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Pass parameters to a QState

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  • K Offline
    K Offline
    kain
    wrote on last edited by
    #3

    Okay, I am not sure how to do that.
    My current approach is this:

    #ifndef SMAXISPOSITIONING_H
    #define SMAXISPOSITIONING_H
    
    #include <QStateMachine>
    #include "axiscontrol.h"
    
    class SmAxisPositioning : public QStateMachine
    {
        Q_OBJECT
    public:
        explicit SmAxisPositioning(AxisControl *control, QStateMachine *parent = nullptr);
        long TargetPosition;
        long MovementSpeed;
        long Acceleration;
    private:
        AxisControl *axisControl;
    signals:
        void step();
        void retry();
        void error();
        void done();
    public slots:
        void onEnable();
        void onWaitEnable();
        void onPosition();
        void onWaitPosition();
    };
    
    #endif // SMAXISPOSITIONING_H
    

    I want this QStateMachine to set parameters on the "OnEntry"-Slot. How would I pass data into that slot then? OnEntry is called by the parent StateMachine...

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    • dheerendraD Offline
      dheerendraD Offline
      dheerendra
      Qt Champions 2022
      wrote on last edited by
      #4

      QStateMachine should hold the states and transition the states. It is better you define the three states called Open, Move and Close. You should add these states to State Machine and control the transition. In turn each state should carry out its task.

      You need define statement like Motor is object. This object is the state called Open, Close, Moving. When motor is appropriate state called - moving, state should automatically carry out the task assigned for that state. Now State machine role is just manage the different state and do the transition.

      In your case, you are making the StateMachine itself as "Moving" state. So you are overloading the meaning of stjatemachine. According to me it is not a good idea.

      Hope it is clear.

      Dheerendra
      @Community Service
      Certified Qt Specialist
      http://www.pthinks.com

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      • K Offline
        K Offline
        kain
        wrote on last edited by
        #5

        I am not sure about what you are suggesting. The reason the "Moving" state itself is a QStateMachine is to reduce the complexity.
        My parent statemachine looke like this:

        public:
            explicit CoverStateMachine(AxisControl *axisControl, QObject *parent = nullptr);
        private:
            AxisControl *axisControl;
            QState* stateOpen;
            SmAxisPositioning* stateClosing;
            SmAxisPositioning* stateOpening;
            QState* stateClosed;
            QState* stateError;
        signals:
            void closeCover();
            void openCover();
        public slots:
            //Commands
            void cmdCloseCover();
            void cmdOpenCover();
        };
        
        #endif // COVERSTATEMACHINE_H
        

        The advantage by modelling my process as statemachine is that it is 'interruptable' by different signals.

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        • dheerendraD Offline
          dheerendraD Offline
          dheerendra
          Qt Champions 2022
          wrote on last edited by dheerendra
          #6

          Moving, Open, Close are different states. It is better to represent them as different QState. It is more readable, maintainable. Now your system has three states. It moves between these states. Each of these state itself should define what action to be carried out for each of those states. Now you need QstateMachine to transition between these states. This is how statemachine need to work. We can put QState inside QStateMachine & it works. However it puts the StateMachine with two responsibilities(StateMachine & State). This code confuses the overall state machine working.

          Dheerendra
          @Community Service
          Certified Qt Specialist
          http://www.pthinks.com

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #7

            Hi,

            Aren't you complicating things a bit ?
            You could have four states:

            1. Closed
            2. Opening
            3. Open
            4. Closing

            Wouldn't that be simpler to manage your door ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • K Offline
              K Offline
              kain
              wrote on last edited by
              #8

              Well, right now I got 4 states which is fine for me.
              But I got different cases where I have to be able to position that cover (or any other motor) to a specific position.
              For example that CoverStateMachine above would have a Slot

              void cmdPositionCover(int position, int speed, int acceleration);
              

              In this case I can not just have 2 states 'Opening' and 'Closing' but need a more general approach where I could pass the slots parameter into the QState/QStateMachine which handles the movement of that cover. I can't have an infinite number of QStates for every possible position/speed/acceleration-combination.

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              • dheerendraD Offline
                dheerendraD Offline
                dheerendra
                Qt Champions 2022
                wrote on last edited by
                #9

                You can define the base class like the following.

                class BaseMotorState : public QState
                {
                public:
                BaseMotorState();

                public slots :
                void setMotoValues(int p, int s, int a);
                virtual void doTask();

                private :
                int pos;
                int speed;
                int acc;
                };

                All the four states inherit from BaseMotoState. Based on the entered() and exit() signals of QState you can set the appropriate values. Implement doWork() method in each of your derived state. Call the doWork().. when you enter the state.

                Dheerendra
                @Community Service
                Certified Qt Specialist
                http://www.pthinks.com

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                • K Offline
                  K Offline
                  kain
                  wrote on last edited by
                  #10

                  Well, if I do it like this, I have to call 2 slots. The first one to set the parameters and the second one to transition into that QState.
                  Let's assume I got a Signal

                  void StartMovement(int pos, int speed, int acc)
                  

                  and a transition

                  idleState->addTransition(this, &Wrapper::StartMovement, MovingState);
                  

                  Is there any way to have these parameters available in the 'entered()'-Slot of QState? Of course I could call

                  setMotoValues(int p, int s, int a);
                  

                  before emitting the signal 'StartMovement' but this does not look to me like a good pattern. Or is there no other solution?

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #11

                    Where does this signal come from ?
                    What is Wrapper ?

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • K Offline
                      K Offline
                      kain
                      wrote on last edited by
                      #12

                      Wrapper in this Case is the 'CoverStateMachine' above.
                      For example this would be

                      I need a signal with parameters like this:

                      void StartMovement(int pos, int speed, int acc)
                      

                      which triggers a transition like that

                      stateOpen->addTransition(this, &CoverStateMachine::StartMovement, stateMoving);
                      

                      but in that stateMoving QState I need those parameters from that signal above.

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                      • dheerendraD Offline
                        dheerendraD Offline
                        dheerendra
                        Qt Champions 2022
                        wrote on last edited by
                        #13

                        addTransition will help only in transitioning the state and make the state enter. Before making the transition to new state, set the appropriate properties/methods of next state. From there is should continue. Idea is that State should have all the properties set work when it starts.

                        Dheerendra
                        @Community Service
                        Certified Qt Specialist
                        http://www.pthinks.com

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                        • M Offline
                          M Offline
                          MrShawn
                          wrote on last edited by
                          #14

                          What @dheerendra is saying makes sense.... usually what i do is have a handler that oversees the execution of my state machine, which also holds the variables that will be used.

                          For example rather than inhereting from QStateMachine or QState i create a handler and have a function that builds my state machine. All the variables being worked with live in the scope of my handler class, and i have signals and slots in the handler class to do operations when states are entered and emit when it is time to change states. Here is some code from an example I did recently.

                          I posted a lot of code but hopefully it helps. I gave you the code in every slot that is connected to onEntry signal for each state, and then a little extra.

                          I read you said you have a state machine within a state machine. I suggest simplifying that down to using child states, it is effectively the same thing but allows you to have one state machine.

                          void MainHandler::buildStateMachine()
                          {
                              stateRunning = new QState;
                              stateError = new QFinalState;
                              stateFinished = new QFinalState;
                              stateSendCommand = new QState(stateRunning);
                              stateWaitForArrival = new QState(stateRunning);
                              stateDelay = new QState(stateRunning);
                              stateRunning->setInitialState(stateSendCommand);
                          
                              stateRunning->addTransition(this,&MainHandler::t_Error,stateError);
                              stateRunning->addTransition(this,&MainHandler::t_LastCommandExecuted,stateFinished);
                              stateSendCommand->addTransition(this,&MainHandler::t_CommandSent,stateWaitForArrival);
                              stateWaitForArrival->addTransition(this,&MainHandler::t_LocationReached,stateDelay);
                              stateWaitForArrival->addTransition(this,&MainHandler::t_KeepWaiting,stateWaitForArrival);
                              stateDelay->addTransition(this,&MainHandler::t_NextCommand,stateSendCommand);
                          
                              myStateMachine.addState(stateRunning);
                              myStateMachine.addState(stateError);
                              myStateMachine.addState(stateFinished);
                             
                              connect(stateRunning,&QState::entered,this,&MainHandler::slot_running);
                              connect(stateSendCommand,&QState::entered,this,&MainHandler::slot_sendCommand);
                              connect(stateWaitForArrival,&QState::entered,this,&MainHandler::slot_waitForArrival);
                              connect(stateDelay,&QState::entered,this,&MainHandler::slot_delayStart);
                              connect(stateError,&QState::entered,this,&MainHandler::slot_error);
                              connect(stateFinished,&QState::entered,this,&MainHandler::slot_finished);
                              connect(&myStateMachine,&QStateMachine::started,this,&MainHandler::slot_stateMachineStarted);
                              connect(&myStateMachine,&QStateMachine::finished,this,&MainHandler::slot_stateMachineFinished);
                          
                          
                              myStateMachine.setInitialState(stateRunning);
                          }
                          
                          void MainHandler::slot_executeStateMachine()
                          {
                              currentCommand.getById(Command::getAllCommandIDs().first());
                              myStateMachine.start();
                          }
                          
                          void MainHandler::slot_stateMachineStarted()
                          {
                              qDebug() << "Started!";
                              //currentCommand.getById(Command::getAllCommandIDs().first());
                          }
                          
                          void MainHandler::slot_stateMachineFinished()
                          {
                              qDebug() << "State Machine Finished!!";
                          }
                          
                          void MainHandler::slot_running()
                          {
                              qDebug() << "Running!";
                          }
                          
                          void MainHandler::slot_sendCommand()
                          {
                              if (currentCommand.getId() == -1)
                                  currentCommand.getById(Command::getAllCommandIDs().first());
                          
                              Position tmpPosition = myPositions.getPosition(currentCommand.getSavedPositionID());
                              if (tmpPosition.id != -1)
                              {
                                  currentPosition = tmpPosition;
                                  qDebug() << "Sending command for id" << currentCommand.getId();
                                  emit sig_executingCommand(currentCommand.getOrderNumber());
                                  qDebug() << currentPosition.getPosition(1) <<  currentPosition.getPosition(2) <<  currentPosition.getPosition(3) <<  currentPosition.getPosition(4) <<  currentPosition.getPosition(5);
                                  qDebug() << currentPosition.getPositions();
                                  qDebug() << currentCommand.toJSON().toJson(QJsonDocument::Compact);
                                  myConnection.write(currentCommand.toJSON().toJson(QJsonDocument::Compact)+"\r\n");
                                  myTimer.start();
                                  emit t_CommandSent();
                              }
                              else
                              {
                                  emit t_Error();
                              }
                          
                          }
                          
                          void MainHandler::slot_waitForArrival()
                          {
                              //qDebug() << "Waiting...";
                          
                              bool done = true;
                              QListIterator<Axis> iter(myAxisList);
                              Axis A1(-1,0),A2(-1,0),A3(-1,0),A4(-1,0),A5(-1,0);
                              while (iter.hasNext())
                              {
                                  Axis tmpAxis = iter.next();
                                  switch (tmpAxis.axis) {
                                  case 1:
                                      //qDebug() << "got 1";
                                      A1 = tmpAxis;
                                      break;
                                  case 2:
                                      //qDebug() << "got 2";
                                      A2 = tmpAxis;
                                      break;
                                  case 3:
                                      //qDebug() << "got 3";
                                      A3 = tmpAxis;
                                      break;
                                  case 4:
                                      //qDebug() << "got 4";
                                      A4 = tmpAxis;
                                      break;
                                  case 5:
                                      //qDebug() << "got 5";
                                      A5 = tmpAxis;
                                      break;
                                  }
                              }
                          
                              done = (determineIfAxisIsInPosition(A1) && determineIfAxisIsInPosition(A2) && determineIfAxisIsInPosition(A3) && determineIfAxisIsInPosition(A4) && determineIfAxisIsInPosition(A5));
                          
                              if (done)
                              {
                                  emit t_LocationReached();
                              }
                              else if(myTimer.elapsed() < 5000)
                              {
                                  QTimer::singleShot(100,this,&MainHandler::t_KeepWaiting);
                              }
                              else
                                  emit t_Error();
                          }
                          
                          void MainHandler::slot_delayFinished()
                          {
                              qDebug() << "Delay finished!";
                              if(currentCommand.isLastCommand())
                                  emit t_LastCommandExecuted();
                              else
                              {
                                  currentCommand.getById(currentCommand.getNextCommandId());
                                  QTimer::singleShot(30,this,&MainHandler::t_NextCommand);
                              }
                          }
                          
                          void MainHandler::slot_delayStart()
                          {
                              qDebug() << "Delay starting!";
                              QTimer::singleShot(currentCommand.getMsDelay(),this,&MainHandler::slot_delayFinished);
                          }
                          
                          void MainHandler::slot_finished()
                          {
                              qDebug() << "Finished";
                          }
                          
                          void MainHandler::slot_error()
                          {
                              emit sig_Error("Error running command number: " + QString::number(currentCommand.getOrderNumber()));
                              qDebug() << "Error!";
                          }
                          
                          
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