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  4. Draw basic Axes on QPixmap ?

Draw basic Axes on QPixmap ?

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qpixmapqchartqlabelaxisplot
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  • mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by mrjj
    #13

    Hi
    yes you can do it without wrapping in a class, even i must say its a bit nicer. ( the way @J.Hilk has shown)

    int GetBarHeight(int MAX) {
      return rand() % (MAX - 5) + 5;
    }
    
    void MainWindow::on_pushButton_released() {
    
      int h = ui->label->height();
      int w = ui->label->width();
    
      QPixmap pix(w, h);
      QPainter paint(&pix);
      pix.fill( Qt::white );
      paint.setPen(QColor(0, 0, 0, 255));
    
    
      int y = 0;
      int x = 0;
    
      int bw = 10; // bar width
      for (int barcount = 0; barcount < 12; ++barcount) {
        paint.setBrush(QColor(255 - x, 34 + x, 255, 255));
        paint.drawRect(x, h - GetBarHeight(h),  bw, h );
        x += bw + 4;
      }
      paint.end();
      ui->label->setPixmap(pix);
    }
    
    

    alt text

    test project
    https://www.dropbox.com/s/qwde8lb0fkjrrh3/mycheapgraph.zip?dl=0

    1 Reply Last reply
    1
    • R R-P-H

      @j-hilk said in Draw basic Axes on QPixmap ?:

      @r-p-h
      you're mixing myself and @Pl45m4 ;)

      I said subclassing QLabel

      #include <QApplication>
      #include <QLabel>
      #include <QPainter>
      #include <QDebug>
      
      class myLabel : public QLabel
      {
      public:
          explicit myLabel(QWidget *parent = nullptr) : QLabel(parent) {
              QImage img(200,200, QImage::Format_RGB888);
              img.fill(Qt::green);
              m_pixmap = QPixmap::fromImage(img);
          }
      
      private:
          QPixmap m_pixmap;
      protected:
          virtual void paintEvent(QPaintEvent *event)override{
              QLabel::paintEvent(event);//Basic drawing of the Parent class -> styles etc
              QPainter p(this);
      
              p.drawPixmap(0,0,width(), height(),m_pixmap);
              p.setPen(QPen(Qt::red));
              p.drawLine(QPointF(10,0), QPointF(10, height()));
              p.drawLine(QPointF(0, height() - 10), QPointF(width(), height() -10));
          }
      };
      
      
      int main(int argc, char *argv[])
      {
      
          QApplication a(argc, argv);
      
          myLabel m;
          m.resize(400,400);
          m.show();
      
          return  a.exec();
      }
      

      Sorry you're correct, I was confusing the two of you. Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ? Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

      J.HilkJ Offline
      J.HilkJ Offline
      J.Hilk
      Moderators
      wrote on last edited by J.Hilk
      #14

      @r-p-h

      Sorry you're correct, I was confusing the two of you.

      No worries 😉

      Why does this need to be in a class format like how you showed ? Can I not directly paint the QLabel ?

      no, painting on a QLabel can only be done inside the paintEvent function. To access that function subclassing is requiert

      Also I usually resize the image to the size of the label before putting it in QLabel. Now will this still be possible - won't the pixmap get cut off or over extend past the label when drawing it...

      in the example the pixmap actually get’s stretched. In the end you have full control over it. But IIRC you will never be able to paint outside a Qwidgets boundaries.

      ———
      That said, you can potentially use the QPainter on the QPixmap directly and draw the axis that way.

      Edit: @mrjj beat me to it, with an actual example as well 😳


      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


      Q: What's that?
      A: It's blue light.
      Q: What does it do?
      A: It turns blue.

      1 Reply Last reply
      1
      • R Offline
        R Offline
        R-P-H
        wrote on last edited by
        #15

        Thanks @J-Hilk and @mrjj , I will give it a try and see how it goes. ;)

        1 Reply Last reply
        0
        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #16

          Hi
          Regarding the axis.
          One option is to simply draw them in inkscape and save as SVG.
          Then just paint the SVG on top of the image.
          That should be faster than draw the ticks and values by hand using painter.
          However, if axis values change or zoom is needed then its not good idea.

          R 1 Reply Last reply
          0
          • mrjjM mrjj

            Hi
            Regarding the axis.
            One option is to simply draw them in inkscape and save as SVG.
            Then just paint the SVG on top of the image.
            That should be faster than draw the ticks and values by hand using painter.
            However, if axis values change or zoom is needed then its not good idea.

            R Offline
            R Offline
            R-P-H
            wrote on last edited by
            #17

            @mrjj said in Draw basic Axes on QPixmap ?:

            Hi
            Regarding the axis.
            One option is to simply draw them in inkscape and save as SVG.
            Then just paint the SVG on top of the image.
            That should be faster than draw the ticks and values by hand using painter.
            However, if axis values change or zoom is needed then its not good idea.

            Hi, the "plot/image" is not interactive. The axis values do change but only each time a user changes a setting. So the axis would have to somehow be made on the fly for each "session". During the "session" the axis remain the same though while the image does change ! So I'm not sure what's the most efficient way of doing it...

            mrjjM 1 Reply Last reply
            0
            • R R-P-H

              @mrjj said in Draw basic Axes on QPixmap ?:

              Hi
              Regarding the axis.
              One option is to simply draw them in inkscape and save as SVG.
              Then just paint the SVG on top of the image.
              That should be faster than draw the ticks and values by hand using painter.
              However, if axis values change or zoom is needed then its not good idea.

              Hi, the "plot/image" is not interactive. The axis values do change but only each time a user changes a setting. So the axis would have to somehow be made on the fly for each "session". During the "session" the axis remain the same though while the image does change ! So I'm not sure what's the most efficient way of doing it...

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #18

              @r-p-h
              Well if its very dynamic then hand painting them with painter should do it.
              Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
              so just drawing it should be the way to go.
              Do you have image of the needed axis?

              R 1 Reply Last reply
              0
              • mrjjM mrjj

                @r-p-h
                Well if its very dynamic then hand painting them with painter should do it.
                Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                so just drawing it should be the way to go.
                Do you have image of the needed axis?

                R Offline
                R Offline
                R-P-H
                wrote on last edited by
                #19

                @mrjj said in Draw basic Axes on QPixmap ?:

                @r-p-h
                Well if its very dynamic then hand painting them with painter should do it.
                Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                so just drawing it should be the way to go.
                Do you have image of the needed axis?

                The image is live though so it's constantly being displayed in a loop, so I'm not sure if re-drawing the axes constantly is such a good idea.

                mrjjM 1 Reply Last reply
                0
                • R R-P-H

                  @mrjj said in Draw basic Axes on QPixmap ?:

                  @r-p-h
                  Well if its very dynamic then hand painting them with painter should do it.
                  Overlaying a svg with only part of the axis is likely more fiddle fiddle to place the values correctly
                  so just drawing it should be the way to go.
                  Do you have image of the needed axis?

                  The image is live though so it's constantly being displayed in a loop, so I'm not sure if re-drawing the axes constantly is such a good idea.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #20

                  @r-p-h
                  oh, well for that sort of overlay,
                  you will need to draw the axis
                  anytime the image changes regardlessly.

                  R 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    @r-p-h
                    oh, well for that sort of overlay,
                    you will need to draw the axis
                    anytime the image changes regardlessly.

                    R Offline
                    R Offline
                    R-P-H
                    wrote on last edited by
                    #21

                    @mrjj said in Draw basic Axes on QPixmap ?:

                    @r-p-h
                    oh, well for that sort of overlay,
                    you will need to draw the axis
                    anytime the image changes regardlessly.

                    Hi, Surely I could just draw (or plot ?) the axes once in the beginning and then just display or draw the image inside the plot. I think that re-drawing the axes every time will be very inefficient. Also manually drawing the tick marks and values seems like it could become tedious, so maybe using some form of QChart is the way to go...

                    1 Reply Last reply
                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #22

                      Hi
                      Well it sounds to me like the image is live ?
                      Like a camera feed ?

                      R 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        Hi
                        Well it sounds to me like the image is live ?
                        Like a camera feed ?

                        R Offline
                        R Offline
                        R-P-H
                        wrote on last edited by
                        #23

                        @mrjj said in Draw basic Axes on QPixmap ?:

                        Hi
                        Well it sounds to me like the image is live ?
                        Like a camera feed ?

                        Yes. Pretty much.

                        1 Reply Last reply
                        0
                        • R R-P-H

                          Hi,

                          I have a QPixmap image that I put inside a label in Qt using ui->label->setPixmap(). I simply want to add some axes to the image with just basic tick marks, values and maybe axes labels. Everything I have seen so far is overly complicated using custom charts etc.

                          Is there any easy way I can draw some simple axes onto the image and display it in the label ? Or can I draw the axis onto the label and overlay the image ? Or can I overlay the image onto an axes image already set in the label ?

                          I'm really not sure how to go about this easily. Any suggestions ? Thanks.

                          A Offline
                          A Offline
                          anil_arise
                          wrote on last edited by
                          #24

                          @r-p-h
                          QLabel *Label_backImg = new QLabel(this);
                          Label_backImg->setMinimumSize(80,80);
                          Label_backImg->setMaximumSize(80,80);
                          Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                          QLabel *labelIcon = new QLabel(Label_backImg);
                          labelIcon->setGeometry(40,8,40,40);
                          labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                          

                          result image is :
                          0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                          R 1 Reply Last reply
                          0
                          • A anil_arise

                            @r-p-h
                            QLabel *Label_backImg = new QLabel(this);
                            Label_backImg->setMinimumSize(80,80);
                            Label_backImg->setMaximumSize(80,80);
                            Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                            QLabel *labelIcon = new QLabel(Label_backImg);
                            labelIcon->setGeometry(40,8,40,40);
                            labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                            

                            result image is :
                            0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                            R Offline
                            R Offline
                            R-P-H
                            wrote on last edited by
                            #25

                            @anil_arise said in Draw basic Axes on QPixmap ?:

                            @r-p-h
                            QLabel *Label_backImg = new QLabel(this);
                            Label_backImg->setMinimumSize(80,80);
                            Label_backImg->setMaximumSize(80,80);
                            Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                            QLabel *labelIcon = new QLabel(Label_backImg);
                            labelIcon->setGeometry(40,8,40,40);
                            labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                            

                            result image is :
                            0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                            Hi, with this approach I will have to first create the axis externally and save them as some sort of a transparent image ?

                            A 1 Reply Last reply
                            0
                            • R R-P-H

                              @anil_arise said in Draw basic Axes on QPixmap ?:

                              @r-p-h
                              QLabel *Label_backImg = new QLabel(this);
                              Label_backImg->setMinimumSize(80,80);
                              Label_backImg->setMaximumSize(80,80);
                              Label_backImg->setPixmap(QPixmap(":/images/edit-icon.png").scaled (Label_backImg->width(),Label_backImg->height(),Qt::KeepAspectRatio));

                              QLabel *labelIcon = new QLabel(Label_backImg);
                              labelIcon->setGeometry(40,8,40,40);
                              labelIcon->setPixmap(QPixmap(":/images/notification.png").scaled (labelIcon->width(),labelIcon->height(),Qt::KeepAspectRatio));
                              

                              result image is :
                              0_1566199247348_Screenshot_2019-08-19_12-49-21.png

                              Hi, with this approach I will have to first create the axis externally and save them as some sort of a transparent image ?

                              A Offline
                              A Offline
                              anil_arise
                              wrote on last edited by
                              #26

                              @r-p-h use only .png images

                              1 Reply Last reply
                              0
                              • J Offline
                                J Offline
                                jhoney
                                Banned
                                wrote on last edited by jhoney
                                #27
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • Pl45m4P Pl45m4

                                  @r-p-h

                                  A ChartView, but as you already said, you have to create it on runtime, because it`s not a Widget in Qt Designer.

                                  Pl45m4P Offline
                                  Pl45m4P Offline
                                  Pl45m4
                                  wrote on last edited by
                                  #28

                                  @pl45m4 said in Draw basic Axes on QPixmap ?:

                                  A ChartView, but as you already said, you have to create it on runtime, because it`s not a Widget in Qt Designer.

                                  @jhoney
                                  I think @R-P-H doen't need the exact same answer again :)


                                  If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                                  ~E. W. Dijkstra

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                                  0
                                  • R Offline
                                    R Offline
                                    R-P-H
                                    wrote on last edited by
                                    #29

                                    Thanks for the support guys. I tried making a transparent QPixmap image using Qt::transparent fill for the axis and overlaying it onto my other QPixmap, however it didn't work properly. So I ended up just drawing directly onto the image itself. Not the most efficient method but it seems to work...

                                    1 Reply Last reply
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