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Issue with threading and opencv

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  • KiraK Kira

    @jsulm : I tried doing it but the error is expected to come after thread running >150 times which is making the debugging process very difficult.
    I have also sample test case on github can you please go through it for any possible issues.
    https://github.com/HackersSpirit/ImageProcessor

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #27

    @Kira said in Issue with threading and opencv:

    150 times

    you can tell a breakpoint to be ignored for a certain amount of time

    0_1560506679424_0eaace31-88f0-4376-8417-f745494c6433-image.png


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    1 Reply Last reply
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    • KiraK Kira

      @jsulm : I tried doing it but the error is expected to come after thread running >150 times which is making the debugging process very difficult.
      I have also sample test case on github can you please go through it for any possible issues.
      https://github.com/HackersSpirit/ImageProcessor

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #28

      @Kira I actually suggested to go through the stack trace after crash from top to bottom. No break points needed for that.

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      KiraK 1 Reply Last reply
      2
      • jsulmJ jsulm

        @Kira I actually suggested to go through the stack trace after crash from top to bottom. No break points needed for that.

        KiraK Offline
        KiraK Offline
        Kira
        wrote on last edited by Kira
        #29

        @jsulm :
        @Kira said in Issue with threading and opencv:

        @jsulm : Are you referring to this:
        0_1560428382736_ecc1a67e-9ef8-4aad-ab64-76c3ed8f112e-image.png
        Please let me know in case of any issues

        This is the stack trace which i get posted earlier referring from line no 1. It does not point to line of code where program has a break.
        But line 16 and 17 point to the line of the code.
        Should i refer those line for particular cause of the program to break
        Please do let me know if i getting something wrong

        jsulmJ 1 Reply Last reply
        0
        • KiraK Kira

          @jsulm :
          @Kira said in Issue with threading and opencv:

          @jsulm : Are you referring to this:
          0_1560428382736_ecc1a67e-9ef8-4aad-ab64-76c3ed8f112e-image.png
          Please let me know in case of any issues

          This is the stack trace which i get posted earlier referring from line no 1. It does not point to line of code where program has a break.
          But line 16 and 17 point to the line of the code.
          Should i refer those line for particular cause of the program to break
          Please do let me know if i getting something wrong

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #30

          @Kira Check your code in that source code at line 16 and 17.

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          KiraK 1 Reply Last reply
          1
          • jsulmJ jsulm

            @Kira Check your code in that source code at line 16 and 17.

            KiraK Offline
            KiraK Offline
            Kira
            wrote on last edited by
            #31

            @jsulm :
            Line 16 is pointing to following line in bold:
            void ImageMapping::requestReWorkNew()
            {
            cout<<"Inside requestRework Newwwwwwwwww"<<endl;
            const int sleep = 50;
            int queueSize = queueImageName.size();
            cout<<"Queue size Request Rework New: "<<queueSize<<endl;
            if(queueImageName.size()!=0){
            //Get the current image number from the list of images
            mutex.lock();
            _working = true;
            _abort = false;
            mutex.unlock();
            cout<<"Emiting resume work"<<endl;
            emit resumeWork();
            }else{
            cout<<"Signalling retrying"<<endl;

                emit retrying();
            }
            

            }

            This function is basically a slot triggered by following signal:
            connect(imageMapping, SIGNAL(finished()), imageMapping, SLOT(requestReWorkNew()));
            connect(imageMapping, SIGNAL(retrying()),imageMapping,SLOT(requestReWorkNew()));

            jsulmJ J.HilkJ 2 Replies Last reply
            0
            • KiraK Kira

              @jsulm :
              Line 16 is pointing to following line in bold:
              void ImageMapping::requestReWorkNew()
              {
              cout<<"Inside requestRework Newwwwwwwwww"<<endl;
              const int sleep = 50;
              int queueSize = queueImageName.size();
              cout<<"Queue size Request Rework New: "<<queueSize<<endl;
              if(queueImageName.size()!=0){
              //Get the current image number from the list of images
              mutex.lock();
              _working = true;
              _abort = false;
              mutex.unlock();
              cout<<"Emiting resume work"<<endl;
              emit resumeWork();
              }else{
              cout<<"Signalling retrying"<<endl;

                  emit retrying();
              }
              

              }

              This function is basically a slot triggered by following signal:
              connect(imageMapping, SIGNAL(finished()), imageMapping, SLOT(requestReWorkNew()));
              connect(imageMapping, SIGNAL(retrying()),imageMapping,SLOT(requestReWorkNew()));

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #32

              @Kira Are you sure this is the line? The actual line is mentioned in the "Line" column in the stack trace. So, it would be 2129.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              KiraK 1 Reply Last reply
              0
              • KiraK Kira

                @jsulm :
                Line 16 is pointing to following line in bold:
                void ImageMapping::requestReWorkNew()
                {
                cout<<"Inside requestRework Newwwwwwwwww"<<endl;
                const int sleep = 50;
                int queueSize = queueImageName.size();
                cout<<"Queue size Request Rework New: "<<queueSize<<endl;
                if(queueImageName.size()!=0){
                //Get the current image number from the list of images
                mutex.lock();
                _working = true;
                _abort = false;
                mutex.unlock();
                cout<<"Emiting resume work"<<endl;
                emit resumeWork();
                }else{
                cout<<"Signalling retrying"<<endl;

                    emit retrying();
                }
                

                }

                This function is basically a slot triggered by following signal:
                connect(imageMapping, SIGNAL(finished()), imageMapping, SLOT(requestReWorkNew()));
                connect(imageMapping, SIGNAL(retrying()),imageMapping,SLOT(requestReWorkNew()));

                J.HilkJ Offline
                J.HilkJ Offline
                J.Hilk
                Moderators
                wrote on last edited by
                #33

                @Kira you can double click on the line (in QtCreator) of the stack trace and it will open the file at the correct line


                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                1 Reply Last reply
                0
                • jsulmJ jsulm

                  @Kira Are you sure this is the line? The actual line is mentioned in the "Line" column in the stack trace. So, it would be 2129.

                  KiraK Offline
                  KiraK Offline
                  Kira
                  wrote on last edited by Kira
                  #34

                  @jsulm : Actually i have recreated the issue.the program i am referring now is from github. I have cross checked the line which I highlighted is the same. If u want i can repost the image

                  KiraK 1 Reply Last reply
                  0
                  • KiraK Kira

                    @jsulm : Actually i have recreated the issue.the program i am referring now is from github. I have cross checked the line which I highlighted is the same. If u want i can repost the image

                    KiraK Offline
                    KiraK Offline
                    Kira
                    wrote on last edited by
                    #35

                    @J-Hilk @jsulm : guys have you gone through the code at github do you see any issue with the threading logic? :)

                    1 Reply Last reply
                    0
                    • KiraK Offline
                      KiraK Offline
                      Kira
                      wrote on last edited by
                      #36

                      @J-Hilk @jsulm : Hello guys sorry for the late update i was working on the issue.
                      Would like to share the update.
                      I trimmed down the issue further by first commenting out all the cout statements as the logs which
                      was coming pointed to the ostream file of the cout.
                      So the call stack pointed out to the opencv file stating unable to save the image.
                      So i commented the save function to find any thing else was causing the issue. What i found that my program was still breaking and the call stack pointed to the thread function.
                      I placed a counter for the signal and slot of the thread and it was found that it executed 666 times approx before breaking.

                      1 Reply Last reply
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                      • KiraK Offline
                        KiraK Offline
                        Kira
                        wrote on last edited by
                        #37

                        @J-Hilk
                        @jsulm :Guys thanks for your support i finally figured where exactly the problem was:
                        There was issue with the logic which was used for implementation. As you can see the code on github.
                        Instead of requesting the task in the dowork function every time a signal is raised and an slot is called to execute the task.
                        This led to the calling of so many signals and slots within a given time that it caused the stack to overflow.
                        The issue will be resolved by removing the signal slot loop. This issue was top priority, a big learning curve for my future implementations in dealing with signal and slot mechanism.

                        Thanks for your support.
                        Just one last question which i would like to be answered which triggered with this implementation.

                        1. Is there any limitation of how much slots can reside at a given time on a stack?
                          As per my observation at a given time 666 approx signal/slots calls were made after which the program crashed.
                        2. Is the slot entry is cleared or maintained on the stack after the execution and can be increase the size of stack or transfer it to heap?

                        Regards

                        jsulmJ 1 Reply Last reply
                        0
                        • KiraK Kira

                          @J-Hilk
                          @jsulm :Guys thanks for your support i finally figured where exactly the problem was:
                          There was issue with the logic which was used for implementation. As you can see the code on github.
                          Instead of requesting the task in the dowork function every time a signal is raised and an slot is called to execute the task.
                          This led to the calling of so many signals and slots within a given time that it caused the stack to overflow.
                          The issue will be resolved by removing the signal slot loop. This issue was top priority, a big learning curve for my future implementations in dealing with signal and slot mechanism.

                          Thanks for your support.
                          Just one last question which i would like to be answered which triggered with this implementation.

                          1. Is there any limitation of how much slots can reside at a given time on a stack?
                            As per my observation at a given time 666 approx signal/slots calls were made after which the program crashed.
                          2. Is the slot entry is cleared or maintained on the stack after the execution and can be increase the size of stack or transfer it to heap?

                          Regards

                          jsulmJ Offline
                          jsulmJ Offline
                          jsulm
                          Lifetime Qt Champion
                          wrote on last edited by
                          #38

                          @Kira 1. Sure but I guess it depends on many factors. You should not rely on it and avoid flooding the signal queue
                          2. Not sure I understand the question. Which slot entry do you mean? Slots are not put into the signal queue. And the stack is automatically cleared when a function/method (which a slot is) finishes, nothing Qt specific.

                          https://forum.qt.io/topic/113070/qt-code-of-conduct

                          KiraK 1 Reply Last reply
                          0
                          • jsulmJ jsulm

                            @Kira 1. Sure but I guess it depends on many factors. You should not rely on it and avoid flooding the signal queue
                            2. Not sure I understand the question. Which slot entry do you mean? Slots are not put into the signal queue. And the stack is automatically cleared when a function/method (which a slot is) finishes, nothing Qt specific.

                            KiraK Offline
                            KiraK Offline
                            Kira
                            wrote on last edited by
                            #39

                            @jsulm

                            @jsulm said in Issue with threading and opencv:

                            @Kira 1. Sure but I guess it depends on many factors. You should not rely on it and avoid flooding the signal queue
                            2. Not sure I understand the question. Which slot entry do you mean? Slots are not put into the signal queue. And the stack is automatically cleared when a function/method (which a slot is) finishes, nothing Qt specific.

                            1. Sorry if not understood i will just try to clear :). Actually i my assumption due to the implementation logic there were so many signals generated that caused the stacks to overflow giving error at different points.
                              For example sometime i got error at saveImage function. while sometimes at calling the slot etc.
                              I still need to clarify my assumptions using different test cases but probably this should be the cause why the program crashed.
                            J.HilkJ 1 Reply Last reply
                            0
                            • KiraK Kira

                              @jsulm

                              @jsulm said in Issue with threading and opencv:

                              @Kira 1. Sure but I guess it depends on many factors. You should not rely on it and avoid flooding the signal queue
                              2. Not sure I understand the question. Which slot entry do you mean? Slots are not put into the signal queue. And the stack is automatically cleared when a function/method (which a slot is) finishes, nothing Qt specific.

                              1. Sorry if not understood i will just try to clear :). Actually i my assumption due to the implementation logic there were so many signals generated that caused the stacks to overflow giving error at different points.
                                For example sometime i got error at saveImage function. while sometimes at calling the slot etc.
                                I still need to clarify my assumptions using different test cases but probably this should be the cause why the program crashed.
                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by
                              #40

                              @Kira said in Issue with threading and opencv:

                              1. Sorry if not understood i will just try to clear :). Actually i my assumption due to the implementation logic there were so many signals generated that caused the stacks to overflow giving error at different points.
                                For example sometime i got error at saveImage function. while sometimes at calling the slot etc.
                                I still need to clarify my assumptions using different test cases but probably this should be the cause why the program crashed.

                              Hi, great that you managed to work it out thumbsUp

                              Sadly I'm quite a but under time pressure and was unable to take a closer look on your uploaded project :(

                              To your question.
                              The (default)stack limit is highly OS depended but In most cases, the max stack size of the main thread is significantly large, that you won't run into issues, even in highly recursive functions.
                              IIRC, than on an ordinary desktop PCs, the call stack for Windows defaults to 1mb, 8mb for Linux, and 8-64mb for OSX

                              For 2ndary threads, that can be quite different for macOS, that's reduced to 512 kbyte


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              1
                              • KiraK Offline
                                KiraK Offline
                                Kira
                                wrote on last edited by
                                #41

                                @jsulm @J-Hilk :
                                Thanks both of you in helping to figure it out.
                                Actually this forum remains my first choice for any answers because of the quick response and supportive people.

                                Thanks once again

                                1 Reply Last reply
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