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Analysing simple codesnips

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  • mrjjM mrjj

    Hi

    • So here in this code, only paintEvent is called by Qt automatically, and not other two. mousePressevent/mouseMoveevent is invoked when - the mouse is pressed/moved. Yeah?

    Well Qt calls paintEvent when a widgets needs to be painted. Qt calls the (also virtual ) function for mouse events if
    a mouse event come from the OS and the mouse cursor is over the widget.

    • So the rect() function here, knows the size of the application/widget's window and creates a new but rather smaller one over that. Right?
      the rect() function returns a widgets area as a QRect. and adjusted will then read values and return a new QRect. (by copy)

    • You say that when the coordinates of r2 are changed it's just as it itself is changed, hence it's altered. OK I got it. But why if it's painted before -moveCenter it's not centered? Why should a movement task has that thing to do with the color of an object to act that differently?
      before moveCenter, its values are 0,0 to 40,40. so if while widget rect() is 0,0, 500,500 , it would paint up in the corner.
      After move center its x,y is different. ( depending on the point its been centered around)
      it would alter the x,y of the Rect so the point given would be center of the rect. and hence, its positions(x,y) are changed.

    tomyT Offline
    tomyT Offline
    tomy
    wrote on last edited by tomy
    #13

    @mrjj

    it would alter the x,y of the Rect so the point given would be center of the rect. and hence, its positions(x,y) are changed.

    I still can't comprehend your perspective!
    We have a rectangle named r2. Its position firstly is (0,0), (40,40). The function painter.fillRect(r2, QColor("#FFBB33")); fills r2 using its name not its new position. So it's firstly one the top-left corner and painted, then it goes somewhere else on the area. So as an independent widget, it must keep its colour wherever it is.

    mrjjM 1 Reply Last reply
    0
    • tomyT tomy

      @mrjj

      it would alter the x,y of the Rect so the point given would be center of the rect. and hence, its positions(x,y) are changed.

      I still can't comprehend your perspective!
      We have a rectangle named r2. Its position firstly is (0,0), (40,40). The function painter.fillRect(r2, QColor("#FFBB33")); fills r2 using its name not its new position. So it's firstly one the top-left corner and painted, then it goes somewhere else on the area. So as an independent widget, it must keep its colour wherever it is.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #14

      @tomy
      well
      painter.fillRect(r2, QColor("#FFBB33"));
      would indeed be same as
      painter.fillRect(QRect(0,0,40,40), QColor("#FFBB33"));
      and would paint in corner. and never move.

      however, if you modify the r2 BEFORE painting with it, (with r2.moveCenter(r1.center()); )
      the r2 rect would be changed. and paint in other location.

      But im not sure what you doubts still are ?

      if you omit moveCenter, r2 is unchanged.
      If you apply moveCenter, its changed.
      if you paint with r2, BEFORE you change it,
      nothing will happen with moveCenter as the fillRect was already run.

      tomyT 1 Reply Last reply
      1
      • mrjjM mrjj

        @tomy
        well
        painter.fillRect(r2, QColor("#FFBB33"));
        would indeed be same as
        painter.fillRect(QRect(0,0,40,40), QColor("#FFBB33"));
        and would paint in corner. and never move.

        however, if you modify the r2 BEFORE painting with it, (with r2.moveCenter(r1.center()); )
        the r2 rect would be changed. and paint in other location.

        But im not sure what you doubts still are ?

        if you omit moveCenter, r2 is unchanged.
        If you apply moveCenter, its changed.
        if you paint with r2, BEFORE you change it,
        nothing will happen with moveCenter as the fillRect was already run.

        tomyT Offline
        tomyT Offline
        tomy
        wrote on last edited by
        #15

        @mrjj
        Got it, thank you.

        Each time the mouse is clicked, all the statements of the paintEvent method are run, while only the if condition and painter are needed to be re-run each time.
        The code looks raw or, as Stroustrup says, ugly. Is it not?

        mrjjM 1 Reply Last reply
        0
        • tomyT tomy

          @mrjj
          Got it, thank you.

          Each time the mouse is clicked, all the statements of the paintEvent method are run, while only the if condition and painter are needed to be re-run each time.
          The code looks raw or, as Stroustrup says, ugly. Is it not?

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #16

          @tomy
          Hi
          Well its not for sure a mousePress event will cause a widget to repaint.
          But for say for a QPushButton it will so button can draw as pressed.
          Its pretty basic painting with one color rectangle.
          Much widgets have much more complicated paint code.

          tomyT 1 Reply Last reply
          0
          • mrjjM mrjj

            @tomy
            Hi
            Well its not for sure a mousePress event will cause a widget to repaint.
            But for say for a QPushButton it will so button can draw as pressed.
            Its pretty basic painting with one color rectangle.
            Much widgets have much more complicated paint code.

            tomyT Offline
            tomyT Offline
            tomy
            wrote on last edited by
            #17

            @mrjj

            Well its not for sure a mousePress event will cause a widget to repaint.

            For example, we click on different areas of the widget for five times and the r2 rectangle traces us, how many times will the method paintEvent be called?

            If five times, so in each call, all the statements inside the method are called. Isn't it?

            mrjjM 1 Reply Last reply
            0
            • tomyT tomy

              @mrjj

              Well its not for sure a mousePress event will cause a widget to repaint.

              For example, we click on different areas of the widget for five times and the r2 rectangle traces us, how many times will the method paintEvent be called?

              If five times, so in each call, all the statements inside the method are called. Isn't it?

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #18

              @tomy
              Hi
              if the r2 follows it does mean for each click, the paint is called.
              i assume there is an update() in mousePressEvent/release.
              yes all code in painteEvent is run each time.

              tomyT 1 Reply Last reply
              0
              • mrjjM mrjj

                @tomy
                Hi
                if the r2 follows it does mean for each click, the paint is called.
                i assume there is an update() in mousePressEvent/release.
                yes all code in painteEvent is run each time.

                tomyT Offline
                tomyT Offline
                tomy
                wrote on last edited by
                #19

                @mrjj
                Hi, good morning. :)

                Yes, r2 follows the click presses and there's an update() which makes it happen by re-calling painEvent each time.
                My assumption was that, the part of paintEvent below is useful only for the first time when the program runs.

                QPainter painter(this);
                   QRect r1 = rect().adjusted(10, 10, -10, -10);
                   painter.setPen(QColor("#33B5E5"));
                   painter.drawRect(r1);
                   QRect r2(QPoint(0, 0), QSize(40, 40));
                

                Afterwards when the user clicks different locations on the widget, only the following section is needed and the above one will be excessive.

                if(m_lastPos.isNull())
                        r2.moveCenter(r1.center()); 
                    else
                        r2.moveCenter(m_lastPos);
                      painter.fillRect(r2, QColor("#FFBB33"));
                }
                

                Disagree?

                mrjjM 1 Reply Last reply
                0
                • tomyT tomy

                  @mrjj
                  Hi, good morning. :)

                  Yes, r2 follows the click presses and there's an update() which makes it happen by re-calling painEvent each time.
                  My assumption was that, the part of paintEvent below is useful only for the first time when the program runs.

                  QPainter painter(this);
                     QRect r1 = rect().adjusted(10, 10, -10, -10);
                     painter.setPen(QColor("#33B5E5"));
                     painter.drawRect(r1);
                     QRect r2(QPoint(0, 0), QSize(40, 40));
                  

                  Afterwards when the user clicks different locations on the widget, only the following section is needed and the above one will be excessive.

                  if(m_lastPos.isNull())
                          r2.moveCenter(r1.center()); 
                      else
                          r2.moveCenter(m_lastPos);
                        painter.fillRect(r2, QColor("#FFBB33"));
                  }
                  

                  Disagree?

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #20

                  @tomy
                  Hi and good morning
                  it doesn't really work that way.
                  You need all of the paint code each time.

                  tomyT 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    @tomy
                    Hi and good morning
                    it doesn't really work that way.
                    You need all of the paint code each time.

                    tomyT Offline
                    tomyT Offline
                    tomy
                    wrote on last edited by
                    #21

                    @mrjj

                    One reason is that QPainter must be in the following code,

                        QPainter painter(this);
                        QRect r1 = rect().adjusted(10, 10, -10, -10);
                        painter.setPen(QColor("#33B5E5"));
                        painter.drawRect(r1);
                        QRect r2(QPoint(0, 0), QSize(40, 40));
                    

                    because it doesn't work somewhere else, as you said.
                    What remains is the rectangles, r1, r2. Couldn't we define them somewhere else and only use them in that code?

                    mrjjM 1 Reply Last reply
                    0
                    • tomyT tomy

                      @mrjj

                      One reason is that QPainter must be in the following code,

                          QPainter painter(this);
                          QRect r1 = rect().adjusted(10, 10, -10, -10);
                          painter.setPen(QColor("#33B5E5"));
                          painter.drawRect(r1);
                          QRect r2(QPoint(0, 0), QSize(40, 40));
                      

                      because it doesn't work somewhere else, as you said.
                      What remains is the rectangles, r1, r2. Couldn't we define them somewhere else and only use them in that code?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #22

                      @tomy
                      Hi
                      yes Painter only works in paintEvent ( you can also draw on pixmap with it as only other case)

                      You could have r1 and r2 as members of the class but if the window can be resized,
                      then you want to call rect() each time anyway to make sure to use right size.
                      So im not sure there would be any benefit to store the rects.
                      However, color and fonts and images and such things should be stored in class and
                      not loaded/created each time.

                      tomyT 1 Reply Last reply
                      4
                      • mrjjM mrjj

                        @tomy
                        Hi
                        yes Painter only works in paintEvent ( you can also draw on pixmap with it as only other case)

                        You could have r1 and r2 as members of the class but if the window can be resized,
                        then you want to call rect() each time anyway to make sure to use right size.
                        So im not sure there would be any benefit to store the rects.
                        However, color and fonts and images and such things should be stored in class and
                        not loaded/created each time.

                        tomyT Offline
                        tomyT Offline
                        tomy
                        wrote on last edited by
                        #23

                        @mrjj
                        OK, thanks so much.

                        1 Reply Last reply
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