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Qt 6.12 LTS is out! See what's new in the release blog

Signals and slots or whatever

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  • J jrod2much

    @VRonin So I have changed where I am trying to get the value from, it is actually from the Renderer class, not the CccModule class anymore.

    New error

    QObject::connect: Cannot connect (null)::Rvalues(QString) to QTextBrowser::setText(QString)

    VRoninV Offline
    VRoninV Offline
    VRonin
    wrote on last edited by
    #58

    @jrod2much said in Signals and slots or whatever:

    So I have changed where I am trying to get the value from

    I see, cool

    New error

    Could you use Qt5 connection instead? errors usually are a lot more helpful:
    connect(m_interpreter->m_renderer,&Renderer::Rvalues,m_ui->textBrowser,&QTextBrowser::setText);

    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
    ~Napoleon Bonaparte

    On a crusade to banish setIndexWidget() from the holy land of Qt

    1 Reply Last reply
    2
    • J Offline
      J Offline
      jrod2much
      wrote on last edited by jrod2much
      #59

      @VRonin

      0_1538488320685_0cf79aa7-0b80-425b-b65a-2d0608dd88f4-image.png

      15:51:34: Debugging starts
      (Internal error: pc 0x0 in read in psymtab, but not in symtab.)
      (Internal error: pc 0x0 in read in psymtab, but not in symtab.)

      @VRonin said in Signals and slots or whatever:

      If you remove the connect you get no such error, correct?

      UPDATE: correct

      1 Reply Last reply
      0
      • VRoninV Offline
        VRoninV Offline
        VRonin
        wrote on last edited by
        #60

        If you remove the connect you get no such error, correct?

        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
        ~Napoleon Bonaparte

        On a crusade to banish setIndexWidget() from the holy land of Qt

        J 1 Reply Last reply
        0
        • VRoninV VRonin

          If you remove the connect you get no such error, correct?

          J Offline
          J Offline
          jrod2much
          wrote on last edited by
          #61

          @VRonin said in Signals and slots or whatever:

          If you remove the connect you get no such error, correct?

          correct

          1 Reply Last reply
          0
          • VRoninV Offline
            VRoninV Offline
            VRonin
            wrote on last edited by
            #62

            1st try, move the connect as the very last line in the function. if that isn't enough then you have to find out where m_interpreter->m_renderer and m_ui->textBrowser are created and connect after they are created

            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
            ~Napoleon Bonaparte

            On a crusade to banish setIndexWidget() from the holy land of Qt

            1 Reply Last reply
            1
            • J jrod2much

              @VRonin So I have changed where I am trying to get the value from, it is actually from the Renderer class, not the CccModule class anymore.

              New error

              QObject::connect: Cannot connect (null)::Rvalues(QString) to QTextBrowser::setText(QString)

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #63

              @jrod2much said in Signals and slots or whatever:

              QObject::connect: Cannot connect (null)::Rvalues(QString) to QTextBrowser::setText(QString)

              You're using a nullptr to connect, this can't work. The sender object was not created.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

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              0
              • J Offline
                J Offline
                jrod2much
                wrote on last edited by
                #64

                @jsulm Is this what you are talking about:

                #include "console.h"
                #include "interpreter.h"
                #include "chirpmon.h"
                #include "dfu.h"
                #include "flash.h"
                #include "ui_mainwindow.h"
                #include "configdialog.h"
                #include "dataexport.h"
                #include "sleeper.h"
                #include "aboutdialog.h"
                #include "parameters.h"
                #include "paramfile.h"
                #include <QTextBrowser>
                #include "renderer.h"
                
                extern ChirpProc c_grabFrame;
                
                MainWindow::MainWindow(int argc, char *argv[], QWidget *parent) :
                    QMainWindow(parent),
                    m_ui(new Ui::MainWindow)
                {
                    QCoreApplication::setOrganizationName(PIXYMON_COMPANY);
                    QCoreApplication::setApplicationName(PIXYMON_TITLE);
                
                    qRegisterMetaType<Device>("Device");
                
                    m_ui->setupUi(this);
                    setWindowTitle(PIXYMON_TITLE);
                
                    m_interpreter = NULL;
                    connect(m_interpreter->m_renderer,&Renderer::Rvalues,m_ui->textBrowser,&QTextBrowser::setText);
                    m_flash = NULL;
                    m_renderer = NULL;  //<-------------------------This?
                    m_pixyConnected = false;
                    m_pixyDFUConnected = false;
                    m_configDialog = NULL;
                    m_fwInstructions = NULL;
                    m_fwMessage = NULL;
                    m_versionIncompatibility = false;
                    m_testCycle = false;
                    m_waiting = WAIT_NONE;
                
                    parseCommandline(argc, argv);
                
                    m_settings = new QSettings(QSettings::NativeFormat, QSettings::UserScope, PIXYMON_COMPANY, PIXYMON_TITLE);
                    m_console = new ConsoleWidget(this);
                    m_video = new VideoWidget(this);
                    connect(m_video, SIGNAL(mouseLoc(int,int)), this, SLOT(handleMouseLoc(int, int)));
                
                    m_ui->imageLayout->addWidget(m_video);
                    m_ui->imageLayout->addWidget(m_console);
                
                    // hide console
                    m_showConsole = m_testCycle;
                    m_console->setVisible(m_testCycle);
                    m_ui->actionConsole->setChecked(m_testCycle);
                
                    m_ui->toolBar->addAction(m_ui->actionPlay_Pause);
                
                    m_ui->actionDefault_program->setIcon(QIcon(":/icons/icons/home.png"));
                    m_ui->toolBar->addAction(m_ui->actionDefault_program);
                
                    m_ui->actionRaw_video->setIcon(QIcon(":/icons/icons/raw.png"));
                    m_ui->toolBar->addAction(m_ui->actionRaw_video);
                
                    m_ui->actionConfigure->setIcon(QIcon(":/icons/icons/config.png"));
                    m_ui->toolBar->addAction(m_ui->actionConfigure);
                
                    m_ui->menuProgram->setToolTipsVisible(true);
                
                    m_statusLeft = new QLabel;
                    m_statusRight = new QLabel;
                    // give the status a little of a left margin
                    m_ui->statusBar->setContentsMargins(6, 0, 0, 0);
                    m_ui->statusBar->addWidget(m_statusLeft);
                    m_ui->statusBar->addPermanentWidget(m_statusRight);
                    updateButtons();
                
                    m_parameters.add("Pixy start command", PT_STRING, "",
                        "The command that is sent to Pixy upon initialization");
                
                    // start looking for devices
                    m_connect = new ConnectEvent(this);
                    if (m_connect->getConnected()==NONE)
                        error("No Pixy devices have been detected.\n");
                
                    //  <---My added expermiental code ------v
                    //connect(m_renderer,SIGNAL(Rvalues(QString)), m_ui->textBrowser, SLOT(setText(QString)));
                   // connect(m_interpreter->m_renderer,&Renderer::Rvalues,m_ui->textBrowser,&QTextBrowser::setText);
                
                }
                
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                0
                • VRoninV Offline
                  VRoninV Offline
                  VRonin
                  wrote on last edited by
                  #65

                  ok. stop a second and think.
                  What are you doing here?

                  m_interpreter = NULL;
                  connect(m_interpreter->m_renderer
                  

                  "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                  ~Napoleon Bonaparte

                  On a crusade to banish setIndexWidget() from the holy land of Qt

                  J 1 Reply Last reply
                  5
                  • VRoninV VRonin

                    ok. stop a second and think.
                    What are you doing here?

                    m_interpreter = NULL;
                    connect(m_interpreter->m_renderer
                    
                    J Offline
                    J Offline
                    jrod2much
                    wrote on last edited by jrod2much
                    #66

                    @VRonin said in Signals and slots or whatever:

                    m_interpreter = NULL;
                    connect(m_interpreter->m_renderer
                    

                    I'm not really sure what this means. This is my interpretation of the code; The application runs without my connect function or any other alteration to the code. So, I would guess it would be a bad idea to create an object where the original Programmers of this code did not. Wouldn't that affect the program? That is my uneducated opinion.

                    JKSHJ 1 Reply Last reply
                    0
                    • J jrod2much

                      @VRonin said in Signals and slots or whatever:

                      m_interpreter = NULL;
                      connect(m_interpreter->m_renderer
                      

                      I'm not really sure what this means. This is my interpretation of the code; The application runs without my connect function or any other alteration to the code. So, I would guess it would be a bad idea to create an object where the original Programmers of this code did not. Wouldn't that affect the program? That is my uneducated opinion.

                      JKSHJ Offline
                      JKSHJ Offline
                      JKSH
                      Moderators
                      wrote on last edited by JKSH
                      #67

                      @jrod2much said in Signals and slots or whatever:

                      I'm not really sure what this means.

                      Let's simplify it further.

                      m_interpreter = NULL;
                      m_interpreter->m_renderer
                      

                      Line 1: You make m_interpreter a null pointer.
                      Line 2: You dereference the null pointer.

                      What do you think will happen when you dereference a null pointer?

                      Note: This is a very important, fundamental concept in C++. If it's unclear to you, I highly recommend you spend some time learning C++ first, before you attempt to modify a complex application.

                      Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                      J 1 Reply Last reply
                      2
                      • JKSHJ JKSH

                        @jrod2much said in Signals and slots or whatever:

                        I'm not really sure what this means.

                        Let's simplify it further.

                        m_interpreter = NULL;
                        m_interpreter->m_renderer
                        

                        Line 1: You make m_interpreter a null pointer.
                        Line 2: You dereference the null pointer.

                        What do you think will happen when you dereference a null pointer?

                        Note: This is a very important, fundamental concept in C++. If it's unclear to you, I highly recommend you spend some time learning C++ first, before you attempt to modify a complex application.

                        J Offline
                        J Offline
                        jrod2much
                        wrote on last edited by
                        #68

                        @JKSH Alright so I read up on the subject and I think I understand. A null pointer does not point to an address so it can't be dereferenced. I also found this video that made me feel stupid.
                        https://www.youtube.com/watch?v=bLHL75H_VEM

                        Alright so what is my next step. Should I eliminate the two lines of code that make m_interpreter and m_renderer NULL? or do I have to point it to a specific address value?

                        JKSHJ 1 Reply Last reply
                        0
                        • J Offline
                          J Offline
                          jrod2much
                          wrote on last edited by
                          #69

                          @JKSH @VRonin @jsulm @J-Hilk
                          GUYS WE DID IT!!!!!!!!!!!!! ITS OUTPUTING THE VALUES!!!!
                          0_1538646514714_02a43331-64d9-4717-990d-2c1101843a9f-image.png
                          I searched the code for the whatever you call it when you make a new object and placed the connect function that @VRonin gave me there and BOOM

                          ...
                            }
                                              dir = fd.directory().absolutePath();
                                              m_settings->setValue("fw_dialog", QVariant(dir));
                                          }
                                      }
                                      else if (m_interpreter==NULL)
                                      {
                                          m_console->clear();
                                          m_console->print("Pixy detected.\n");
                          
                                          m_interpreter = new Interpreter(m_console, m_video, &m_parameters, m_initScript);
                          
                                          connect(m_interpreter->m_renderer,&Renderer::Rvalues,m_ui->textBrowser,&QTextBrowser::setText); //Added
                          
                                          connect(m_interpreter, SIGNAL(error(QString)), this, SLOT(error(QString)));
                                          connect(m_interpreter, SIGNAL(textOut(QString,uint)), this, SLOT(handleText(QString,uint)));
                                          connect(m_interpreter, SIGNAL(runState(int,QString)), this, SLOT(handleRunState(int,QString)));
                                          connect(m_interpreter, SIGNAL(finished()), this, SLOT(interpreterFinished())); // thread will send finished event when it exits
                                          connect(m_interpreter, SIGNAL(connected(Device,bool)), this, SLOT(handleConnected(Device,bool)));
                                          connect(m_interpreter, SIGNAL(actionScriptlet(QString,QStringList,bool)), this, SLOT(handleActionScriptlet(QString,QStringList,bool)));
                                          connect(m_interpreter, SIGNAL(view(QString,uint,bool,bool)), this, SLOT(handleView(QString,uint,bool,bool)));
                                          connect(m_interpreter, SIGNAL(prog(QString,QString,uint,bool)), this, SLOT(handleProg(QString,QString,uint,bool)));
                                          connect(m_interpreter, SIGNAL(paramLoaded()), this, SLOT(handleLoadParams()));
                                          connect(m_interpreter, SIGNAL(paramChange()), this, SLOT(handleParamChange()));
                                          connect(m_interpreter, SIGNAL(version(ushort,ushort,ushort,QString,ushort,ushort,ushort)), this, SLOT(handleVersion(ushort,ushort,ushort,QString,ushort,ushort,ushort)));
                                          m_interpreter->start();
                                      }
                                      m_pixyConnected = true;
                                  }
                                  catch (std::runtime_error &exception)
                          ...
                          
                          Pablo J. RoginaP 1 Reply Last reply
                          0
                          • J jrod2much

                            @JKSH Alright so I read up on the subject and I think I understand. A null pointer does not point to an address so it can't be dereferenced. I also found this video that made me feel stupid.
                            https://www.youtube.com/watch?v=bLHL75H_VEM

                            Alright so what is my next step. Should I eliminate the two lines of code that make m_interpreter and m_renderer NULL? or do I have to point it to a specific address value?

                            JKSHJ Offline
                            JKSHJ Offline
                            JKSH
                            Moderators
                            wrote on last edited by
                            #70

                            @jrod2much said in Signals and slots or whatever:

                            A null pointer does not point to an address so it can't be dereferenced.

                            Correct.

                            I also found this video that made me feel stupid.
                            https://www.youtube.com/watch?v=bLHL75H_VEM

                            I think he's being a bit harsh ;-)

                            Should I eliminate the two lines of code that make m_interpreter and m_renderer NULL? or do I have to point it to a specific address value?

                            You must never ever use these:

                            • Null pointers
                            • Uninitialized pointers
                            • Dangling pointers

                            Remember, take some time to learn the foundations of C++. It will save you lots of pain and heartache in the future.

                            @jrod2much said in Signals and slots or whatever:

                            GUYS WE DID IT!!!!!!!!!!!!! ITS OUTPUTING THE VALUES!!!!

                            Congratulations! Happy coding.

                            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                            1 Reply Last reply
                            4
                            • J jrod2much

                              @JKSH @VRonin @jsulm @J-Hilk
                              GUYS WE DID IT!!!!!!!!!!!!! ITS OUTPUTING THE VALUES!!!!
                              0_1538646514714_02a43331-64d9-4717-990d-2c1101843a9f-image.png
                              I searched the code for the whatever you call it when you make a new object and placed the connect function that @VRonin gave me there and BOOM

                              ...
                                }
                                                  dir = fd.directory().absolutePath();
                                                  m_settings->setValue("fw_dialog", QVariant(dir));
                                              }
                                          }
                                          else if (m_interpreter==NULL)
                                          {
                                              m_console->clear();
                                              m_console->print("Pixy detected.\n");
                              
                                              m_interpreter = new Interpreter(m_console, m_video, &m_parameters, m_initScript);
                              
                                              connect(m_interpreter->m_renderer,&Renderer::Rvalues,m_ui->textBrowser,&QTextBrowser::setText); //Added
                              
                                              connect(m_interpreter, SIGNAL(error(QString)), this, SLOT(error(QString)));
                                              connect(m_interpreter, SIGNAL(textOut(QString,uint)), this, SLOT(handleText(QString,uint)));
                                              connect(m_interpreter, SIGNAL(runState(int,QString)), this, SLOT(handleRunState(int,QString)));
                                              connect(m_interpreter, SIGNAL(finished()), this, SLOT(interpreterFinished())); // thread will send finished event when it exits
                                              connect(m_interpreter, SIGNAL(connected(Device,bool)), this, SLOT(handleConnected(Device,bool)));
                                              connect(m_interpreter, SIGNAL(actionScriptlet(QString,QStringList,bool)), this, SLOT(handleActionScriptlet(QString,QStringList,bool)));
                                              connect(m_interpreter, SIGNAL(view(QString,uint,bool,bool)), this, SLOT(handleView(QString,uint,bool,bool)));
                                              connect(m_interpreter, SIGNAL(prog(QString,QString,uint,bool)), this, SLOT(handleProg(QString,QString,uint,bool)));
                                              connect(m_interpreter, SIGNAL(paramLoaded()), this, SLOT(handleLoadParams()));
                                              connect(m_interpreter, SIGNAL(paramChange()), this, SLOT(handleParamChange()));
                                              connect(m_interpreter, SIGNAL(version(ushort,ushort,ushort,QString,ushort,ushort,ushort)), this, SLOT(handleVersion(ushort,ushort,ushort,QString,ushort,ushort,ushort)));
                                              m_interpreter->start();
                                          }
                                          m_pixyConnected = true;
                                      }
                                      catch (std::runtime_error &exception)
                              ...
                              
                              Pablo J. RoginaP Offline
                              Pablo J. RoginaP Offline
                              Pablo J. Rogina
                              wrote on last edited by
                              #71

                              @jrod2much glad you solved your issue. In appreciation to all the people that helped you with it, please don't forget to mark your post as solved!

                              Upvote the answer(s) that helped you solve the issue
                              Use "Topic Tools" button to mark your post as Solved
                              Add screenshots via postimage.org
                              Don't ask support requests via chat/PM. Please use the forum so others can benefit from the solution in the future

                              1 Reply Last reply
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