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QTcpServer with multiple persistent connections

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  • JonBJ JonB

    @kshegunov said in QTcpServer with multiple persistent connections:

    Qt has its own buffering on top of the socket layer

    So if you then use socket "transactions" on top of the socket, I read that as doing the buffering in memory. Do you mean the transactions have to add another layer of buffering, or do they use whatever the QTcpSocket is already using?

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by
    #26

    @JonB said in QTcpServer with multiple persistent connections:

    So if you then use socket "transactions" on top of the socket, I read that as doing the buffering in memory. Do you mean the transactions have to add another layer of buffering, or do they use whatever the QTcpSocket is already using?

    They use the QAbstractSocket's buffer directly. Think of the transaction as only adding atomicity to the reading from the Qt's buffer. They do stuff similar to what @VRonin wrote about splitting your big data chunk: try to read it in the known format, if that fails, rewind the buffer's pointer. If it succeeds cut the internal buffer with what you read.

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    • D Offline
      D Offline
      Dick Balaska
      wrote on last edited by Dick Balaska
      #27

      Sorry to jump in late here, but I've been grooving on WebSockets lately
      (a stupid name for a good protocol). Very easy to setup and use in Qt 5. Connect a couple of signals and slots and you can reliably send and receive text and/or binary data. You can ignore the grind of TCP/IP and just mostly deal with your text.

      kshegunovK l3u_L 2 Replies Last reply
      1
      • D Dick Balaska

        Sorry to jump in late here, but I've been grooving on WebSockets lately
        (a stupid name for a good protocol). Very easy to setup and use in Qt 5. Connect a couple of signals and slots and you can reliably send and receive text and/or binary data. You can ignore the grind of TCP/IP and just mostly deal with your text.

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #28

        That is true. There are 2 conditions to do so, however:

        1. You want to commit to the websockets protocol, which isn't always the case.
        2. You are willing to pull a module outside of qtbase, which is fine most of the time.

        To expand on 1:
        In the project I'm currently working on I have to support multiple protocols, so websockets does me no good. You may be surprised, but that case is more common than not.

        Read and abide by the Qt Code of Conduct

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        • D Dick Balaska

          Sorry to jump in late here, but I've been grooving on WebSockets lately
          (a stupid name for a good protocol). Very easy to setup and use in Qt 5. Connect a couple of signals and slots and you can reliably send and receive text and/or binary data. You can ignore the grind of TCP/IP and just mostly deal with your text.

          l3u_L Offline
          l3u_L Offline
          l3u_
          wrote on last edited by
          #29

          @Dick-Balaska Hey, thanks for the hint with WebSockets! I never heard about this until now. At first sight, it looks promising, because it already has the methods I need for sending and receiving text (I use JSON documents for my communication).

          But would have using it an actual benefit for my use-case, after already having it got to work? What I did until now is (and it was surprisingly easy to implement it, as soon as someone points you towards the right way):

          • Writing an abstract class that cares about the data transmission and receiving, using QByteArray and QDataStream, similar to the chat example approach . It provides a sendMessage(const QString &message) function, and reads incoming messages, calling a virtual handler
          • Create a client derived from it that can connect to a server
          • Create a server that manages an object derived from it for each connection

          So … am I right that the only thing I could have cheaped out using WebSockets is that abstract class, because the WebSocket classes already have functions for sending and receiving text?

          D 1 Reply Last reply
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          • l3u_L l3u_

            @Dick-Balaska Hey, thanks for the hint with WebSockets! I never heard about this until now. At first sight, it looks promising, because it already has the methods I need for sending and receiving text (I use JSON documents for my communication).

            But would have using it an actual benefit for my use-case, after already having it got to work? What I did until now is (and it was surprisingly easy to implement it, as soon as someone points you towards the right way):

            • Writing an abstract class that cares about the data transmission and receiving, using QByteArray and QDataStream, similar to the chat example approach . It provides a sendMessage(const QString &message) function, and reads incoming messages, calling a virtual handler
            • Create a client derived from it that can connect to a server
            • Create a server that manages an object derived from it for each connection

            So … am I right that the only thing I could have cheaped out using WebSockets is that abstract class, because the WebSocket classes already have functions for sending and receiving text?

            D Offline
            D Offline
            Dick Balaska
            wrote on last edited by
            #30

            @l3u_ If you have already hardened [1] your QTcpSocket implementation, then there's no reason to switch, except for maybe ease of SSL support.
            For new work, these days I try to use WebSockets. I, too, use JSON. Each asynchronous message is just a command token followed by a JSON string.

            [1] You handle message fragmentation and reconnects, right?

            l3u_L 1 Reply Last reply
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            • D Dick Balaska

              @l3u_ If you have already hardened [1] your QTcpSocket implementation, then there's no reason to switch, except for maybe ease of SSL support.
              For new work, these days I try to use WebSockets. I, too, use JSON. Each asynchronous message is just a command token followed by a JSON string.

              [1] You handle message fragmentation and reconnects, right?

              l3u_L Offline
              l3u_L Offline
              l3u_
              wrote on last edited by
              #31

              @Dick-Balaska said in QTcpServer with multiple persistent connections:

              [1] You handle message fragmentation and reconnects, right?

              Of course I don't – or at least, I don't know – or I'm not sure ;-)

              Would you please explain what you mean? If a "reconnect" is loss of a client connection followed by a new connect, I handle it (the client is removed from the server's client list as soon as it disconnects and is simply added like a new one when it reconnects).

              If "message fragmentation" is that "you can't expect all data to arrive in one piece", I think this is already handled by the chat example (cf. ChatClient::onReadyRead()).

              I don't need encryption and such, the protocol will only be used in a closed LAN consisting of two or three computers, the data itself is not confidential, and I also don't need to protect against manipulation etc. (somebody trying this would shoot himself in the foot as the program probably wouldn't work as expected in this case).

              D 1 Reply Last reply
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              • l3u_L l3u_

                @Dick-Balaska said in QTcpServer with multiple persistent connections:

                [1] You handle message fragmentation and reconnects, right?

                Of course I don't – or at least, I don't know – or I'm not sure ;-)

                Would you please explain what you mean? If a "reconnect" is loss of a client connection followed by a new connect, I handle it (the client is removed from the server's client list as soon as it disconnects and is simply added like a new one when it reconnects).

                If "message fragmentation" is that "you can't expect all data to arrive in one piece", I think this is already handled by the chat example (cf. ChatClient::onReadyRead()).

                I don't need encryption and such, the protocol will only be used in a closed LAN consisting of two or three computers, the data itself is not confidential, and I also don't need to protect against manipulation etc. (somebody trying this would shoot himself in the foot as the program probably wouldn't work as expected in this case).

                D Offline
                D Offline
                Dick Balaska
                wrote on last edited by
                #32

                @l3u_ I see class ChatClient referenced in two examples (linux Qt 5.11.2), bluetooth, which I don't think you're doing, and WebChannel, which actually sits on top of WebSockets. So, I'm not sure what your base is.

                WebSockets guarantees you get a whole message at a time. A regular socket (QTcpSocket) you just know you have x bytes available and it's up to you to frame them in a message. (Like http knows that \n\n is the end of the request headers).
                Clearly you're well beyond that.
                If you're unsure about message fragmentation, make a class with a >2k byte object and see if you get it in one message. (hardwired lan TCP is 1536 bytes per packet. Wifi is about 400 bytes per packet.)

                kshegunovK 1 Reply Last reply
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                • D Dick Balaska

                  @l3u_ I see class ChatClient referenced in two examples (linux Qt 5.11.2), bluetooth, which I don't think you're doing, and WebChannel, which actually sits on top of WebSockets. So, I'm not sure what your base is.

                  WebSockets guarantees you get a whole message at a time. A regular socket (QTcpSocket) you just know you have x bytes available and it's up to you to frame them in a message. (Like http knows that \n\n is the end of the request headers).
                  Clearly you're well beyond that.
                  If you're unsure about message fragmentation, make a class with a >2k byte object and see if you get it in one message. (hardwired lan TCP is 1536 bytes per packet. Wifi is about 400 bytes per packet.)

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #33

                  @Dick-Balaska said in QTcpServer with multiple persistent connections:

                  I see class ChatClient referenced in two examples (linux Qt 5.11.2), bluetooth, which I don't think you're doing, and WebChannel, which actually sits on top of WebSockets. So, I'm not sure what your base is.

                  Scroll up. The OP is using as a base the WIP example from the wiki I sourced in my first post.

                  @l3u_ said in QTcpServer with multiple persistent connections:

                  If "message fragmentation" is that "you can't expect all data to arrive in one piece", I think this is already handled by the chat example (cf. ChatClient::onReadyRead()).

                  Yes, this is correct.

                  Read and abide by the Qt Code of Conduct

                  D 1 Reply Last reply
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                  • kshegunovK kshegunov

                    @Dick-Balaska said in QTcpServer with multiple persistent connections:

                    I see class ChatClient referenced in two examples (linux Qt 5.11.2), bluetooth, which I don't think you're doing, and WebChannel, which actually sits on top of WebSockets. So, I'm not sure what your base is.

                    Scroll up. The OP is using as a base the WIP example from the wiki I sourced in my first post.

                    @l3u_ said in QTcpServer with multiple persistent connections:

                    If "message fragmentation" is that "you can't expect all data to arrive in one piece", I think this is already handled by the chat example (cf. ChatClient::onReadyRead()).

                    Yes, this is correct.

                    D Offline
                    D Offline
                    Dick Balaska
                    wrote on last edited by
                    #34

                    @kshegunov said in QTcpServer with multiple persistent connections:

                    Scroll up. The OP is using as a base the WIP example from the wiki I sourced in my first post.

                    Ok. Wrapping "read the socket" in a transaction is a neat trick. But, hmm, it determines end-of-message-received by whether it can parse valid JSON out of what it has. It seems to me that if you send a malformed message, the socket becomes dead. There is no way to clear the existing buffer. It will continue growing the buffer ad infinitum. I'd rather see it buffer until it receives a marker like \0\0, with a limit of 64KB on a message. Then if the JSON doesn't parse you can note the error and move on. Unless there is some application level feedback (ACK) involved, so the client can kill and restart the socket, neither side will know this socket is on its way to tipping over the app.

                    I know, you shouldn't be sending malformed JSON, but doing so shouldn't be fatal.

                    kshegunovK 2 Replies Last reply
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                    • D Dick Balaska

                      @kshegunov said in QTcpServer with multiple persistent connections:

                      Scroll up. The OP is using as a base the WIP example from the wiki I sourced in my first post.

                      Ok. Wrapping "read the socket" in a transaction is a neat trick. But, hmm, it determines end-of-message-received by whether it can parse valid JSON out of what it has. It seems to me that if you send a malformed message, the socket becomes dead. There is no way to clear the existing buffer. It will continue growing the buffer ad infinitum. I'd rather see it buffer until it receives a marker like \0\0, with a limit of 64KB on a message. Then if the JSON doesn't parse you can note the error and move on. Unless there is some application level feedback (ACK) involved, so the client can kill and restart the socket, neither side will know this socket is on its way to tipping over the app.

                      I know, you shouldn't be sending malformed JSON, but doing so shouldn't be fatal.

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by kshegunov
                      #35

                      @Dick-Balaska said in QTcpServer with multiple persistent connections:

                      But, hmm, it determines end-of-message-received by whether it can parse valid JSON out of what it has.

                      This is incorrect. It determines end-of-message based on the QByteArray it receives. This isn't strictly a text protocol, as the buffer's size is known beforehand (you have QDataStream with QByteArray on both sides). If the JSON parsing (after the message is read) fails, then the server just continues its merry way, it doesn't even report the error, which it probably should ...

                      Read and abide by the Qt Code of Conduct

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                      • D Dick Balaska

                        @kshegunov said in QTcpServer with multiple persistent connections:

                        Scroll up. The OP is using as a base the WIP example from the wiki I sourced in my first post.

                        Ok. Wrapping "read the socket" in a transaction is a neat trick. But, hmm, it determines end-of-message-received by whether it can parse valid JSON out of what it has. It seems to me that if you send a malformed message, the socket becomes dead. There is no way to clear the existing buffer. It will continue growing the buffer ad infinitum. I'd rather see it buffer until it receives a marker like \0\0, with a limit of 64KB on a message. Then if the JSON doesn't parse you can note the error and move on. Unless there is some application level feedback (ACK) involved, so the client can kill and restart the socket, neither side will know this socket is on its way to tipping over the app.

                        I know, you shouldn't be sending malformed JSON, but doing so shouldn't be fatal.

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by kshegunov
                        #36

                        PS.
                        You raise a good point for the general case, however - how to validate messages that come through a binary stream. But I fear this is a topic that goes beyond the purpose of this rather simple example.

                        Read and abide by the Qt Code of Conduct

                        l3u_L 1 Reply Last reply
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                        • kshegunovK kshegunov

                          PS.
                          You raise a good point for the general case, however - how to validate messages that come through a binary stream. But I fear this is a topic that goes beyond the purpose of this rather simple example.

                          l3u_L Offline
                          l3u_L Offline
                          l3u_
                          wrote on last edited by
                          #37

                          @kshegunov said in QTcpServer with multiple persistent connections:

                          But I fear this is a topic that goes beyond the purpose of this rather simple example.

                          Keep on with your conversation if you don't mind – I (and everybody else reading this) is definitely learning all the stuff I wished to find somewhere before starting my project!

                          kshegunovK 1 Reply Last reply
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                          • l3u_L l3u_

                            @kshegunov said in QTcpServer with multiple persistent connections:

                            But I fear this is a topic that goes beyond the purpose of this rather simple example.

                            Keep on with your conversation if you don't mind – I (and everybody else reading this) is definitely learning all the stuff I wished to find somewhere before starting my project!

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by
                            #38

                            Well the conventional wisdom when working with a developed binary protocol (which the aforementioned example does not pretend to posses), is to add a message header (usually a fixed size one) and a checksum for it. So you know when reading the header and calculating the checksum if your header's valid. Thereafter you can read the payload somewhat safely, for which (if necessary) you can also add a hash to be sure data's valid. After that it can be parsed, if that's required.

                            Read and abide by the Qt Code of Conduct

                            l3u_L 1 Reply Last reply
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                            • kshegunovK kshegunov

                              Well the conventional wisdom when working with a developed binary protocol (which the aforementioned example does not pretend to posses), is to add a message header (usually a fixed size one) and a checksum for it. So you know when reading the header and calculating the checksum if your header's valid. Thereafter you can read the payload somewhat safely, for which (if necessary) you can also add a hash to be sure data's valid. After that it can be parsed, if that's required.

                              l3u_L Offline
                              l3u_L Offline
                              l3u_
                              wrote on last edited by l3u_
                              #39

                              @kshegunov But after all, we can still be sure that a message is processed completely by using QDataStream transactions, can't we? Connecting my server using telnet from a console, the JSON greeting is prepended by an additional character, so I think the datastream also adds some header and knows if it's complete?

                              If I read the code correctly, the chat example makes sure that a whole message is received (and the socket buffer is emptied after reading it out) and tries to parse the JSON data inside it. If it's actually JSON, and it's valid, some action is triggered, if not, nothing is done – but the buffer is still emptied. Is this correct?

                              kshegunovK 1 Reply Last reply
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                              • l3u_L l3u_

                                @kshegunov But after all, we can still be sure that a message is processed completely by using QDataStream transactions, can't we? Connecting my server using telnet from a console, the JSON greeting is prepended by an additional character, so I think the datastream also adds some header and knows if it's complete?

                                If I read the code correctly, the chat example makes sure that a whole message is received (and the socket buffer is emptied after reading it out) and tries to parse the JSON data inside it. If it's actually JSON, and it's valid, some action is triggered, if not, nothing is done – but the buffer is still emptied. Is this correct?

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by
                                #40

                                @l3u_ said in QTcpServer with multiple persistent connections:

                                @kshegunov But after all, we can still be sure that a message is processed completely by using QDataStream transactions, can't we?

                                Well, yes. But you're not protected from a malformed message (i.e. some client you didn't write sending you a ridiculous message).

                                Connecting my server using telnet from a console, the JSON greeting is prepended by an additional character, so I think the datastream also adds some header and knows if it's complete?

                                Yes, it adds the QByteArray's size before sending the actual contents of the byte array. However you have no way of knowing if this size (or the data) isn't corrupted somehow. That's really rare, but it's a possibility.

                                For example we don't check the byte array's size before trying to read the data. If someone sends you an integer indicating a message of 10GB, the code will just eat it. It doesn't check if that's too big.

                                If I read the code correctly, the chat example makes sure that a whole message is received (and the socket buffer is emptied after reading it out) and tries to parse the JSON data inside it. If it's actually JSON, and it's valid, some action is triggered, if not, nothing is done – but the buffer is still emptied. Is this correct?

                                That is correct.

                                Read and abide by the Qt Code of Conduct

                                l3u_L 1 Reply Last reply
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                                • kshegunovK kshegunov

                                  @l3u_ said in QTcpServer with multiple persistent connections:

                                  @kshegunov But after all, we can still be sure that a message is processed completely by using QDataStream transactions, can't we?

                                  Well, yes. But you're not protected from a malformed message (i.e. some client you didn't write sending you a ridiculous message).

                                  Connecting my server using telnet from a console, the JSON greeting is prepended by an additional character, so I think the datastream also adds some header and knows if it's complete?

                                  Yes, it adds the QByteArray's size before sending the actual contents of the byte array. However you have no way of knowing if this size (or the data) isn't corrupted somehow. That's really rare, but it's a possibility.

                                  For example we don't check the byte array's size before trying to read the data. If someone sends you an integer indicating a message of 10GB, the code will just eat it. It doesn't check if that's too big.

                                  If I read the code correctly, the chat example makes sure that a whole message is received (and the socket buffer is emptied after reading it out) and tries to parse the JSON data inside it. If it's actually JSON, and it's valid, some action is triggered, if not, nothing is done – but the buffer is still emptied. Is this correct?

                                  That is correct.

                                  l3u_L Offline
                                  l3u_L Offline
                                  l3u_
                                  wrote on last edited by
                                  #41

                                  @kshegunov Okay, then I'm safe. It's a protocol to be used by two or three computers in a LAN, and everybody using it wants it to function – so nobody will try to fake a message or trick it with wrong headers.

                                  I protect the integrity against whatever may go wrong with a checksum: Each change request contains a checksum the whole data has to have afterwards. If the checksum is correct after a client applied the change, everything is fine. If not, the connection is closed and the client is told to re-connect, as a syncing with the server is done when a new client connects. Ans this one also contains the checksum verification.

                                  At least, I hope that I'm safe this way ;-)

                                  kshegunovK 1 Reply Last reply
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                                  • l3u_L l3u_

                                    @kshegunov Okay, then I'm safe. It's a protocol to be used by two or three computers in a LAN, and everybody using it wants it to function – so nobody will try to fake a message or trick it with wrong headers.

                                    I protect the integrity against whatever may go wrong with a checksum: Each change request contains a checksum the whole data has to have afterwards. If the checksum is correct after a client applied the change, everything is fine. If not, the connection is closed and the client is told to re-connect, as a syncing with the server is done when a new client connects. Ans this one also contains the checksum verification.

                                    At least, I hope that I'm safe this way ;-)

                                    kshegunovK Offline
                                    kshegunovK Offline
                                    kshegunov
                                    Moderators
                                    wrote on last edited by
                                    #42

                                    Sounds good.

                                    Read and abide by the Qt Code of Conduct

                                    l3u_L 1 Reply Last reply
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                                    • kshegunovK kshegunov

                                      Sounds good.

                                      l3u_L Offline
                                      l3u_L Offline
                                      l3u_
                                      wrote on last edited by
                                      #43

                                      @kshegunov Nice! Man, you all really, really helped me with this. I never did TCP stuff until now, but I'm pretty sure I can implement it in a proper way for my usecase with your help :-)

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