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Motivation for multithreading in my App

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  • A Absurd

    Thank you both for your help!
    @JonB :
    I think I want to go with @MrShawn 's solution (not subclassing QThread, but rather moving MyModule to a QThread with moveToThread()), and in that solution I don't have the QThread::run() available in my MyModule (I have to subclass QThread to inherit QThread::run()...)

    @MrShawn
    From your code sample I can see that invoking moduleThread->start() will send a SIGNAL to MyModule::start(), but what should MyModule::start() do in order to be kept alive?

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by JonB
    #10

    @Absurd
    I didn't say anything about sub-classing! You would only need to do that if you needed to replace/change the behaviour of QThread::start/run/exec(), which you do not, since the default behaviour already suits you.

    @MrShawn
    From your code sample I can see that invoking moduleThread->start() will send a SIGNAL to MyModule::start(), but what should MyModule::start() do in order to be kept alive?

    QThread moduleThread;  //event loop in another thread
    ...
    moduleThread->start();
    

    That's exactly as I said. I suggested you look at theQThread reference links I posted. You would see that QThread::start() calls QThread::run() calls QThread::exec() by default, unless you do something else about it. It's the QThread::exec() that is providing the event loop/keep alive which I think you are struggling with.

    I don't know, maybe if you read carefully through the really simple usage in https://wiki.qt.io/QThreads_general_usage, which is the same as @MrShawn's, the explanation would help.

    P.S.
    I wonder if you're thinking myModule->moveToThread(&moduleThread); "replaces" the QThread. It does not, it just moves your module into the thread (its variables/slots/where it runs).

    QObject::connect(&moduleThread,&QThread::started,myModule,&MyModule::start);  //start may be your function that instantiates some other objects within your module.
    

    This is just going to call your slot via a signal when the thread starts, for you to do your own initializations, at the end of which your slot should simply return not call something else. It will still be going QThread::start() -> QThread::run() -> QThread::exec(). MyModule::start has nothing to do with QThread::start. Try renaming to MyModule::myStart and going QObject::connect(&moduleThread,&QThread::started,myModule,&MyModule::myStart); and it will work just the same. Does that clarify for you?

    1 Reply Last reply
    6
    • A Offline
      A Offline
      Absurd
      wrote on last edited by
      #11

      @JonB Yes!
      That clears everything up.

      Thank you

      1 Reply Last reply
      1
      • A Offline
        A Offline
        Absurd
        wrote on last edited by Absurd
        #12

        Ok, this is how I transformed my code:

        In main.cpp:

        int main(int argc, char* argv[]) {
            Controller controller(argc, argv);
            return controller.runApplication();
        }
        

        And in Controller:

        Controller::Controller(int argc, char* argv[]) :  _app(argc, argv) {
            // does nothing
        }
        
        void Controller::initModule() {
            _devicesManager = new DevicesManager;
            _moduleThread = new QThread(this); // Controller will be the parent of QThread - and will be responsible for deleting it
            _devicesManager->moveToThread(_moduleThread);
        
            _moduleThread->start();
        }
        
        void Controller::initView() {
            _gui = new GUI;
        }
        
        int Controller::runView() {
            _gui->show();
            return _app.exec();
        }
        
        void Controller::connectSignals() {
            connect(_moduleThread, SIGNAL(started()), _devicesManager, SLOT(start()));
            // more to come, for now just connecting QThread's 'started' signal to  DevicesManager::start()
        }
        
        int Controller::runApplication() {
            initModule();
            initView();
            connectSignals();
            return runView();
        }
        

        For now, DeviceManager does absolutely nothing, except this:

        void DevicesManager::start() {
            qDebug() << "Starting!";
        }
        

        (that's why I didn't bother to connect QThread::finished to DeviceManager::deleteLater for now - because it holds no memory allocation)

        But I am experiencing two problems:

        1. When I run it, the GUI runs fine, but then when I close the GUI by clicking the x button of the window, I get:
          QThread: Destroyed while thread is still running
        2. I don't see the "Starting!" printed out to the console, which makes me think that start didn't really run, not to mention running on a different thread...
        J.HilkJ 1 Reply Last reply
        0
        • A Absurd

          Ok, this is how I transformed my code:

          In main.cpp:

          int main(int argc, char* argv[]) {
              Controller controller(argc, argv);
              return controller.runApplication();
          }
          

          And in Controller:

          Controller::Controller(int argc, char* argv[]) :  _app(argc, argv) {
              // does nothing
          }
          
          void Controller::initModule() {
              _devicesManager = new DevicesManager;
              _moduleThread = new QThread(this); // Controller will be the parent of QThread - and will be responsible for deleting it
              _devicesManager->moveToThread(_moduleThread);
          
              _moduleThread->start();
          }
          
          void Controller::initView() {
              _gui = new GUI;
          }
          
          int Controller::runView() {
              _gui->show();
              return _app.exec();
          }
          
          void Controller::connectSignals() {
              connect(_moduleThread, SIGNAL(started()), _devicesManager, SLOT(start()));
              // more to come, for now just connecting QThread's 'started' signal to  DevicesManager::start()
          }
          
          int Controller::runApplication() {
              initModule();
              initView();
              connectSignals();
              return runView();
          }
          

          For now, DeviceManager does absolutely nothing, except this:

          void DevicesManager::start() {
              qDebug() << "Starting!";
          }
          

          (that's why I didn't bother to connect QThread::finished to DeviceManager::deleteLater for now - because it holds no memory allocation)

          But I am experiencing two problems:

          1. When I run it, the GUI runs fine, but then when I close the GUI by clicking the x button of the window, I get:
            QThread: Destroyed while thread is still running
          2. I don't see the "Starting!" printed out to the console, which makes me think that start didn't really run, not to mention running on a different thread...
          J.HilkJ Offline
          J.HilkJ Offline
          J.Hilk
          Moderators
          wrote on last edited by J.Hilk
          #13

          hi, @Absurd

          you start your QThread object before you do the connection -> started signal is emitted before the connection is made -> slot gets not invoked.

          _moduleThread->start();


          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

          A 1 Reply Last reply
          5
          • J.HilkJ J.Hilk

            hi, @Absurd

            you start your QThread object before you do the connection -> started signal is emitted before the connection is made -> slot gets not invoked.

            _moduleThread->start();

            A Offline
            A Offline
            Absurd
            wrote on last edited by
            #14

            @J.Hilk ohh... how silly of me... :
            Thank you.

            Do you know what could be the cause for the second thing?
            QThread: Destroyed while thread is still running

            kshegunovK 1 Reply Last reply
            0
            • A Absurd

              @J.Hilk ohh... how silly of me... :
              Thank you.

              Do you know what could be the cause for the second thing?
              QThread: Destroyed while thread is still running

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by kshegunov
              #15

              @Absurd said in Motivation for multithreading in my App:

              @J.Hilk ohh... how silly of me... :
              Thank you.

              Do you know what could be the cause for the second thing?
              QThread: Destroyed while thread is still running

              Call QThread::quit and after that QThread::wait before you exit the application.

              Addendum:

              What is a good justification to use threads anyway?

              Latency. Having a slow, blocking or otherwise high latency operation you don't need or want to wait for - you need to thread it, otherwise you do not.

              Read and abide by the Qt Code of Conduct

              A 1 Reply Last reply
              2
              • kshegunovK kshegunov

                @Absurd said in Motivation for multithreading in my App:

                @J.Hilk ohh... how silly of me... :
                Thank you.

                Do you know what could be the cause for the second thing?
                QThread: Destroyed while thread is still running

                Call QThread::quit and after that QThread::wait before you exit the application.

                Addendum:

                What is a good justification to use threads anyway?

                Latency. Having a slow, blocking or otherwise high latency operation you don't need or want to wait for - you need to thread it, otherwise you do not.

                A Offline
                A Offline
                Absurd
                wrote on last edited by
                #16

                @kshegunov thanks for your reply. appreciate it.

                @kshegunov said in Motivation for multithreading in my App:

                Call QThread::quit and after that QThread::wait before you exit the application.

                I should call QThread::quit & QThread::wait from Controller's destructor, right?

                kshegunovK 1 Reply Last reply
                0
                • A Absurd

                  @kshegunov thanks for your reply. appreciate it.

                  @kshegunov said in Motivation for multithreading in my App:

                  Call QThread::quit and after that QThread::wait before you exit the application.

                  I should call QThread::quit & QThread::wait from Controller's destructor, right?

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by kshegunov
                  #17

                  @Absurd said in Motivation for multithreading in my App:

                  I should call QThread::quit & QThread::wait from Controller's destructor, right?

                  Yes, that is correct. You should also free your worker objects:

                  QObject::connect(_moduleThread, &QThread::finished, _devicesManager, &QObject::deleteLater);
                  

                  Read and abide by the Qt Code of Conduct

                  A 1 Reply Last reply
                  4
                  • kshegunovK kshegunov

                    @Absurd said in Motivation for multithreading in my App:

                    I should call QThread::quit & QThread::wait from Controller's destructor, right?

                    Yes, that is correct. You should also free your worker objects:

                    QObject::connect(_moduleThread, &QThread::finished, _devicesManager, &QObject::deleteLater);
                    
                    A Offline
                    A Offline
                    Absurd
                    wrote on last edited by Absurd
                    #18

                    @kshegunov why not just delete _deviceManager after Qthread::wait() has returned?

                    @MrShawn said:

                    No, the first QString is like a "key" for your message type, so that you know what keys to look for or are available in your QVariantMap.

                    Can you please give a usage example for that?
                    I couldn't figure out why isn't void message(QString, QVariant) enough...

                    kshegunovK M 2 Replies Last reply
                    0
                    • A Absurd

                      @kshegunov why not just delete _deviceManager after Qthread::wait() has returned?

                      @MrShawn said:

                      No, the first QString is like a "key" for your message type, so that you know what keys to look for or are available in your QVariantMap.

                      Can you please give a usage example for that?
                      I couldn't figure out why isn't void message(QString, QVariant) enough...

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #19

                      @Absurd said in Motivation for multithreading in my App:

                      @kshegunov why not just delete _deviceManager after Qthread::wait() has returned?

                      It's possible, but it still belongs to the worker thread, you may get warnings.

                      Read and abide by the Qt Code of Conduct

                      1 Reply Last reply
                      1
                      • A Absurd

                        @kshegunov why not just delete _deviceManager after Qthread::wait() has returned?

                        @MrShawn said:

                        No, the first QString is like a "key" for your message type, so that you know what keys to look for or are available in your QVariantMap.

                        Can you please give a usage example for that?
                        I couldn't figure out why isn't void message(QString, QVariant) enough...

                        M Offline
                        M Offline
                        MrShawn
                        wrote on last edited by
                        #20

                        @Absurd

                        void message(QString msgType, QVariantMap data);
                        

                        QVariantMap not QVariant.

                        QVarantMap is a map with QStrings for keys, so like say you emit a signal that is declared like above, it may look something like this.

                        QVariantMap params;
                        int param1 = 2;
                        double param2 = 2.2;
                        params.insert("param1",param1);
                        params.insert("param2",param2);
                        emit message("runSomeSpecificMethod",params);
                        

                        Then the receiving slot may look something like this

                        void getMessage(QString messageType, QVariantMap data)
                        {
                             if (messageType.compare("runSomeSpecificMethod",Qt::CaseInsensitive) == 0){
                                  SomeSpecificMethod(data.value("param1").toInt(),data.value("param2").toDouble());
                             }
                        }
                        
                        1 Reply Last reply
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