File is not defined.
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In my project, i have already included a Info.cpp file under my Sources folder but it still gives the error,
ReferenceError: Info is not defined
And i can see the file included inside my .pro file already.
How can I get out of this error?
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@JennyAug13 hi,
when i have this kind of errors i usually do this combo :- close the project
- delete your projects build folder
- delete your .pro.user file
- open the .pro with qtCreator
- re-configure / qmake
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I did as follows, but getting the same error.
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@JennyAug13 Do you have Info.h also?
are you including Info in the file where you use it ?#include "Info.h"
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Yes I have included it already
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Also i made a .pri file and also added the sources into it
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@JennyAug13
can you show us your *.pro file and where you try to include the info.h ? -
At the end of my .pro file
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Following is the .pro file being used
QT += quick CONFIG += c++11 DEFINES += QT_DEPRECATED_WARNINGS SOURCES += \ main.cpp \ Info.cpp RESOURCES += qml.qrc # Additional import path used to resolve QML modules in Qt Creator's code model QML_IMPORT_PATH = # Additional import path used to resolve QML modules just for Qt Quick Designer QML_DESIGNER_IMPORT_PATH = # Default rules for deployment. qnx: target.path = /tmp/$${TARGET}/bin else: unix:!android: target.path = /opt/$${TARGET}/bin !isEmpty(target.path): INSTALLS += target
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@JennyAug13 and main.cpp and info.h and info.cpp are all in the same folder, on your drive?
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Yes, all are in same folder
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@JennyAug13
I think then that you need to show the actual content of yourInfo.h
. According to what you have said the compiler is actually finding the file --- else you would have had a "no such include file" error --- so a message ofReferenceError: Info is not defined
would imply that at whatever line that occurs (assuming that source file has already met the necessary includedInfo.h
by that point) the.h
has not actually defined theInfo
class correctly.... You might also like to show us the actual source line which generated that error, together with "proof" thatInfo.h
has been included prior to the line....P.S.
Do ensure you have done a "clean" rebuild. This kind of error does crop up when, say, you have added an include file to a source file but not properly rebuilt, and the compiler uses cached files for the previous state where the header had not been included.... -
Looks like somewhere you are doing the cycle.
- Info.h is included in one.h.
- one.h is included in two.h and
- two.h includes info.h again.
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@dheerendra
Would your situation actually result inReferenceError: Info is not defined
? I would have thought it would be more like "duplicate definition found"?If this does turn out to be the case, the OP needs to put in
#ifndef
guards to prevent re-inclusion. -
@dheerendra Nope, it is included only once... inside my info.cpp file and i have only one header file and one source file as of now (Info.cpp and Info.h)
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That's a JS/QML error, where does it occur and can you share some code ?
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This is the actual error:
qrc:/Theme/Icons.qml:33: ReferenceError: Info is not defined qrc:/Theme/Font.qml:53: ReferenceError: Info is not defined
and in the lines of these files, following lines of code is there
@qrc:/Theme/Icons.qml:33: readonly property string imagePath: Info.getQMLResourcePath() + "Theme/Images/" @qrc:/Theme/Font.qml:53: source: Info.getQMLResourcePath() + "Theme/Fonts/ProLight.otf";
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Did you use
qmlRegisterSingletonType
on yourInfo
type ?
And then added an import line for the module in your qml file ? -
Here is the code inside my "Info.cpp" file for your reference.
// own header #include "Info.h" #include <QCoreApplication> #include <QQmlEngine> #include <QDir> Q_LOGGING_CATEGORY(LC_Info, "Info") // Root direcoty const QString Info::ASSETS_FOLDER_NAME = "assets"; //// System & User directories const QString Info::SYSTEM_ASSETS_FOLDER_NAME = "system"; const QString Info::USER_ASSETS_FOLDER_NAME = "user"; const QString Info::SETTINGS_ASSETS_FOLDER_NAME = "settings"; const QString Info::RESOURCE_ASSETS_FOLDER_NAME = "resources"; //// System directories const QString Info::THERAPY_ASSETS_FOLDER_NAME = "therapies"; const QString Info::LANGUAGE_ASSETS_FOLDER_NAME = "lang"; //// User directories const QString Info::STATISTICS_FOLDER_NAME = "statistics"; const QString Info::EMG_DATA_FOLDER_NAME = "emg-data"; const QString Info::FAVORITES_FOLDER_NAME = "favorites"; const QString Info::PATIENT_PROGRAMS_FOLDER_NAME = "patient-programs"; const QString Info::LOG_FOLDER_NAME = "log"; //// Static filenames const QString Info::DEFAULT_THERAPY_VALUES_FILE_NAME = "therapies.json"; Info::Info() : QObject(), m_buildInQmlResource(true) { QString envAssetsPath = qgetenv("ASSETS_PATH"); QStringList assetsSearchPaths; if (!envAssetsPath.isEmpty()) { assetsSearchPaths.append(envAssetsPath); } if (QCoreApplication::instance() != nullptr) { assetsSearchPaths.append(QCoreApplication::applicationDirPath()); } assetsSearchPaths.append(QDir::currentPath()); foreach (QString path, assetsSearchPaths) { QDir d(path + QDir::separator() + ASSETS_FOLDER_NAME); // Found Assets folder: if (d.exists()) { m_assetsPath = d.absolutePath() + QDir::separator(); break; } } // User assets directory name can be adjusted through environment // variable. This is mainly for defining a spearate path for testing // purposes (e.g. unit tests) QByteArray envUserAssetsName = qgetenv("USER_ASSETS_NAME"); m_userAssetsFolderName = envUserAssetsName.isEmpty() ? USER_ASSETS_FOLDER_NAME : envUserAssetsName; } bool Info::createPath(const QString & path) { QDir d(path); if (d.exists()) { return true; } return d.mkpath(path); } Info *Info::getInstance() { static Info info; return &info; } QObject *Info::getInstanceQml(QQmlEngine *engine, QJSEngine *scriptEngine) { Q_UNUSED(engine) Q_UNUSED(scriptEngine) QObject * inst = Info::getInstance(); QQmlEngine::setObjectOwnership(inst, QQmlEngine::CppOwnership); return inst; } QString Info::getUserPath() { return getInstance()->m_assetsPath + getInstance()->m_userAssetsFolderName + QDir::separator(); } QString Info::getUserSettingsPath() { return getInstance()->getUserPath() + Info::SETTINGS_ASSETS_FOLDER_NAME + QDir::separator(); } QString Info::getStatisticsPath() { return getInstance()->getUserPath() + Info::STATISTICS_FOLDER_NAME + QDir::separator(); } QString Info::getEmgDataPath() { return getInstance()->getUserPath() + Info::EMG_DATA_FOLDER_NAME + QDir::separator(); } QString Info::getFavoritesPath() { return getInstance()->getUserPath() + Info::FAVORITES_FOLDER_NAME + QDir::separator(); } QString Info::getLogPath() { return getInstance()->getUserPath() + Info::LOG_FOLDER_NAME + QDir::separator(); } QString Info::getPatientProgramsPath() { return getInstance()->getUserPath() + Info::PATIENT_PROGRAMS_FOLDER_NAME + QDir::separator(); } QString Info::getSystemPath() { return getInstance()->m_assetsPath + Info::SYSTEM_ASSETS_FOLDER_NAME + QDir::separator(); } QString Info::getAssetsPath() { return getInstance()->m_assetsPath + QDir::separator(); } QString Info::getLangPath() { return getInstance()->getSystemPath() + Info::LANGUAGE_ASSETS_FOLDER_NAME + QDir::separator(); } QString Info::getResourcePath() { return getInstance()->getSystemPath() + Info::RESOURCE_ASSETS_FOLDER_NAME + QDir::separator(); } QString Info::getQMLResourcePath() { return getInstance()->m_buildInQmlResource ? "qrc:/" : ("file:/" + Info::getResourcePath()); } QString Info::getSystemTherapyPath() { return getInstance()->getSystemPath() + Info::THERAPY_ASSETS_FOLDER_NAME + QDir::separator(); } QString Info::getSystemSettingsPath() { return getInstance()->getSystemPath() + Info::SETTINGS_ASSETS_FOLDER_NAME + QDir::separator(); } bool Info::init() { bool ok = true; qCDebug(LC_Info) << "************************************"; qCDebug(LC_Info) << "Initialising Neurotab Assets File System:"; qCDebug(LC_Info) << "Assets directory: " << getInstance()->m_assetsPath; // Assets path MUST exist!!! QDir ntSysPath(getSystemPath()); if (!ntSysPath.exists()) { qCCritical(LC_Info) << "Assets / System directory MUST exist! (" << getSystemPath() << ")"; return false; } if (!createPath(getUserPath())) { qCCritical(LC_Info) << "could not create " << getUserPath(); ok = false; } if (!createPath(getLogPath())) { qCCritical(LC_Info) << "could not create " << getLogPath(); ok = false; } if (!createPath(getUserSettingsPath())) { qCCritical(LC_Info) << "could not create " << getUserSettingsPath(); ok = false; } if (!createPath(getStatisticsPath())) { qCCritical(LC_Info) << "could not create " << getStatisticsPath(); ok = false; } if (!createPath(getEmgDataPath())) { qCCritical(LC_Info) << "could not create " << getEmgDataPath(); ok = false; } if (!createPath(getPatientProgramsPath())) { qCCritical(LC_Info) << "could not create " << getPatientProgramsPath(); ok = false; } if (!createPath(getFavoritesPath())) { qCCritical(LC_Info) << "could not create " << getFavoritesPath(); ok = false; } qCDebug(LC_Info) << "done\n"; return ok; } void Info::resetAllUserAssets() { QDir d(getUserPath()); d.removeRecursively(); init(); } void Info::useBuildInQml(bool buildIn) { getInstance()->m_buildInQmlResource = buildIn; }