Solved How to refresh data on horizontal header of QTableWidget?
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Hi,
They should also take into account the current refresh rates which are at 60fps on high end hardware.
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@SGaist
Hi,
Thank you for your reply, it's very useful information, I have reduced the timer frequency to 10Hz. -
@Christian-Ehrlicher
I rewrite my code to use QAbstractTableModel and QTableView, but the UI still not smooth.
The key code is "setHeaderData" in onPosCmd function, when I block it, the UI run smoothly.
Here is the relevant code:QVariant MotionSheetTableModel::headerData(int32_t section, Qt::Orientation orientation, int32_t role) const { if (role == Qt::DisplayRole) { if (orientation == Qt::Horizontal) { return horizontalHeaderList[section] + "\n" + posCmdList[section]; } else if (orientation == Qt::Vertical) { return verticalHeaderList[section]; } else { return QVariant(); } } return QVariant(); } bool MotionSheetTableModel::setHeaderData(int32_t section, Qt::Orientation orientation, const QVariant &value, int32_t role) { if (role == Qt::DisplayRole) { posCmdList[section] = QString::number(value.value<double>(), 'f', 2); emit headerDataChanged(orientation, section, section); } return true; } /* onPosCmd: triggered by timer(10Hz) */ void MotionSheetWidget::onPosCmd(QVector<double> vector) { posCmd = vector; for (int32_t axisIndex = Axis::Index::Min; axisIndex <= Axis::Index::Max; axisIndex++) { tableModel->setHeaderData(axisIndex, Qt::Horizontal, posCmd.at(axisIndex), Qt::DisplayRole); } }
Could you give me some suggestion, please?
Best Regards!
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@tovax said in How to refresh data on horizontal header of QTableWidget?:
Could you give me some suggestion, please?
As above - don't try to update gui stuff at 100Hz.
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@Christian-Ehrlicher
Frequence has been modified to10Hz, and no difference from 100Hz.
Best Regards! -
@tovax
Hi
For each setHeaderData, you emit a headerDataChanged
so i would guess on lots of view repaints are issued. (for each axisIndex)
Since you always want to refresh whole header, i was wondering if you could test with
delaying the headerDataChanged signal until after the loop.for (int32_t axisIndex = Axis::Index::Min; axisIndex <= Axis::Index::Max; axisIndex++) { tableModel->setHeaderData(axisIndex, Qt::Horizontal, posCmd.at(axisIndex), Qt::DisplayRole); } tableModel->HeaderChange(Axis::Index::Min, Axis::Index::Max ); // this issues the signal with headerDataChanged(orientation,Min,Max );
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@mrjj
Hi,
According to your suggestion, I blocked "headerDataChanged" signal, and add this public function to Model Class:void MotionSheetTableModel::HeaderChange(int32_t first, int32_t last) { emit headerDataChanged(Qt::Horizontal, first, last); }
But no significant improvement in test results.
Is my understanding right, please?Best Regards!
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@tovax
If by blocked you mean
// emit headerDataChanged(orientation, section, section);
and call your new function (HeaderChange) after the loop then we are on same page.Ok so that didnt speed it up. :(
Im not sure how altering the list
posCmdList[section] = QString::number(value.value<double>(), 'f', 2);
would be slow.I think i would insert some timing functions
(https://doc.qt.io/qt-5/qelapsedtimer.html is handy for that)
and see where the time is spend.
Now we know its not from pure updates so we need to find the spot where the time is used.Also 10 times pr second does not sound that massive but I would try other values to see
where the sweet spot it. -
@mrjj
I add this debug code:bool MotionSheetTableModel::setHeaderData(int32_t section, Qt::Orientation orientation, const QVariant &value, int32_t role) { Q_UNUSED(orientation); if (role == Qt::DisplayRole) { QElapsedTimer timer; timer.start(); posCmdList[section] = QString::number(value.value<double>(), 'f', 2); qDebug() << "MotionSheetTableModel::setHeaderData" << timer.nsecsElapsed(); // emit headerDataChanged(orientation, section, section); } return true; }
Result as follow:
MotionSheetTableModel::setHeaderData 28158 MotionSheetTableModel::setHeaderData 27646 MotionSheetTableModel::setHeaderData 28158 MotionSheetTableModel::setHeaderData 27646 MotionSheetTableModel::setHeaderData 28158 MotionSheetTableModel::setHeaderData 28670 MotionSheetTableModel::setHeaderData 53244 MotionSheetTableModel::setHeaderData 31741 MotionSheetTableModel::setHeaderData 28158 MotionSheetTableModel::setHeaderData 28158 MotionSheetTableModel::setHeaderData 28670 MotionSheetTableModel::setHeaderData 28158 MotionSheetTableModel::setHeaderData 28158 MotionSheetTableModel::setHeaderData 27646 MotionSheetTableModel::setHeaderData 28158 MotionSheetTableModel::setHeaderData 28158 MotionSheetTableModel::setHeaderData 28670 MotionSheetTableModel::setHeaderData 27646 MotionSheetTableModel::setHeaderData 28670 MotionSheetTableModel::setHeaderData 28670
Nanoseconds, It looks fast enough.
Best Regards!
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Hi
Yes it does indeed look ok fast.
I would then disable the new function to check if app still feels
laggy and its related to View redrawing.
( not send the headerDataChanged signal)i know you wont see the updates then but its a ok test to see if you are stressing
the event loop anyways.If app still laggy with View not repainting it means the event loop is stressed.
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@mrjj
Hi,
When not send the headerDataChanged signal, the app run smoothly.
By the way, if the data display in the table cell, the app run smoothly too. -
@mrjj
Here is the system time in relevent function:onPosCmd - start "22:06:33:908" setHeaderData 0 "22:06:33:908" setHeaderData 1 "22:06:33:908" setHeaderData 2 "22:06:33:909" setHeaderData 3 "22:06:33:909" setHeaderData 4 "22:06:33:909" setHeaderData 5 "22:06:33:910" setHeaderData 6 "22:06:33:910" setHeaderData 7 "22:06:33:910" setHeaderData 8 "22:06:33:911" setHeaderData 9 "22:06:33:911" setHeaderData 10 "22:06:33:911" setHeaderData 11 "22:06:33:911" setHeaderData 12 "22:06:33:912" setHeaderData 13 "22:06:33:912" setHeaderData 14 "22:06:33:912" setHeaderData 15 "22:06:33:913" onPosCmd - end "22:06:33:913" headerData 0 "22:06:33:953" headerData 1 "22:06:33:954" headerData 8 "22:06:33:956" headerData 9 "22:06:33:957" headerData 10 "22:06:33:958" headerData 11 "22:06:33:959" headerData 12 "22:06:33:960" headerData 13 "22:06:33:961" headerData 14 "22:06:33:962" headerData 15 "22:06:33:963" headerData 0 "22:06:33:976" headerData 1 "22:06:33:978" headerData 8 "22:06:33:980" headerData 9 "22:06:33:982" headerData 10 "22:06:33:984" headerData 11 "22:06:33:985" headerData 12 "22:06:33:987" headerData 13 "22:06:33:989" headerData 14 "22:06:33:990" headerData 15 "22:06:33:992"
It doesn't seem to waste much time on signaling.
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What resize mode do you use? And can you provide a small test example so we can run it e.g. with callgrind to see where the time is spend.
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@mrjj
From "setHeaderData" to "headerData" waste 40ms. Will this have an impact, please? -
@Christian-Ehrlicher
Hi,
The resize mode is QHeaderView::Stretch, this is the config of tableView:tableView = new QTableView(this); tableView->setModel(tableModel); tableView->setFrameShape(QFrame::NoFrame); tableView->horizontalHeader()->setVisible(true); tableView->horizontalHeader()->setSectionResizeMode(QHeaderView::Stretch); tableView->verticalHeader()->setVisible(true); tableView->verticalHeader()->setSectionResizeMode(QHeaderView::Stretch); tableView->setSelectionBehavior(QAbstractItemView::SelectItems); tableView->setSelectionMode(QAbstractItemView::ExtendedSelection); tableView->setAlternatingRowColors(true);
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@tovax said in How to refresh data on horizontal header of QTableWidget?:
The resize mode is QHeaderView::Stretch
Ok, this is at least not a problem for the update. So please provide a small testcase.
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This post is deleted! -
@Christian-Ehrlicher
Here is the github link:
TableView
Best Regards! -
@tovax: I'll give it a try today, thx
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Looks like the culprit is that a header data change triggers a complete repaint through QAbstractItemView::updateGeometries() which is very expensive. It doesn't matter if you call headerDataChanged() once per section or completely - it's a delayed trigger.