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Path length instead of degrees.

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  • aha_1980A Offline
    aha_1980A Offline
    aha_1980
    Lifetime Qt Champion
    wrote on last edited by
    #11

    @Loc888

    Right, I don't know how to do it, because you didn't supply a picture of your task.

    But guess what: I don't care. And I won't talk anymore, too.

    Regards

    Qt has to stay free or it will die.

    L 1 Reply Last reply
    2
    • aha_1980A aha_1980

      @Loc888

      Right, I don't know how to do it, because you didn't supply a picture of your task.

      But guess what: I don't care. And I won't talk anymore, too.

      Regards

      L Offline
      L Offline
      Loc888
      wrote on last edited by
      #12

      @aha_1980 How can i take a picture of units of length? If you can explain it.

      1 Reply Last reply
      0
      • J.HilkJ Offline
        J.HilkJ Offline
        J.Hilk
        Moderators
        wrote on last edited by J.Hilk
        #13

        a shot in the dark here, because I'm not entierly sure what you want to do, but this (it's untested)
        should give you a point(x,y) depending on the radius and the length of the partial circumference.

        its untested, and I think you'll need to adjust it to the correct point of origin

        QPoint lengthToPoint(const int radius, const int semiCyrcleLength) {
            //arc angle
            double angle = (semiCyrcleLength *360)/(2* 3.1415 * radius);
            //angle to x & y
            QPoint p(cos(angle),sin(angle));
            return  p;
        }
        

        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


        Q: What's that?
        A: It's blue light.
        Q: What does it do?
        A: It turns blue.

        1 Reply Last reply
        4
        • L Loc888

          Hi, i am using QGraphicsScene, and there i wanna rotate one object, nearly another one. The static object is a circle, the moving object should move around the path.

          This is good, i can already simply rotate it. The problem is, i don't want to rotate it, i want to move it around that circle, but by the path length, so if the circle has 4000 length of any kind of units, so if i move it by 1000 units, it should do the angle of 90.
          (4000 / 1000 = 4 ---- 360 / 4 = 90)

          I dont want the angles, i want the path size, how could i achieve it? I have no idea how to do it, i just started with QGraphicsScene.

          JKSHJ Offline
          JKSHJ Offline
          JKSH
          Moderators
          wrote on last edited by JKSH
          #14

          @Loc888 said in Path length instead of degrees.:

          if the circle has 4000 length of any kind of units, so if i move it by 1000 units, it should do the angle of 90.
          (4000 / 1000 = 4 ---- 360 / 4 = 90)

          ...

          So if the circle has 120 cm of length, if i move another item on this circle by 60cm, it should do a 180 degree move.

          double findDegrees(double fullCircleLength, double pathLength) {
              double ratio = fullCircleLength / pathLength;
              double angle = 360 / ratio;
          
              return angle;
          }
          
          int main() {
              qDebug() << findDegrees(4000, 1000); // Output: 90
              qDebug() << findDegrees(120, 60);    // Output: 180
          
              return 0;
          }
          

          Is this what you want?

          @mrjj
          Image? All i want, is instead of using 360 degrees, use a distance value.

          Look, your words were not clear.

          @mrjj asked you for an image so that he can understand what you want, so that he can help you. If you don't want to give him the image, then he cannot help you.

          @aha_1980 If you don't know how to do it, that's it, i will not talk about anything else, i know what i wanna achieve.

          @aha_1980 was also trying to help you. There is no need to be rude.

          Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

          L 1 Reply Last reply
          5
          • JKSHJ JKSH

            @Loc888 said in Path length instead of degrees.:

            if the circle has 4000 length of any kind of units, so if i move it by 1000 units, it should do the angle of 90.
            (4000 / 1000 = 4 ---- 360 / 4 = 90)

            ...

            So if the circle has 120 cm of length, if i move another item on this circle by 60cm, it should do a 180 degree move.

            double findDegrees(double fullCircleLength, double pathLength) {
                double ratio = fullCircleLength / pathLength;
                double angle = 360 / ratio;
            
                return angle;
            }
            
            int main() {
                qDebug() << findDegrees(4000, 1000); // Output: 90
                qDebug() << findDegrees(120, 60);    // Output: 180
            
                return 0;
            }
            

            Is this what you want?

            @mrjj
            Image? All i want, is instead of using 360 degrees, use a distance value.

            Look, your words were not clear.

            @mrjj asked you for an image so that he can understand what you want, so that he can help you. If you don't want to give him the image, then he cannot help you.

            @aha_1980 If you don't know how to do it, that's it, i will not talk about anything else, i know what i wanna achieve.

            @aha_1980 was also trying to help you. There is no need to be rude.

            L Offline
            L Offline
            Loc888
            wrote on last edited by Loc888
            #15

            @JKSH I am not trying to be rude, i just wanted to say, i am not interested in doing this, by another way.
            I am not sure if i am explaining it bad, but if you can't understand it, or maybe you are not sure, then i will make a simple image of it, maybe it will help.

            JKSHJ 1 Reply Last reply
            0
            • L Loc888

              @JKSH I am not trying to be rude, i just wanted to say, i am not interested in doing this, by another way.
              I am not sure if i am explaining it bad, but if you can't understand it, or maybe you are not sure, then i will make a simple image of it, maybe it will help.

              JKSHJ Offline
              JKSHJ Offline
              JKSH
              Moderators
              wrote on last edited by
              #16

              @Loc888 said in Path length instead of degrees.:

              @JKSH I am not trying to be rude, i just wanted to say, i am not interested in doing this, by another way.

              OK.

              I am not sure if i am explaining it bad, but if you can't understand it, or maybe you are not sure, then i will make a simple image of it, maybe it will help.

              Yes, please do.

              Both @J-Hilk and myself have tried to understand your question, and we both gave you some code. If the code is not what you want, that means we can't understand what you want. A simple image will be very helpful.

              Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

              1 Reply Last reply
              3
              • L Offline
                L Offline
                Loc888
                wrote on last edited by
                #17
                This post is deleted!
                1 Reply Last reply
                0
                • L Offline
                  L Offline
                  Loc888
                  wrote on last edited by
                  #18

                  Image1: https://tinypic.pl/v6f0sy6qi612
                  Image2: https://tinypic.pl/hwvlldlzqaah
                  Image3: https://tinypic.pl/zs4be25yzsjr <-- This one is the most important.

                  JKSHJ 1 Reply Last reply
                  1
                  • L Loc888

                    Image1: https://tinypic.pl/v6f0sy6qi612
                    Image2: https://tinypic.pl/hwvlldlzqaah
                    Image3: https://tinypic.pl/zs4be25yzsjr <-- This one is the most important.

                    JKSHJ Offline
                    JKSHJ Offline
                    JKSH
                    Moderators
                    wrote on last edited by JKSH
                    #19

                    @Loc888 said in Path length instead of degrees.:

                    Image1: https://tinypic.pl/v6f0sy6qi612
                    Image2: https://tinypic.pl/hwvlldlzqaah
                    Image3: https://tinypic.pl/zs4be25yzsjr <-- This one is the most important.

                    Great, thank you.

                    You can use the findDegrees() function that I wrote before, right?

                    double findDegrees(double fullCircleLength, double pathLength) {
                        double ratio = fullCircleLength / pathLength;
                        double angle = 360 / ratio;
                    
                        return angle;
                    }
                    

                    The function calls below will give you the same results:

                    • this->ball_P->setRotation( findDegrees(50000, 25000) );
                    • this->ball_P->setRotation(180);

                    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                    L 1 Reply Last reply
                    1
                    • JKSHJ JKSH

                      @Loc888 said in Path length instead of degrees.:

                      Image1: https://tinypic.pl/v6f0sy6qi612
                      Image2: https://tinypic.pl/hwvlldlzqaah
                      Image3: https://tinypic.pl/zs4be25yzsjr <-- This one is the most important.

                      Great, thank you.

                      You can use the findDegrees() function that I wrote before, right?

                      double findDegrees(double fullCircleLength, double pathLength) {
                          double ratio = fullCircleLength / pathLength;
                          double angle = 360 / ratio;
                      
                          return angle;
                      }
                      

                      The function calls below will give you the same results:

                      • this->ball_P->setRotation( findDegrees(50000, 25000) );
                      • this->ball_P->setRotation(180);
                      L Offline
                      L Offline
                      Loc888
                      wrote on last edited by
                      #20

                      @JKSH Ok, but it will work with if i wanna move it by 50,03674 or something like this? I saw it's double, but i am not sure.

                      JKSHJ 1 Reply Last reply
                      0
                      • L Loc888

                        @JKSH Ok, but it will work with if i wanna move it by 50,03674 or something like this? I saw it's double, but i am not sure.

                        JKSHJ Offline
                        JKSHJ Offline
                        JKSH
                        Moderators
                        wrote on last edited by
                        #21

                        @Loc888 said in Path length instead of degrees.:

                        @JKSH Ok, but it will work with if i wanna move it by 50,03674 or something like this?

                        Try it and see.

                        I saw it's double, but i am not sure.

                        What's wrong with double?

                        Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                        L 1 Reply Last reply
                        0
                        • JKSHJ JKSH

                          @Loc888 said in Path length instead of degrees.:

                          @JKSH Ok, but it will work with if i wanna move it by 50,03674 or something like this?

                          Try it and see.

                          I saw it's double, but i am not sure.

                          What's wrong with double?

                          L Offline
                          L Offline
                          Loc888
                          wrote on last edited by
                          #22

                          @JKSH Nothing, i am not sure if it will work with that decimal numbers.

                          JKSHJ 1 Reply Last reply
                          0
                          • L Loc888

                            @JKSH Nothing, i am not sure if it will work with that decimal numbers.

                            JKSHJ Offline
                            JKSHJ Offline
                            JKSH
                            Moderators
                            wrote on last edited by JKSH
                            #23

                            @Loc888 said in Path length instead of degrees.:

                            i am not sure if it will work with that decimal numbers.

                            Yes it will. double is designed for decimal numbers.

                            Read this carefully: https://www.learncpp.com/cpp-tutorial/25-floating-point-numbers/

                            EDIT: If you are worried about rounding errors in doubles, remember this: Your user won't be able to see any difference if the "dynamic object" is off by 0.001 degrees!

                            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                            L 1 Reply Last reply
                            1
                            • JKSHJ JKSH

                              @Loc888 said in Path length instead of degrees.:

                              i am not sure if it will work with that decimal numbers.

                              Yes it will. double is designed for decimal numbers.

                              Read this carefully: https://www.learncpp.com/cpp-tutorial/25-floating-point-numbers/

                              EDIT: If you are worried about rounding errors in doubles, remember this: Your user won't be able to see any difference if the "dynamic object" is off by 0.001 degrees!

                              L Offline
                              L Offline
                              Loc888
                              wrote on last edited by Loc888
                              #24

                              @JKSH If you are worried about rounding errors in doubles, remember this: Your user won't be able to see any difference if the "dynamic object" is off by 0.001 degrees!

                              Yes, it was that, that's why i said "I am not sure about this double", i know double it's ok, but it was that.
                              I tested it, and for now seems to work very good.

                              1 Reply Last reply
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