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QTreeView add widget below/around the widget from within QTreeView widget...

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi,

    Why not implement a subclass of QWidget that will contain your QTreeView and whatever other widgets you want around ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • SGaistS SGaist

      Hi,

      Why not implement a subclass of QWidget that will contain your QTreeView and whatever other widgets you want around ?

      D Offline
      D Offline
      Dariusz
      wrote on last edited by
      #3

      @SGaist Because then user cant do widget->setModel() without me re-implementing all needed QTreeView functions.

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #4

        You can provide that method, or you can follow the same logic as for example QComboBox uses and make some internal parts available.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • D Offline
          D Offline
          Dariusz
          wrote on last edited by
          #5

          Hmm I would prefer avoiding hand providing all methods I need to of QTreeView - like a wrapper.
          Will read in to QComboBox.
          So far I tried also adding a layout QTreeView which somehow worked, but the problem is that layout and its children are located over the tree view and not above/below/etc

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #6

            What design do you have in mind ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • D Offline
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              Dariusz
              wrote on last edited by
              #7

              To start with I was hoping to provide a "external" drop area that would drop items in specific place in view if dropped on to. Right now I've used resizeEvent to move a QLabel styled as drop area around qTreeView, but I can only move it over the treeView. I want to squeeze tree view to place the label(drop area) in different places. I also would like to tinker with other ideas but so far this is the main one.

              resizeEvent()
                      _dropArea->move(1, viewport()->height() + 2);
                      _dropArea->setFixedWidth(width() - 2);
              
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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #8

                Then you should really compose a new widget. Part of your description makes me think of QMainWindow's implementation with its QDockWidget areas.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • D Offline
                  D Offline
                  Dariusz
                  wrote on last edited by
                  #9

                  Is there not a simple way to force redraw of widget ? Like giving it different margins/etc? I tried with geometry but thats being overridden by layout. SetViewportMargins() seems to be overwritten by scrollArea I think.

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #10

                    You can re-implement QTreeView's paintEvent but still, it doesn't change the fact that you are trying to compose a complex widget within an already complex widget.

                    You seem to want to avoid providing a relatively simple API while at the same time trying to implement a very complex workaround. As suggested before, you can use the QComboBox model which allows to access some internal parts (for example through view while providing a simple API like setModel or setView.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • D Offline
                      D Offline
                      Dariusz
                      wrote on last edited by Dariusz
                      #11

                      Well its more like case study to see how far widgets can be pushed/break apart. Ill try paint event next. But never did any extensive widget editing there so should be interesting. Its kinda... common, say I want to make a set, QLineEdit+QPushButton, I would just want to expose qlineedit and q pushbutton should do all the magic atomatically the second lineEdit has been made. So I can see more and more use cases for this idea. I don't think is particularly good having to make QWidget,QLayout, QlineEdit and QPushButton if I could just make QLineEdit + QPushButton.

                      Also in qt examples they show also some simmilar systems where 1 widget is aided by another one but only the main widget is being exposed
                      http://doc.qt.io/qt-5/qtwidgets-itemviews-frozencolumn-example.html
                      Also in here >
                      http://doc.qt.io/qt-5/qtwidgets-widgets-codeeditor-example.html
                      Too bad that setting viewport margins in treeView like in QPlainTextEdit editor does not work :-(
                      Regards
                      Dariusz

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                      • D Offline
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                        Dariusz
                        wrote on last edited by Dariusz
                        #12

                        Ok so after LOTS of fighting with QTreeView... I started looking at viewport() and wuaila!

                        void myTree::resizeEvent(QResizeEvent *event) {
                            QAbstractItemView::resizeEvent(event);
                            b->setFixedSize(event->size().width(), 25);
                            b->move(0,height()-25);
                            viewport()->setMaximumHeight(height() - 50);
                        };
                        

                        Now my viewport gets painted exactly where I want it to, and the extra buttons can be placed in area where I want it to (b is the button) + its all nice all in one widget. I can expose needed controls for b as pert spec but drawing is as it should. Yay!

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