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QDialog content not being translated

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  • J Offline
    J Offline
    Jayant
    wrote on last edited by
    #3

    Hi @J-Hilk I am not using default Qt Dialogs. I am using custom dialogs with extend the QDialog class and having a ui file.

    Pablo J. RoginaP 1 Reply Last reply
    0
    • J Jayant

      Hi @J-Hilk I am not using default Qt Dialogs. I am using custom dialogs with extend the QDialog class and having a ui file.

      Pablo J. RoginaP Offline
      Pablo J. RoginaP Offline
      Pablo J. Rogina
      wrote on last edited by
      #4

      @Jayant you may want to override the languageChange() method in your custom dialog class. Something like this (pseudo-code):

      /**
       * Handles the event about language changed.
       * Retranslate all applicable strings.
       *
       */
      void
      YourDialog::languageChange()
      {
          ui->retranslateUi(this);
          this->setWindowTitle(tr(Confirm Action");
          // Change label of default Ok button to "Remove"
          ui->buttonBox->button(QDialogButtonBox::Ok)->setText(tr("Remove"));
      }
      

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      1 Reply Last reply
      3
      • J Offline
        J Offline
        Jayant
        wrote on last edited by
        #5

        Hi @Pablo-J-Rogina thanks for your reply, tried this but nothing happens.

        JonBJ 1 Reply Last reply
        0
        • J Jayant

          Hi @Pablo-J-Rogina thanks for your reply, tried this but nothing happens.

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #6

          @Jayant
          Sorry to butt in, but: are you using tr("...") like @Pablo-J-Rogina shows? In which case, I would have thought dialogs/menus/whatever is irrelevant, tr() is tr() and either works or does not regardless of where it happens to be called from?

          1 Reply Last reply
          0
          • J Offline
            J Offline
            Jayant
            wrote on last edited by
            #7

            @JonB
            Yes ofcourse here's my code

            void Dialog::changeEvent(QEvent *e){
                if (e->type() == QEvent::LanguageChange) {
                    ui->retranslateUi(this);
                    setWindowTitle(tr("Test Modal Dialog"));
                    ui->label->setText(tr("this is a label"));
                } else {
                    QWidget::changeEvent(e);
                }
            }
            
            JonBJ 1 Reply Last reply
            0
            • J Jayant

              @JonB
              Yes ofcourse here's my code

              void Dialog::changeEvent(QEvent *e){
                  if (e->type() == QEvent::LanguageChange) {
                      ui->retranslateUi(this);
                      setWindowTitle(tr("Test Modal Dialog"));
                      ui->label->setText(tr("this is a label"));
                  } else {
                      QWidget::changeEvent(e);
                  }
              }
              
              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #8

              @Jayant
              Well, start by verifying (that this code is hit and) what the tr("...")s here are actually returning, rather than setting text from them.

              Also, I don't know, but after your code in the LanguageChange case, do you need to still call the base QWidget::changeEvent(e); to let it process? (EDIT OK, I see the examples in the docs.) And why are you calling QWidget::changeEvent() instead of QDialog::changeEvent()?

              1 Reply Last reply
              1
              • J Offline
                J Offline
                Jayant
                wrote on last edited by
                #9

                @JonB
                Change QWidget::changeEvent(e) to QDialog::changeEvent(e) but nothing happens

                JonBJ 1 Reply Last reply
                0
                • J Jayant

                  @JonB
                  Change QWidget::changeEvent(e) to QDialog::changeEvent(e) but nothing happens

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by JonB
                  #10

                  @Jayant
                  What are the tr("...")s returning?
                  And please just confirm your method is being hit, for all we know it might not be?

                  1 Reply Last reply
                  0
                  • J Offline
                    J Offline
                    Jayant
                    wrote on last edited by
                    #11

                    @JonB
                    You are right this function is not being hit.

                    JonBJ J.HilkJ 2 Replies Last reply
                    0
                    • J Jayant

                      @JonB
                      You are right this function is not being hit.

                      JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote on last edited by
                      #12

                      @Jayant
                      Which is why I asked you that twice! Suggest always verify a function is being hit if you put code into it! :)

                      1 Reply Last reply
                      0
                      • J Jayant

                        @JonB
                        You are right this function is not being hit.

                        J.HilkJ Offline
                        J.HilkJ Offline
                        J.Hilk
                        Moderators
                        wrote on last edited by J.Hilk
                        #13

                        @Jayant that's obvious, as the Dialogs are created on the fly during run.

                        But if the translations exist, and the translation is loaded correctly, then the new created widget/dialog will also show the appropriate translated text.

                        You should show some more of your code, and double check that the translation really exists and is the correct one (assigned to the correct source code)


                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        J 1 Reply Last reply
                        1
                        • J.HilkJ J.Hilk

                          @Jayant that's obvious, as the Dialogs are created on the fly during run.

                          But if the translations exist, and the translation is loaded correctly, then the new created widget/dialog will also show the appropriate translated text.

                          You should show some more of your code, and double check that the translation really exists and is the correct one (assigned to the correct source code)

                          J Offline
                          J Offline
                          Jayant
                          wrote on last edited by
                          #14

                          @J-Hilk
                          Translation is loaded correctly because the mainwindow shows up the translated text but the dialog class doesn't. Following code translates the text

                          QCheckBox *checkBox = qobject_cast<QCheckBox *>(sender());
                              MainWindow *window = mainWindowForCheckBoxMap[checkBox];
                              if (!window) {
                                  QTranslator translator;
                                  translator.load(qmFileForCheckBoxMap[checkBox]);
                                  qApp->installTranslator(&translator);
                          
                                  window = new MainWindow;
                                  window->setPalette(colorForLanguage(checkBox->text()));
                          
                                  window->installEventFilter(this);
                                  mainWindowForCheckBoxMap.insert(checkBox, window);
                              }
                              window->setVisible(checkBox->isChecked());
                          
                          J.HilkJ 1 Reply Last reply
                          0
                          • J Jayant

                            @J-Hilk
                            Translation is loaded correctly because the mainwindow shows up the translated text but the dialog class doesn't. Following code translates the text

                            QCheckBox *checkBox = qobject_cast<QCheckBox *>(sender());
                                MainWindow *window = mainWindowForCheckBoxMap[checkBox];
                                if (!window) {
                                    QTranslator translator;
                                    translator.load(qmFileForCheckBoxMap[checkBox]);
                                    qApp->installTranslator(&translator);
                            
                                    window = new MainWindow;
                                    window->setPalette(colorForLanguage(checkBox->text()));
                            
                                    window->installEventFilter(this);
                                    mainWindowForCheckBoxMap.insert(checkBox, window);
                                }
                                window->setVisible(checkBox->isChecked());
                            
                            J.HilkJ Offline
                            J.HilkJ Offline
                            J.Hilk
                            Moderators
                            wrote on last edited by
                            #15

                            @Jayant
                            not quite what I had in mind,
                            Your dialogs, and how they get their text

                            Translation is loaded correctly because the mainwindow shows up the translated text but the dialog class doesn't. Following code translates the text

                            I was rather asking if you checked that the translatable strings for your dialog where in your *qm file and correctly assigned.


                            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                            Q: What's that?
                            A: It's blue light.
                            Q: What does it do?
                            A: It turns blue.

                            1 Reply Last reply
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