Returning C++ references from more programming interfaces?
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@elfring said in Returning C++ references from more programming interfaces?:
I find it interesting then that the QVector class contains some member functions which return references to an object which was stored at a specific position in such a container. Can this functionality make sense also for other classes like QStandardItem?
No, it does not make sense.
If you add this functionality to QStandardItem, you will break encapsulation which is bad for object-oriented programming.
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@elfring said in Returning C++ references from more programming interfaces?:
Do you find the “encapsulation” already broken for the QVector class then?
No, because QVector is a generic container. It is designed to allow full access to every element.
QStandardItem is not a generic container.
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@elfring said in Returning C++ references from more programming interfaces?:
Can any more generic functionality be combined also with this class?
No. QStandardItem is a very specific class so you should not add generic functionality to it.
If you want generic functionality, use a different class.
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Say you return a reference (to the data, I assume). And you change said data. How is the model supposed to know that the data changed. In other words, who takes care of emitting
dataChanged()
?
The reference user can't be an acceptable answer as it would mean the developer has to remember to call a function every time and that's not something the current C++ evolution likes. -
In other words, who takes care of emitting
dataChanged()
?The responsibility is the same to notify others about data changes, isn't it?
Have you got the impression that this aspect would be different because of the reachability of specific information by pointers or references?
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@elfring said in Returning C++ references from more programming interfaces?:
In other words, who takes care of emitting
dataChanged()
?The responsibility is the same to notify others about data changes, isn't it?
Have you got the impression that this aspect would be different because of the reachability of specific information by pointers or references?
QStandardItemModel is responsible for emitting
dataChanged()
. Every time you callQStandardItem::setValue()
, QStandardItemModel will automatically emitdataChanged()
.If you get a reference to the QStandardItem's data and then modify the data, the
dataChanged()
signal will not be emitted. This is why we MUST NOT provide a reference to a QStandardItem's data! -
Every time you call
QStandardItem::setValue()
, …Would you like to refer to an other class (or member function) here?
If you get a reference to the QStandardItem's data and then modify the data, the
dataChanged()
signal will not be emitted.How do you think about to take additional solutions into account for this software development concern?
Can such customised functions trigger also the desired change notification?
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@elfring said in Returning C++ references from more programming interfaces?:
Would you like to refer to an other class (or member function) here?
It's setData, just a typo
Can such customised functions trigger also the desired change notification?
I can't think of how but I'm happy to see an example implementation of what would work
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To put it into prospective, let's assume we have something like this and let's assume
int
is not super cheap to copy, just for argument sake:class Example : public QObject{ Q_OBJECT public: explicit Example(QObject* parent = nullptr) : QObject(parent), m_value(0) {} const int& value() const {return m_value;} void setValue(const int& val){ if(m_value==val) return; m_value=val; valueChanged(m_value); } signals: void valueChanged(int val); private: int m_value; };
How would you structure something like
int& value() {return m_value;}
that assures you the signalvalueChanged
is emitted in case the reference is changed? -
How would you structure something like …
I would expect that the member variable will be changed only if no C++ exceptions were thrown.
Thus I would interpret the following approach as an useful software design option.void modify(my_data const & md) { m_value = md; emit valueChanged(); }
Would you like to extend such an example with function objects or the application of lambdas?
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… and what's the difference between your
modify
and mysetValue
?I omitted an equality check in my example.
But I guess that this implementation detail distracts from the original issue of my feature request here.Would you like to adjust programming interfaces around container class variants any further?
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You didn't answer
@VRonin said in Returning C++ references from more programming interfaces?:
How would you structure something like int& value() {return m_value;} that assures you the signal valueChanged is emitted in case the reference is changed?
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You didn't answer
I suggest to distinguish the update scope and the actor which should trigger the desired change notification (by a specific function call).
Another software design option would be the use of a corresponding class, wouldn't it?Example demo1; struct notifier { Example& ex; notifier(Example& target, int input) : ex(target) { ex[0] = input; } ~notifier() { ex.valueChanged(); } } demo2(demo1, 123);
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@elfring, so you want programmers to replace Code 1 with Code 2; have I understood you correctly?
//====== // Code 1 //====== Example demo1; demo1.setData(123); // Automatically emits valueChanged() immediately //====== // Code 2 //====== Example demo1; notifier demo2(demo1, 123); // valueChanged() is emitted when demo2 is destroyed
I must say that Code 1 is a much more elegant and intuitive than Code 2.