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Make a frameless QWidget resizable with QRubberBand ?

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qwidgetresizeframeless
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  • mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #10

    Hi
    Good work.
    So for top/left what happens?

    IMAN4KI 1 Reply Last reply
    1
    • mrjjM mrjj

      Hi
      Good work.
      So for top/left what happens?

      IMAN4KI Offline
      IMAN4KI Offline
      IMAN4K
      wrote on last edited by
      #11

      @mrjj
      It doesn't extend the widget from the top and left edge (+bottomLeft+topLeft+topRight) and i have no idea !
      https://drive.google.com/file/d/0BxRSkzkLrTjVX18wd0U4YWZnVms/view?pref=2&pli=1
      Thanks for your time.

      1 Reply Last reply
      0
      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #12

        Ok
        First. good job. Seem to work great.
        I can see that dragging up seems not to work but
        did not spot anything looking at code.

        Is the code complete?
        I can run it if I put in a default project?

        IMAN4KI 1 Reply Last reply
        1
        • mrjjM mrjj

          Ok
          First. good job. Seem to work great.
          I can see that dragging up seems not to work but
          did not spot anything looking at code.

          Is the code complete?
          I can run it if I put in a default project?

          IMAN4KI Offline
          IMAN4KI Offline
          IMAN4K
          wrote on last edited by IMAN4K
          #13

          @mrjj

          Is the code complete?

          Yes It's complete

          mrjjM 1 Reply Last reply
          0
          • IMAN4KI IMAN4K

            @mrjj

            Is the code complete?

            Yes It's complete

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #14

            @IMAN4K
            Yep. Besides some #include it ran.

            The reason up dont work is that it adjust the window the wrong way
            (y++) so when u drag up, it goes down 1 pixel and then mouse is outside and the drag stops.

            Not sure where the actual error is yet. Seems to be need minus and not plus
            for drag that way.

            IMAN4KI 1 Reply Last reply
            1
            • mrjjM mrjj

              @IMAN4K
              Yep. Besides some #include it ran.

              The reason up dont work is that it adjust the window the wrong way
              (y++) so when u drag up, it goes down 1 pixel and then mouse is outside and the drag stops.

              Not sure where the actual error is yet. Seems to be need minus and not plus
              for drag that way.

              IMAN4KI Offline
              IMAN4KI Offline
              IMAN4K
              wrote on last edited by
              #15

              @mrjj
              Still no idea ?
              I'm really stuck !

              mrjjM 1 Reply Last reply
              0
              • IMAN4KI IMAN4K

                @mrjj
                Still no idea ?
                I'm really stuck !

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #16

                @IMAN4K
                Sorry. nope.
                Nothing jumped to mind.

                Did you qDebug the points used for adjusting Geometry ?
                To see how values are when is the Top case?

                1 Reply Last reply
                2
                • IMAN4KI Offline
                  IMAN4KI Offline
                  IMAN4K
                  wrote on last edited by IMAN4K
                  #17

                  Thanks @mrjj for all answers.
                  You were right calculating was mistake
                  I just used an inner space for calculating mouse area but you also need to consider an outer area (the green border) :
                  https://onedrive.live.com/redir?resid=8882D1E3BC0F61AB!7402&authkey=!ACT6umOQeAEcN7A&v=3&ithint=photo%2Cjpg
                  Here for any one else :

                  frameless.h:

                  #include <QtWidgets/QWidget>
                  #include <QtWidgets/QRubberBand>
                  #include <QtCore/QObject>
                  #include <QtCore/QEvent>
                  #include <QtCore/QRect>
                  #include <QtCore/QPoint>
                  #include <QtCore/Qt>
                  #include <QtGui/QHoverEvent>
                  #include <QtGui/QMouseEvent>
                  
                  class FrameLess : public QObject {
                  public:
                  	enum Edge {
                  		None = 0x0,
                  		Left = 0x1,
                  		Top = 0x2,
                  		Right = 0x4,
                  		Bottom = 0x8,
                  		TopLeft = 0x10,
                  		TopRight = 0x20,
                  		BottomLeft = 0x40,
                  		BottomRight = 0x80,
                  	};
                  	Q_ENUM(Edge);
                  	Q_DECLARE_FLAGS(Edges, Edge);
                  
                  	FrameLess(QWidget *parent);
                  
                  	void setBorderWidth(int);
                  	int borderWidth() const;
                  
                  	QWidget *_parent = nullptr;
                  	QRubberBand *_rubberband = nullptr;
                  	bool _cursorchanged;
                  	bool _leftButtonPressed;
                  	Edges _mousePress = Edge::None;
                  	Edges _mouseMove = Edge::None;
                  	int _borderWidth;
                  
                  	QPoint _dragPos;
                  	bool _dragStart = false;
                  
                  protected:
                  	bool eventFilter(QObject *o, QEvent *e) override;
                  	void mouseHover(QHoverEvent*);
                  	void mouseLeave(QEvent*);
                  	void mousePress(QMouseEvent*);
                  	void mouseRealese(QMouseEvent*);
                  	void mouseMove(QMouseEvent*);
                  	void updateCursorShape(const QPoint &);
                  	void calculateCursorPosition(const QPoint &, const QRect &, Edges &);
                  };
                  
                  Q_DECLARE_OPERATORS_FOR_FLAGS(FrameLess::Edges);
                  

                  frameless.cpp:

                  #include "FrameLess.h"
                  
                  FrameLess::FrameLess(QWidget *parent) :
                  _parent(parent),
                  _cursorchanged(false),
                  _leftButtonPressed(false),
                  _borderWidth(5),
                  _dragPos(QPoint())
                  {
                  	_parent->setMouseTracking(true);
                  	_parent->setWindowFlags(Qt::FramelessWindowHint);
                  	_parent->setAttribute(Qt::WA_Hover);
                  	_parent->installEventFilter(this);
                  	_rubberband = new QRubberBand(QRubberBand::Rectangle);
                  }
                  
                  bool FrameLess::eventFilter(QObject *o, QEvent*e) {
                  	if (e->type() == QEvent::MouseMove ||
                  		e->type() == QEvent::HoverMove ||
                  		e->type() == QEvent::Leave ||
                  		e->type() == QEvent::MouseButtonPress ||
                  		e->type() == QEvent::MouseButtonRelease) {
                  
                  		switch (e->type()) {
                  		case QEvent::MouseMove:
                  			mouseMove(static_cast<QMouseEvent*>(e));
                  			return true;
                  			break;
                  		case QEvent::HoverMove:
                  			mouseHover(static_cast<QHoverEvent*>(e));
                  			return true;
                  			break;
                  		case QEvent::Leave:
                  			mouseLeave(e);
                  			return true;
                  			break;
                  		case QEvent::MouseButtonPress:
                  			mousePress(static_cast<QMouseEvent*>(e));
                  			return true;
                  			break;
                  		case QEvent::MouseButtonRelease:
                  			mouseRealese(static_cast<QMouseEvent*>(e));
                  			return true;
                  			break;
                  		}
                  	} else {
                  		return _parent->eventFilter(o, e);
                  	}
                  }
                  
                  void FrameLess::mouseHover(QHoverEvent *e) {
                  	updateCursorShape(_parent->mapToGlobal(e->pos()));
                  }
                  
                  void FrameLess::mouseLeave(QEvent *e) {
                  	if (!_leftButtonPressed) {
                  		_parent->unsetCursor();
                  	}
                  }
                  
                  void FrameLess::mousePress(QMouseEvent *e) {
                  	if (e->button() & Qt::LeftButton) {
                  		_leftButtonPressed = true;
                  		calculateCursorPosition(e->globalPos(), _parent->frameGeometry(), _mousePress);
                  		if (!_mousePress.testFlag(Edge::None)) {
                  			_rubberband->setGeometry(_parent->frameGeometry());
                  		}
                  		if (_parent->rect().marginsRemoved(QMargins(borderWidth(),borderWidth(),borderWidth(),borderWidth())).contains(e->pos())) {
                  			_dragStart = true;
                  			_dragPos = e->pos();
                  		}
                  	}
                  }
                  
                  void FrameLess::mouseRealese(QMouseEvent *e) {
                  	if (e->button() & Qt::LeftButton) {
                  		_leftButtonPressed = false;
                  		_dragStart = false;
                  	}
                  }
                  
                  void FrameLess::mouseMove(QMouseEvent *e) {
                  	if (_leftButtonPressed) {
                  		if (_dragStart) {
                  			_parent->move(_parent->frameGeometry().topLeft() + (e->pos() - _dragPos));
                  		}
                  
                  		if (!_mousePress.testFlag(Edge::None)) {
                  			int left = _rubberband->frameGeometry().left();
                  			int top = _rubberband->frameGeometry().top();
                  			int right = _rubberband->frameGeometry().right();
                  			int bottom = _rubberband->frameGeometry().bottom();
                  			switch (_mousePress) {
                  			case Edge::Top:
                  				top = e->globalPos().y();
                  				break;
                  			case Edge::Bottom:
                  				bottom = e->globalPos().y();
                  				break;
                  			case Edge::Left:
                  				left = e->globalPos().x();
                  				break;
                  			case Edge::Right:
                  				right = e->globalPos().x();
                  				break;
                  			case Edge::TopLeft:
                  				top = e->globalPos().y();
                  				left = e->globalPos().x();
                  				break;
                  			case Edge::TopRight:
                  				right = e->globalPos().x();
                  				top = e->globalPos().y();
                  				break;
                  			case Edge::BottomLeft:
                  				bottom = e->globalPos().y();
                  				left = e->globalPos().x();
                  				break;
                  			case Edge::BottomRight:
                  				bottom = e->globalPos().y();
                  				right = e->globalPos().x();
                  				break;
                  			}
                  			QRect newRect(QPoint(left, top), QPoint(right, bottom));
                  			if (newRect.width() < _parent->minimumWidth()) {
                  				left = _parent->frameGeometry().x();
                  			} else if (newRect.height() < _parent->minimumHeight()) {
                  				top = _parent->frameGeometry().y();
                  			}
                  			_parent->setGeometry(QRect(QPoint(left, top), QPoint(right, bottom)));
                  			_rubberband->setGeometry(QRect(QPoint(left, top), QPoint(right, bottom)));
                  		}
                  	} else {
                  		updateCursorShape(e->globalPos());
                  	}
                  }
                  
                  void FrameLess::updateCursorShape(const QPoint &pos) {
                  	if (_parent->isFullScreen() || _parent->isMaximized()) {
                  		if (_cursorchanged) {
                  			_parent->unsetCursor();
                  		}
                  		return;
                  	}
                  	if (!_leftButtonPressed) {
                  		calculateCursorPosition(pos, _parent->frameGeometry(), _mouseMove);
                  		_cursorchanged = true;
                  		if (_mouseMove.testFlag(Edge::Top) || _mouseMove.testFlag(Edge::Bottom)) {
                  			_parent->setCursor(Qt::SizeVerCursor);
                  		} else if (_mouseMove.testFlag(Edge::Left) || _mouseMove.testFlag(Edge::Right)) {
                  			_parent->setCursor(Qt::SizeHorCursor);
                  		} else if (_mouseMove.testFlag(Edge::TopLeft) || _mouseMove.testFlag(Edge::BottomRight)) {
                  			_parent->setCursor(Qt::SizeFDiagCursor);
                  		} else if (_mouseMove.testFlag(Edge::TopRight) || _mouseMove.testFlag(Edge::BottomLeft)) {
                  			_parent->setCursor(Qt::SizeBDiagCursor);
                  		} else if (_cursorchanged) {
                  			_parent->unsetCursor();
                  			_cursorchanged = false;
                  		}
                  	}
                  }
                  
                  void FrameLess::calculateCursorPosition(const QPoint &pos, const QRect &framerect, Edges &_edge) {
                  	bool onLeft = pos.x() >= framerect.x() - _borderWidth && pos.x() <= framerect.x() + _borderWidth &&
                  		pos.y() <= framerect.y() + framerect.height() - _borderWidth && pos.y() >= framerect.y() + _borderWidth;
                  
                  	bool onRight = pos.x() >= framerect.x() + framerect.width() - _borderWidth && pos.x() <= framerect.x() + framerect.width() &&
                  		pos.y() >= framerect.y() + _borderWidth && pos.y() <= framerect.y() + framerect.height() - _borderWidth;
                  
                  	bool onBottom = pos.x() >= framerect.x() + _borderWidth && pos.x() <= framerect.x() + framerect.width() - _borderWidth  &&
                  		pos.y() >= framerect.y() + framerect.height() - _borderWidth && pos.y() <= framerect.y() + framerect.height();
                  
                  	bool onTop = pos.x() >= framerect.x() + _borderWidth && pos.x() <= framerect.x() + framerect.width() - _borderWidth &&
                  		pos.y() >= framerect.y() && pos.y() <= framerect.y() + _borderWidth;
                  
                  	bool  onBottomLeft = pos.x() <= framerect.x() + _borderWidth && pos.x() >= framerect.x() &&
                  		pos.y() <= framerect.y() + framerect.height() && pos.y() >= framerect.y() + framerect.height() - _borderWidth;
                  
                  	bool onBottomRight = pos.x() >= framerect.x() + framerect.width() - _borderWidth && pos.x() <= framerect.x() + framerect.width() &&
                  		pos.y() >= framerect.y() + framerect.height() - _borderWidth && pos.y() <= framerect.y() + framerect.height();
                  
                  	bool onTopRight = pos.x() >= framerect.x() + framerect.width() - _borderWidth && pos.x() <= framerect.x() + framerect.width() &&
                  		pos.y() >= framerect.y() && pos.y() <= framerect.y() + _borderWidth;
                  
                  	bool onTopLeft = pos.x() >= framerect.x() && pos.x() <= framerect.x() + _borderWidth &&
                  		pos.y() >= framerect.y() && pos.y() <= framerect.y() + _borderWidth;
                  
                  	if (onLeft) {
                  		_edge = Left;
                  	} else if (onRight) {
                  		_edge = Right;
                  	} else if (onBottom) {
                  		_edge = Bottom;
                  	} else if (onTop) {
                  		_edge = Top;
                  	} else if (onBottomLeft) {
                  		_edge = BottomLeft;
                  	} else if (onBottomRight) {
                  		_edge = BottomRight;
                  	} else if (onTopRight) {
                  		_edge = TopRight;
                  	} else if (onTopLeft) {
                  		_edge = TopLeft;
                  	} else {
                  		_edge = None;
                  	}
                  }
                  
                  void FrameLess::setBorderWidth(int borderWidth) {
                  	_borderWidth = borderWidth;
                  }
                  
                  int FrameLess::borderWidth() const {
                  	return _borderWidth;
                  }
                  
                  1 Reply Last reply
                  1
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #18

                    Good found.
                    Thx for reporting back.
                    Im sure someone will re-use this some day.

                    1 Reply Last reply
                    0
                    • W Offline
                      W Offline
                      wrekler
                      wrote on last edited by
                      #19

                      I found very usefull this class, I added some code to handle correctly a maximized FrameLess Widget.
                      In

                      void FrameLess::mouseMove(QMouseEvent *e) {
                      	if (_dragStart) {
                      		if (_parent->isMaximized()) { //this will handle correctly dragging when it is maximized
                      			maximizeWidth = _parent->width(); //maximizeWidth is an int attribute
                      			_parent->showNormal();
                      		}
                      		if (_dragPos.x() > _parent->width())
                      			_dragPos.setX((_parent->width()*_dragPos.x()) / maximizeWidth);
                      		_parent->move(e->globalX() - _dragPos.x(), e->globalY() - _dragPos.y());
                      	}
                      	if (!_mousePress.testFlag(Edge::None) && !_parent->isMaximized() ) { //this prevent resizing if it is maximized
                      		[...]
                      

                      Now I'm wondering if there is a way to implement Windows 7/10 autosize function (the function when you drag a window on top/left/right/bottom edge of desktop and it will maximize/resize to half desktop size) on a frameless widget!

                      1 Reply Last reply
                      1

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