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Writing to the serial port crashes my application

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  • A asthana

    @jsulm
    yeah, I check for the pointer being valid and not null by using below code , open was just another check that I recently introduced...
    if( mSerialManager->controlPort != NULL)
    {
    QByteArray data = Datamanager::getInstance()->getItemFromOutQueueCtrl();
    int size = mSerialManager->controlPort->write(data);
    }

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #10

    @asthana said in Writing to the serial port crashes my application:

    int size = mSerialManager->controlPort->write(data);

    Does it crash at this line?

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    0
    • A Offline
      A Offline
      asthana
      wrote on last edited by
      #11

      exactly, as per debug trace it goes to the qt internal function call i.e
      inline qint64 write(const QByteArray &data)
      { return write(data.constData(), data.size()); } in QIODevice.h and segmentation fault.
      and checked the size of data as well its never zero.

      1 Reply Last reply
      0
      • hskoglundH Offline
        hskoglundH Offline
        hskoglund
        wrote on last edited by
        #12

        Hi, I'm guessing that the QByteArray is torned down before all the bytes are transmitted, you could try to use a waitForBytesWritten() before the destructor of the QByteArray:

        if( mSerialManager->controlPort != NULL)
        {
            QByteArray data = Datamanager::getInstance()->getItemFromOutQueueCtrl();
            int size = mSerialManager->controlPort->write(data);
            mSerialManager->controlPort->waitForBytesWritten(-1);
        }
        

        or you could turn the QByteArray into a static one:

        if( mSerialManager->controlPort != NULL)
        {
            static QByteArray data = Datamanager::getInstance()->getItemFromOutQueueCtrl();
            int size = mSerialManager->controlPort->write(data);
        }
        
        A 1 Reply Last reply
        2
        • A asthana

          @jsulm
          yeah, I check for the pointer being valid and not null by using below code , open was just another check that I recently introduced...
          if( mSerialManager->controlPort != NULL)
          {
          QByteArray data = Datamanager::getInstance()->getItemFromOutQueueCtrl();
          int size = mSerialManager->controlPort->write(data);
          }

          Christian EhrlicherC Offline
          Christian EhrlicherC Offline
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by
          #13

          @asthana said in Writing to the serial port crashes my application:

          if( mSerialManager->controlPort != NULL)

          And where do you check for mSerialManager != nullptr? Or is it guaranteed that it can never be nullptr? And is controlPort really correctly initialized and not a dangling pointer?

          Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
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          1 Reply Last reply
          4
          • hskoglundH hskoglund

            Hi, I'm guessing that the QByteArray is torned down before all the bytes are transmitted, you could try to use a waitForBytesWritten() before the destructor of the QByteArray:

            if( mSerialManager->controlPort != NULL)
            {
                QByteArray data = Datamanager::getInstance()->getItemFromOutQueueCtrl();
                int size = mSerialManager->controlPort->write(data);
                mSerialManager->controlPort->waitForBytesWritten(-1);
            }
            

            or you could turn the QByteArray into a static one:

            if( mSerialManager->controlPort != NULL)
            {
                static QByteArray data = Datamanager::getInstance()->getItemFromOutQueueCtrl();
                int size = mSerialManager->controlPort->write(data);
            }
            
            A Offline
            A Offline
            asthana
            wrote on last edited by
            #14

            @hskoglund
            "mSerialManager->controlPort->waitForBytesWritten(-1);" actually slows down the application and since I am communication it to User Interface for display , the screen hangs and don't show any activity for sometime. I also tried giving a delay through this
            i.e "waitForBytesWritten(20)" this works fine in terms of screen updates but still it crashes.

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            0
            • A Offline
              A Offline
              asthana
              wrote on last edited by
              #15

              Debug Trace

              Function: QIODevice::write(QByteArray const&)
              0x4a3bc1 <+0x0025> mov %ebx,0x4(%esp)
              0x4a3bc5 <+0x0029> mov %esi,0x8(%esp)
              0x4a3bc9 <+0x002d> mov %eax,(%esp)
              0x4a3bcc <+0x0030> mov %edx,%ecx
              0x4a3bce <+0x0032> mov 0x544914,%eax
              0x4a3bd3 <+0x0037> call *%eax
              0x4a3bd5 <+0x0039> sub $0xc,%esp
              0x4a3bd8 <+0x003c> lea -0x8(%ebp),%esp
              0x4a3bdb <+0x003f> pop %ebx
              0x4a3bdc <+0x0040> pop %esi
              0x4a3bdd <+0x0041> pop %ebp
              0x4a3bde <+0x0042> ret $0x4
              Function: _ZN9QIODevice5writeERK10QByteArray
              0x4a3be1 <+0x0045> nop
              0x4a3be2 <+0x0046> nop
              0x4a3be3 <+0x0047> nop

              Please find the attched screenshot for the same
              0_1554275625743_Debug Logs.png

              aha_1980A 1 Reply Last reply
              0
              • A asthana

                Debug Trace

                Function: QIODevice::write(QByteArray const&)
                0x4a3bc1 <+0x0025> mov %ebx,0x4(%esp)
                0x4a3bc5 <+0x0029> mov %esi,0x8(%esp)
                0x4a3bc9 <+0x002d> mov %eax,(%esp)
                0x4a3bcc <+0x0030> mov %edx,%ecx
                0x4a3bce <+0x0032> mov 0x544914,%eax
                0x4a3bd3 <+0x0037> call *%eax
                0x4a3bd5 <+0x0039> sub $0xc,%esp
                0x4a3bd8 <+0x003c> lea -0x8(%ebp),%esp
                0x4a3bdb <+0x003f> pop %ebx
                0x4a3bdc <+0x0040> pop %esi
                0x4a3bdd <+0x0041> pop %ebp
                0x4a3bde <+0x0042> ret $0x4
                Function: _ZN9QIODevice5writeERK10QByteArray
                0x4a3be1 <+0x0045> nop
                0x4a3be2 <+0x0046> nop
                0x4a3be3 <+0x0047> nop

                Please find the attched screenshot for the same
                0_1554275625743_Debug Logs.png

                aha_1980A Offline
                aha_1980A Offline
                aha_1980
                Lifetime Qt Champion
                wrote on last edited by
                #16

                @asthana I don't think the QByteArray is the problem.

                Please rather check @Christian-Ehrlicher's suggestion:

                And where do you check for mSerialManager != nullptr? Or is it guaranteed that it can never be nullptr? And is controlPort really correctly initialized and not a dangling pointer?

                That seems much more a possible cause for your problem.

                Regards

                Qt has to stay free or it will die.

                J.HilkJ 1 Reply Last reply
                1
                • K Offline
                  K Offline
                  kuzulis
                  Qt Champions 2020
                  wrote on last edited by
                  #17

                  I assume that you use a multiple threads (as I can see from your screenshoot with the 'Worker' class). If so, then you do it wrong... It is my assumption.

                  A 1 Reply Last reply
                  1
                  • aha_1980A aha_1980

                    @asthana I don't think the QByteArray is the problem.

                    Please rather check @Christian-Ehrlicher's suggestion:

                    And where do you check for mSerialManager != nullptr? Or is it guaranteed that it can never be nullptr? And is controlPort really correctly initialized and not a dangling pointer?

                    That seems much more a possible cause for your problem.

                    Regards

                    J.HilkJ Offline
                    J.HilkJ Offline
                    J.Hilk
                    Moderators
                    wrote on last edited by J.Hilk
                    #18

                    @aha_1980
                    actually it can be,
                    from the looks of it, the serial port is threaded ( I take this from the naming of the class and the thread count)

                    And from the looks of it, Datamanager::getInstance()->getItemFromOutQueueCtrl(); may very well become invalid during the write process. As it seams to be a singleton and may be accessed by different threads?
                    One shouldn't do that, but it won't result in a compiler error.


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

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                    • K kuzulis

                      I assume that you use a multiple threads (as I can see from your screenshoot with the 'Worker' class). If so, then you do it wrong... It is my assumption.

                      A Offline
                      A Offline
                      asthana
                      wrote on last edited by
                      #19

                      @kuzulis
                      Yeah, there are two threads that read and write to the port, so to check on that I stopped sending any data from User Interface(UI) that my application was reading and only write the data to the port which is sent to UI .
                      But still the problem is there.

                      1 Reply Last reply
                      0
                      • K Offline
                        K Offline
                        kuzulis
                        Qt Champions 2020
                        wrote on last edited by kuzulis
                        #20

                        @asthana ,

                        Just read about the right way using the threads. You should to create the QSP instance and to call its methods only from the same thread.

                        E.g. if your worker was created in context of thread #2, then Worker::writeToControlPort() should be called too from the context of thread #2. Check the right thread id, just use QThread::currentThreadId() in ctor of Worker and inside of Worker::writeToControlPort() to see that this ID same.

                        PS: Read documentation, it is a main advice to you, before asking on a forum!!! It is simple...

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                        • A Offline
                          A Offline
                          asthana
                          wrote on last edited by
                          #21

                          @kuzulis said in Writing to the serial port crashes my application:

                          QThread::currentThreadId()

                          I hope that I am not making any mistake, please find the code for your reference

                          1. //Created in the constructor of the SerialPortManager Class

                            // do the control serial port reading in a thread
                            Worker* readCtrl = new Worker(this);
                            readCtrl->moveToThread(&readThreadControl);
                            connect(&readThreadControl, &QThread::finished, readCtrl, &QObject::deleteLater);
                            connect(this, SIGNAL(startCtrlRead()), readCtrl,SLOT(readFromControlPort()));
                            readThreadControl.start();

                            // do the control serial port writing in a thread
                            Worker* writeCtrl = new Worker(this);
                            writeCtrl->moveToThread(&writeThreadControl);
                            connect(&writeThreadControl, &QThread::finished, writeCtrl, &QObject::deleteLater);
                            connect(this, SIGNAL(startCtrlWrite()), writeCtrl,SLOT(writeToControlPort()));
                            writeThreadControl.start();

                          So here are two threads created on for read and write

                          How read works

                          1.Main Thread has a connect call that listens to any data coming to the serial port
                          connect(controlPort, SIGNAL(readyRead()), this, SLOT(readDataFromCtrl()));

                          2. void SerialPortManager::readDataFromCtrl()
                          { emit startCtrlRead();}

                          Here at this point read worker thread is called.

                          3. void Worker::readFromControlPort()
                          {
                          if( mSerialManager->controlPort != NULL)
                          {
                          QByteArray data = mSerialManager->controlPort->readAll();
                          Datamanager::getInstance()->addToInQueueCtrl(data);
                          }
                          }
                          4.void Datamanager::addToInQueueCtrl(QByteArray msgData)
                          {
                          mInQueueCtrl.append(msgData);
                          emit inQueueCtrlHasItem();
                          }
                          So from here we can read the data from the queue

                          How Write works

                          1. The data is framed and added to the write queue.
                            Datamanager::getInstance()->addToOutQueueCtrl(msgData);

                          2. addToOutQueueCtrl() emits the signal which is handled by the write worker thread and SLOT writeToControlPort() is called .

                          3. void Datamanager::addToOutQueueCtrl(QByteArray msgData)
                            {
                            mOutQueueCtrl.append(msgData);
                            emit outQueueCtrlHasItem();
                            }

                          4. connect(Datamanager::getInstance(),SIGNAL(outQueueCtrlHasItem()),
                            serialPortManager,SLOT(writeDataToCtrl()));

                          5. void SerialPortManager::writeDataToCtrl()
                            {
                            emit startCtrlWrite();
                            }

                          6. Here is what write worker thread executes the SLOT and write the data to port

                          7. void Worker::writeToControlPort()
                            {
                            if( mSerialManager->controlPort != NULL)
                            {
                            while( !Datamanager::getInstance()->isOutQueueCtrlEmpty())
                            {
                            QByteArray data = Datamanager::getInstance()->getItemFromOutQueueCtrl();
                            int size = mSerialManager->controlPort->write(data);
                            if( size > 0)
                            {
                            qDebug() << "Control Serial Port Write Succesful: " << size ;
                            }
                            else
                            {
                            qDebug() << "Control Serial Port Write Error: " << size ;
                            }
                            }
                            }
                            else
                            {
                            qDebug() << "NO Serial Port Connection to Write ";
                            }
                            }

                          I can understand that it can be common thread problem, but it was working fine for a long time .
                          I will check for the thread ID as well to make sure on that part.

                          1 Reply Last reply
                          0
                          • K Offline
                            K Offline
                            kuzulis
                            Qt Champions 2020
                            wrote on last edited by
                            #22

                            I don't want to understand your code, you should do it himself, sorry.

                            A 1 Reply Last reply
                            0
                            • K kuzulis

                              I don't want to understand your code, you should do it himself, sorry.

                              A Offline
                              A Offline
                              asthana
                              wrote on last edited by
                              #23

                              @kuzulis
                              You yourself pitched into, I didn't ask for your help. Neways Thanks

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