Solved How to change the color of lines created by Canvas?
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@KroMignon Thanks for ur reply. But when I tried ur code, color of rectangles is changing. But its not updating the previous painted rectangles with the current color. It is only changing the colors of future rectangles.
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@J-Hilk Thanks for ur advice. But my problem is with old stuff :). I want to change the color of old stuff
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@Yunus than you'll have to call reset() and redraw the old image/structure with the new color
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@J-Hilk Is there a way to redraw with automatically by the program?
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Can I assign the coordinates of painted rectangles to an array then draw these rectangles again? Can this be a solution?
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import QtQuick 2.12 import QtQuick.Controls 2.12 import QtQuick.Window 2.2 Window { visible: true width: 100 height: 100 title: qsTr("Hello World") id:window Item{ id:myItem anchors.fill: parent property int iteration: 0 onIterationChanged: myCanvas.requestPaint() Timer{ id: tRedraw interval: 20 repeat: true running: true onTriggered: { myItem.iteration++ if(myItem.iteration > window.width) myItem.iteration = 0 } } property var colors: ["blue", "red", "yellow", "green"] Canvas{ id:myCanvas anchors.fill: parent onPaint:{ var ctx = getContext("2d"); ctx.fillStyle = myItem.colors[(myItem.iteration % 4)]; ctx.fillRect(myItem.iteration, myItem.iteration, window.width - (myItem.iteration * 2), window.height - (myItem.iteration * 2)); ctx.fill() ctx.stroke(); } } } }
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@J-Hilk I still dont think this is a solution for me or I am thinking wrongly. Let me be more clear. I have an image which is painted with blue rectangles. After the painting process, I want to press a button and want these blue painted rectangles to change to a different color. Image is below:
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@Yunus well, no drawn is drawn.
You can however save the rectangles, those that you draw, in an array. And when you want to change the color you clear the canvas (reset()) and paint them all anew from that array, but with a different color
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@J-Hilk If it seems the only solution, I ll try it, Thanks again
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@Yunus I solved my problem by assigning painted rectangles's points to array and redrawing them.