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Lambda that uses signal argument to connect to a slot

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  • O Offline
    O Offline
    ofmrew
    wrote on last edited by
    #1

    I have a signal that has a string as an argument that I want to connect to the StatusBar show message. The following works, but it requires me to declare a variable, mouseLocString. Is the a way to capture the argument being passed?

    connect(ui->canvas, &MyCanvas::mouseLoc,
                [this](){this->ui->statusBar->showMessage(this->ui->canvas->mouseLocString, 0);});
    

    I know that I can, and probably should, change the signal to have both a string and an int. But I would like to know how to capture a signal argument in a lambda. Lambdas are really nice.

    sierdzioS 1 Reply Last reply
    0
    • O ofmrew

      I have a signal that has a string as an argument that I want to connect to the StatusBar show message. The following works, but it requires me to declare a variable, mouseLocString. Is the a way to capture the argument being passed?

      connect(ui->canvas, &MyCanvas::mouseLoc,
                  [this](){this->ui->statusBar->showMessage(this->ui->canvas->mouseLocString, 0);});
      

      I know that I can, and probably should, change the signal to have both a string and an int. But I would like to know how to capture a signal argument in a lambda. Lambdas are really nice.

      sierdzioS Offline
      sierdzioS Offline
      sierdzio
      Moderators
      wrote on last edited by
      #2

      @ofmrew said in Lambda that uses signal argument to connect to a slot:

      [this]( ){
             ^
             |
           here
      

      This is where you put arguments in a lambda. For example:

      [this](int someInt) { qDebug() << someInt; }
      

      (Z(:^

      O 1 Reply Last reply
      4
      • sierdzioS sierdzio

        @ofmrew said in Lambda that uses signal argument to connect to a slot:

        [this]( ){
               ^
               |
             here
        

        This is where you put arguments in a lambda. For example:

        [this](int someInt) { qDebug() << someInt; }
        
        O Offline
        O Offline
        ofmrew
        wrote on last edited by
        #3

        @sierdzio What if the someInt in your response is created on the fly and only exists as an argument in the signal. I has no name; that is why in my example code I had to declare a variable in which to store a value and be able to address it by name.

        sierdzioS 1 Reply Last reply
        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          From what you wrote, the signature of mouseLoc isMyCanvas::mouseLoc(int someInt) so that's exactly the use case of someInt.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

          O 1 Reply Last reply
          2
          • O ofmrew

            @sierdzio What if the someInt in your response is created on the fly and only exists as an argument in the signal. I has no name; that is why in my example code I had to declare a variable in which to store a value and be able to address it by name.

            sierdzioS Offline
            sierdzioS Offline
            sierdzio
            Moderators
            wrote on last edited by
            #5

            @ofmrew said in Lambda that uses signal argument to connect to a slot:

            @sierdzio What if the someInt in your response is created on the fly and only exists as an argument in the signal. I has no name; that is why in my example code I had to declare a variable in which to store a value and be able to address it by name.

            Does not matter if it has a name or not. Compiler cares for number of arguments and their types, not how they are called.

            (Z(:^

            1 Reply Last reply
            4
            • SGaistS SGaist

              From what you wrote, the signature of mouseLoc isMyCanvas::mouseLoc(int someInt) so that's exactly the use case of someInt.

              O Offline
              O Offline
              ofmrew
              wrote on last edited by
              #6

              @SGaist This is what I was looking for. I know bad grammar. I will try it tomorrow. Thanks.

              O 1 Reply Last reply
              0
              • O ofmrew

                @SGaist This is what I was looking for. I know bad grammar. I will try it tomorrow. Thanks.

                O Offline
                O Offline
                ofmrew
                wrote on last edited by
                #7

                @ofmrew Did not work. I tried

                    connect(ui->canvas, &MyCanvas::mouseLoc,
                               [this](){this->ui->statusBar->showMessage(MyCanvas::mouseLoc(QString st), 0);});
                

                I know it does not look correct, but what should it be?

                JonBJ 1 Reply Last reply
                0
                • O ofmrew

                  @ofmrew Did not work. I tried

                      connect(ui->canvas, &MyCanvas::mouseLoc,
                                 [this](){this->ui->statusBar->showMessage(MyCanvas::mouseLoc(QString st), 0);});
                  

                  I know it does not look correct, but what should it be?

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by JonB
                  #8

                  @ofmrew
                  With the warning that I don't do C++ now and when I did I didn't use lambdas... but I can't help sticking my neck out :)

                  A lambda is essentially a call to an anonymous function, with nasty syntax. If you wrote your slot as a function, you would pass a parameter for the string (received from the signal) to it, wouldn't you? Like:

                  void slot(const QString& st)
                  {
                      this->ui->statusBar->showMessage(st, 0);
                  }
                  

                  So when you want to do that in lambda, @sierdzio is telling you that the formal parameter belongs inside the (). Sooo... I believe you want:

                      connect(ui->canvas, &MyCanvas::mouseLoc,
                                 [this](const QString& st){this->ui->statusBar->showMessage(st, 0);});
                  

                  We could lay it out so we can see what it is going on:

                      connect(ui->canvas, &MyCanvas::mouseLoc,
                                 [this](const QString& st)
                                 {
                                     this->ui->statusBar->showMessage(st, 0);
                                 }
                             );
                  

                  See how it's really the same syntax as when you do it with an explicit function?

                  O 1 Reply Last reply
                  5
                  • JonBJ JonB

                    @ofmrew
                    With the warning that I don't do C++ now and when I did I didn't use lambdas... but I can't help sticking my neck out :)

                    A lambda is essentially a call to an anonymous function, with nasty syntax. If you wrote your slot as a function, you would pass a parameter for the string (received from the signal) to it, wouldn't you? Like:

                    void slot(const QString& st)
                    {
                        this->ui->statusBar->showMessage(st, 0);
                    }
                    

                    So when you want to do that in lambda, @sierdzio is telling you that the formal parameter belongs inside the (). Sooo... I believe you want:

                        connect(ui->canvas, &MyCanvas::mouseLoc,
                                   [this](const QString& st){this->ui->statusBar->showMessage(st, 0);});
                    

                    We could lay it out so we can see what it is going on:

                        connect(ui->canvas, &MyCanvas::mouseLoc,
                                   [this](const QString& st)
                                   {
                                       this->ui->statusBar->showMessage(st, 0);
                                   }
                               );
                    

                    See how it's really the same syntax as when you do it with an explicit function?

                    O Offline
                    O Offline
                    ofmrew
                    wrote on last edited by
                    #9

                    @JonB Still no dice. I tried:

                    connect(ui->canvas, &MyCanvas::mouseLoc, [=](MyCanvas::mouseLoc(QString st)){ui->statusBar->showMessage(st, 0)};));
                    

                    No type named mouseLoc.

                    sierdzioS 1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      Where is mouseLoc used ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      O 1 Reply Last reply
                      0
                      • SGaistS SGaist

                        Where is mouseLoc used ?

                        O Offline
                        O Offline
                        ofmrew
                        wrote on last edited by
                        #11

                        @SGaist ```
                        /void MyCanvas::mouseMoveEvent(QMouseEvent *e)
                        {
                        qDebug() << e << this->rect();
                        QPoint mouseLocation = e->pos();
                        qDebug() << mouseLocation;
                        QPoint worldPosition = currentMatrix.inverted().map(mouseLocation);
                        QString x = QString::number(worldPosition.rx());
                        QString y = QString::number(worldPosition.ry());
                        QString pt = x.append(":");
                        mouseLocString = pt.append(y);
                        emit mouseLoc(mouseLocString);
                        if (currentAction == 2){
                        corner2Ptw = e->pos();
                        this->update();
                        }
                        }

                        This is the code workaround that declares mouseLocString.  I would like to eliminate that step. I am, however, beginning to believe that it is a futile effort. Like I said above, I should just declare the signal with both parameters and connect it to the StatusBar slot. But I wanted to see how far I can push the boundaries of lambda. I find them very useful. Sorry if I have wasted your time.
                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #12

                          Eliminate what step ?

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          1 Reply Last reply
                          0
                          • M Offline
                            M Offline
                            mpergand
                            wrote on last edited by
                            #13

                            @ofmrew said in Lambda that uses signal argument to connect to a slot:

                            connect(ui->canvas, &MyCanvas::mouseLoc, [=](MyCanvas::mouseLoc(QString st)){ui->statusBar->showMessage(st, 0)};));

                            connect(ui->canvas, &MyCanvas::mouseLoc, [](QPoint p)
                            {
                            ui->statusBar->showMessage(QString("%1:%2").arg(p.x()).arg(p.y()));
                            });

                            1 Reply Last reply
                            0
                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #14

                              You can't avoid the connection step. Otherwise, how would Qt know what to call ?

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              1 Reply Last reply
                              0
                              • O ofmrew

                                @JonB Still no dice. I tried:

                                connect(ui->canvas, &MyCanvas::mouseLoc, [=](MyCanvas::mouseLoc(QString st)){ui->statusBar->showMessage(st, 0)};));
                                

                                No type named mouseLoc.

                                sierdzioS Offline
                                sierdzioS Offline
                                sierdzio
                                Moderators
                                wrote on last edited by
                                #15

                                @ofmrew said in Lambda that uses signal argument to connect to a slot:

                                @JonB Still no dice. I tried:

                                connect(ui->canvas, &MyCanvas::mouseLoc, [=](MyCanvas::mouseLoc(QString st)){ui->statusBar->showMessage(st, 0)};));
                                

                                No type named mouseLoc.

                                But @JonB wrote you exactly what code to use and you tried something else. Try what he proposed.

                                (Z(:^

                                O 1 Reply Last reply
                                3
                                • sierdzioS sierdzio

                                  @ofmrew said in Lambda that uses signal argument to connect to a slot:

                                  @JonB Still no dice. I tried:

                                  connect(ui->canvas, &MyCanvas::mouseLoc, [=](MyCanvas::mouseLoc(QString st)){ui->statusBar->showMessage(st, 0)};));
                                  

                                  No type named mouseLoc.

                                  But @JonB wrote you exactly what code to use and you tried something else. Try what he proposed.

                                  O Offline
                                  O Offline
                                  ofmrew
                                  wrote on last edited by
                                  #16

                                  @sierdzio I tried:

                                      connect(ui->canvas, &MyCanvas::mouseLoc,
                                          [this](const QString& st)
                                          {this->ui->statusBar->showMessage(st, 0);});
                                  

                                  And it worked. Thanks everyone, I learned something.

                                  sierdzioS 1 Reply Last reply
                                  0
                                  • O ofmrew

                                    @sierdzio I tried:

                                        connect(ui->canvas, &MyCanvas::mouseLoc,
                                            [this](const QString& st)
                                            {this->ui->statusBar->showMessage(st, 0);});
                                    

                                    And it worked. Thanks everyone, I learned something.

                                    sierdzioS Offline
                                    sierdzioS Offline
                                    sierdzio
                                    Moderators
                                    wrote on last edited by
                                    #17

                                    @ofmrew said in Lambda that uses signal argument to connect to a slot:

                                    @sierdzio I tried:

                                        connect(ui->canvas, &MyCanvas::mouseLoc,
                                            [this](const QString& st)
                                            {this->ui->statusBar->showMessage(st, 0);});
                                    

                                    And it worked. Thanks everyone, I learned something.

                                    Cheers :-)

                                    For the future, one more recommendation:

                                    connect(ui->canvas, &MyCanvas::mouseLoc,
                                             this, // <- control object
                                             [this](const QString& st)
                                             {this->ui->statusBar->showMessage(st, 0);});
                                    

                                    Adding a control object allows Qt to disconnect the connection automatically when that object is deleted. It does not matter in this case (your canvas is part of UI which is part of this), but in other situations it is a good thing to remember about (and costs nothing).

                                    (Z(:^

                                    O 1 Reply Last reply
                                    4
                                    • sierdzioS sierdzio

                                      @ofmrew said in Lambda that uses signal argument to connect to a slot:

                                      @sierdzio I tried:

                                          connect(ui->canvas, &MyCanvas::mouseLoc,
                                              [this](const QString& st)
                                              {this->ui->statusBar->showMessage(st, 0);});
                                      

                                      And it worked. Thanks everyone, I learned something.

                                      Cheers :-)

                                      For the future, one more recommendation:

                                      connect(ui->canvas, &MyCanvas::mouseLoc,
                                               this, // <- control object
                                               [this](const QString& st)
                                               {this->ui->statusBar->showMessage(st, 0);});
                                      

                                      Adding a control object allows Qt to disconnect the connection automatically when that object is deleted. It does not matter in this case (your canvas is part of UI which is part of this), but in other situations it is a good thing to remember about (and costs nothing).

                                      O Offline
                                      O Offline
                                      ofmrew
                                      wrote on last edited by
                                      #18

                                      @sierdzio Thanks, I am learning even more. I made that change. Any other wise tips, the would be gratefully accepted.

                                      1 Reply Last reply
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