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Make a frameless QWidget resizable with QRubberBand ?

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qwidgetresizeframeless
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  • mrjjM mrjj

    @IMAN4K said:
    Hi
    If you see the docs
    http://doc.qt.io/qt-5/qrubberband.html#details
    it shows how rubberband is used.
    Its has no drag to resize build in. ( by it self)
    It is simply set by the user of the Band.
    So in mousePress, we make a band
    in mouseMove we set the geometry
    and on mouseRelease we use the rect, we just dragged.

    So you need not to use eventfilter since you can override the mouseXXX functions
    and handle it directly. So if you only have one custom widget, no real need to use
    filters.

    But, you must implement the resize your self. for your widget. The Rubberband
    is only for visual clues to uses.

    So when user Press and Drag in corner of widget, you must adjust the Geometry to match.
    and also update the Band so it still fits.

    IMAN4KI Offline
    IMAN4KI Offline
    IMAN4K
    wrote on last edited by
    #3

    @mrjj
    Thanks for Attention.
    I get all you say and know what to do but :
    My Widget is actually a base Widget for a Custom Window so it has a Titlebar and i think eventFilter() is good. isn't it ?
    Another thing is about cursor changing.i need a space area (just say weight of 5) around my Widget so when Hover happen (and leave also) cursor must be change.
    How to achieve this?

    mrjjM 1 Reply Last reply
    0
    • IMAN4KI IMAN4K

      @mrjj
      Thanks for Attention.
      I get all you say and know what to do but :
      My Widget is actually a base Widget for a Custom Window so it has a Titlebar and i think eventFilter() is good. isn't it ?
      Another thing is about cursor changing.i need a space area (just say weight of 5) around my Widget so when Hover happen (and leave also) cursor must be change.
      How to achieve this?

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #4

      @IMAN4K

      • and i think eventFilter() is good. isn't it ?
        Its fine and ok to use if u prefer over the mouseX methods.

      • .i need a space area (just say weight of 5) around my Widget

      One way to do this is via a layout. IF you add layout to window, and set
      contentsMargins u can get such free area.
      http://doc.qt.io/qt-5/qlayout.html#contentsMargins

      IMAN4KI 1 Reply Last reply
      1
      • mrjjM mrjj

        @IMAN4K

        • and i think eventFilter() is good. isn't it ?
          Its fine and ok to use if u prefer over the mouseX methods.

        • .i need a space area (just say weight of 5) around my Widget

        One way to do this is via a layout. IF you add layout to window, and set
        contentsMargins u can get such free area.
        http://doc.qt.io/qt-5/qlayout.html#contentsMargins

        IMAN4KI Offline
        IMAN4KI Offline
        IMAN4K
        wrote on last edited by
        #5

        @mrjj
        Is there another way for that area ?
        Because if i implement mouseX events for my Widget and if cursor change happen, all around my widget cursor stay the same and i need that changing just for that edge area

        mrjjM 1 Reply Last reply
        0
        • IMAN4KI IMAN4K

          @mrjj
          Is there another way for that area ?
          Because if i implement mouseX events for my Widget and if cursor change happen, all around my widget cursor stay the same and i need that changing just for that edge area

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #6

          @IMAN4K
          Hi
          Im not sure of the issue
          if mouse goes into area, u set it, if it leaves are u reset.
          You can check in mouseMove if it leaves the area moving further into the widget.

          so im not sure what ", all around my widget cursor stay the same"
          means ?

          IMAN4KI 1 Reply Last reply
          1
          • mrjjM mrjj

            @IMAN4K
            Hi
            Im not sure of the issue
            if mouse goes into area, u set it, if it leaves are u reset.
            You can check in mouseMove if it leaves the area moving further into the widget.

            so im not sure what ", all around my widget cursor stay the same"
            means ?

            IMAN4KI Offline
            IMAN4KI Offline
            IMAN4K
            wrote on last edited by
            #7

            @mrjj said:

            One way to do this is via a layout. IF you add layout to window, and set
            contentsMargins u can get such free area

            I'm confusing about this solution.
            That require area i have mentioned must receivemouseEvents and you said you must set a Layout so Can Layouts receive mouseEvent ?

            @mrjj said:

            so im not sure what ", all around my widget cursor stay the same"
            means ?

            I mean if i implement mouseEvent for my widget after hovering cursor will change at the edge of my widget
            it's good but if keep moving to widget(not leave the widget area) cursor will stay the same and will not change while cursor must return to arrow state if it pass that weight (5)

            I hope i have been clear.

            mrjjM 1 Reply Last reply
            0
            • IMAN4KI IMAN4K

              @mrjj said:

              One way to do this is via a layout. IF you add layout to window, and set
              contentsMargins u can get such free area

              I'm confusing about this solution.
              That require area i have mentioned must receivemouseEvents and you said you must set a Layout so Can Layouts receive mouseEvent ?

              @mrjj said:

              so im not sure what ", all around my widget cursor stay the same"
              means ?

              I mean if i implement mouseEvent for my widget after hovering cursor will change at the edge of my widget
              it's good but if keep moving to widget(not leave the widget area) cursor will stay the same and will not change while cursor must return to arrow state if it pass that weight (5)

              I hope i have been clear.

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #8

              @IMAN4K

              • Can Layouts receive mouseEvent ?
                They should go to the Window Widget. or class that handles the
                cursor change.

              • cursor must return to arrow state if it pass that weight (5)
                I guess detecting it by using mouseMove is too unreliable.

              have you check if
              http://doc.qt.io/qt-5/qwidget.html#leaveEvent
              could be used?

              1 Reply Last reply
              1
              • IMAN4KI Offline
                IMAN4KI Offline
                IMAN4K
                wrote on last edited by IMAN4K
                #9

                @mrjj
                I think i finally figured it out ;)
                But can you look at my code please :

                class Widget : public QWidget {
                	Q_OBJECT
                
                public:
                	explicit Widget();
                	~Widget();
                	void setBorderWidth(const qint16 &borderWidth);
                
                private:
                	enum Edge
                	{
                		None,
                		Top,
                		Bottom,
                		Left,
                		Right,
                		TopLeft,
                		TopRight,
                		BottomLeft,
                		BottomRight
                	};
                	QRubberBand *_rubberband;
                	bool _cursorchanged;
                	bool _leftButtonPressed;
                	qint16 _borderWidth;
                	Edge _edge;
                
                private:
                	void mouseHover(QHoverEvent *e);
                	void mouseLeave(QEvent *e);
                	void mousePress(QMouseEvent *e);
                	void mouseRealese(QMouseEvent *e);
                	void mouseMove(QMouseEvent *e);
                	void updateCursorShape(const QPoint &pos);
                	void calculateCursorPosition(const QPoint &pos);
                	void updateRubberBand();
                
                protected:
                	void paintEvent(QPaintEvent *) Q_DECL_OVERRIDE;
                	bool eventFilter(QObject *o, QEvent *e) Q_DECL_OVERRIDE;
                };
                
                Widget::Widget() :
                _cursorchanged(false),
                _borderWidth(4),
                _edge(None),
                _leftButtonPressed(false),
                _rubberband(0)
                {
                	setMouseTracking(true);
                	setWindowFlags(Qt::CustomizeWindowHint | Qt::FramelessWindowHint);
                	setAttribute(Qt::WA_Hover);
                	setAttribute(Qt::WA_TranslucentBackground);
                	installEventFilter(this);
                }
                
                Widget::~Widget() {}
                
                void Widget::paintEvent(QPaintEvent *) {
                	QPainter painter(this);
                	painter.setBrush(QColor("#FFFFFF"));
                	painter.setPen(Qt::NoPen);
                	painter.setRenderHint(QPainter::Antialiasing);
                
                	QPainterPath path;
                	path.addRoundedRect(QRect(0, 0, width(), height()), 5.0, 5.0);
                	painter.drawPath(path.simplified());
                }
                
                bool Widget::eventFilter(QObject *o, QEvent*e) {
                	if (e->type() == QEvent::MouseMove ||
                		e->type() == QEvent::HoverMove ||
                		e->type() == QEvent::Leave ||
                		e->type() == QEvent::MouseButtonPress ||
                		e->type() == QEvent::MouseButtonRelease) {
                
                		switch (e->type())
                		{
                		default:
                			break;
                		case QEvent::MouseMove:
                			mouseMove(static_cast<QMouseEvent*>(e));
                			break;
                		case QEvent::HoverMove:
                			mouseHover(static_cast<QHoverEvent*>(e));
                			break;
                		case QEvent::Leave:
                			mouseLeave(e);
                			break;
                		case QEvent::MouseButtonPress:
                			mousePress(static_cast<QMouseEvent*>(e));
                			break;
                		case QEvent::MouseButtonRelease:
                			mouseRealese(static_cast<QMouseEvent*>(e));
                			break;
                		}
                	}
                	return false;
                }
                
                void Widget::mouseHover(QHoverEvent *e) {
                	updateCursorShape(mapToGlobal(e->pos()));
                
                }
                
                void Widget::mouseLeave(QEvent *e) {
                	Q_UNUSED(e);
                	unsetCursor();
                }
                
                void Widget::mousePress(QMouseEvent *e) {
                	if (e->buttons() && Qt::LeftButton) {
                		_leftButtonPressed = true;
                		if (_edge != None) {
                			updateRubberBand();
                			_rubberband->setGeometry(frameGeometry().x(), frameGeometry().y(), frameGeometry().width(), frameGeometry().height());
                		}
                	}
                }
                
                void Widget::mouseRealese(QMouseEvent *e) {
                		_leftButtonPressed = false;
                		_edge = None;
                		if (_rubberband) {
                			updateRubberBand();
                		}
                }
                
                void Widget::mouseMove(QMouseEvent *e) {
                	if (_leftButtonPressed && _edge != None) {
                		QRect originalRect = _rubberband->frameGeometry();
                		int left = originalRect.left();
                		int top = originalRect.top();
                		int right = originalRect.right();
                		int bottom = originalRect.bottom();
                		if (_edge == Top) {
                			top = e->globalPos().y();
                		} else if (_edge == Bottom) {
                			bottom = e->globalPos().y();
                		} else if (_edge == Left) {
                			left = e->globalPos().x();
                		} else if (_edge == Right) {
                			right = e->globalPos().x();
                		} else if (_edge == TopLeft) {
                			left = e->globalPos().x();
                			top = e->globalPos().y();
                		} else if (_edge == TopRight) {
                			top = e->globalPos().y();
                			right = e->globalPos().x();
                		} else if (_edge == BottomLeft) {
                			left = e->globalPos().x();
                			bottom = e->globalPos().y();
                		} else if (_edge == BottomRight) {
                			bottom = e->globalPos().y();
                			right = e->globalPos().x();
                		}
                		_rubberband->setGeometry(QRect(QPoint(left, top), QPoint(right, bottom)));
                		setGeometry(_rubberband->geometry());
                	}
                }
                
                void Widget::updateCursorShape(const QPoint &pos) {
                	if (isFullScreen() || isMaximized()) { 
                		if (_cursorchanged) {
                			unsetCursor();
                			return;
                		}
                	}
                	calculateCursorPosition((pos));
                	if (_edge == TopLeft || _edge == BottomRight) {
                		setCursor(Qt::SizeFDiagCursor);
                		_cursorchanged = true;
                	} else if (_edge == TopRight || _edge == BottomLeft) {
                		setCursor(Qt::SizeBDiagCursor);
                		_cursorchanged = true;
                	} else if (_edge == Right || _edge == Left) {
                		setCursor(Qt::SizeHorCursor);
                		_cursorchanged = true;
                	} else if (_edge == Top || _edge == Bottom) {
                		setCursor(Qt::SizeVerCursor);
                		_cursorchanged = true;
                	} else if (_cursorchanged) {
                		_cursorchanged = false;
                		unsetCursor();
                	}
                	
                }
                
                void Widget::calculateCursorPosition(const QPoint &pos) {
                	bool onLeft = pos.x() <= frameGeometry().x() + _borderWidth && pos.x() >= frameGeometry().x() &&
                		pos.y() <= frameGeometry().y() + frameGeometry().height() - _borderWidth && pos.y() >= frameGeometry().y() + _borderWidth;
                
                	bool onRight = pos.x() >= frameGeometry().x() + frameGeometry().width() - _borderWidth && pos.x() <= frameGeometry().x() + frameGeometry().width() &&
                		pos.y() >= frameGeometry().y() + _borderWidth && pos.y() <= frameGeometry().y() + frameGeometry().height() - _borderWidth - 2;
                
                	bool onBottom = pos.x() >= frameGeometry().x() + _borderWidth && pos.x() <= frameGeometry().x() + frameGeometry().width() - _borderWidth - 2 &&
                		pos.y() >= frameGeometry().y() + frameGeometry().height() - _borderWidth && pos.y() <= frameGeometry().y() + frameGeometry().height();
                
                	bool onTop = pos.x() >= frameGeometry().x() + _borderWidth && pos.x() <= frameGeometry().x() + frameGeometry().width() - _borderWidth &&
                		pos.y() >= frameGeometry().y() && pos.y() <= frameGeometry().y() + _borderWidth;
                
                	bool  onBottomleft = pos.x() <= frameGeometry().x() + _borderWidth && pos.x() >= frameGeometry().x() &&
                		pos.y() <= frameGeometry().y() + frameGeometry().height() && pos.y() >= frameGeometry().y() + frameGeometry().height() - _borderWidth;
                
                	bool onBottomRight = pos.x() >= frameGeometry().x() + frameGeometry().width() - _borderWidth && pos.x() <= frameGeometry().x() + frameGeometry().width() &&
                		pos.y() >= frameGeometry().y() + frameGeometry().height() - _borderWidth && pos.y() <= frameGeometry().y() + frameGeometry().height();
                
                	bool onTopRight = pos.x() >= frameGeometry().x() + frameGeometry().width() - _borderWidth && pos.x() <= frameGeometry().x() + frameGeometry().width() &&
                		pos.y() >= frameGeometry().y() && pos.y() <= frameGeometry().y() + _borderWidth;
                
                	bool onTopLeft = pos.x() >= frameGeometry().x() && pos.x() <= frameGeometry().x() + _borderWidth &&
                		pos.y() >= frameGeometry().y() && pos.y() <= frameGeometry().y() + _borderWidth;
                
                    if (onLeft) {
                		_edge = Left;
                	} else if (onRight) {
                		_edge = Right;
                	} else if (onBottom) {
                		_edge = Bottom;
                	} else if (onTop) {
                		_edge = Top;
                	} else if (onBottomleft) {
                		_edge = BottomLeft;
                	} else if (onBottomRight) {
                		_edge = BottomRight;
                	} else if (onTopRight) {
                		_edge = TopRight;
                	} else if (onTopLeft) {
                		_edge = TopLeft;
                	} else {
                		_edge = None;
                	}
                }
                
                void Widget::updateRubberBand() {
                	if (!_rubberband) {
                		_rubberband = new QRubberBand(QRubberBand::Rectangle);
                	} else {
                		delete _rubberband;
                		_rubberband = 0;
                	}
                }
                
                void Widget::setBorderWidth(const qint16 &borderWidth) {
                	_borderWidth = borderWidth;
                }
                

                It work but for top edge and left edge it's not working as i expect !

                1 Reply Last reply
                2
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #10

                  Hi
                  Good work.
                  So for top/left what happens?

                  IMAN4KI 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    Hi
                    Good work.
                    So for top/left what happens?

                    IMAN4KI Offline
                    IMAN4KI Offline
                    IMAN4K
                    wrote on last edited by
                    #11

                    @mrjj
                    It doesn't extend the widget from the top and left edge (+bottomLeft+topLeft+topRight) and i have no idea !
                    https://drive.google.com/file/d/0BxRSkzkLrTjVX18wd0U4YWZnVms/view?pref=2&pli=1
                    Thanks for your time.

                    1 Reply Last reply
                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #12

                      Ok
                      First. good job. Seem to work great.
                      I can see that dragging up seems not to work but
                      did not spot anything looking at code.

                      Is the code complete?
                      I can run it if I put in a default project?

                      IMAN4KI 1 Reply Last reply
                      1
                      • mrjjM mrjj

                        Ok
                        First. good job. Seem to work great.
                        I can see that dragging up seems not to work but
                        did not spot anything looking at code.

                        Is the code complete?
                        I can run it if I put in a default project?

                        IMAN4KI Offline
                        IMAN4KI Offline
                        IMAN4K
                        wrote on last edited by IMAN4K
                        #13

                        @mrjj

                        Is the code complete?

                        Yes It's complete

                        mrjjM 1 Reply Last reply
                        0
                        • IMAN4KI IMAN4K

                          @mrjj

                          Is the code complete?

                          Yes It's complete

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #14

                          @IMAN4K
                          Yep. Besides some #include it ran.

                          The reason up dont work is that it adjust the window the wrong way
                          (y++) so when u drag up, it goes down 1 pixel and then mouse is outside and the drag stops.

                          Not sure where the actual error is yet. Seems to be need minus and not plus
                          for drag that way.

                          IMAN4KI 1 Reply Last reply
                          1
                          • mrjjM mrjj

                            @IMAN4K
                            Yep. Besides some #include it ran.

                            The reason up dont work is that it adjust the window the wrong way
                            (y++) so when u drag up, it goes down 1 pixel and then mouse is outside and the drag stops.

                            Not sure where the actual error is yet. Seems to be need minus and not plus
                            for drag that way.

                            IMAN4KI Offline
                            IMAN4KI Offline
                            IMAN4K
                            wrote on last edited by
                            #15

                            @mrjj
                            Still no idea ?
                            I'm really stuck !

                            mrjjM 1 Reply Last reply
                            0
                            • IMAN4KI IMAN4K

                              @mrjj
                              Still no idea ?
                              I'm really stuck !

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #16

                              @IMAN4K
                              Sorry. nope.
                              Nothing jumped to mind.

                              Did you qDebug the points used for adjusting Geometry ?
                              To see how values are when is the Top case?

                              1 Reply Last reply
                              2
                              • IMAN4KI Offline
                                IMAN4KI Offline
                                IMAN4K
                                wrote on last edited by IMAN4K
                                #17

                                Thanks @mrjj for all answers.
                                You were right calculating was mistake
                                I just used an inner space for calculating mouse area but you also need to consider an outer area (the green border) :
                                https://onedrive.live.com/redir?resid=8882D1E3BC0F61AB!7402&authkey=!ACT6umOQeAEcN7A&v=3&ithint=photo%2Cjpg
                                Here for any one else :

                                frameless.h:

                                #include <QtWidgets/QWidget>
                                #include <QtWidgets/QRubberBand>
                                #include <QtCore/QObject>
                                #include <QtCore/QEvent>
                                #include <QtCore/QRect>
                                #include <QtCore/QPoint>
                                #include <QtCore/Qt>
                                #include <QtGui/QHoverEvent>
                                #include <QtGui/QMouseEvent>
                                
                                class FrameLess : public QObject {
                                public:
                                	enum Edge {
                                		None = 0x0,
                                		Left = 0x1,
                                		Top = 0x2,
                                		Right = 0x4,
                                		Bottom = 0x8,
                                		TopLeft = 0x10,
                                		TopRight = 0x20,
                                		BottomLeft = 0x40,
                                		BottomRight = 0x80,
                                	};
                                	Q_ENUM(Edge);
                                	Q_DECLARE_FLAGS(Edges, Edge);
                                
                                	FrameLess(QWidget *parent);
                                
                                	void setBorderWidth(int);
                                	int borderWidth() const;
                                
                                	QWidget *_parent = nullptr;
                                	QRubberBand *_rubberband = nullptr;
                                	bool _cursorchanged;
                                	bool _leftButtonPressed;
                                	Edges _mousePress = Edge::None;
                                	Edges _mouseMove = Edge::None;
                                	int _borderWidth;
                                
                                	QPoint _dragPos;
                                	bool _dragStart = false;
                                
                                protected:
                                	bool eventFilter(QObject *o, QEvent *e) override;
                                	void mouseHover(QHoverEvent*);
                                	void mouseLeave(QEvent*);
                                	void mousePress(QMouseEvent*);
                                	void mouseRealese(QMouseEvent*);
                                	void mouseMove(QMouseEvent*);
                                	void updateCursorShape(const QPoint &);
                                	void calculateCursorPosition(const QPoint &, const QRect &, Edges &);
                                };
                                
                                Q_DECLARE_OPERATORS_FOR_FLAGS(FrameLess::Edges);
                                

                                frameless.cpp:

                                #include "FrameLess.h"
                                
                                FrameLess::FrameLess(QWidget *parent) :
                                _parent(parent),
                                _cursorchanged(false),
                                _leftButtonPressed(false),
                                _borderWidth(5),
                                _dragPos(QPoint())
                                {
                                	_parent->setMouseTracking(true);
                                	_parent->setWindowFlags(Qt::FramelessWindowHint);
                                	_parent->setAttribute(Qt::WA_Hover);
                                	_parent->installEventFilter(this);
                                	_rubberband = new QRubberBand(QRubberBand::Rectangle);
                                }
                                
                                bool FrameLess::eventFilter(QObject *o, QEvent*e) {
                                	if (e->type() == QEvent::MouseMove ||
                                		e->type() == QEvent::HoverMove ||
                                		e->type() == QEvent::Leave ||
                                		e->type() == QEvent::MouseButtonPress ||
                                		e->type() == QEvent::MouseButtonRelease) {
                                
                                		switch (e->type()) {
                                		case QEvent::MouseMove:
                                			mouseMove(static_cast<QMouseEvent*>(e));
                                			return true;
                                			break;
                                		case QEvent::HoverMove:
                                			mouseHover(static_cast<QHoverEvent*>(e));
                                			return true;
                                			break;
                                		case QEvent::Leave:
                                			mouseLeave(e);
                                			return true;
                                			break;
                                		case QEvent::MouseButtonPress:
                                			mousePress(static_cast<QMouseEvent*>(e));
                                			return true;
                                			break;
                                		case QEvent::MouseButtonRelease:
                                			mouseRealese(static_cast<QMouseEvent*>(e));
                                			return true;
                                			break;
                                		}
                                	} else {
                                		return _parent->eventFilter(o, e);
                                	}
                                }
                                
                                void FrameLess::mouseHover(QHoverEvent *e) {
                                	updateCursorShape(_parent->mapToGlobal(e->pos()));
                                }
                                
                                void FrameLess::mouseLeave(QEvent *e) {
                                	if (!_leftButtonPressed) {
                                		_parent->unsetCursor();
                                	}
                                }
                                
                                void FrameLess::mousePress(QMouseEvent *e) {
                                	if (e->button() & Qt::LeftButton) {
                                		_leftButtonPressed = true;
                                		calculateCursorPosition(e->globalPos(), _parent->frameGeometry(), _mousePress);
                                		if (!_mousePress.testFlag(Edge::None)) {
                                			_rubberband->setGeometry(_parent->frameGeometry());
                                		}
                                		if (_parent->rect().marginsRemoved(QMargins(borderWidth(),borderWidth(),borderWidth(),borderWidth())).contains(e->pos())) {
                                			_dragStart = true;
                                			_dragPos = e->pos();
                                		}
                                	}
                                }
                                
                                void FrameLess::mouseRealese(QMouseEvent *e) {
                                	if (e->button() & Qt::LeftButton) {
                                		_leftButtonPressed = false;
                                		_dragStart = false;
                                	}
                                }
                                
                                void FrameLess::mouseMove(QMouseEvent *e) {
                                	if (_leftButtonPressed) {
                                		if (_dragStart) {
                                			_parent->move(_parent->frameGeometry().topLeft() + (e->pos() - _dragPos));
                                		}
                                
                                		if (!_mousePress.testFlag(Edge::None)) {
                                			int left = _rubberband->frameGeometry().left();
                                			int top = _rubberband->frameGeometry().top();
                                			int right = _rubberband->frameGeometry().right();
                                			int bottom = _rubberband->frameGeometry().bottom();
                                			switch (_mousePress) {
                                			case Edge::Top:
                                				top = e->globalPos().y();
                                				break;
                                			case Edge::Bottom:
                                				bottom = e->globalPos().y();
                                				break;
                                			case Edge::Left:
                                				left = e->globalPos().x();
                                				break;
                                			case Edge::Right:
                                				right = e->globalPos().x();
                                				break;
                                			case Edge::TopLeft:
                                				top = e->globalPos().y();
                                				left = e->globalPos().x();
                                				break;
                                			case Edge::TopRight:
                                				right = e->globalPos().x();
                                				top = e->globalPos().y();
                                				break;
                                			case Edge::BottomLeft:
                                				bottom = e->globalPos().y();
                                				left = e->globalPos().x();
                                				break;
                                			case Edge::BottomRight:
                                				bottom = e->globalPos().y();
                                				right = e->globalPos().x();
                                				break;
                                			}
                                			QRect newRect(QPoint(left, top), QPoint(right, bottom));
                                			if (newRect.width() < _parent->minimumWidth()) {
                                				left = _parent->frameGeometry().x();
                                			} else if (newRect.height() < _parent->minimumHeight()) {
                                				top = _parent->frameGeometry().y();
                                			}
                                			_parent->setGeometry(QRect(QPoint(left, top), QPoint(right, bottom)));
                                			_rubberband->setGeometry(QRect(QPoint(left, top), QPoint(right, bottom)));
                                		}
                                	} else {
                                		updateCursorShape(e->globalPos());
                                	}
                                }
                                
                                void FrameLess::updateCursorShape(const QPoint &pos) {
                                	if (_parent->isFullScreen() || _parent->isMaximized()) {
                                		if (_cursorchanged) {
                                			_parent->unsetCursor();
                                		}
                                		return;
                                	}
                                	if (!_leftButtonPressed) {
                                		calculateCursorPosition(pos, _parent->frameGeometry(), _mouseMove);
                                		_cursorchanged = true;
                                		if (_mouseMove.testFlag(Edge::Top) || _mouseMove.testFlag(Edge::Bottom)) {
                                			_parent->setCursor(Qt::SizeVerCursor);
                                		} else if (_mouseMove.testFlag(Edge::Left) || _mouseMove.testFlag(Edge::Right)) {
                                			_parent->setCursor(Qt::SizeHorCursor);
                                		} else if (_mouseMove.testFlag(Edge::TopLeft) || _mouseMove.testFlag(Edge::BottomRight)) {
                                			_parent->setCursor(Qt::SizeFDiagCursor);
                                		} else if (_mouseMove.testFlag(Edge::TopRight) || _mouseMove.testFlag(Edge::BottomLeft)) {
                                			_parent->setCursor(Qt::SizeBDiagCursor);
                                		} else if (_cursorchanged) {
                                			_parent->unsetCursor();
                                			_cursorchanged = false;
                                		}
                                	}
                                }
                                
                                void FrameLess::calculateCursorPosition(const QPoint &pos, const QRect &framerect, Edges &_edge) {
                                	bool onLeft = pos.x() >= framerect.x() - _borderWidth && pos.x() <= framerect.x() + _borderWidth &&
                                		pos.y() <= framerect.y() + framerect.height() - _borderWidth && pos.y() >= framerect.y() + _borderWidth;
                                
                                	bool onRight = pos.x() >= framerect.x() + framerect.width() - _borderWidth && pos.x() <= framerect.x() + framerect.width() &&
                                		pos.y() >= framerect.y() + _borderWidth && pos.y() <= framerect.y() + framerect.height() - _borderWidth;
                                
                                	bool onBottom = pos.x() >= framerect.x() + _borderWidth && pos.x() <= framerect.x() + framerect.width() - _borderWidth  &&
                                		pos.y() >= framerect.y() + framerect.height() - _borderWidth && pos.y() <= framerect.y() + framerect.height();
                                
                                	bool onTop = pos.x() >= framerect.x() + _borderWidth && pos.x() <= framerect.x() + framerect.width() - _borderWidth &&
                                		pos.y() >= framerect.y() && pos.y() <= framerect.y() + _borderWidth;
                                
                                	bool  onBottomLeft = pos.x() <= framerect.x() + _borderWidth && pos.x() >= framerect.x() &&
                                		pos.y() <= framerect.y() + framerect.height() && pos.y() >= framerect.y() + framerect.height() - _borderWidth;
                                
                                	bool onBottomRight = pos.x() >= framerect.x() + framerect.width() - _borderWidth && pos.x() <= framerect.x() + framerect.width() &&
                                		pos.y() >= framerect.y() + framerect.height() - _borderWidth && pos.y() <= framerect.y() + framerect.height();
                                
                                	bool onTopRight = pos.x() >= framerect.x() + framerect.width() - _borderWidth && pos.x() <= framerect.x() + framerect.width() &&
                                		pos.y() >= framerect.y() && pos.y() <= framerect.y() + _borderWidth;
                                
                                	bool onTopLeft = pos.x() >= framerect.x() && pos.x() <= framerect.x() + _borderWidth &&
                                		pos.y() >= framerect.y() && pos.y() <= framerect.y() + _borderWidth;
                                
                                	if (onLeft) {
                                		_edge = Left;
                                	} else if (onRight) {
                                		_edge = Right;
                                	} else if (onBottom) {
                                		_edge = Bottom;
                                	} else if (onTop) {
                                		_edge = Top;
                                	} else if (onBottomLeft) {
                                		_edge = BottomLeft;
                                	} else if (onBottomRight) {
                                		_edge = BottomRight;
                                	} else if (onTopRight) {
                                		_edge = TopRight;
                                	} else if (onTopLeft) {
                                		_edge = TopLeft;
                                	} else {
                                		_edge = None;
                                	}
                                }
                                
                                void FrameLess::setBorderWidth(int borderWidth) {
                                	_borderWidth = borderWidth;
                                }
                                
                                int FrameLess::borderWidth() const {
                                	return _borderWidth;
                                }
                                
                                1 Reply Last reply
                                1
                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #18

                                  Good found.
                                  Thx for reporting back.
                                  Im sure someone will re-use this some day.

                                  1 Reply Last reply
                                  0
                                  • W Offline
                                    W Offline
                                    wrekler
                                    wrote on last edited by
                                    #19

                                    I found very usefull this class, I added some code to handle correctly a maximized FrameLess Widget.
                                    In

                                    void FrameLess::mouseMove(QMouseEvent *e) {
                                    	if (_dragStart) {
                                    		if (_parent->isMaximized()) { //this will handle correctly dragging when it is maximized
                                    			maximizeWidth = _parent->width(); //maximizeWidth is an int attribute
                                    			_parent->showNormal();
                                    		}
                                    		if (_dragPos.x() > _parent->width())
                                    			_dragPos.setX((_parent->width()*_dragPos.x()) / maximizeWidth);
                                    		_parent->move(e->globalX() - _dragPos.x(), e->globalY() - _dragPos.y());
                                    	}
                                    	if (!_mousePress.testFlag(Edge::None) && !_parent->isMaximized() ) { //this prevent resizing if it is maximized
                                    		[...]
                                    

                                    Now I'm wondering if there is a way to implement Windows 7/10 autosize function (the function when you drag a window on top/left/right/bottom edge of desktop and it will maximize/resize to half desktop size) on a frameless widget!

                                    1 Reply Last reply
                                    1

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