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Analysing simple codesnips

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  • mrjjM mrjj

    Hi
    Lets first talk about QScopedPointer.
    its used to auto delete a class (one has newed) automatically as soon as the QScopedPointer
    runs out of scope. Scope is often the function its located in. So scope ends at last }
    However, this example is not really good as there is no need to actually new the widget since
    app.exec(); is blocking and first ends when app ends.

    Also, often a widget is assigned a parent which will then delete it when parent is deleted. (ownership).

    Also, if you did this in a function, you would never see the actual widget as it would be deleted as soon as function ends.
    So QScopedPointer is more often used with own data class that is not widgets.
    It would make more sense to do
    int main(int argc, char** argv)
    {
    QApplication app(argc, argv);
    CustomWidget widget;
    widget.resize(600, 400);
    widget.show();
    return app.exec();
    }

    For your other questions.

    • paintEvent is an overwritten method here for repainting part or all of its widget which is initially left blank
      This virtual function is called by the framework and its expected to paint the Widget in its current state.
      For QWidget is not much code, but say for QPushButton it has code to draw the button.

    • QPainter acts as a brush to to draw/fill something
      Its the class that can do drawing onto the screen. It contains tons of function to draw
      various shapes on screen.

    • rect().adjusted adds a new rectangle on (?)
      Yes it returns a new QRect by copy with its value adjusted.
      Note, there is also Adjust function which does alter the QRect in place.

    • I imagine QWidget is a rectangle we using resize make is smaller.
      The Geometry of any widget is a rectangle. While you can use a mask to paint say a round
      window, any hit testing, like mouse clicks still operates on the rectangular definition.
      So yes, you can say all widgets are rectangular.

    • In painEvent if we move this statement painter.fillRect(r2, QColor("#FFBB33")); up before if, the program's behaviour will astonishingly be completely different! (Why)

    well the if will alter r2 always.
    if you move before if, its will draw a rect that is 10 less on all sides that full rect.
    the if will move the rect to center around a point. that part is missing if moved before if.

    [edit: fixed typo code SGaist]

    tomyT Offline
    tomyT Offline
    tomy
    wrote on last edited by tomy
    #7

    @mrjj

    Hi
    Lets first talk about QScopedPointer.
    its used to auto delete a class (one has newed) automatically as soon as the QScopedPointer
    runs out of scope. Scope is often the function its located in. So scope ends at last }
    However, this example is not really good as there is no need to actually new the widget since
    app.exec(); is blocking and first ends when app ends.

    Also, often a widget is assigned a parent which will then delete it when parent is deleted. (ownership).

    Also, if you did this in a function, you would never see the actual widget as it would be deleted as soon as function ends.
    So QScopedPointer is more often used with own data class that is not widgets.
    It would make more sense to do
    int main(int argc, char** argv)
    {
    QApplication app(argc, argv);
    CustomWidget widget;
    widget.resize(600, 400);
    widget.show();
    return app.exec();
    }

    Hi,

    I, too, thought that way and it was the real rationale I asked that question about QScopePointer because it has no difference with that description you described to the commented replacement.

    This virtual function is called by the framework and its expected to paint the Widget in its current state.
    For QWidget is not much code, but say for QPushButton it has code to draw the button.

    Now what is/are its painting(s) in the code? I know rect2 is filled but rect1 is only outlined. And we didn't need to use that virtual function, we could use something like below:

    void CustomWidget::painting() {
    ...
    }
    

    Because it's QPainter which does paint.

    Its the class that can do drawing onto the screen. It contains tons of function to draw
    various shapes on screen.

    Yeah, thanks.
    I also found something else in mind. Can it draw a circle a paint it?

    Yes it returns a new QRect by copy with its value adjusted.

    What do you mean by that, please? For example, I think it creates a new over a prior rect. But where is the prior one?

    well the if will alter r2 always.
    if you move before if, its will draw a rect that is 10 less on all sides that full rect.
    the if will move the rect to center around a point. that part is missing if moved before if.

    I think you misunderstood my talk. I meant this:

    ...
        QRect r2(QPoint(0, 0), QSize(40, 40));
        painter.fillRect(r2, QColor("#FFBB33"));
    
        if(m_lastPos.isNull())
            r2.moveCenter(r1.center()); 
        else
            r2.moveCenter(m_lastPos);    
    }
    

    painter.fillRect(r2, QColor("#FFBB33"));'s act is only painting rect2; it musn't have anything to do with moveCenter.

    1 Reply Last reply
    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #8

      Hi
      You are only allowed to use QPainter in the paintEvent function.
      You cannot use other name as Qt would not call your paint function and nothing would be drawn.
      you could do

      
      void CustomWidget::paintEvent(QPaintEvent *)
      {
        QPainter p(this); 
        painting(&p);
      

      but
      void CustomWidget::painting() alone would not work.

      and yes it can draw a circle
      painter.drawEllipse(QPointF(x,y), radius, radius);
      and fill it with QBrush.

      • I think it creates a new over a prior rect. But where is the prior one?
        QRect r1 = rect().adjusted(10, 10, -10, -10);
        the rect function returns a QRect and calling adjusted returns a new one with altered values.
        so the prior one is rect();

      When you do like this

       QRect r2(QPoint(0, 0), QSize(40, 40));
          painter.fillRect(r2, QColor("#FFBB33"));
      
          if(m_lastPos.isNull())
              r2.moveCenter(r1.center()); 
          else
              r2.moveCenter(m_lastPos);    
      }
      

      you paint the rect BEFORE its alterd. the next moveCenter have no effect as its already painted.
      Hence it looks different as r2 is no longer changed.

      tomyT 1 Reply Last reply
      5
      • mrjjM mrjj

        Hi
        You are only allowed to use QPainter in the paintEvent function.
        You cannot use other name as Qt would not call your paint function and nothing would be drawn.
        you could do

        
        void CustomWidget::paintEvent(QPaintEvent *)
        {
          QPainter p(this); 
          painting(&p);
        

        but
        void CustomWidget::painting() alone would not work.

        and yes it can draw a circle
        painter.drawEllipse(QPointF(x,y), radius, radius);
        and fill it with QBrush.

        • I think it creates a new over a prior rect. But where is the prior one?
          QRect r1 = rect().adjusted(10, 10, -10, -10);
          the rect function returns a QRect and calling adjusted returns a new one with altered values.
          so the prior one is rect();

        When you do like this

         QRect r2(QPoint(0, 0), QSize(40, 40));
            painter.fillRect(r2, QColor("#FFBB33"));
        
            if(m_lastPos.isNull())
                r2.moveCenter(r1.center()); 
            else
                r2.moveCenter(m_lastPos);    
        }
        

        you paint the rect BEFORE its alterd. the next moveCenter have no effect as its already painted.
        Hence it looks different as r2 is no longer changed.

        tomyT Offline
        tomyT Offline
        tomy
        wrote on last edited by tomy
        #9

        @mrjj Hi, and thanks.

        Qt would not call your paint function

        Does it mean that those three virtual functions in the code are automatically called by the event loop? It might be true and I just realized that because there is no statement in the code to call them! (We just create an object of the class)

        QRect r1 = rect().adjusted(10, 10, -10, -10);
        the rect function returns a QRect and calling adjusted returns a new one with altered values.
        so the prior one is rect();

        So, there's a rectangle created by rect() with a reasonable size, then using adjusted we narrow it by 10 points from both up-left and down-right corners. Is it right?

        If right, it sounds redundant, because we could create a rect with the desired size without need to adjusting that. Couldn't we?

        ou paint the rect BEFORE its alterd

        My problem is with that "altered", I say it's moved and it's not changed/altered.
        For example, you take a white vase to the living room then there paint it. Another day, you paint another white vase and take it to the living room.

        mrjjM 1 Reply Last reply
        0
        • tomyT tomy

          @mrjj Hi, and thanks.

          Qt would not call your paint function

          Does it mean that those three virtual functions in the code are automatically called by the event loop? It might be true and I just realized that because there is no statement in the code to call them! (We just create an object of the class)

          QRect r1 = rect().adjusted(10, 10, -10, -10);
          the rect function returns a QRect and calling adjusted returns a new one with altered values.
          so the prior one is rect();

          So, there's a rectangle created by rect() with a reasonable size, then using adjusted we narrow it by 10 points from both up-left and down-right corners. Is it right?

          If right, it sounds redundant, because we could create a rect with the desired size without need to adjusting that. Couldn't we?

          ou paint the rect BEFORE its alterd

          My problem is with that "altered", I say it's moved and it's not changed/altered.
          For example, you take a white vase to the living room then there paint it. Another day, you paint another white vase and take it to the living room.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #10

          Hi

          • Does it mean that those three virtual functions in the code are automatically called by the event loop? It might be true and I just realized that > because there is no statement in the code to call them! (We just create an object of the class)

          yes the paintEvent ( among many others) are called by the Qt framework and its part of the system that makes it all work.

          • So, there's a rectangle created by rect() with a reasonable size, then using adjusted we narrow it by 10 points from both up-left and down-right corners. Is it right? If right, it sounds redundant, because we could create a rect with the desired size without need to adjusting that. Couldn't we?

          Yes you could also create the r1 rect without using "adjusted" but would be more code for same result if you want to
          have a rect that is 10 less that whole widgets rect. but you can set the x,y and width, height of a QRect in many ways.
          This is just one way.

          • My problem is with that "altered", I say it's moved and it's not changed/altered.
            In any case the the x,y of the r2 is altered and hence its painted differently.
            Its centers around a point. if painted before moveCenter. its not centered.
          tomyT 1 Reply Last reply
          2
          • mrjjM mrjj

            Hi

            • Does it mean that those three virtual functions in the code are automatically called by the event loop? It might be true and I just realized that > because there is no statement in the code to call them! (We just create an object of the class)

            yes the paintEvent ( among many others) are called by the Qt framework and its part of the system that makes it all work.

            • So, there's a rectangle created by rect() with a reasonable size, then using adjusted we narrow it by 10 points from both up-left and down-right corners. Is it right? If right, it sounds redundant, because we could create a rect with the desired size without need to adjusting that. Couldn't we?

            Yes you could also create the r1 rect without using "adjusted" but would be more code for same result if you want to
            have a rect that is 10 less that whole widgets rect. but you can set the x,y and width, height of a QRect in many ways.
            This is just one way.

            • My problem is with that "altered", I say it's moved and it's not changed/altered.
              In any case the the x,y of the r2 is altered and hence its painted differently.
              Its centers around a point. if painted before moveCenter. its not centered.
            tomyT Offline
            tomyT Offline
            tomy
            wrote on last edited by
            #11

            @mrjj Hi and thanks so much for your help.

            ( among many others)

            So here in this code, only paintEvent is called by Qt automatically, and not other two. mousePressevent/mouseMoveevent is invoked when the mouse is pressed/moved. Yeah?

            be more code for same result if you want to
            have a rect that is 10 less that whole widgets rect

            So the rect() function here, knows the size of the application/widget's window and creates a new but rather smaller one over that. Right?

            In any case the the x,y of the r2 is altered and hence its painted differently.
            Its centers around a point. if painted before moveCenter. its not centered.

            You say that when the coordinates of r2 are changed it's just as it itself is changed, hence it's altered. OK I got it. But why if it's painted before moveCenter it's not centered? Why should a movement task has that thing to do with the color of an object to act that differently?

            mrjjM 1 Reply Last reply
            0
            • tomyT tomy

              @mrjj Hi and thanks so much for your help.

              ( among many others)

              So here in this code, only paintEvent is called by Qt automatically, and not other two. mousePressevent/mouseMoveevent is invoked when the mouse is pressed/moved. Yeah?

              be more code for same result if you want to
              have a rect that is 10 less that whole widgets rect

              So the rect() function here, knows the size of the application/widget's window and creates a new but rather smaller one over that. Right?

              In any case the the x,y of the r2 is altered and hence its painted differently.
              Its centers around a point. if painted before moveCenter. its not centered.

              You say that when the coordinates of r2 are changed it's just as it itself is changed, hence it's altered. OK I got it. But why if it's painted before moveCenter it's not centered? Why should a movement task has that thing to do with the color of an object to act that differently?

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #12

              Hi

              • So here in this code, only paintEvent is called by Qt automatically, and not other two. mousePressevent/mouseMoveevent is invoked when - the mouse is pressed/moved. Yeah?

              Well Qt calls paintEvent when a widgets needs to be painted. Qt calls the (also virtual ) function for mouse events if
              a mouse event come from the OS and the mouse cursor is over the widget.

              • So the rect() function here, knows the size of the application/widget's window and creates a new but rather smaller one over that. Right?
                the rect() function returns a widgets area as a QRect. and adjusted will then read values and return a new QRect. (by copy)

              • You say that when the coordinates of r2 are changed it's just as it itself is changed, hence it's altered. OK I got it. But why if it's painted before -moveCenter it's not centered? Why should a movement task has that thing to do with the color of an object to act that differently?
                before moveCenter, its values are 0,0 to 40,40. so if while widget rect() is 0,0, 500,500 , it would paint up in the corner.
                After move center its x,y is different. ( depending on the point its been centered around)
                it would alter the x,y of the Rect so the point given would be center of the rect. and hence, its positions(x,y) are changed.

              tomyT 1 Reply Last reply
              1
              • mrjjM mrjj

                Hi

                • So here in this code, only paintEvent is called by Qt automatically, and not other two. mousePressevent/mouseMoveevent is invoked when - the mouse is pressed/moved. Yeah?

                Well Qt calls paintEvent when a widgets needs to be painted. Qt calls the (also virtual ) function for mouse events if
                a mouse event come from the OS and the mouse cursor is over the widget.

                • So the rect() function here, knows the size of the application/widget's window and creates a new but rather smaller one over that. Right?
                  the rect() function returns a widgets area as a QRect. and adjusted will then read values and return a new QRect. (by copy)

                • You say that when the coordinates of r2 are changed it's just as it itself is changed, hence it's altered. OK I got it. But why if it's painted before -moveCenter it's not centered? Why should a movement task has that thing to do with the color of an object to act that differently?
                  before moveCenter, its values are 0,0 to 40,40. so if while widget rect() is 0,0, 500,500 , it would paint up in the corner.
                  After move center its x,y is different. ( depending on the point its been centered around)
                  it would alter the x,y of the Rect so the point given would be center of the rect. and hence, its positions(x,y) are changed.

                tomyT Offline
                tomyT Offline
                tomy
                wrote on last edited by tomy
                #13

                @mrjj

                it would alter the x,y of the Rect so the point given would be center of the rect. and hence, its positions(x,y) are changed.

                I still can't comprehend your perspective!
                We have a rectangle named r2. Its position firstly is (0,0), (40,40). The function painter.fillRect(r2, QColor("#FFBB33")); fills r2 using its name not its new position. So it's firstly one the top-left corner and painted, then it goes somewhere else on the area. So as an independent widget, it must keep its colour wherever it is.

                mrjjM 1 Reply Last reply
                0
                • tomyT tomy

                  @mrjj

                  it would alter the x,y of the Rect so the point given would be center of the rect. and hence, its positions(x,y) are changed.

                  I still can't comprehend your perspective!
                  We have a rectangle named r2. Its position firstly is (0,0), (40,40). The function painter.fillRect(r2, QColor("#FFBB33")); fills r2 using its name not its new position. So it's firstly one the top-left corner and painted, then it goes somewhere else on the area. So as an independent widget, it must keep its colour wherever it is.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #14

                  @tomy
                  well
                  painter.fillRect(r2, QColor("#FFBB33"));
                  would indeed be same as
                  painter.fillRect(QRect(0,0,40,40), QColor("#FFBB33"));
                  and would paint in corner. and never move.

                  however, if you modify the r2 BEFORE painting with it, (with r2.moveCenter(r1.center()); )
                  the r2 rect would be changed. and paint in other location.

                  But im not sure what you doubts still are ?

                  if you omit moveCenter, r2 is unchanged.
                  If you apply moveCenter, its changed.
                  if you paint with r2, BEFORE you change it,
                  nothing will happen with moveCenter as the fillRect was already run.

                  tomyT 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    @tomy
                    well
                    painter.fillRect(r2, QColor("#FFBB33"));
                    would indeed be same as
                    painter.fillRect(QRect(0,0,40,40), QColor("#FFBB33"));
                    and would paint in corner. and never move.

                    however, if you modify the r2 BEFORE painting with it, (with r2.moveCenter(r1.center()); )
                    the r2 rect would be changed. and paint in other location.

                    But im not sure what you doubts still are ?

                    if you omit moveCenter, r2 is unchanged.
                    If you apply moveCenter, its changed.
                    if you paint with r2, BEFORE you change it,
                    nothing will happen with moveCenter as the fillRect was already run.

                    tomyT Offline
                    tomyT Offline
                    tomy
                    wrote on last edited by
                    #15

                    @mrjj
                    Got it, thank you.

                    Each time the mouse is clicked, all the statements of the paintEvent method are run, while only the if condition and painter are needed to be re-run each time.
                    The code looks raw or, as Stroustrup says, ugly. Is it not?

                    mrjjM 1 Reply Last reply
                    0
                    • tomyT tomy

                      @mrjj
                      Got it, thank you.

                      Each time the mouse is clicked, all the statements of the paintEvent method are run, while only the if condition and painter are needed to be re-run each time.
                      The code looks raw or, as Stroustrup says, ugly. Is it not?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      @tomy
                      Hi
                      Well its not for sure a mousePress event will cause a widget to repaint.
                      But for say for a QPushButton it will so button can draw as pressed.
                      Its pretty basic painting with one color rectangle.
                      Much widgets have much more complicated paint code.

                      tomyT 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @tomy
                        Hi
                        Well its not for sure a mousePress event will cause a widget to repaint.
                        But for say for a QPushButton it will so button can draw as pressed.
                        Its pretty basic painting with one color rectangle.
                        Much widgets have much more complicated paint code.

                        tomyT Offline
                        tomyT Offline
                        tomy
                        wrote on last edited by
                        #17

                        @mrjj

                        Well its not for sure a mousePress event will cause a widget to repaint.

                        For example, we click on different areas of the widget for five times and the r2 rectangle traces us, how many times will the method paintEvent be called?

                        If five times, so in each call, all the statements inside the method are called. Isn't it?

                        mrjjM 1 Reply Last reply
                        0
                        • tomyT tomy

                          @mrjj

                          Well its not for sure a mousePress event will cause a widget to repaint.

                          For example, we click on different areas of the widget for five times and the r2 rectangle traces us, how many times will the method paintEvent be called?

                          If five times, so in each call, all the statements inside the method are called. Isn't it?

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #18

                          @tomy
                          Hi
                          if the r2 follows it does mean for each click, the paint is called.
                          i assume there is an update() in mousePressEvent/release.
                          yes all code in painteEvent is run each time.

                          tomyT 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @tomy
                            Hi
                            if the r2 follows it does mean for each click, the paint is called.
                            i assume there is an update() in mousePressEvent/release.
                            yes all code in painteEvent is run each time.

                            tomyT Offline
                            tomyT Offline
                            tomy
                            wrote on last edited by
                            #19

                            @mrjj
                            Hi, good morning. :)

                            Yes, r2 follows the click presses and there's an update() which makes it happen by re-calling painEvent each time.
                            My assumption was that, the part of paintEvent below is useful only for the first time when the program runs.

                            QPainter painter(this);
                               QRect r1 = rect().adjusted(10, 10, -10, -10);
                               painter.setPen(QColor("#33B5E5"));
                               painter.drawRect(r1);
                               QRect r2(QPoint(0, 0), QSize(40, 40));
                            

                            Afterwards when the user clicks different locations on the widget, only the following section is needed and the above one will be excessive.

                            if(m_lastPos.isNull())
                                    r2.moveCenter(r1.center()); 
                                else
                                    r2.moveCenter(m_lastPos);
                                  painter.fillRect(r2, QColor("#FFBB33"));
                            }
                            

                            Disagree?

                            mrjjM 1 Reply Last reply
                            0
                            • tomyT tomy

                              @mrjj
                              Hi, good morning. :)

                              Yes, r2 follows the click presses and there's an update() which makes it happen by re-calling painEvent each time.
                              My assumption was that, the part of paintEvent below is useful only for the first time when the program runs.

                              QPainter painter(this);
                                 QRect r1 = rect().adjusted(10, 10, -10, -10);
                                 painter.setPen(QColor("#33B5E5"));
                                 painter.drawRect(r1);
                                 QRect r2(QPoint(0, 0), QSize(40, 40));
                              

                              Afterwards when the user clicks different locations on the widget, only the following section is needed and the above one will be excessive.

                              if(m_lastPos.isNull())
                                      r2.moveCenter(r1.center()); 
                                  else
                                      r2.moveCenter(m_lastPos);
                                    painter.fillRect(r2, QColor("#FFBB33"));
                              }
                              

                              Disagree?

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by mrjj
                              #20

                              @tomy
                              Hi and good morning
                              it doesn't really work that way.
                              You need all of the paint code each time.

                              tomyT 1 Reply Last reply
                              1
                              • mrjjM mrjj

                                @tomy
                                Hi and good morning
                                it doesn't really work that way.
                                You need all of the paint code each time.

                                tomyT Offline
                                tomyT Offline
                                tomy
                                wrote on last edited by
                                #21

                                @mrjj

                                One reason is that QPainter must be in the following code,

                                    QPainter painter(this);
                                    QRect r1 = rect().adjusted(10, 10, -10, -10);
                                    painter.setPen(QColor("#33B5E5"));
                                    painter.drawRect(r1);
                                    QRect r2(QPoint(0, 0), QSize(40, 40));
                                

                                because it doesn't work somewhere else, as you said.
                                What remains is the rectangles, r1, r2. Couldn't we define them somewhere else and only use them in that code?

                                mrjjM 1 Reply Last reply
                                0
                                • tomyT tomy

                                  @mrjj

                                  One reason is that QPainter must be in the following code,

                                      QPainter painter(this);
                                      QRect r1 = rect().adjusted(10, 10, -10, -10);
                                      painter.setPen(QColor("#33B5E5"));
                                      painter.drawRect(r1);
                                      QRect r2(QPoint(0, 0), QSize(40, 40));
                                  

                                  because it doesn't work somewhere else, as you said.
                                  What remains is the rectangles, r1, r2. Couldn't we define them somewhere else and only use them in that code?

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #22

                                  @tomy
                                  Hi
                                  yes Painter only works in paintEvent ( you can also draw on pixmap with it as only other case)

                                  You could have r1 and r2 as members of the class but if the window can be resized,
                                  then you want to call rect() each time anyway to make sure to use right size.
                                  So im not sure there would be any benefit to store the rects.
                                  However, color and fonts and images and such things should be stored in class and
                                  not loaded/created each time.

                                  tomyT 1 Reply Last reply
                                  4
                                  • mrjjM mrjj

                                    @tomy
                                    Hi
                                    yes Painter only works in paintEvent ( you can also draw on pixmap with it as only other case)

                                    You could have r1 and r2 as members of the class but if the window can be resized,
                                    then you want to call rect() each time anyway to make sure to use right size.
                                    So im not sure there would be any benefit to store the rects.
                                    However, color and fonts and images and such things should be stored in class and
                                    not loaded/created each time.

                                    tomyT Offline
                                    tomyT Offline
                                    tomy
                                    wrote on last edited by
                                    #23

                                    @mrjj
                                    OK, thanks so much.

                                    1 Reply Last reply
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