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Float and QString: Strange problem

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  • J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #16

    Theres also qRound to add my 2 cents :)


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


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    • fcarneyF Offline
      fcarneyF Offline
      fcarney
      wrote on last edited by
      #17

      @kshegunov said in Float and QString: Strange problem:

      Long += 0.0000005;

      Doesn't that just move the problem though? If it was close to the rounding, adding to the value could put it right at the rounding location. Somehow the value needs to be rounded/truncated to less precision than the display precision or the problem will persist.

      C++ is a perfectly valid school of magic.

      JonBJ 1 Reply Last reply
      0
      • fcarneyF fcarney

        @kshegunov said in Float and QString: Strange problem:

        Long += 0.0000005;

        Doesn't that just move the problem though? If it was close to the rounding, adding to the value could put it right at the rounding location. Somehow the value needs to be rounded/truncated to less precision than the display precision or the problem will persist.

        JonBJ Offline
        JonBJ Offline
        JonB
        wrote on last edited by
        #18

        @fcarney

        If it was close to the rounding, adding to the value could put it right at the rounding location

        I don't get what you mean by that. So far as I am aware, like @kshegunov I believe that will always mean that truncating the result after the addition at 6 decimal places will give the correctly-rounded result.

        1 Reply Last reply
        0
        • fcarneyF Offline
          fcarneyF Offline
          fcarney
          wrote on last edited by
          #19

          @JonB said in Float and QString: Strange problem:

          I don't get what you mean by that.

          Here is a value in which the value output from the function will produce grade 60 min 60:

          60.99999999999999
          

          Yes, adding to that value will produce 61 instead. However if I have this value:

          60.99999949999999
          
          adding 0.0000005 will result in 60.99999999999999
          

          The problem is just moved to a different location.

          C++ is a perfectly valid school of magic.

          JonBJ 1 Reply Last reply
          0
          • fcarneyF fcarney

            @JonB said in Float and QString: Strange problem:

            I don't get what you mean by that.

            Here is a value in which the value output from the function will produce grade 60 min 60:

            60.99999999999999
            

            Yes, adding to that value will produce 61 instead. However if I have this value:

            60.99999949999999
            
            adding 0.0000005 will result in 60.99999999999999
            

            The problem is just moved to a different location.

            JonBJ Offline
            JonBJ Offline
            JonB
            wrote on last edited by JonB
            #20

            @fcarney
            Somewhere we're talking at cross-purposes.

            60.99999949999999 truncate at 6 dps => 60.999999 => correct
            60.99999959999999 truncate at 6 dps => 60.999999 => wrong (assuming it's supposed to round to nearest 6 dps)

            OTOH :
            60.99999949999999 + 0.0000005 = 60.99999999999999 truncate at 6 dps => 60.999999 => correct
            60.99999959999999 + 0.0000005 = 61.00000099999999 truncate at 6 dps => 61.000000 => correct too (assuming it's supposed to round to nearest 6 dps)

            1 Reply Last reply
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            • fcarneyF Offline
              fcarneyF Offline
              fcarney
              wrote on last edited by
              #21

              @JonB said in Float and QString: Strange problem:

              truncate at 6 dps

              That is the issue right there:

                  double testvalue = 0.99999999999999;
                  qInfo() << QString::number(testvalue,'f',14);
                  qInfo() << QString::number(testvalue,'f',12);
                  qInfo() << QString::number(testvalue,'f',7);
                  qInfo() << QString::number(testvalue,'f',6);
              

              Result:

              "0.99999999999999"
              "1.000000000000"
              "1.0000000"
              "1.000000"
              

              The QString::number is not just truncating, but rounding as well.

              C++ is a perfectly valid school of magic.

              kshegunovK 1 Reply Last reply
              0
              • fcarneyF fcarney

                @JonB said in Float and QString: Strange problem:

                truncate at 6 dps

                That is the issue right there:

                    double testvalue = 0.99999999999999;
                    qInfo() << QString::number(testvalue,'f',14);
                    qInfo() << QString::number(testvalue,'f',12);
                    qInfo() << QString::number(testvalue,'f',7);
                    qInfo() << QString::number(testvalue,'f',6);
                

                Result:

                "0.99999999999999"
                "1.000000000000"
                "1.0000000"
                "1.000000"
                

                The QString::number is not just truncating, but rounding as well.

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by kshegunov
                #22

                @fcarney said in Float and QString: Strange problem:

                The QString::number is not just truncating, but rounding as well.

                Right, meaning you don't need to do anything when using QString::number, right? :)

                Here is a value in which the value output from the function will produce grade 60 min 60:

                0_1558543658032_Screenshot_20190522_194630.png

                The value is exactly correct. What you mean, I presume, is that when you display it with QString it gets rounded. You could tryo to change the rounding mode and use asprintf instead. Something like this:

                const int rmode = fegetround( );
                fesetround(FE_TOWARDZERO);
                QString result = QString::asprintf("%.6f", &minutes);
                fesetround(rmode);
                

                Read and abide by the Qt Code of Conduct

                fcarneyF 1 Reply Last reply
                4
                • fcarneyF Offline
                  fcarneyF Offline
                  fcarney
                  wrote on last edited by
                  #23

                  @kshegunov said in Float and QString: Strange problem:

                  Right, meaning you don't need to do anything when using QString::number, right? :)

                  No, because QString::number is producing:

                  "long calculated: -61.0000000 grade_long: 60.0000000 min_long: 60.0000000"
                  instead of:
                  "long calculated: -61.0000000 grade_long: 60.0000000 min_long: 59.9999999"
                  

                  C++ is a perfectly valid school of magic.

                  kshegunovK 1 Reply Last reply
                  0
                  • fcarneyF fcarney

                    @kshegunov said in Float and QString: Strange problem:

                    Right, meaning you don't need to do anything when using QString::number, right? :)

                    No, because QString::number is producing:

                    "long calculated: -61.0000000 grade_long: 60.0000000 min_long: 60.0000000"
                    instead of:
                    "long calculated: -61.0000000 grade_long: 60.0000000 min_long: 59.9999999"
                    
                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #24

                    @fcarney said in Float and QString: Strange problem:

                    No, because QString::number is producing

                    Edited the post.

                    Read and abide by the Qt Code of Conduct

                    1 Reply Last reply
                    0
                    • kshegunovK kshegunov

                      @fcarney said in Float and QString: Strange problem:

                      The QString::number is not just truncating, but rounding as well.

                      Right, meaning you don't need to do anything when using QString::number, right? :)

                      Here is a value in which the value output from the function will produce grade 60 min 60:

                      0_1558543658032_Screenshot_20190522_194630.png

                      The value is exactly correct. What you mean, I presume, is that when you display it with QString it gets rounded. You could tryo to change the rounding mode and use asprintf instead. Something like this:

                      const int rmode = fegetround( );
                      fesetround(FE_TOWARDZERO);
                      QString result = QString::asprintf("%.6f", &minutes);
                      fesetround(rmode);
                      
                      fcarneyF Offline
                      fcarneyF Offline
                      fcarney
                      wrote on last edited by
                      #25

                      @kshegunov said in Float and QString: Strange problem:

                      const int rmode = fegetround( );
                      fesetround(FE_TOWARDZERO);
                      QString result = QString::asprintf("%.6f", &minutes);
                      fesetround(rmode);

                      I was wondering if there was a way to do that. I noticed sprintf did the same thing as number did. So all I could think of was the math route or doing post string output:

                          QString tstr = QString::number(testvalue,'f',16);
                          QStringList tstrs = tstr.split('.');
                          tstrs[1].resize(7);
                          QString tstr2 = tstrs[0] + '.' + tstrs[1];
                          qInfo() << tstr;
                          qInfo() << tstr2;
                      

                      I think your way of changing the rounding behavior is better though.

                      C++ is a perfectly valid school of magic.

                      kshegunovK 1 Reply Last reply
                      0
                      • fcarneyF fcarney

                        @kshegunov said in Float and QString: Strange problem:

                        const int rmode = fegetround( );
                        fesetround(FE_TOWARDZERO);
                        QString result = QString::asprintf("%.6f", &minutes);
                        fesetround(rmode);

                        I was wondering if there was a way to do that. I noticed sprintf did the same thing as number did. So all I could think of was the math route or doing post string output:

                            QString tstr = QString::number(testvalue,'f',16);
                            QStringList tstrs = tstr.split('.');
                            tstrs[1].resize(7);
                            QString tstr2 = tstrs[0] + '.' + tstrs[1];
                            qInfo() << tstr;
                            qInfo() << tstr2;
                        

                        I think your way of changing the rounding behavior is better though.

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by kshegunov
                        #26

                        Yeah, but there are two problems with it: It can be finicky and secondly you can't load it directly into QString (turns out). So you need to do something like this:

                        #include <fenv.h>
                        #include <cmath>
                        
                        #include <QString>
                        
                        int main(int, char **)
                        {
                        
                            double coordinate = 60.99999999999999;
                        
                            int degree = coordinate;
                            coordinate = (coordinate - degree) * 60;
                        
                            char minuteString[100] = {0};
                        
                            const int rmode = fegetround();
                            fesetround(FE_TOWARDZERO);
                            sprintf(minuteString, "%.6f", coordinate);
                            fesetround(rmode);
                        
                            QString minutes = QString::fromLatin1(minuteString);
                        
                            return 0;
                        }
                        

                        Another option would be to do something like this:

                        int degree = coordinate;
                        coordinate = (coordinate - degree) * 60;
                        
                        if (int(coordinate) >= 60)
                            coordinate -= 0.0000005; // Round down
                        
                        QString minute = QString::number(coordinate, 'f', 6);
                        

                        Or better yet:

                        coordinate += 0.0000005 / 60; // Round the minutes before doing whatever it is.
                        
                        int degree = coordinate;
                        coordinate = (coordinate - degree) * 60;
                        
                        QString minute = QString::number(coordinate, 'f', 6);
                        

                        Read and abide by the Qt Code of Conduct

                        fcarneyF 1 Reply Last reply
                        1
                        • kshegunovK kshegunov

                          Yeah, but there are two problems with it: It can be finicky and secondly you can't load it directly into QString (turns out). So you need to do something like this:

                          #include <fenv.h>
                          #include <cmath>
                          
                          #include <QString>
                          
                          int main(int, char **)
                          {
                          
                              double coordinate = 60.99999999999999;
                          
                              int degree = coordinate;
                              coordinate = (coordinate - degree) * 60;
                          
                              char minuteString[100] = {0};
                          
                              const int rmode = fegetround();
                              fesetround(FE_TOWARDZERO);
                              sprintf(minuteString, "%.6f", coordinate);
                              fesetround(rmode);
                          
                              QString minutes = QString::fromLatin1(minuteString);
                          
                              return 0;
                          }
                          

                          Another option would be to do something like this:

                          int degree = coordinate;
                          coordinate = (coordinate - degree) * 60;
                          
                          if (int(coordinate) >= 60)
                              coordinate -= 0.0000005; // Round down
                          
                          QString minute = QString::number(coordinate, 'f', 6);
                          

                          Or better yet:

                          coordinate += 0.0000005 / 60; // Round the minutes before doing whatever it is.
                          
                          int degree = coordinate;
                          coordinate = (coordinate - degree) * 60;
                          
                          QString minute = QString::number(coordinate, 'f', 6);
                          
                          fcarneyF Offline
                          fcarneyF Offline
                          fcarney
                          wrote on last edited by fcarney
                          #27

                          @kshegunov said in Float and QString: Strange problem:

                          coordinate += 0.0000005 / 60;

                          Isn't this just adding an offset though? Moving the problem somewhere else? If its not then please explain how it works.

                          Edit:
                          This solution makes a lot of sense though:

                          if (int(coordinate) >= 60)
                              coordinate -= 0.0000005; // Round down
                          

                          C++ is a perfectly valid school of magic.

                          kshegunovK 1 Reply Last reply
                          0
                          • fcarneyF fcarney

                            @kshegunov said in Float and QString: Strange problem:

                            coordinate += 0.0000005 / 60;

                            Isn't this just adding an offset though? Moving the problem somewhere else? If its not then please explain how it works.

                            Edit:
                            This solution makes a lot of sense though:

                            if (int(coordinate) >= 60)
                                coordinate -= 0.0000005; // Round down
                            
                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by
                            #28

                            @fcarney said in Float and QString: Strange problem:

                            Isn't this just adding an offset though? Moving the problem somewhere else? If its not then please explain how it works.

                            No, it's not moving it somewhere else, but my example is incomplete. Sorry about that.

                            coordinate += 0.0000005 / 60; // Round the minutes before doing whatever it is.
                            
                            int degree = coordinate;
                            coordinate = (coordinate - degree) * 60 - 0.0000005; //< This last part was missed, sorry about that.
                            
                            QString minute = QString::number(coordinate, 'f', 6);
                            

                            Read and abide by the Qt Code of Conduct

                            1 Reply Last reply
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