CurPoint2=nullptr;

    and then in

    void MainWindow::mousePressEvent(QMouseEvent *event)
    {
        QPoint mp = event->pos(); 
        if (distance ( mp, p1) < 10 && ( mp.x() > p1.x() && mp.x() < p2.x() ) ) {
            dragging = true;
           CurPoint1 = &p1;
           CurPoint2 = &p2;
        }
        else if (distance ( mp, p3) < 10 && ( mp.x() > p3.x() && mp.x() < p4.x() ) ) {
            dragging = true; 
            CurPoint1 = &p3;
            CurPoint1 = &p4;
        }
    }
    

    and then use that in to update the points in ValueChanged
    as not to have same code over and over for more points.

    the check and && ( mp.x() > p3.x() && mp.x() < p4.x() ) )
    and assignment could also be changed to use the pointers instead as not to replicate code since
    its the same but just with other points.
    A list could also be used to allow as many as you need.

    Word of warning. make sure to test if CurPoint1/2 is null before using them as
    if you start with dragging slider, the values are null as we first assign on mouse.

    1 Reply Last reply
    2
    • V Offline
      V Offline
      viniltc
      wrote on last edited by
      #10

      @mrjj Thanks a lot for your feedback, it works well.
      I also did this in the constructor to show the line in a predefined height:

      MainWindow::MainWindow(QWidget *parent)
          : QMainWindow(parent)
          , ui(new Ui::MainWindow)
      {
          ui->setupUi(this);
          p1.setY(100);
          p2.setY(100);
          p3.setY(100);
          p4.setY(100);
      
      }
      

      what is the best way to set a range to drag, for example from 100 the line should only draggable within (50,150).

      mrjjM 1 Reply Last reply
      0
      • V viniltc

        @mrjj Thanks a lot for your feedback, it works well.
        I also did this in the constructor to show the line in a predefined height:

        MainWindow::MainWindow(QWidget *parent)
            : QMainWindow(parent)
            , ui(new Ui::MainWindow)
        {
            ui->setupUi(this);
            p1.setY(100);
            p2.setY(100);
            p3.setY(100);
            p4.setY(100);
        
        }
        

        what is the best way to set a range to drag, for example from 100 the line should only draggable within (50,150).

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #11

        @viniltc

        Hi
        You need to keep the original y values (in its own variables in .h/class)
        and then in mousepress store then values ( or value since they have same y both points)
        so in
        mouseMoveEvent you can check if its still within allowed drag range and if not then do not call
        the ValueChanged.

        It will then stay with in your range.

        1 Reply Last reply
        1
        • V Offline
          V Offline
          viniltc
          wrote on last edited by viniltc
          #12

          @mrjj

          I did this:

          private:
              Ui::MainWindow *ui;
               bool dragging = false;
               QPoint p1 = QPoint(400,100);
               QPoint p2 = QPoint(450,100);
               QPoint p3 = QPoint(450,100);
               QPoint p4 = QPoint(500,100);
          
               QPoint *CurPoint1=nullptr;
               QPoint *CurPoint2=nullptr;
          

          I'm a bit confused how to implement those conditons in mousePressEvent and mouseMoveEvent
          If I do this in the mouseMoveEvent

           if (dragging)
              {
          
                  if( CurPoint1->y()>50 && CurPoint1->y()<150)
                  {
          
                  changeP1value(event->y());
          
                  }
              }
          

          It just stop update if I go beyond the limit. What might be the issue?

          1 Reply Last reply
          0
          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #13

            Hi
            If it stops showing the line maybe

             if (dragging)
                {
                    if( CurPoint1->y()>50 && CurPoint1->y()<150)
                    {
                    changeP1value(event->y());
                    }        
                   else       
                     update();    
            }
            
            

            To redraw the point with the last points value.

            V 1 Reply Last reply
            1
            • mrjjM mrjj

              Hi
              If it stops showing the line maybe

               if (dragging)
                  {
                      if( CurPoint1->y()>50 && CurPoint1->y()<150)
                      {
                      changeP1value(event->y());
                      }        
                     else       
                       update();    
              }
              
              

              To redraw the point with the last points value.

              V Offline
              V Offline
              viniltc
              wrote on last edited by
              #14

              @mrjj

              Actually it just stops when I hit 50 or 150 , it is not updating after that.

              I doubt if it's a problem with mousePressEvent , now I do this:

              void MainWindow::mousePressEvent(QMouseEvent *event)
              {
                  QPoint mp = event->pos(); 
                  if (distance ( mp, p1) < 10 && ( mp.x() > p1.x() && mp.x() < p2.x() ) ) {
                      dragging = true; 
                      CurPoint1 = &p1;
                      CurPoint2 = &p2;        
                  }
                  else if (distance ( mp, p3) < 10 && ( mp.x() > p3.x() && mp.x() < p4.x() ) ) {
                      dragging = true; 
                      CurPoint1 = &p3;
                      CurPoint2 = &p4;
                  }
              }
              
              // then when mouse move
              void MainWindow::mouseMoveEvent(QMouseEvent *event)
              {
                 // If we are dragging, call your normal slider changed function to update your points.
                  if (dragging)
                  {
              
                      if( CurPoint1->y()>50 && CurPoint1->y()<150)
                      {
                      changeP1value(event->y());
                      }
                      else
                      update();
                  }
              
              }
              
              void MainWindow::changeP1value(int value)
              {
              
                  CurPoint1->setY(value);
                  CurPoint2->setY(value);
                  update();
              }
              
              
              1 Reply Last reply
              0
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #15

                @viniltc said in Draggable line segment:

                it is not updating after that.

                You mean it stops drawing the line or in what way ?

                1 Reply Last reply
                0
                • V Offline
                  V Offline
                  viniltc
                  wrote on last edited by
                  #16

                  @mrjj

                  I mean, if I drag beyond 50 or 150 (y values). The line just stops at those points and freezes, can't drag anymore.

                  mrjjM 1 Reply Last reply
                  0
                  • V viniltc

                    @mrjj

                    I mean, if I drag beyond 50 or 150 (y values). The line just stops at those points and freezes, can't drag anymore.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #17

                    @viniltc
                    Yes, was that not the goal ??
                    Or do u mean it get stucked and cannot be dragged down again ?

                    V 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @viniltc
                      Yes, was that not the goal ??
                      Or do u mean it get stucked and cannot be dragged down again ?

                      V Offline
                      V Offline
                      viniltc
                      wrote on last edited by
                      #18

                      @mrjj
                      Yeah, I can't drag down again. Once I hit 50 or 150. The line just freezes there.

                      1 Reply Last reply
                      0
                      • V Offline
                        V Offline
                        viniltc
                        wrote on last edited by viniltc
                        #19

                        @mrjj

                        This is what I'm doing now, but the situation is same, the line gets stuck and can't drag down:

                        public:
                            MainWindow(QWidget *parent = nullptr);
                            ~MainWindow();
                             void paintEvent(QPaintEvent *e);
                        
                        public slots:
                        
                              void changeP1value(int);
                        
                        
                        private:
                            Ui::MainWindow *ui;
                             bool dragging = false; 
                             QPoint p1 = QPoint(400,100);
                             QPoint p2 = QPoint(450,100);
                             QPoint p3 = QPoint(450,100);
                             QPoint p4 = QPoint(500,100);
                        
                             QPoint *CurPoint1=nullptr;
                             QPoint *CurPoint2=nullptr;
                        
                        protected:
                             virtual void mousePressEvent(QMouseEvent *event) override;
                             virtual void mouseReleaseEvent(QMouseEvent *event) override;
                             virtual void mouseMoveEvent(QMouseEvent *event) override;
                        };
                        #endif // MAINWINDOW_H
                        

                        and in .cpp

                        int distance(QPoint x1, QPoint x2)
                        {
                            return abs(x2.y() - x1.y());
                        }
                        
                        
                        void MainWindow::paintEvent(QPaintEvent *e)
                        {
                            QPainter painter1(this);
                        
                            QPen pointpen(Qt::black);
                            pointpen.setWidth(5);
                            QPen linepen1(Qt::red);
                            linepen1.setWidth(2);
                            QPen linepen2(Qt::green);
                            linepen2.setWidth(2);
                        
                            painter1.setPen(linepen1);
                            painter1.drawLine(p1,p2);
                            painter1.setPen(linepen2);
                            painter1.drawLine(p3,p4);
                        
                            qDebug()<<"Values of p1.y and p2.y:"<<p1.y()<<"and"<<p2.y();
                        }
                        
                        
                        void MainWindow::mousePressEvent(QMouseEvent *event)
                        {
                            QPoint mp = event->pos(); 
                        
                            if (distance ( mp, p1) < 20 && ( mp.x() > p1.x() && mp.x() < p2.x() ) ) {
                                dragging = true;
                        
                                CurPoint1 = &p1;
                                CurPoint2 = &p2;
                            }
                            else if (distance ( mp, p3) < 20 && ( mp.x() > p3.x() && mp.x() < p4.x() ) ) {
                                dragging = true;
                                CurPoint1 = &p3;
                                CurPoint2 = &p4;
                            }
                        }
                        
                        void MainWindow::mouseReleaseEvent(QMouseEvent *event)
                        {
                            dragging = false; 
                        }
                        
                        
                        void MainWindow::mouseMoveEvent(QMouseEvent *event)
                        {
                         
                            if(CurPoint1!=nullptr)
                                qDebug()<<"Curr point is NOT null";
                        
                            if (dragging)
                            {
                              if(CurPoint1->y()>50 && CurPoint1->y()<150)
                                {
                                changeP1value(event->y());
                                }
                        
                              else
                              update();
                            }
                        
                        }
                        
                        void MainWindow::changeP1value(int value)
                        {
                        
                            CurPoint1->setY(value);
                            CurPoint2->setY(value);
                            update();
                        
                        }
                        
                        

                        Can you spot any spot any issues?

                        1 Reply Last reply
                        0
                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #20

                          Hi
                          There is no errors as such but since we can continue drag mouse after the endpoint,
                          the mouse event coordinates drifts and hence even dragging is still true some of the other checks is not valid anymore. ( like you are not on the line anymore)

                          I do not know any good solution to it currently.

                          1 Reply Last reply
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