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QLineEdit lostFocus problem

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  • EddyE Eddy

    I would not expect it.

    But anyway is it possible to upload a small compilable example. We're guessing all the time what could be wrong in your application.

    TheCipo76T Offline
    TheCipo76T Offline
    TheCipo76
    wrote on last edited by TheCipo76
    #12

    @eddy
    main.cpp

    #include "mainwindow.h"
    #include <QApplication>
    #include <QFont>
    
    
    
    int main(int argc, char *argv[])
    {
        QApplication a(argc, argv);
        MainWindow w;
        QFont V = QFont ("Verdana", 16);
        QApplication::setFont(V);
        w.showMaximized();
    
    
    
        return a.exec();
    }
    

    mainwindow.cpp

    #include "mainwindow.h"
    #include "ui_mainwindow.h"
    #include "fresatura.h"
    
    MainWindow::MainWindow(QWidget *parent) :
        QMainWindow(parent),
        ui(new Ui::MainWindow)
    {
        ui->setupUi(this);
    
    }
    
    MainWindow::~MainWindow()
    {
        delete ui;
    }
    
    void MainWindow::on_pushButton_Esci_clicked()
    {
        close();
    }
    
    void MainWindow::on_pushButton_Fresatura_clicked()
    {
        //FRESATURA
        fresatura Fresatura;
        Fresatura.setModal(true);
        Fresatura.exec();
    
    }
    
    

    fresatura.h

    #ifndef FRESATURA_H
    #define FRESATURA_H
    
    #include <QDialog>
    #include <QLineEdit>
    #include <QLabel>
    #include <QPushButton>
    #include <QWidget>
    #include <QApplication>
    
    QString Target;
    
    class MyLineEdit : public QLineEdit
    {
        Q_OBJECT
    public:
        MyLineEdit(QWidget *parent = nullptr) : QLineEdit(parent){}
    protected:
        void focusOutEvent(QFocusEvent *event)
        {
           QLineEdit::focusOutEvent(event);
           QWidget * widgetName = qApp->focusWidget();
           Target = widgetName->objectName();
    
            if(!hasAcceptableInput())
            {
                setFocus();
            }
    
        }
    signals:
    };
    
    namespace Ui {
    class fresatura;
    }
    
    class fresatura : public QDialog
    {
        Q_OBJECT
    
    public:
        explicit fresatura(QWidget *parent = nullptr);
        ~fresatura();
    
    private slots:
    
    
    private:
        //Label
        QLabel *LFresatura;
        QLabel *LDiametro;
        QLabel *LVelTaglio;
        QLabel *LGiriMandrino;
        QLabel *LNDenti;
        QLabel *LAvDente;
        QLabel *LAvanzamento;
        //LineEdit
        //QLineEdit *Diametro;
        QLineEdit *VelTaglio;
        QLineEdit *GiriMandrino;
        QLineEdit *NDenti;
        QLineEdit *AvDente;
        QLineEdit *Avanzamento;
        //PushButton
        QPushButton *Zero;
        QPushButton *Uno;
        QPushButton *Due;
        QPushButton *Tre;
        QPushButton *Quattro;
        QPushButton *Cinque;
        QPushButton *Sei;
        QPushButton *Sette;
        QPushButton *Otto;
        QPushButton *Nove;
        //QPushButton *BS;
        //QPushButton *Punto;
    
        QPushButton *Esci;
    
        Ui::fresatura *ui;
    };
    
    #endif // FRESATURA_H
    

    fresatura.cpp

    #include "fresatura.h"
    #include "ui_fresatura.h"
    #include <QIntValidator>
    #include <QDoubleValidator>
    #include <QGridLayout>
    #include <QFont>
    #include <QMessageBox>
    
    
    fresatura::fresatura(QWidget *parent) :
        QDialog(parent),
        ui(new Ui::fresatura)
    {
        ui->setupUi(this);
    
        this->showMaximized();
        this->setFixedSize(1080, 1920);
        QFont V16 = QFont ("Verdana", 16);
        QFont VT = QFont ("Verdana", 34);
        this->setFont(V16);
    
        LFresatura = new QLabel(" F  R  E  S  A  T  U  R  A");
        LFresatura->setFont(VT);
    
        LDiametro = new QLabel("Diametro Fresa:");
        LVelTaglio = new QLabel("Velocità di Taglio:");
        LGiriMandrino = new QLabel("Giri Mandrino:");
        LNDenti = new QLabel("N. Denti Fresa:");
        LAvDente = new QLabel("Avanzam./Dente:");
        LAvanzamento = new QLabel("Avanzam. mm/min:");
    
        MyLineEdit *Diametro = new MyLineEdit();
        Diametro->setAlignment(Qt::AlignRight);
        Diametro->setValidator(new QIntValidator(1, 100, this));
    
        VelTaglio = new QLineEdit("");
        VelTaglio->setAlignment(Qt::AlignRight);
        VelTaglio->setValidator(new QIntValidator(1, 300, this));
    
        GiriMandrino = new QLineEdit("");
        GiriMandrino->setAlignment(Qt::AlignRight);
        GiriMandrino->setReadOnly(true);
    
        NDenti = new QLineEdit("");
        NDenti->setAlignment(Qt::AlignRight);
        NDenti->setValidator(new QIntValidator(1, 10, this));
    
        AvDente = new QLineEdit("");
        AvDente->setAlignment(Qt::AlignRight);
        AvDente->setValidator(new QDoubleValidator(0, 10, 2, this));
    
        Avanzamento = new QLineEdit("");
        Avanzamento->setAlignment(Qt::AlignRight);
        Avanzamento->setReadOnly(true);
    
        //KeyBoard
        Zero = new QPushButton;
        Zero->setText("0");
        Uno = new QPushButton;
        Uno->setText("1");
        Due = new QPushButton;
        Due->setText("2");
        Tre = new QPushButton;
        Tre->setText("3");
        Quattro = new QPushButton;
        Quattro->setText("4");
        Cinque = new QPushButton;
        Cinque->setText("5");
        Sei = new QPushButton;
        Sei->setText("6");
        Sette = new QPushButton;
        Sette->setText("7");
        Otto = new QPushButton;
        Otto->setText("8");
        Nove= new QPushButton;
        Nove->setText("9");
        QGridLayout *mainLayout = new QGridLayout;
        //mainLayout->setAlignment(Qt::AlignCenter);
        mainLayout->addWidget(LFresatura, 0, 0, 1, 2);
        mainLayout->setSizeConstraint(QLayout::SetFixedSize);
        mainLayout->addWidget(LDiametro, 1, 0);
        mainLayout->addWidget(Diametro, 1, 1);
        mainLayout->addWidget(LVelTaglio, 2, 0);
        mainLayout->addWidget(VelTaglio, 2, 1);
        mainLayout->addWidget(LGiriMandrino, 3, 0);
        mainLayout->addWidget(GiriMandrino, 3, 1);
        mainLayout->addWidget(LNDenti, 4, 0);
        mainLayout->addWidget(NDenti, 4, 1);
        mainLayout->addWidget(LAvDente, 5, 0);
        mainLayout->addWidget(AvDente, 5, 1);
        mainLayout->addWidget(LAvanzamento, 6, 0);
        mainLayout->addWidget(Avanzamento, 6, 1);
    
        mainLayout->addWidget(Uno, 7, 0);
        mainLayout->addWidget(Due, 7, 1);
        mainLayout->addWidget(Tre, 7, 2);
        mainLayout->addWidget(Quattro, 8, 0);
        mainLayout->addWidget(Cinque, 8, 1);
        mainLayout->addWidget(Sei, 8, 2);
        mainLayout->addWidget(Sette, 9, 0);
        mainLayout->addWidget(Otto, 9, 1);
        mainLayout->addWidget(Nove, 9, 2);
        this->setLayout(mainLayout);
    
    }
    
    
    
    fresatura::~fresatura()
    {
        delete ui;
    }
    
    

    Pro File:

    #-------------------------------------------------
    #
    # Project created by QtCreator 2019-08-08T13:35:11
    #
    #-------------------------------------------------
    
    QT       += core gui
    
    greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
    
    TARGET = CNCMaster
    TEMPLATE = app
    
    # The following define makes your compiler emit warnings if you use
    # any feature of Qt which has been marked as deprecated (the exact warnings
    # depend on your compiler). Please consult the documentation of the
    # deprecated API in order to know how to port your code away from it.
    DEFINES += QT_DEPRECATED_WARNINGS
    
    # You can also make your code fail to compile if you use deprecated APIs.
    # In order to do so, uncomment the following line.
    # You can also select to disable deprecated APIs only up to a certain version of Qt.
    #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
    
    CONFIG += c++11
    
    SOURCES += \
            fresatura.cpp \
            main.cpp \
            mainwindow.cpp
    
    HEADERS += \
            fresatura.h \
            mainwindow.h
    
    FORMS += \
            fresatura.ui \
            mainwindow.ui
    
    CONFIG += mobility
    MOBILITY = 
    
    
    # Default rules for deployment.
    qnx: target.path = /tmp/$${TARGET}/bin
    else: unix:!android: target.path = /opt/$${TARGET}/bin
    !isEmpty(target.path): INSTALLS += target
    
    RESOURCES += \
        resource.qrc
    
    
    1 Reply Last reply
    0
    • EddyE Offline
      EddyE Offline
      Eddy
      wrote on last edited by Eddy
      #13

      at first glance I can see in your pro file:
      MOBILITY =

      Qt Certified Specialist
      www.edalsolutions.be

      TheCipo76T 1 Reply Last reply
      0
      • EddyE Eddy

        at first glance I can see in your pro file:
        MOBILITY =

        TheCipo76T Offline
        TheCipo76T Offline
        TheCipo76
        wrote on last edited by
        #14

        @eddy said in QLineEdit lostFocus problem:

        at first glance I can see in your pro file

        yes because i will try it as for Desktop and Android too

        1 Reply Last reply
        0
        • EddyE Offline
          EddyE Offline
          Eddy
          wrote on last edited by
          #15

          You cannot put a line without putting something behind MOBILITY
          like
          MOBILITY += sensors
          What is it you want to do here?

          I recommend when looking at your code to make it work first on desktop before even thinking on using it on Android.
          Comment that line for now and look in Qt Creator at all the lines with errors. Solve one at a time...you cannot let lines open or ignore warnings from the compiler.

          Qt Certified Specialist
          www.edalsolutions.be

          TheCipo76T 1 Reply Last reply
          1
          • EddyE Eddy

            You cannot put a line without putting something behind MOBILITY
            like
            MOBILITY += sensors
            What is it you want to do here?

            I recommend when looking at your code to make it work first on desktop before even thinking on using it on Android.
            Comment that line for now and look in Qt Creator at all the lines with errors. Solve one at a time...you cannot let lines open or ignore warnings from the compiler.

            TheCipo76T Offline
            TheCipo76T Offline
            TheCipo76
            wrote on last edited by TheCipo76
            #16

            @eddy I've started to load it to my smartphone (Android) then i've decided to try before on my mac..

            i haven't put this lines:

            CONFIG += mobility
            MOBILITY =
            

            in the pro file..

            now i've comment it with #

            the only errors i can see is in Compile Output:

            duplicate symbol _Target in:
            fresatura.o
            mainwindow.o
            duplicate symbol _Target in:
            fresatura.o
            moc_fresatura.o
            ld: 2 duplicate symbols for architecture x86_64
            clang: error: linker command failed with exit code 1 (use -v to see invocation)
            make: *** [CNCMaster.app/Contents/MacOS/CNCMaster] Error 1
            15:10:04: The process "/usr/bin/make" exited with code 2.
            Error while building/deploying project CNCMaster (kit: Desktop Qt 5.13.0 clang 64bit)
            When executing step "Make"
            15:10:04: Elapsed time: 00:03.

            i've searched in the project but i can't find duplicate

            Pl45m4P 1 Reply Last reply
            0
            • TheCipo76T TheCipo76

              @eddy I've started to load it to my smartphone (Android) then i've decided to try before on my mac..

              i haven't put this lines:

              CONFIG += mobility
              MOBILITY =
              

              in the pro file..

              now i've comment it with #

              the only errors i can see is in Compile Output:

              duplicate symbol _Target in:
              fresatura.o
              mainwindow.o
              duplicate symbol _Target in:
              fresatura.o
              moc_fresatura.o
              ld: 2 duplicate symbols for architecture x86_64
              clang: error: linker command failed with exit code 1 (use -v to see invocation)
              make: *** [CNCMaster.app/Contents/MacOS/CNCMaster] Error 1
              15:10:04: The process "/usr/bin/make" exited with code 2.
              Error while building/deploying project CNCMaster (kit: Desktop Qt 5.13.0 clang 64bit)
              When executing step "Make"
              15:10:04: Elapsed time: 00:03.

              i've searched in the project but i can't find duplicate

              Pl45m4P Online
              Pl45m4P Online
              Pl45m4
              wrote on last edited by
              #17

              @thecipo76

              It may cause trouble, because you define two QObject - derived classes in one header file. Put your custom LineEdit in a separate headerfile (and .cpp) and include it in your dialog. Then try to compile it again :)


              If debugging is the process of removing software bugs, then programming must be the process of putting them in.

              ~E. W. Dijkstra

              TheCipo76T 1 Reply Last reply
              3
              • Pl45m4P Pl45m4

                @thecipo76

                It may cause trouble, because you define two QObject - derived classes in one header file. Put your custom LineEdit in a separate headerfile (and .cpp) and include it in your dialog. Then try to compile it again :)

                TheCipo76T Offline
                TheCipo76T Offline
                TheCipo76
                wrote on last edited by
                #18

                @pl45m4
                i've definded it in a separate file

                mylineedit.h

                #ifndef MYLINEEDIT_H
                #define MYLINEEDIT_H
                
                #include <QApplication>
                #include <QLineEdit>
                
                extern QString Target;
                
                class MyLineEdit : public QLineEdit
                {
                    Q_OBJECT
                public:
                    MyLineEdit(QWidget *parent = nullptr) : QLineEdit(parent){}
                protected:
                    void focusOutEvent(QFocusEvent *event)
                    {
                       QLineEdit::focusOutEvent(event);
                       QWidget * widgetName = qApp->focusWidget();
                       Target = widgetName->objectName();
                
                        if(!hasAcceptableInput())
                        {
                            setFocus();
                        }
                
                    }
                signals:
                };
                
                #endif // MYLINEEDIT_H
                
                

                and i've #included it in fresatura.cpp

                #include "mylineedit.h"
                

                but no way..

                Undefined symbols for architecture x86_64:
                "_Target", referenced from:
                MyLineEdit::focusOutEvent(QFocusEvent*) in moc_mylineedit.o
                ld: symbol(s) not found for architecture x86_64
                clang: error: linker command failed with exit code 1 (use -v to see invocation)
                make: *** [CNCMaster.app/Contents/MacOS/CNCMaster] Error 1
                15:32:58: The process "/usr/bin/make" exited with code 2.
                Error while building/deploying project CNCMaster (kit: Desktop Qt 5.13.0 clang 64bit)
                When executing step "Make"
                15:32:58: Elapsed time: 00:02.

                1 Reply Last reply
                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #19

                  @thecipo76 said in QLineEdit lostFocus problem:
                  extern QString Target;

                  and then in the mylineedit.CPP file you also have

                  QString Target;

                  so its actually defined ?

                  TheCipo76T 1 Reply Last reply
                  3
                  • mrjjM mrjj

                    @thecipo76 said in QLineEdit lostFocus problem:
                    extern QString Target;

                    and then in the mylineedit.CPP file you also have

                    QString Target;

                    so its actually defined ?

                    TheCipo76T Offline
                    TheCipo76T Offline
                    TheCipo76
                    wrote on last edited by
                    #20

                    @mrjj ok i've defined it in .cpp file and works..
                    but i've lost Target value

                    1 Reply Last reply
                    1
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #21

                      Hi
                      Can you explain the original issue ?
                      If you click on lineEdit , then click on keyboard, then
                      lineedit loose its focus ?

                      TheCipo76T 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        Hi
                        Can you explain the original issue ?
                        If you click on lineEdit , then click on keyboard, then
                        lineedit loose its focus ?

                        TheCipo76T Offline
                        TheCipo76T Offline
                        TheCipo76
                        wrote on last edited by
                        #22

                        @mrjj No, if i click on "1" pushbutton i have to read Target in order to know in wich mylineedit i have to insert "1".

                        Target is the mylineedit who lost focus

                        i don't know if it's clear

                        mrjjM 1 Reply Last reply
                        0
                        • TheCipo76T TheCipo76

                          @mrjj No, if i click on "1" pushbutton i have to read Target in order to know in wich mylineedit i have to insert "1".

                          Target is the mylineedit who lost focus

                          i don't know if it's clear

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #23

                          @thecipo76
                          well first of all the buttons should have NoFocus set so clicking them do not steal focus.
                          There is no reason for it to lose focus unless you pop something else up first that takes focus.
                          But in your case, its not keyboard that steal it but something else
                          that takes focus while in the window ??

                          TheCipo76T 1 Reply Last reply
                          5
                          • mrjjM mrjj

                            @thecipo76
                            well first of all the buttons should have NoFocus set so clicking them do not steal focus.
                            There is no reason for it to lose focus unless you pop something else up first that takes focus.
                            But in your case, its not keyboard that steal it but something else
                            that takes focus while in the window ??

                            TheCipo76T Offline
                            TheCipo76T Offline
                            TheCipo76
                            wrote on last edited by TheCipo76
                            #24

                            @mrjj Ah.. with NoFocus setted i don't need to subclass QLineEdit
                            and it's all more easy

                            Thank you very much

                            mrjjM 1 Reply Last reply
                            1
                            • TheCipo76T TheCipo76

                              @mrjj Ah.. with NoFocus setted i don't need to subclass QLineEdit
                              and it's all more easy

                              Thank you very much

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #25

                              @thecipo76
                              Yep it helps a lot. :)
                              I used qApp->focusWidget(); and sendEvent (key down / key up ) to post the keys to any widget that has keyboard focus and it works pretty well.

                              1 Reply Last reply
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