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Draggable line segment

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  • V Offline
    V Offline
    viniltc
    wrote on last edited by
    #6

    @jsulm Thanks.

    Still have following issues related to points p1 and p2:

    mainwindow.cpp:28: error: C2065: 'p1': undeclared identifier
    mainwindow.cpp:28: error: C2228: left of '.x' must have class/struct/union
    mainwindow.cpp:28: type is 'unknown-type'
    mainwindow.cpp:28: error: C2065: 'p2': undeclared identifier
    
    1 Reply Last reply
    0
    • V Offline
      V Offline
      viniltc
      wrote on last edited by viniltc
      #7

      That's was a typo, my bad. It is working now ! :)
      Thanks a lot guys :)

      1 Reply Last reply
      1
      • V Offline
        V Offline
        viniltc
        wrote on last edited by
        #8

        @mrjj

        I wonder if I have multiple line segments to drag, having more drag status variables is the best way to implement?

        for example:

            bool dragging1 = false; // for line 1
            bool dragging2 = false; // fpr line 2
        

        and

        void MainWindow::mousePressEvent(QMouseEvent *event)
        {
            QPoint mp = event->pos(); 
            if (distance ( mp, p1) < 10 && ( mp.x() > p1.x() && mp.x() < p2.x() ) ) {
                dragging1 = true;
            }
            else if (distance ( mp, p3) < 10 && ( mp.x() > p3.x() && mp.x() < p4.x() ) ) {
                dragging2 = true; 
            }
        }
        
        void MainWindow::mouseMoveEvent(QMouseEvent *event)
        {
            if ( dragging1 ) {
                changeP1value(event->y());
        
            }
            else if (dragging2) {
                changeP2value(event->y());
            }
        }
        
        

        Whats your suggestion?

        mrjjM 1 Reply Last reply
        0
        • V viniltc

          @mrjj

          I wonder if I have multiple line segments to drag, having more drag status variables is the best way to implement?

          for example:

              bool dragging1 = false; // for line 1
              bool dragging2 = false; // fpr line 2
          

          and

          void MainWindow::mousePressEvent(QMouseEvent *event)
          {
              QPoint mp = event->pos(); 
              if (distance ( mp, p1) < 10 && ( mp.x() > p1.x() && mp.x() < p2.x() ) ) {
                  dragging1 = true;
              }
              else if (distance ( mp, p3) < 10 && ( mp.x() > p3.x() && mp.x() < p4.x() ) ) {
                  dragging2 = true; 
              }
          }
          
          void MainWindow::mouseMoveEvent(QMouseEvent *event)
          {
              if ( dragging1 ) {
                  changeP1value(event->y());
          
              }
              else if (dragging2) {
                  changeP2value(event->y());
              }
          }
          
          

          Whats your suggestion?

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #9

          @viniltc
          Hi
          Well that is a ok way if you have 2.
          But if you had many, i would go with a
          QPoint *CurPoint1=nullptr;
          QPoint *CurPoint2=nullptr;

          and then in

          void MainWindow::mousePressEvent(QMouseEvent *event)
          {
              QPoint mp = event->pos(); 
              if (distance ( mp, p1) < 10 && ( mp.x() > p1.x() && mp.x() < p2.x() ) ) {
                  dragging = true;
                 CurPoint1 = &p1;
                 CurPoint2 = &p2;
              }
              else if (distance ( mp, p3) < 10 && ( mp.x() > p3.x() && mp.x() < p4.x() ) ) {
                  dragging = true; 
                  CurPoint1 = &p3;
                  CurPoint1 = &p4;
              }
          }
          

          and then use that in to update the points in ValueChanged
          as not to have same code over and over for more points.

          the check and && ( mp.x() > p3.x() && mp.x() < p4.x() ) )
          and assignment could also be changed to use the pointers instead as not to replicate code since
          its the same but just with other points.
          A list could also be used to allow as many as you need.

          Word of warning. make sure to test if CurPoint1/2 is null before using them as
          if you start with dragging slider, the values are null as we first assign on mouse.

          1 Reply Last reply
          2
          • V Offline
            V Offline
            viniltc
            wrote on last edited by
            #10

            @mrjj Thanks a lot for your feedback, it works well.
            I also did this in the constructor to show the line in a predefined height:

            MainWindow::MainWindow(QWidget *parent)
                : QMainWindow(parent)
                , ui(new Ui::MainWindow)
            {
                ui->setupUi(this);
                p1.setY(100);
                p2.setY(100);
                p3.setY(100);
                p4.setY(100);
            
            }
            

            what is the best way to set a range to drag, for example from 100 the line should only draggable within (50,150).

            mrjjM 1 Reply Last reply
            0
            • V viniltc

              @mrjj Thanks a lot for your feedback, it works well.
              I also did this in the constructor to show the line in a predefined height:

              MainWindow::MainWindow(QWidget *parent)
                  : QMainWindow(parent)
                  , ui(new Ui::MainWindow)
              {
                  ui->setupUi(this);
                  p1.setY(100);
                  p2.setY(100);
                  p3.setY(100);
                  p4.setY(100);
              
              }
              

              what is the best way to set a range to drag, for example from 100 the line should only draggable within (50,150).

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #11

              @viniltc

              Hi
              You need to keep the original y values (in its own variables in .h/class)
              and then in mousepress store then values ( or value since they have same y both points)
              so in
              mouseMoveEvent you can check if its still within allowed drag range and if not then do not call
              the ValueChanged.

              It will then stay with in your range.

              1 Reply Last reply
              1
              • V Offline
                V Offline
                viniltc
                wrote on last edited by viniltc
                #12

                @mrjj

                I did this:

                private:
                    Ui::MainWindow *ui;
                     bool dragging = false;
                     QPoint p1 = QPoint(400,100);
                     QPoint p2 = QPoint(450,100);
                     QPoint p3 = QPoint(450,100);
                     QPoint p4 = QPoint(500,100);
                
                     QPoint *CurPoint1=nullptr;
                     QPoint *CurPoint2=nullptr;
                

                I'm a bit confused how to implement those conditons in mousePressEvent and mouseMoveEvent
                If I do this in the mouseMoveEvent

                 if (dragging)
                    {
                
                        if( CurPoint1->y()>50 && CurPoint1->y()<150)
                        {
                
                        changeP1value(event->y());
                
                        }
                    }
                

                It just stop update if I go beyond the limit. What might be the issue?

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                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #13

                  Hi
                  If it stops showing the line maybe

                   if (dragging)
                      {
                          if( CurPoint1->y()>50 && CurPoint1->y()<150)
                          {
                          changeP1value(event->y());
                          }        
                         else       
                           update();    
                  }
                  
                  

                  To redraw the point with the last points value.

                  V 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    Hi
                    If it stops showing the line maybe

                     if (dragging)
                        {
                            if( CurPoint1->y()>50 && CurPoint1->y()<150)
                            {
                            changeP1value(event->y());
                            }        
                           else       
                             update();    
                    }
                    
                    

                    To redraw the point with the last points value.

                    V Offline
                    V Offline
                    viniltc
                    wrote on last edited by
                    #14

                    @mrjj

                    Actually it just stops when I hit 50 or 150 , it is not updating after that.

                    I doubt if it's a problem with mousePressEvent , now I do this:

                    void MainWindow::mousePressEvent(QMouseEvent *event)
                    {
                        QPoint mp = event->pos(); 
                        if (distance ( mp, p1) < 10 && ( mp.x() > p1.x() && mp.x() < p2.x() ) ) {
                            dragging = true; 
                            CurPoint1 = &p1;
                            CurPoint2 = &p2;        
                        }
                        else if (distance ( mp, p3) < 10 && ( mp.x() > p3.x() && mp.x() < p4.x() ) ) {
                            dragging = true; 
                            CurPoint1 = &p3;
                            CurPoint2 = &p4;
                        }
                    }
                    
                    // then when mouse move
                    void MainWindow::mouseMoveEvent(QMouseEvent *event)
                    {
                       // If we are dragging, call your normal slider changed function to update your points.
                        if (dragging)
                        {
                    
                            if( CurPoint1->y()>50 && CurPoint1->y()<150)
                            {
                            changeP1value(event->y());
                            }
                            else
                            update();
                        }
                    
                    }
                    
                    void MainWindow::changeP1value(int value)
                    {
                    
                        CurPoint1->setY(value);
                        CurPoint2->setY(value);
                        update();
                    }
                    
                    
                    1 Reply Last reply
                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #15

                      @viniltc said in Draggable line segment:

                      it is not updating after that.

                      You mean it stops drawing the line or in what way ?

                      1 Reply Last reply
                      0
                      • V Offline
                        V Offline
                        viniltc
                        wrote on last edited by
                        #16

                        @mrjj

                        I mean, if I drag beyond 50 or 150 (y values). The line just stops at those points and freezes, can't drag anymore.

                        mrjjM 1 Reply Last reply
                        0
                        • V viniltc

                          @mrjj

                          I mean, if I drag beyond 50 or 150 (y values). The line just stops at those points and freezes, can't drag anymore.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by mrjj
                          #17

                          @viniltc
                          Yes, was that not the goal ??
                          Or do u mean it get stucked and cannot be dragged down again ?

                          V 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @viniltc
                            Yes, was that not the goal ??
                            Or do u mean it get stucked and cannot be dragged down again ?

                            V Offline
                            V Offline
                            viniltc
                            wrote on last edited by
                            #18

                            @mrjj
                            Yeah, I can't drag down again. Once I hit 50 or 150. The line just freezes there.

                            1 Reply Last reply
                            0
                            • V Offline
                              V Offline
                              viniltc
                              wrote on last edited by viniltc
                              #19

                              @mrjj

                              This is what I'm doing now, but the situation is same, the line gets stuck and can't drag down:

                              public:
                                  MainWindow(QWidget *parent = nullptr);
                                  ~MainWindow();
                                   void paintEvent(QPaintEvent *e);
                              
                              public slots:
                              
                                    void changeP1value(int);
                              
                              
                              private:
                                  Ui::MainWindow *ui;
                                   bool dragging = false; 
                                   QPoint p1 = QPoint(400,100);
                                   QPoint p2 = QPoint(450,100);
                                   QPoint p3 = QPoint(450,100);
                                   QPoint p4 = QPoint(500,100);
                              
                                   QPoint *CurPoint1=nullptr;
                                   QPoint *CurPoint2=nullptr;
                              
                              protected:
                                   virtual void mousePressEvent(QMouseEvent *event) override;
                                   virtual void mouseReleaseEvent(QMouseEvent *event) override;
                                   virtual void mouseMoveEvent(QMouseEvent *event) override;
                              };
                              #endif // MAINWINDOW_H
                              

                              and in .cpp

                              int distance(QPoint x1, QPoint x2)
                              {
                                  return abs(x2.y() - x1.y());
                              }
                              
                              
                              void MainWindow::paintEvent(QPaintEvent *e)
                              {
                                  QPainter painter1(this);
                              
                                  QPen pointpen(Qt::black);
                                  pointpen.setWidth(5);
                                  QPen linepen1(Qt::red);
                                  linepen1.setWidth(2);
                                  QPen linepen2(Qt::green);
                                  linepen2.setWidth(2);
                              
                                  painter1.setPen(linepen1);
                                  painter1.drawLine(p1,p2);
                                  painter1.setPen(linepen2);
                                  painter1.drawLine(p3,p4);
                              
                                  qDebug()<<"Values of p1.y and p2.y:"<<p1.y()<<"and"<<p2.y();
                              }
                              
                              
                              void MainWindow::mousePressEvent(QMouseEvent *event)
                              {
                                  QPoint mp = event->pos(); 
                              
                                  if (distance ( mp, p1) < 20 && ( mp.x() > p1.x() && mp.x() < p2.x() ) ) {
                                      dragging = true;
                              
                                      CurPoint1 = &p1;
                                      CurPoint2 = &p2;
                                  }
                                  else if (distance ( mp, p3) < 20 && ( mp.x() > p3.x() && mp.x() < p4.x() ) ) {
                                      dragging = true;
                                      CurPoint1 = &p3;
                                      CurPoint2 = &p4;
                                  }
                              }
                              
                              void MainWindow::mouseReleaseEvent(QMouseEvent *event)
                              {
                                  dragging = false; 
                              }
                              
                              
                              void MainWindow::mouseMoveEvent(QMouseEvent *event)
                              {
                               
                                  if(CurPoint1!=nullptr)
                                      qDebug()<<"Curr point is NOT null";
                              
                                  if (dragging)
                                  {
                                    if(CurPoint1->y()>50 && CurPoint1->y()<150)
                                      {
                                      changeP1value(event->y());
                                      }
                              
                                    else
                                    update();
                                  }
                              
                              }
                              
                              void MainWindow::changeP1value(int value)
                              {
                              
                                  CurPoint1->setY(value);
                                  CurPoint2->setY(value);
                                  update();
                              
                              }
                              
                              

                              Can you spot any spot any issues?

                              1 Reply Last reply
                              0
                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #20

                                Hi
                                There is no errors as such but since we can continue drag mouse after the endpoint,
                                the mouse event coordinates drifts and hence even dragging is still true some of the other checks is not valid anymore. ( like you are not on the line anymore)

                                I do not know any good solution to it currently.

                                1 Reply Last reply
                                1

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