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Can't link QOpenGLWidget into a Form

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  • J JesusM

    @SGaist How an I add my OpenGLWIdget to the UI instead of adding an empty one?. I am adding the widgets from here:
    0_1560237605948_Captura.PNG

    It has to be something with the context, I was not using any function related with the context when I hadn't the UI but It seems that now I need to use it and I don't know how.

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #6

    @JesusM said in Can't link QOpenGLWidget into a Form:

    How an I add my OpenGLWIdget to the UI instead of adding an empty one?

    @SGaist suggested to do it in your code manually (not using Designer).

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    J 1 Reply Last reply
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    • jsulmJ jsulm

      @JesusM said in Can't link QOpenGLWidget into a Form:

      How an I add my OpenGLWIdget to the UI instead of adding an empty one?

      @SGaist suggested to do it in your code manually (not using Designer).

      J Offline
      J Offline
      JesusM
      wrote on last edited by
      #7

      @jsulm ok I will try it now.

      1 Reply Last reply
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      • SGaistS SGaist

        In that case, let's take another way. Put a layout in your UI and add your OpenGL widget to it. This will likely be simpler in the short run.

        J Offline
        J Offline
        JesusM
        wrote on last edited by
        #8

        @SGaist ok, It works but it creates the widget at the bottom:
        0_1560240438164_Captura.PNG

        and I need to have it on the left side, as I had it before creating it manually:
        0_1560240464315_captura2.PNG
        This is my hierarchy (with the empty QOpenGLWidget):
        0_1560240518121_Captura3.PNG
        I added the widget to the centralWidget which has a grid layout. With the Qt Designer I just needed to drag my widget to the left margin to move it to the left but now I can't do it as I created the widget by code.

        jsulmJ 1 Reply Last reply
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        • J JesusM

          @SGaist ok, It works but it creates the widget at the bottom:
          0_1560240438164_Captura.PNG

          and I need to have it on the left side, as I had it before creating it manually:
          0_1560240464315_captura2.PNG
          This is my hierarchy (with the empty QOpenGLWidget):
          0_1560240518121_Captura3.PNG
          I added the widget to the centralWidget which has a grid layout. With the Qt Designer I just needed to drag my widget to the left margin to move it to the left but now I can't do it as I created the widget by code.

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #9

          @JesusM said in Can't link QOpenGLWidget into a Form:

          I added the widget to the centralWidget

          You should add it to the layout at desired position.

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          J 1 Reply Last reply
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          • jsulmJ jsulm

            @JesusM said in Can't link QOpenGLWidget into a Form:

            I added the widget to the centralWidget

            You should add it to the layout at desired position.

            J Offline
            J Offline
            JesusM
            wrote on last edited by
            #10

            @jsulm this is the layout where I want to add it. I had the QOpenGLWidget in that layout and it was ok as you can see in the second image.

            jsulmJ 1 Reply Last reply
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            • J JesusM

              @jsulm this is the layout where I want to add it. I had the QOpenGLWidget in that layout and it was ok as you can see in the second image.

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #11

              @JesusM I'm a bit lost now. You should remove that QOpenGLWidget you added in the Designer and instead add one via code and insert it in same layout.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              J 1 Reply Last reply
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              • jsulmJ jsulm

                @JesusM I'm a bit lost now. You should remove that QOpenGLWidget you added in the Designer and instead add one via code and insert it in same layout.

                J Offline
                J Offline
                JesusM
                wrote on last edited by JesusM
                #12

                @jsulm I think I didn't explain myself well, sorry. The hierarchy that I posted is before I added the QOpenGLWidget by code, just to show you where I had it added. When I added it by code I removed that component from the Qt Designer so, now, my hierarchy in the Qt Designer hasn't got that component.

                I added this code to the constructor of my UI to add the QOpenGLWidget:

                QSurfaceFormat format;
                    format.setDepthBufferSize(24);
                    format.setStencilBufferSize(8);
                    format.setVersion(4, 1);
                    format.setProfile(QSurfaceFormat::CoreProfile);
                    QSurfaceFormat::setDefaultFormat(format);
                
                    glwindow *ventana = new glwindow();
                    ventana->setFormat(format);
                    ventana->show();
                    ventana->setMouseTracking(true);
                    ventana->installEventFilter(ventana);
                    std::cout<<"Ventana lanzada"<<std::endl;
                    ui->gridLayout->addWidget(ventana);
                

                This code add the QOpenGLWidget but at the bottom of the grid layout.

                jsulmJ 1 Reply Last reply
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                • J JesusM

                  @jsulm I think I didn't explain myself well, sorry. The hierarchy that I posted is before I added the QOpenGLWidget by code, just to show you where I had it added. When I added it by code I removed that component from the Qt Designer so, now, my hierarchy in the Qt Designer hasn't got that component.

                  I added this code to the constructor of my UI to add the QOpenGLWidget:

                  QSurfaceFormat format;
                      format.setDepthBufferSize(24);
                      format.setStencilBufferSize(8);
                      format.setVersion(4, 1);
                      format.setProfile(QSurfaceFormat::CoreProfile);
                      QSurfaceFormat::setDefaultFormat(format);
                  
                      glwindow *ventana = new glwindow();
                      ventana->setFormat(format);
                      ventana->show();
                      ventana->setMouseTracking(true);
                      ventana->installEventFilter(ventana);
                      std::cout<<"Ventana lanzada"<<std::endl;
                      ui->gridLayout->addWidget(ventana);
                  

                  This code add the QOpenGLWidget but at the bottom of the grid layout.

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #13

                  @JesusM said in Can't link QOpenGLWidget into a Form:

                  ui->gridLayout->addWidget(ventana);

                  You don't specify where exactly you want this widget to be in the layout. Take a look at https://doc.qt.io/qt-5/qgridlayout.html#addWidget

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  J 1 Reply Last reply
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                  • jsulmJ jsulm

                    @JesusM said in Can't link QOpenGLWidget into a Form:

                    ui->gridLayout->addWidget(ventana);

                    You don't specify where exactly you want this widget to be in the layout. Take a look at https://doc.qt.io/qt-5/qgridlayout.html#addWidget

                    J Offline
                    J Offline
                    JesusM
                    wrote on last edited by
                    #14

                    @jsulm all the values I have tried make my program crash. I think I don't understand well how to use the addWidget function.
                    I tried all of this:

                    ui->gridLayout->addWidget(ventana,0,0); // This doesn't crash but the widget is still at the bottom;
                        ui->gridLayout->addWidget(ventana,1,0); //Same here
                    //From here all make my program crash.
                        ui->gridLayout->addWidget(ventana,0,1);
                        ui->gridLayout->addWidget(ventana,1,1);
                        ui->gridLayout->addWidget(ventana,0,0, Qt::AlignLeft);
                        ui->gridLayout->addWidget(ventana,0,1, Qt::AlignLeft);
                        ui->gridLayout->addWidget(ventana,1,0, Qt::AlignLeft);
                        ui->gridLayout->addWidget(ventana,1,1, Qt::AlignLeft);
                    
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                    • J Offline
                      J Offline
                      JesusM
                      wrote on last edited by
                      #15

                      I found the solution. I had to set the QSizePolicy of my widget and then place the widget at the top-left side:

                          ventana->setSizePolicy(QSizePolicy::MinimumExpanding,QSizePolicy::Expanding);
                          ui->gridLayout->addWidget(ventana,0,0);
                      

                      0_1560257501850_Captura.PNG

                      Thanks all for helping :)

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