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  4. Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?
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Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?

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  • mbruelM mbruel

    @kshegunov
    well I'm getting tired of not understanding each other.

    As said @Asperamanca

    From what I understood, that doesn't help in this use case: Implicit sharing can only help if the multiple copies of an object originate from the same original object. The way I see it, the job here is to take a completely new object, and look up whether an object with the exact same content already exists.

    I thought that was clear... I'm repeating it over and over...
    the MyElements and the QMap they own are not shared by default. They are all new objects. They have nothing in common, they don't know each other. They don't originate from a source object... That's all the problem: to make a source object from where they could all been shared...
    There is nothing I can do about that! It is just the way it is... and I don't think this situation is so unusual...

    So how would you do share them implicitly?
    I guess it is just impossible... Or please tell me your solution.

    I don't see what is wrong with my GB calculation... If you understand what I'm saying above about my use case, I don't think there is any bug.... This is what I get by creating the objects if I'm not able to merge them...
    And merging objects is not something that implicit sharing seems to offer...

    I don't have time to create a test for you, I will test my app but there are still at least 2 months work before I'll be able in a state to do it...
    For me it is obvious in term of memory. If I don't use a cache, it's equivalent to have a loop that would create millions of NEW objects (in the heap). what is the size in memory? millions multiplied by the size of the object....
    I can't have those objects in the stack, they are created dynamically... I can't pass them by value... what I can pass by value is just QSharedDataPointer or a QSharedPointer. (or the raw pointer but it is too risky in my use case...)
    What is the point to pass by value MyElement if MyElement has nothing else than a QSharedDataPointer pointing on a QSharedData?...

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by kshegunov
    #39

    @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

    well I'm getting tired of not understanding each other.

    To be honest me too, a bit.

    As said @Asperamanca
    I thought that was clear... I'm repeating it over and over...
    the MyElements and the QMap they own are not shared by default. They are all new objects. They have nothing in common, they don't know each other. They don't originate from a source object... That's all the problem: to make a source object from where they could all been shared...
    There is nothing I can do about that! It is just the way it is... and I don't think this situation is so unusual...

    Fine, I misunderstood, but do you think that a map of weak pointers to heap allocated objects that are created as shared pointers is better than just QSet<Element>?

    So how would you do share them implicitly?

    You wrote it in your last post, I confirmed this is the way to do it. Derive Element from QSharedData and pass QSharedDataPointer<Element> around will do with the sharing.

    I don't have time to create a test for you, I will test my app but there are still at least 2 months work before I'll be able in a state to do it...

    Well, I did a small test case for you, just to illustrate how contention over a global object eats up the CPU time. Here it goes:
    main.cpp

    int main(int argc, char *argv[])
    {
        QApplication a(argc, argv);
    
        QTextStream out(stdout);
        QElapsedTimer cacheTimer;
    
        static const int count = 4;
        CacheThread cacheThreads[count];
    
        // Run the threads with caching and benchmark the time
        cacheTimer.start();
        for (int i = 0; i < count; ++i)
            cacheThreads[i].start();
        // Wait to finish
        for (int i = 0; i < count; ++i)
            cacheThreads[i].wait();
        out << "Threads with caching (" << CacheThread::cached / double(count * iterations) << " of " << CacheThread::cache.size() << "): " << cacheTimer.elapsed() << endl;
    
        // Run the threads with copy and benchmark the time
        CopyThread copyThreads[count];
    
        QElapsedTimer copyTimer;
        copyTimer.start();
        for (int i = 0; i < count; ++i)
            copyThreads[i].start();
        // Wait to finish
        for (int i = 0; i < count; ++i)
            copyThreads[i].wait();
        out << "Threads with copy: " << copyTimer.elapsed() << endl;
    
        return 0;
    }
    

    cachethread.h

    #ifndef CACHETHREAD_H
    #define CACHETHREAD_H
    
    #include <QHash>
    #include <QMap>
    #include <QThread>
    #include <QReadWriteLock>
    #include <QRandomGenerator>
    
    class Element
    {
    public:
        Element();
        Element(const Element &) = default;
        Element(Element &&) = default;
    public:
        double mass;
        QMap<ushort, double> properties;
    };
    
    inline Element::Element()
        : mass(0)
    {
    }
    
    extern const uint iterations;
    
    class CacheThread : public QThread
    {
    public:
        static QHash<uint, Element *> cache;
        static QReadWriteLock lock;
        QRandomGenerator idgen;
    
        CacheThread();
        uint processedItems;
        static QAtomicInteger<uint> cached;
    
        void run() override;
    };
    
    inline CacheThread::CacheThread()
        : QThread(), processedItems(0)
    {
    }
    
    class CopyThread : public QThread
    {
    public:
        CopyThread();
    
        QRandomGenerator idgen;
        uint processedItems;
    
        void run() override;
    };
    
    inline CopyThread::CopyThread()
        : QThread(), processedItems(0)
    {
    }
    
    #endif // CACHETHREAD_H
    

    cachethread.cpp

    #include "cachethread.h"
    
    #include <QDebug>
    
    QHash<uint, Element *> CacheThread::cache;
    QReadWriteLock CacheThread::lock;
    
    const uint iterations = 5000000;
    
    QAtomicInteger<uint> CacheThread::cached = 0;
    
    void CacheThread::run()
    {
        qDebug() << QThread::currentThreadId();
        while (processedItems < iterations)  {
            // Generate a key to check if exists
            uint id = idgen.bounded(0u, std::numeric_limits<uint>::max());
    
            // Our local element that we are going to use for comparison
            Element newElement;
    
            // Read and try to find in hash
            lock.lockForRead();
            QHash<uint, Element *>::Iterator iterator = cache.find(id);
            if (iterator != cache.end())  {
                lock.unlock();
                // We have found it.
                Element * ourElement = iterator.value();
                processedItems++;
                cached++;
                continue;
            }
    
            // Not found, lock for writing to insert into the hash
            lock.unlock();
    
            processedItems++;
    
            lock.lockForWrite();
            cache.insert(id, new Element(newElement));
            lock.unlock();
        }
    }
    
    void CopyThread::run()
    {
        qDebug() << QThread::currentThreadId();
        while (processedItems < iterations)  {
            // Generate a key (due to symmetry with CacheThread)
            uint id = idgen.bounded(0u, std::numeric_limits<uint>::max());
    
            // Create one element object
            Element myElement;
    
            // Copy the element object instead of using caches, hashes and so on (i.e. pass a copy to some other function)
            volatile Element myCopiedElement(myElement); // Prevent the compiler from optimizing out that object copy (just for test purposes)
    
            processedItems++;
        }
    }
    

    Here's output (in release mode):

    Debugging starts
    0x7fffd77fe700
    0x7fffd6ffd700
    0x7fffd7fff700
    0x7fffd67fc700
    Threads with caching (0.750027 of 4997101): 19736
    0x7fffd77fe700
    0x7fffd7fff700
    0x7fffd67fc700
    0x7fffd6ffd700
    Threads with copy: 148
    Debugging has finished
    

    For me it is obvious in term of memory. If I don't use a cache, it's equivalent to have a loop that would create millions of NEW objects (in the heap). what is the size in memory? millions multiplied by the size of the object....

    Then it bugs me, why did you choose a binary tree (i.e. QMap) to keep the properties instead of a vector, you just have more overhead. And, since your object is already tiny, what's wrong of caching only the properties and constructing it out of the property map? Then you don't have a care in the world, just making bitwise copies (as the map or vector or whatever would already be constant) ...

    I can't have those objects in the stack, they are created dynamically...

    Says who? What prevents you from creating them on the stack (look at the test case)?

    What is the point to pass by value MyElement if MyElement has nothing else than a QSharedDataPointer pointing on a QSharedData?...

    This I don't follow.

    Read and abide by the Qt Code of Conduct

    mbruelM 1 Reply Last reply
    1
    • kshegunovK Offline
      kshegunovK Offline
      kshegunov
      Moderators
      wrote on last edited by kshegunov
      #40

      PS.
      As for heap vs stack:

      void HeapThread::run()
      {
          while (processedItems < iterations)  {
              Element * volatile x = new Element;
              delete x;
              processedItems++;
          }
      }
      
      void StackThread::run()
      {
          while (processedItems < iterations)  {
              volatile Element myElement;
              processedItems++;
          }
      }
      

      Timings (in ms, iterations = 10000000):
      Heap: 245
      Stack: 32

      Read and abide by the Qt Code of Conduct

      1 Reply Last reply
      1
      • kshegunovK kshegunov

        @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

        well I'm getting tired of not understanding each other.

        To be honest me too, a bit.

        As said @Asperamanca
        I thought that was clear... I'm repeating it over and over...
        the MyElements and the QMap they own are not shared by default. They are all new objects. They have nothing in common, they don't know each other. They don't originate from a source object... That's all the problem: to make a source object from where they could all been shared...
        There is nothing I can do about that! It is just the way it is... and I don't think this situation is so unusual...

        Fine, I misunderstood, but do you think that a map of weak pointers to heap allocated objects that are created as shared pointers is better than just QSet<Element>?

        So how would you do share them implicitly?

        You wrote it in your last post, I confirmed this is the way to do it. Derive Element from QSharedData and pass QSharedDataPointer<Element> around will do with the sharing.

        I don't have time to create a test for you, I will test my app but there are still at least 2 months work before I'll be able in a state to do it...

        Well, I did a small test case for you, just to illustrate how contention over a global object eats up the CPU time. Here it goes:
        main.cpp

        int main(int argc, char *argv[])
        {
            QApplication a(argc, argv);
        
            QTextStream out(stdout);
            QElapsedTimer cacheTimer;
        
            static const int count = 4;
            CacheThread cacheThreads[count];
        
            // Run the threads with caching and benchmark the time
            cacheTimer.start();
            for (int i = 0; i < count; ++i)
                cacheThreads[i].start();
            // Wait to finish
            for (int i = 0; i < count; ++i)
                cacheThreads[i].wait();
            out << "Threads with caching (" << CacheThread::cached / double(count * iterations) << " of " << CacheThread::cache.size() << "): " << cacheTimer.elapsed() << endl;
        
            // Run the threads with copy and benchmark the time
            CopyThread copyThreads[count];
        
            QElapsedTimer copyTimer;
            copyTimer.start();
            for (int i = 0; i < count; ++i)
                copyThreads[i].start();
            // Wait to finish
            for (int i = 0; i < count; ++i)
                copyThreads[i].wait();
            out << "Threads with copy: " << copyTimer.elapsed() << endl;
        
            return 0;
        }
        

        cachethread.h

        #ifndef CACHETHREAD_H
        #define CACHETHREAD_H
        
        #include <QHash>
        #include <QMap>
        #include <QThread>
        #include <QReadWriteLock>
        #include <QRandomGenerator>
        
        class Element
        {
        public:
            Element();
            Element(const Element &) = default;
            Element(Element &&) = default;
        public:
            double mass;
            QMap<ushort, double> properties;
        };
        
        inline Element::Element()
            : mass(0)
        {
        }
        
        extern const uint iterations;
        
        class CacheThread : public QThread
        {
        public:
            static QHash<uint, Element *> cache;
            static QReadWriteLock lock;
            QRandomGenerator idgen;
        
            CacheThread();
            uint processedItems;
            static QAtomicInteger<uint> cached;
        
            void run() override;
        };
        
        inline CacheThread::CacheThread()
            : QThread(), processedItems(0)
        {
        }
        
        class CopyThread : public QThread
        {
        public:
            CopyThread();
        
            QRandomGenerator idgen;
            uint processedItems;
        
            void run() override;
        };
        
        inline CopyThread::CopyThread()
            : QThread(), processedItems(0)
        {
        }
        
        #endif // CACHETHREAD_H
        

        cachethread.cpp

        #include "cachethread.h"
        
        #include <QDebug>
        
        QHash<uint, Element *> CacheThread::cache;
        QReadWriteLock CacheThread::lock;
        
        const uint iterations = 5000000;
        
        QAtomicInteger<uint> CacheThread::cached = 0;
        
        void CacheThread::run()
        {
            qDebug() << QThread::currentThreadId();
            while (processedItems < iterations)  {
                // Generate a key to check if exists
                uint id = idgen.bounded(0u, std::numeric_limits<uint>::max());
        
                // Our local element that we are going to use for comparison
                Element newElement;
        
                // Read and try to find in hash
                lock.lockForRead();
                QHash<uint, Element *>::Iterator iterator = cache.find(id);
                if (iterator != cache.end())  {
                    lock.unlock();
                    // We have found it.
                    Element * ourElement = iterator.value();
                    processedItems++;
                    cached++;
                    continue;
                }
        
                // Not found, lock for writing to insert into the hash
                lock.unlock();
        
                processedItems++;
        
                lock.lockForWrite();
                cache.insert(id, new Element(newElement));
                lock.unlock();
            }
        }
        
        void CopyThread::run()
        {
            qDebug() << QThread::currentThreadId();
            while (processedItems < iterations)  {
                // Generate a key (due to symmetry with CacheThread)
                uint id = idgen.bounded(0u, std::numeric_limits<uint>::max());
        
                // Create one element object
                Element myElement;
        
                // Copy the element object instead of using caches, hashes and so on (i.e. pass a copy to some other function)
                volatile Element myCopiedElement(myElement); // Prevent the compiler from optimizing out that object copy (just for test purposes)
        
                processedItems++;
            }
        }
        

        Here's output (in release mode):

        Debugging starts
        0x7fffd77fe700
        0x7fffd6ffd700
        0x7fffd7fff700
        0x7fffd67fc700
        Threads with caching (0.750027 of 4997101): 19736
        0x7fffd77fe700
        0x7fffd7fff700
        0x7fffd67fc700
        0x7fffd6ffd700
        Threads with copy: 148
        Debugging has finished
        

        For me it is obvious in term of memory. If I don't use a cache, it's equivalent to have a loop that would create millions of NEW objects (in the heap). what is the size in memory? millions multiplied by the size of the object....

        Then it bugs me, why did you choose a binary tree (i.e. QMap) to keep the properties instead of a vector, you just have more overhead. And, since your object is already tiny, what's wrong of caching only the properties and constructing it out of the property map? Then you don't have a care in the world, just making bitwise copies (as the map or vector or whatever would already be constant) ...

        I can't have those objects in the stack, they are created dynamically...

        Says who? What prevents you from creating them on the stack (look at the test case)?

        What is the point to pass by value MyElement if MyElement has nothing else than a QSharedDataPointer pointing on a QSharedData?...

        This I don't follow.

        mbruelM Offline
        mbruelM Offline
        mbruel
        wrote on last edited by
        #41

        @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

        To be honest me too, a bit.

        well no hard feelings, but it would be great to converge at some point ;)

        Fine, I misunderstood, but do you think that a map of weak pointers to heap allocated objects that are created as shared pointers is better than just QSet<Element>?

        I'm having millions of Elements. Using a hash should be far more efficient. wouldn't it?
        in fact you make me doubt cause the hash function is quite complex (includes a log10, and to iterate all my property list with some multiplications and unary operations...)
        but this is done only once and I don't have much collision (< 0.5%)

        Well, I did a small test case for you, just to illustrate how contention over a global object eats up the CPU time. Here it goes:

        First, I'm not interested in CPU time. I mean that is not the first concern, the first concern is the memory usage. (of course I'll then take the fastest option)
        I've tuned your example that is kind of cheating on the figures as it doesn't reflect my use case.
        I've also added a Cache (by value) in the CopyThread:
        the .h

        #ifndef CACHETHREAD_H
        #define CACHETHREAD_H
        
        #include <QHash>
        #include <QMap>
        #include <QThread>
        #include <QReadWriteLock>
        #include <QRandomGenerator>
        #include <QSharedData>
        
        class Element : QSharedData
        {
        public:
            Element();
            Element(const Element &) = default;
            Element(Element &&) = default;
            Element & operator =(const Element &other) {mass = other.mass; properties = other.properties; return *this;}
        
        public:
            double mass;
            QMap<ushort, double> properties;
        };
        
        inline Element::Element()
            : mass(0), properties(QMap<ushort, double>({ {0,0.}, {1,0.}, {2,0.}, {3,0.}, {4,0.}, {5,0.}, {6,0.}, {7,0.}, {8,0.}, {9,0.} }))
        {
        }
        
        extern const uint iterations;
        
        class CacheThread : public QThread
        {
        public:
            static QHash<uint, Element *> cache;
            static QReadWriteLock lock;
            QRandomGenerator idgen;
        
            CacheThread();
            uint processedItems;
            static QAtomicInteger<uint> cached;
        
            void run() override;
        };
        
        inline CacheThread::CacheThread()
            : QThread(), processedItems(0)
        {
        }
        
        class CopyThread : public QThread
        {
        public:
            static QHash<uint, Element> cache;
            static QReadWriteLock lock;
            static QAtomicInteger<uint> cached;
        
            CopyThread();
        
            QRandomGenerator idgen;
            uint processedItems;
        
            void run() override;
        };
        
        inline CopyThread::CopyThread()
            : QThread(), processedItems(0)
        {
        }
        
        #endif // CACHETHREAD_H
        

        the cpp

        #include "cachethread.h"
        
        #include <QDebug>
        
        QHash<uint, Element *> CacheThread::cache;
        QReadWriteLock CacheThread::lock;
        
        const uint iterations = 5000000;
        
        QAtomicInteger<uint> CacheThread::cached = 0;
        
        void CacheThread::run()
        {
            qDebug() << QThread::currentThreadId();
            while (processedItems < iterations)  {
                // Generate a key to check if exists
                uint id = idgen.bounded(0u, std::numeric_limits<uint>::max());
        
                // Our local element that we are going to use for comparison
                Element *newElement = new Element();
        
                // Read and try to find in hash
                lock.lockForRead();
                QHash<uint, Element *>::Iterator iterator = cache.find(id);
                if (iterator != cache.end())  {
                    lock.unlock();
                    // We have found it.
                    newElement = iterator.value();
                    processedItems++;
                    cached++;
        
                    // Here I'm supposed to do something with myElement, return it to main Thread
                    continue;
                }
        
                // Not found, lock for writing to insert into the hash
                lock.unlock();
        
                processedItems++;
        
                lock.lockForWrite();
                cache.insert(id, newElement);
                lock.unlock();
            }
        }
        
        QHash<uint, Element> CopyThread::cache;
        QReadWriteLock CopyThread::lock;
        QAtomicInteger<uint> CopyThread::cached = 0;
        void CopyThread::run()
        {
            qDebug() << QThread::currentThreadId();
            while (processedItems < iterations)  {
                // Generate a key (due to symmetry with CacheThread)
                uint id = idgen.bounded(0u, std::numeric_limits<uint>::max());
        
                // Create one element object
                Element myElement;
        
                // Read and try to find in hash
                lock.lockForRead();
                QHash<uint, Element>::Iterator iterator = cache.find(id);
                if (iterator != cache.end())  {
                    lock.unlock();
                    // We have found it.
                    myElement = iterator.value();
                    processedItems++;
                    cached++;
        
                    // Here I'm supposed to do something with myElement, return it to main Thread
                    // I want to use the same QMap<ushort, double> properties all the time
                    continue;
                }
        
                // Not found, lock for writing to insert into the hash
                lock.unlock();
        
                processedItems++;
        
                lock.lockForWrite();
                cache.insert(id, myElement);
                lock.unlock();
            }
        }
        

        In release mode, the Copy one is just a little bit better but it is just a little bit worst in debug mode.... Any idea why?
        in release mode:

        0x7fb47a725700
        0x7fb479723700
        0x7fb478f22700
        0x7fb479f24700
        Threads with caching (0.750145 of 4997101): 22217
        0x7fb479723700
        0x7fb479f24700
        0x7fb478f22700
        0x7fb47a725700
        Threads with copy: 20201
        
        

        in debug mode

        0x7f3288781700
        0x7f3287f80700
        0x7f3286f7e700
        0x7f328777f700
        Threads with caching (0.750145 of 4997101): 25873
        0x7f3288781700
        0x7f3286f7e700
        0x7f328777f700
        0x7f3287f80700
        Threads with copy: 26774
        

        The reason I've added back a Cache in the CopyThread is because the local myElement created will be given back to the main thread and stored in the queue of a MainObject. If I don't use overwrite the local myElement by the one of the cache, then the 100Bytes of the properties are not shared. They are duplicated. We get back on the calculation I made before (the 4GB...)

        So now, even it is a bit more efficient in release mode to store values than pointers I think I loose the opportunity to purge my cache in an "easy" way (or even totally) when a Element is not used anymore by any MainObject.
        I've explained this point before.
        I don't have statistic on how often this would happen, I don't want to loose time hacking java (I don't like java either...) but my guess is that it will happen.

        Then it bugs me, why did you choose a binary tree (i.e. QMap) to keep the properties instead of a vector, you just have more overhead. And, since your object is already tiny, what's wrong of caching only the properties and constructing it out of the property map?

        I use a QMap because it is more convenient. I'll have in average 10 values on an enum key of 500 items. I like it to have it sorted and being able to test if a key is included. As you said, as it is tiny, why bother... I just want to make sure it will be shared when 2 are the same. Again this is why I've added a Cache also in your CopyThread.

        Then you don't have a care in the world, just making bitwise copies (as the map or vector or whatever would already be constant) ...

        I don't get that

        Says who? What prevents you from creating them on the stack (look at the test case)?

        well at one point the local object will end up in a Hash or in a Queue, so under the hood there will be a copy in the heap. What the difference to do that at the beginning or at the end? If it is removed from a Queue by value and put in another one, I may have to allocations no? so better do it first by myself and then all the Containers would point on the same address in the heap.

        kshegunovK 1 Reply Last reply
        0
        • A Asperamanca

          @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

          The only thing I can do to boost the performance is to parallelize the maximum of instance of those calculation.

          About this: Your current approach using a mutex to protect your cache-hash could become a bottleneck. I would consider splitting operations on the cache cleanly into read and write operations, and use QReadLocker and QWriteLocker, since based on your numbers, 9 out of 10 times an object that you need should already exist in cache (which would make the access a read-only thing).
          In addition, you could then further optimize by balancing the number of write operations vs. the length of a single write operation. A way to do this would be to delete cache entries not directly, but via a delete queue: You put entries for deleting into a queue, and process the queue at defined intervals. You can then fine-tune how often the queue is processed.

          mbruelM Offline
          mbruelM Offline
          mbruel
          wrote on last edited by
          #42

          @Asperamanca said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

          About this: Your current approach using a mutex to protect your cache-hash could become a bottleneck. I would consider splitting operations on the cache cleanly into read and write operations, and use QReadLocker and QWriteLocker, since based on your numbers, 9 out of 10 times an object that you need should already exist in cache (which would make the access a read-only thing).
          In addition, you could then further optimize by balancing the number of write operations vs. the length of a single write operation. A way to do this would be to delete cache entries not directly, but via a delete queue: You put entries for deleting into a queue, and process the queue at defined intervals. You can then fine-tune how often the queue is processed.

          I've implemented this. I'm using a C array for the queue of entries I'll have to delete. I think it is the most performant way. I preallocate it with a fix size the I'm keeping an index that come back at the beginning once the size reached and the clean-up done. Kind of a circular buffer.

          I've also updated the main.cpp to illustrate a little bit more what the goal is about : being able to merge some identical object created in distinct heap zone to a single one hold by a "Cache" entity. It also shows the auto deleting features of the cache when nobody is using the values anymore.

          Cheers again. Let me know if you have any comments. The code is here.

          1 Reply Last reply
          0
          • mbruelM mbruel

            @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

            To be honest me too, a bit.

            well no hard feelings, but it would be great to converge at some point ;)

            Fine, I misunderstood, but do you think that a map of weak pointers to heap allocated objects that are created as shared pointers is better than just QSet<Element>?

            I'm having millions of Elements. Using a hash should be far more efficient. wouldn't it?
            in fact you make me doubt cause the hash function is quite complex (includes a log10, and to iterate all my property list with some multiplications and unary operations...)
            but this is done only once and I don't have much collision (< 0.5%)

            Well, I did a small test case for you, just to illustrate how contention over a global object eats up the CPU time. Here it goes:

            First, I'm not interested in CPU time. I mean that is not the first concern, the first concern is the memory usage. (of course I'll then take the fastest option)
            I've tuned your example that is kind of cheating on the figures as it doesn't reflect my use case.
            I've also added a Cache (by value) in the CopyThread:
            the .h

            #ifndef CACHETHREAD_H
            #define CACHETHREAD_H
            
            #include <QHash>
            #include <QMap>
            #include <QThread>
            #include <QReadWriteLock>
            #include <QRandomGenerator>
            #include <QSharedData>
            
            class Element : QSharedData
            {
            public:
                Element();
                Element(const Element &) = default;
                Element(Element &&) = default;
                Element & operator =(const Element &other) {mass = other.mass; properties = other.properties; return *this;}
            
            public:
                double mass;
                QMap<ushort, double> properties;
            };
            
            inline Element::Element()
                : mass(0), properties(QMap<ushort, double>({ {0,0.}, {1,0.}, {2,0.}, {3,0.}, {4,0.}, {5,0.}, {6,0.}, {7,0.}, {8,0.}, {9,0.} }))
            {
            }
            
            extern const uint iterations;
            
            class CacheThread : public QThread
            {
            public:
                static QHash<uint, Element *> cache;
                static QReadWriteLock lock;
                QRandomGenerator idgen;
            
                CacheThread();
                uint processedItems;
                static QAtomicInteger<uint> cached;
            
                void run() override;
            };
            
            inline CacheThread::CacheThread()
                : QThread(), processedItems(0)
            {
            }
            
            class CopyThread : public QThread
            {
            public:
                static QHash<uint, Element> cache;
                static QReadWriteLock lock;
                static QAtomicInteger<uint> cached;
            
                CopyThread();
            
                QRandomGenerator idgen;
                uint processedItems;
            
                void run() override;
            };
            
            inline CopyThread::CopyThread()
                : QThread(), processedItems(0)
            {
            }
            
            #endif // CACHETHREAD_H
            

            the cpp

            #include "cachethread.h"
            
            #include <QDebug>
            
            QHash<uint, Element *> CacheThread::cache;
            QReadWriteLock CacheThread::lock;
            
            const uint iterations = 5000000;
            
            QAtomicInteger<uint> CacheThread::cached = 0;
            
            void CacheThread::run()
            {
                qDebug() << QThread::currentThreadId();
                while (processedItems < iterations)  {
                    // Generate a key to check if exists
                    uint id = idgen.bounded(0u, std::numeric_limits<uint>::max());
            
                    // Our local element that we are going to use for comparison
                    Element *newElement = new Element();
            
                    // Read and try to find in hash
                    lock.lockForRead();
                    QHash<uint, Element *>::Iterator iterator = cache.find(id);
                    if (iterator != cache.end())  {
                        lock.unlock();
                        // We have found it.
                        newElement = iterator.value();
                        processedItems++;
                        cached++;
            
                        // Here I'm supposed to do something with myElement, return it to main Thread
                        continue;
                    }
            
                    // Not found, lock for writing to insert into the hash
                    lock.unlock();
            
                    processedItems++;
            
                    lock.lockForWrite();
                    cache.insert(id, newElement);
                    lock.unlock();
                }
            }
            
            QHash<uint, Element> CopyThread::cache;
            QReadWriteLock CopyThread::lock;
            QAtomicInteger<uint> CopyThread::cached = 0;
            void CopyThread::run()
            {
                qDebug() << QThread::currentThreadId();
                while (processedItems < iterations)  {
                    // Generate a key (due to symmetry with CacheThread)
                    uint id = idgen.bounded(0u, std::numeric_limits<uint>::max());
            
                    // Create one element object
                    Element myElement;
            
                    // Read and try to find in hash
                    lock.lockForRead();
                    QHash<uint, Element>::Iterator iterator = cache.find(id);
                    if (iterator != cache.end())  {
                        lock.unlock();
                        // We have found it.
                        myElement = iterator.value();
                        processedItems++;
                        cached++;
            
                        // Here I'm supposed to do something with myElement, return it to main Thread
                        // I want to use the same QMap<ushort, double> properties all the time
                        continue;
                    }
            
                    // Not found, lock for writing to insert into the hash
                    lock.unlock();
            
                    processedItems++;
            
                    lock.lockForWrite();
                    cache.insert(id, myElement);
                    lock.unlock();
                }
            }
            

            In release mode, the Copy one is just a little bit better but it is just a little bit worst in debug mode.... Any idea why?
            in release mode:

            0x7fb47a725700
            0x7fb479723700
            0x7fb478f22700
            0x7fb479f24700
            Threads with caching (0.750145 of 4997101): 22217
            0x7fb479723700
            0x7fb479f24700
            0x7fb478f22700
            0x7fb47a725700
            Threads with copy: 20201
            
            

            in debug mode

            0x7f3288781700
            0x7f3287f80700
            0x7f3286f7e700
            0x7f328777f700
            Threads with caching (0.750145 of 4997101): 25873
            0x7f3288781700
            0x7f3286f7e700
            0x7f328777f700
            0x7f3287f80700
            Threads with copy: 26774
            

            The reason I've added back a Cache in the CopyThread is because the local myElement created will be given back to the main thread and stored in the queue of a MainObject. If I don't use overwrite the local myElement by the one of the cache, then the 100Bytes of the properties are not shared. They are duplicated. We get back on the calculation I made before (the 4GB...)

            So now, even it is a bit more efficient in release mode to store values than pointers I think I loose the opportunity to purge my cache in an "easy" way (or even totally) when a Element is not used anymore by any MainObject.
            I've explained this point before.
            I don't have statistic on how often this would happen, I don't want to loose time hacking java (I don't like java either...) but my guess is that it will happen.

            Then it bugs me, why did you choose a binary tree (i.e. QMap) to keep the properties instead of a vector, you just have more overhead. And, since your object is already tiny, what's wrong of caching only the properties and constructing it out of the property map?

            I use a QMap because it is more convenient. I'll have in average 10 values on an enum key of 500 items. I like it to have it sorted and being able to test if a key is included. As you said, as it is tiny, why bother... I just want to make sure it will be shared when 2 are the same. Again this is why I've added a Cache also in your CopyThread.

            Then you don't have a care in the world, just making bitwise copies (as the map or vector or whatever would already be constant) ...

            I don't get that

            Says who? What prevents you from creating them on the stack (look at the test case)?

            well at one point the local object will end up in a Hash or in a Queue, so under the hood there will be a copy in the heap. What the difference to do that at the beginning or at the end? If it is removed from a Queue by value and put in another one, I may have to allocations no? so better do it first by myself and then all the Containers would point on the same address in the heap.

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by kshegunov
            #43

            @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

            I'm having millions of Elements. Using a hash should be far more efficient. wouldn't it?

            Yes, and QSet is already a hash.

            in fact you make me doubt cause the hash function is quite complex (includes a log10, and to iterate all my property list with some multiplications and unary operations...) but this is done only once and I don't have much collision (< 0.5%)

            Fine, so the thing you want to share is not the elements per se, but the property lists, correct. Then do so!
            Firstly, let's redesign a bit. You want the properties in a vector, not in a map so the memory's contiguous and you can iterate over it quickly. Ordering is an afterthough that can be done once, after the property list is initialized:

            enum PropertyType {  };
            typedef QPair<PropertyType, double> ElementProperty;
            typedef QVector<ElementProperty> ElementPropertyList;
            typedef QSet<ElementPropertyList> ElementPropertyListCache;
            

            Now, after you get the property list from fortran or wherever, you sort it, and then look it up in the set:

            ElementPropertyList plist =  ...; // Wherever it comes from
            std::sort(plist.begin(), plist.end(), [] (const ElementProperty & a, const ElementProperty & b) -> bool  {
                return a.first < b.first;
            });
            

            Then, you can look up the property list in the set to provide the data sharing you require:

            // Those are global
            static ElementPropertyListCache propertyListCache;
            static QReadWriteLock propertyListLock;
            
            // This goes where the shared property list is to be retrieved
            propertyListLock.lockForReading();
            ElementPropertyListCache::ConstIterator i = propertyListCache.constFind(plist); // Try to retrieve the property list
            bool found = (i != propertyListCache.constEnd());
            propertyListLock.unlock();
            
            if (!found)  {   // You didn't find it: relock for writing and add it to the cache
                propertyListLock.lockForWrite();
                i = propertyListCache.insert(plist); // Update the iterator too
                propertyListLock.unlock();
            }
            
            
            double mass = ...; // The mass wherever it comes from
            Element myNewAndLightElement(mass, *i);
            // Pass the element to wherever it is needed by a value!!
            // No need for pointers and such as the property list is implicitly shared inside Qt
            

            Then Element constructor would look like this:

            class Element
            {
            public:
                Element(double, const PropertyList &);
            
            private:
                double mass;
                const PropertyList properties; //< Ordered by design, const so no data copying can occur later, if const fails to compile remove it just make sure no calls are modifying that field.
            };
            
            Element::Element(double m, const PropertyList & plist)
                : mass(m), properties(plist)
            {
            }
            

            I've tuned your example that is kind of cheating on the figures as it doesn't reflect my use case.

            It does what it's supposed to, it shows how the thread serialization affects performance.

            I use a QMap because it is more convenient. I'll have in average 10 values on an enum key of 500 items. I like it to have it sorted and being able to test if a key is included. As you said, as it is tiny, why bother... I just want to make sure it will be shared when 2 are the same. Again this is why I've added a Cache also in your CopyThread.

            More convenient doesn't mean better or faster, or smaller.

            I don't get that

            See above, all from the point the object is constructed initially can then be done with simple lockless copies by passing it by value ...

            well at one point the local object will end up in a Hash or in a Queue, so under the hood there will be a copy in the heap. What the difference to do that at the beginning or at the end? If it is removed from a Queue by value and put in another one, I may have to allocations no? so better do it first by myself and then all the Containers would point on the same address in the heap.

            Humongous. The memory allocation for the hash is done in one single step for all elements, not in million calls to the runtime! Also using the stack frees you from any obligations to remember or think of when to call delete, which is one of the points to wrap pointers to heap objects in stack objects (i.e. the beloved smart pointers).

            Read and abide by the Qt Code of Conduct

            mbruelM 1 Reply Last reply
            1
            • kshegunovK kshegunov

              @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

              I'm having millions of Elements. Using a hash should be far more efficient. wouldn't it?

              Yes, and QSet is already a hash.

              in fact you make me doubt cause the hash function is quite complex (includes a log10, and to iterate all my property list with some multiplications and unary operations...) but this is done only once and I don't have much collision (< 0.5%)

              Fine, so the thing you want to share is not the elements per se, but the property lists, correct. Then do so!
              Firstly, let's redesign a bit. You want the properties in a vector, not in a map so the memory's contiguous and you can iterate over it quickly. Ordering is an afterthough that can be done once, after the property list is initialized:

              enum PropertyType {  };
              typedef QPair<PropertyType, double> ElementProperty;
              typedef QVector<ElementProperty> ElementPropertyList;
              typedef QSet<ElementPropertyList> ElementPropertyListCache;
              

              Now, after you get the property list from fortran or wherever, you sort it, and then look it up in the set:

              ElementPropertyList plist =  ...; // Wherever it comes from
              std::sort(plist.begin(), plist.end(), [] (const ElementProperty & a, const ElementProperty & b) -> bool  {
                  return a.first < b.first;
              });
              

              Then, you can look up the property list in the set to provide the data sharing you require:

              // Those are global
              static ElementPropertyListCache propertyListCache;
              static QReadWriteLock propertyListLock;
              
              // This goes where the shared property list is to be retrieved
              propertyListLock.lockForReading();
              ElementPropertyListCache::ConstIterator i = propertyListCache.constFind(plist); // Try to retrieve the property list
              bool found = (i != propertyListCache.constEnd());
              propertyListLock.unlock();
              
              if (!found)  {   // You didn't find it: relock for writing and add it to the cache
                  propertyListLock.lockForWrite();
                  i = propertyListCache.insert(plist); // Update the iterator too
                  propertyListLock.unlock();
              }
              
              
              double mass = ...; // The mass wherever it comes from
              Element myNewAndLightElement(mass, *i);
              // Pass the element to wherever it is needed by a value!!
              // No need for pointers and such as the property list is implicitly shared inside Qt
              

              Then Element constructor would look like this:

              class Element
              {
              public:
                  Element(double, const PropertyList &);
              
              private:
                  double mass;
                  const PropertyList properties; //< Ordered by design, const so no data copying can occur later, if const fails to compile remove it just make sure no calls are modifying that field.
              };
              
              Element::Element(double m, const PropertyList & plist)
                  : mass(m), properties(plist)
              {
              }
              

              I've tuned your example that is kind of cheating on the figures as it doesn't reflect my use case.

              It does what it's supposed to, it shows how the thread serialization affects performance.

              I use a QMap because it is more convenient. I'll have in average 10 values on an enum key of 500 items. I like it to have it sorted and being able to test if a key is included. As you said, as it is tiny, why bother... I just want to make sure it will be shared when 2 are the same. Again this is why I've added a Cache also in your CopyThread.

              More convenient doesn't mean better or faster, or smaller.

              I don't get that

              See above, all from the point the object is constructed initially can then be done with simple lockless copies by passing it by value ...

              well at one point the local object will end up in a Hash or in a Queue, so under the hood there will be a copy in the heap. What the difference to do that at the beginning or at the end? If it is removed from a Queue by value and put in another one, I may have to allocations no? so better do it first by myself and then all the Containers would point on the same address in the heap.

              Humongous. The memory allocation for the hash is done in one single step for all elements, not in million calls to the runtime! Also using the stack frees you from any obligations to remember or think of when to call delete, which is one of the points to wrap pointers to heap objects in stack objects (i.e. the beloved smart pointers).

              mbruelM Offline
              mbruelM Offline
              mbruel
              wrote on last edited by mbruel
              #44

              @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

              Yes, and QSet is already a hash.

              well true, I'm used to std::set that is ordered...
              but anyway, I would still have an issue to be able to know which Element is not used anymore by any MainObjects.
              check my code, I'm talking about this feature that is important in the use case

              SharedObject::~SharedObject()
              {
                  qDebug() << "[SharedObject::~SharedObject] destroying " << _value;
                  if (_cache)
                      _cache->remove(_key);
              }
              
              void CentralizingWeakCache::remove(const QSharedPointer<WeakCacheKey> &key)
              {
                  _secureOsoleteStack.lockForWrite();
                  _obsoleteKeys[_nextObsoleteKeyIndex++] = key;
                  if (_nextObsoleteKeyIndex == _sizeMaxOfObsoleteStack)
                  {
                      _secureOsoleteStack.unlock();
                      _cleanUpCache();
                  }
                  else
                      _secureOsoleteStack.unlock();
              
                  qDebug() << "[CentralizingWeakCache::handleSharedObjectDestruction] schedule removal";
              }
              
              void CentralizingWeakCache::_cleanUpCache()
              {
                  qDebug() << "[CentralizingWeakCache::_cleanUpCache] cleanUp: we've " << _sizeMaxOfObsoleteStack << " obsolete keys...";
                  QWriteLocker lockCache(&_secureCache);
                  QWriteLocker lockStack(&_secureOsoleteStack); // write lock cause we will "unlink" its data (_nextObsoleteKeyIndex back to 0)
                  for (ushort idx = 0; idx < _sizeMaxOfObsoleteStack ; ++idx)
                       _cache.remove(_obsoleteKeys[idx]);
              
                  _nextObsoleteKeyIndex = 0;
              }
              

              @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

              Fine, so the thing you want to share is not the elements per se, but the property lists, correct. Then do so!
              Firstly, let's redesign a bit. You want the properties in a vector, not in a map so the memory's contiguous and you can iterate over it quickly. Ordering is an afterthough that can be done once, after the property list is initialized:

              Those are small improvements, that I could consider only if I'm not happy with the overall performances...
              But at the end, I would have to re-create a Map on top of my Set so I don't see the point.
              I need to be able to query any values of my enum to see if it is included in the properties. I want to be able to access the values by giving the enum key...

              @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

              See above, all from the point the object is constructed initially can then be done with simple lockless copies by passing it by value ...

              why you say lockless, you do use a QReadWriteLock exactly like I'm doing in my solution.
              Then see above, passing by value make me loose the information of having a dangling pointer, which can be tested via a WeakPointer. By value I will never have the equivalent of a null WeakPointer...

              @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

              It does what it's supposed to, it shows how the thread serialization affects performance.

              well your second post maybe, but the one the comparison of my pseudo use case using TreadCache and ThreadCopy is not fair as the ThreadCopy didn't use the cache and thus the QReadWriteLock...

              @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

              Humongous. The memory allocation for the hash is done in one single step for all elements, not in million calls to the runtime! Also using the stack frees you from any obligations to remember or think of when to call delete, which is one of the points to wrap pointers to heap objects in stack objects (i.e. the beloved smart pointers).

              well sorry mate but you're wrong...
              This is qhash code for insertion:

              template <class Key, class T>
              Q_INLINE_TEMPLATE typename QHash<Key, T>::iterator QHash<Key, T>::insert(const Key &akey,
                                                                                       const T &avalue)
              {
                  detach();
              
                  uint h;
                  Node **node = findNode(akey, &h);
                  if (*node == e) {
                      if (d->willGrow())
                          node = findNode(akey, h);
                      return iterator(createNode(h, akey, avalue, node));
                  }
              
                  if (!std::is_same<T, QHashDummyValue>::value)
                      (*node)->value = avalue;
                  return iterator(*node);
              }
              

              and what is doing createNode?

              template <class Key, class T>
              Q_INLINE_TEMPLATE typename QHash<Key, T>::Node *
              QHash<Key, T>::createNode(uint ah, const Key &akey, const T &avalue, Node **anextNode)
              {
                  Node *node = new (d->allocateNode(alignOfNode())) Node(akey, avalue, ah, *anextNode);
                  *anextNode = node;
                  ++d->size;
                  return node;
              }
              

              So your inserted elements goes on the heap...

              kshegunovK 1 Reply Last reply
              0
              • mbruelM mbruel

                @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                Yes, and QSet is already a hash.

                well true, I'm used to std::set that is ordered...
                but anyway, I would still have an issue to be able to know which Element is not used anymore by any MainObjects.
                check my code, I'm talking about this feature that is important in the use case

                SharedObject::~SharedObject()
                {
                    qDebug() << "[SharedObject::~SharedObject] destroying " << _value;
                    if (_cache)
                        _cache->remove(_key);
                }
                
                void CentralizingWeakCache::remove(const QSharedPointer<WeakCacheKey> &key)
                {
                    _secureOsoleteStack.lockForWrite();
                    _obsoleteKeys[_nextObsoleteKeyIndex++] = key;
                    if (_nextObsoleteKeyIndex == _sizeMaxOfObsoleteStack)
                    {
                        _secureOsoleteStack.unlock();
                        _cleanUpCache();
                    }
                    else
                        _secureOsoleteStack.unlock();
                
                    qDebug() << "[CentralizingWeakCache::handleSharedObjectDestruction] schedule removal";
                }
                
                void CentralizingWeakCache::_cleanUpCache()
                {
                    qDebug() << "[CentralizingWeakCache::_cleanUpCache] cleanUp: we've " << _sizeMaxOfObsoleteStack << " obsolete keys...";
                    QWriteLocker lockCache(&_secureCache);
                    QWriteLocker lockStack(&_secureOsoleteStack); // write lock cause we will "unlink" its data (_nextObsoleteKeyIndex back to 0)
                    for (ushort idx = 0; idx < _sizeMaxOfObsoleteStack ; ++idx)
                         _cache.remove(_obsoleteKeys[idx]);
                
                    _nextObsoleteKeyIndex = 0;
                }
                

                @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                Fine, so the thing you want to share is not the elements per se, but the property lists, correct. Then do so!
                Firstly, let's redesign a bit. You want the properties in a vector, not in a map so the memory's contiguous and you can iterate over it quickly. Ordering is an afterthough that can be done once, after the property list is initialized:

                Those are small improvements, that I could consider only if I'm not happy with the overall performances...
                But at the end, I would have to re-create a Map on top of my Set so I don't see the point.
                I need to be able to query any values of my enum to see if it is included in the properties. I want to be able to access the values by giving the enum key...

                @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                See above, all from the point the object is constructed initially can then be done with simple lockless copies by passing it by value ...

                why you say lockless, you do use a QReadWriteLock exactly like I'm doing in my solution.
                Then see above, passing by value make me loose the information of having a dangling pointer, which can be tested via a WeakPointer. By value I will never have the equivalent of a null WeakPointer...

                @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                It does what it's supposed to, it shows how the thread serialization affects performance.

                well your second post maybe, but the one the comparison of my pseudo use case using TreadCache and ThreadCopy is not fair as the ThreadCopy didn't use the cache and thus the QReadWriteLock...

                @kshegunov said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                Humongous. The memory allocation for the hash is done in one single step for all elements, not in million calls to the runtime! Also using the stack frees you from any obligations to remember or think of when to call delete, which is one of the points to wrap pointers to heap objects in stack objects (i.e. the beloved smart pointers).

                well sorry mate but you're wrong...
                This is qhash code for insertion:

                template <class Key, class T>
                Q_INLINE_TEMPLATE typename QHash<Key, T>::iterator QHash<Key, T>::insert(const Key &akey,
                                                                                         const T &avalue)
                {
                    detach();
                
                    uint h;
                    Node **node = findNode(akey, &h);
                    if (*node == e) {
                        if (d->willGrow())
                            node = findNode(akey, h);
                        return iterator(createNode(h, akey, avalue, node));
                    }
                
                    if (!std::is_same<T, QHashDummyValue>::value)
                        (*node)->value = avalue;
                    return iterator(*node);
                }
                

                and what is doing createNode?

                template <class Key, class T>
                Q_INLINE_TEMPLATE typename QHash<Key, T>::Node *
                QHash<Key, T>::createNode(uint ah, const Key &akey, const T &avalue, Node **anextNode)
                {
                    Node *node = new (d->allocateNode(alignOfNode())) Node(akey, avalue, ah, *anextNode);
                    *anextNode = node;
                    ++d->size;
                    return node;
                }
                

                So your inserted elements goes on the heap...

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by kshegunov
                #45

                I give up. I'll only add one small flare before I go:

                @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                Node *node = new (d->allocateNode(alignOfNode())) Node(akey, avalue, ah, *anextNode);
                

                Do you know what a placement new is? If not, then you should google it.

                Read and abide by the Qt Code of Conduct

                mbruelM 2 Replies Last reply
                0
                • kshegunovK kshegunov

                  I give up. I'll only add one small flare before I go:

                  @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                  Node *node = new (d->allocateNode(alignOfNode())) Node(akey, avalue, ah, *anextNode);
                  

                  Do you know what a placement new is? If not, then you should google it.

                  mbruelM Offline
                  mbruelM Offline
                  mbruel
                  wrote on last edited by mbruel
                  #46

                  @kshegunov
                  I've googled it... ':$
                  ok I see... yeah you skip the single allocation part, my bad...

                  I guess what you're doing with a QVector<QPair<PropertyType, double>> would work the same with a QMap<PropertyType, double> in term of lookup in the cache if I don't want to bother right now implementing few handy methods to make the structure act like a map.

                  I suppose I could be able to implement it in that way and instead of trying to merge an object, directly create it using the cache and the shared data. I'm going to look more into this.

                  But I'm still suck for the part of cleaning cache. I need some kind of reference count on the the items of the cache so I could know when I could remove an entry that became obsolete (when it isn't used by anybody else than the cache...)

                  do you think this would be achievable? I don't see how without using a WeakPointer as a key...

                  1 Reply Last reply
                  0
                  • mbruelM Offline
                    mbruelM Offline
                    mbruel
                    wrote on last edited by
                    #47

                    Maybe I could implement myself the reference count... Use a QHash with my PropertyList as a key and a reference count as value.
                    then in the destructor of Element, if it is using a property list from the cache (making sure it hasn't detached) then I could release from the cache which would decrease the reference count... I can schedule my cleanUp when it drops to 0.
                    What do you think about this approach?
                    I'll test it and compare the performance against my current implementation with pointers.
                    I'm just a bit concern that I may have to be careful to know if an Element PropertyList has detached from the source...

                    1 Reply Last reply
                    0
                    • kshegunovK kshegunov

                      I give up. I'll only add one small flare before I go:

                      @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                      Node *node = new (d->allocateNode(alignOfNode())) Node(akey, avalue, ah, *anextNode);
                      

                      Do you know what a placement new is? If not, then you should google it.

                      mbruelM Offline
                      mbruelM Offline
                      mbruel
                      wrote on last edited by
                      #48

                      @kshegunov
                      mea culpa mate...
                      I've tried to implement some kind of solution with values only, so as I said in previous post, doing myself the reference count of the shared objects owned by my cache.
                      It turns out, I'm doing few more copies (I'd say 3) than with the pointer version and the performances are worst than with the pointer version.
                      Here is what I've done:

                      SharedObject.h

                      #ifndef SHAREDOBJECT_H
                      #define SHAREDOBJECT_H
                      
                      //#define __DEBUG_TRACE__ 1
                      
                      #include <QSharedPointer>
                      #include <QDebug>
                      
                      class CentralizingCache;
                      
                      class SharedObject
                      {
                      public:
                          friend uint qHash(const SharedObject &  cacheKey);
                          friend class CentralizingCache; // to set the cache and the key
                      
                          explicit SharedObject(const QMap<ushort, double> &content = QMap<ushort, double>(),
                                  bool isShared = false, bool isCacheKey = false, uint hashCode = 0);
                      
                          // shallow copy (the QMap is shared but can be detached)
                          SharedObject(const SharedObject &other);
                          SharedObject &operator =(const SharedObject &other) ;
                      
                      
                          SharedObject(SharedObject &&other);
                      
                          void setContent(ushort property, double value);
                      
                          SharedObject getUnique();
                      
                          virtual ~SharedObject();
                      
                          virtual bool operator==(const SharedObject &other) const;
                      
                          QString str() const;
                      
                      private:
                          uint computeHashCode() const;
                          SharedObject copyFromCache() const;
                      
                          void detach();
                          void increaseCacheRefCount();
                          void updateMass();
                      
                      private:
                          double               _mass;
                          QMap<ushort, double> _content;
                      
                      
                          bool         _isShared;
                          bool         _isCacheKey;
                          mutable uint _hashCode;
                      
                          static CentralizingCache *sCentralizingCache;
                      };
                      
                      
                      #endif // SHAREDOBJECT_H
                      
                      

                      The SharedObject.cpp

                      #include "SharedObject.h"
                      #include "CentralizingCache.h"
                      
                      CentralizingCache *SharedObject::sCentralizingCache = CentralizingCache::getInstance();
                      
                      SharedObject::SharedObject(const QMap<ushort, double> &content,
                                                 bool isShared, bool isCacheKey, uint hashCode)
                          :_mass(0.), _content(content),
                            _isShared(isShared), _isCacheKey(isCacheKey), _hashCode(hashCode)
                      {
                          updateMass();
                      }
                      
                      SharedObject::SharedObject(const SharedObject &other)
                      {
                          _mass       = other._mass;
                          _content    = other._content;
                          _isShared   = other._isShared;
                          _isCacheKey = other._isCacheKey;
                          _hashCode   = other._hashCode;
                          increaseCacheRefCount();
                      }
                      
                      SharedObject &SharedObject::operator =(const SharedObject &other)
                      {
                          _mass       = other._mass;
                          _content    = other._content;
                          _isShared   = other._isShared;
                          _isCacheKey = other._isCacheKey;
                          _hashCode   = other._hashCode;
                          increaseCacheRefCount();
                          return *this;
                      }
                      
                      SharedObject::SharedObject(SharedObject &&other)
                      {
                          _mass       = other._mass;
                          _content    = other._content;
                          _isShared   = other._isShared;
                          _isCacheKey = other._isCacheKey;
                          _hashCode   = other._hashCode;
                      
                          other._mass = 0;
                      }
                      
                      void SharedObject::setContent(ushort property, double value)
                      {
                          auto it = _content.find(property);
                          if (it != _content.end() )
                          {
                              if (it.value() != value)
                              {
                                  detach();
                                  it.value() = value;
                                  updateMass();
                              }
                          }
                          else
                          {
                              detach();
                              _content.insert(property, value);
                              updateMass();
                          }
                      
                      }
                      
                      SharedObject SharedObject::getUnique()
                      {
                      
                          return sCentralizingCache->getCentralizedValue(*this);
                      
                      }
                      
                      SharedObject::~SharedObject()
                      {
                      #ifdef __DEBUG_TRACE__
                          qDebug() << "[SharedObject::~SharedObject] destroying " << str();
                      #endif
                          detach();
                      }
                      
                      #include <cmath>
                      bool SharedObject::operator==(const SharedObject &other) const
                      {
                          if (_mass != other._mass)
                              return false;
                      
                          if (_content.keys() != other._content.keys())
                              return false;
                      
                          for (auto it = _content.cbegin(), itEnd = _content.cend(),
                               itOther = other._content.cbegin();
                               it != itEnd; ++it, ++itOther)
                          {
                              if (std::fabs(it.value() - itOther.value()) > 1e-5)
                                  return false;
                          }
                          return true;
                      }
                      
                      QString SharedObject::str() const
                      {
                          QString str = QString("mass: %1, isShared: %2, isCacheKey: %3, (hashCode: %4) content: ").arg(
                                      _mass).arg(_isShared).arg(_isCacheKey).arg(_hashCode);
                          for (auto it = _content.cbegin(), itEnd = _content.cend() ; it != itEnd; ++it)
                              str += QString(" <%1 : %2>").arg(it.key()).arg(it.value());
                          return str;
                      }
                      
                      uint SharedObject::computeHashCode() const
                      {
                          _hashCode = _mass;
                          return _hashCode;
                      }
                      
                      SharedObject SharedObject::copyFromCache() const
                      {
                          return SharedObject(_content, _isShared, false, _hashCode);
                      }
                      
                      void SharedObject::detach()
                      {
                          if (_isShared && !_isCacheKey)
                          {
                              sCentralizingCache->remove(*this);
                              _isShared = false;
                          }
                      }
                      
                      void SharedObject::increaseCacheRefCount()
                      {
                          if (_isShared && !_isCacheKey)
                              sCentralizingCache->incRefCount(*this);
                      }
                      
                      void SharedObject::updateMass()
                      {
                          for (double mass : _content.values())
                              _mass += mass;
                      }
                      

                      CentralizingCache.h

                      #ifndef CENTRALIZINGCACHE_H
                      #define CENTRALIZINGCACHE_H
                      
                      #include "Singleton.h"
                      #include <QHash>
                      #include <QReadWriteLock>
                      #include "SharedObject.h"
                      
                      
                      
                      inline uint qHash(const SharedObject &  elem)
                      {
                          if (elem._isShared)
                              return elem._hashCode;
                          else
                              return elem.computeHashCode();
                      }
                      
                      
                      class CentralizingCache : public Singleton<CentralizingCache>
                      {
                      public:
                          friend class Singleton<CentralizingCache>;
                          friend class SharedObject; // to use incRefCount
                      
                          CentralizingCache();
                      
                          SharedObject getCentralizedValue(SharedObject &srcElem);
                          void remove(const SharedObject &elem);
                          inline int size() const;
                      
                          void dump(const QString &msg = "");
                      
                      private:
                          void incRefCount(const SharedObject &elem);
                      
                      private:
                          QHash<SharedObject, uint> _cache;
                          mutable QReadWriteLock    _secureCache;
                      
                      };
                      
                      int CentralizingCache::size() const
                      {
                          QReadLocker lockCache(&_secureCache);
                          return _cache.size();
                      }
                      
                      #endif // CENTRALIZINGCACHE_H
                      
                      

                      CentralizingCache.cpp

                      #include "CentralizingCache.h"
                      
                      CentralizingCache::CentralizingCache()
                          :Singleton<CentralizingCache>(), _cache(), _secureCache()
                      {
                      
                      }
                      
                      
                      
                      SharedObject CentralizingCache::getCentralizedValue(SharedObject &srcElem)
                      {
                          QWriteLocker lockCache(&_secureCache);
                          auto it = _cache.find(srcElem);
                          if (it != _cache.end())
                          {
                              uint &val = it.value();
                              ++val;
                      #ifdef __DEBUG_TRACE__
                              qDebug() << "[CentralizingCache::getCentralizedValue] returning shared value for " << srcElem.str()
                                       << ", nb shared = " << val;
                      #endif
                      
                              return it.key().copyFromCache();
                          }
                          else
                          {
                              srcElem._isShared = true;
                              SharedObject cachedObject(srcElem);
                              cachedObject._isCacheKey = true;
                              _cache.insert(cachedObject, 0); // the increments are done in the copy operators
                      #ifdef __DEBUG_TRACE__
                              qDebug() << "[CentralizingCache::getCentralizedValue] inserting new shared value for " << cachedObject.str();
                      #endif
                      
                              return srcElem;
                          }
                      }
                      
                      void CentralizingCache::remove(const SharedObject &elem)
                      {
                          QWriteLocker lockCache(&_secureCache);
                          auto it = _cache.find(elem);
                          if (it != _cache.end())
                          {
                              uint &val = it.value();
                              --val;
                      #ifdef __DEBUG_TRACE__
                              qDebug() << "[CentralizingCache::remove] releasing shared value for " << elem.str()
                                       << ", nb shared = " << val;
                      #endif
                      
                              if (val == 0)
                              {
                      #ifdef __DEBUG_TRACE__
                                  qDebug() << "[CentralizingCache::remove] removing shared value from cache for " << elem.str();
                      #endif
                                  _cache.erase(it);
                              }
                          }
                      }
                      
                      void CentralizingCache::dump(const QString &msg)
                      {
                          qDebug() << "[CentralizingCache::dump] " << msg << " Size = " << _cache.size();
                          for (auto it = _cache.cbegin(), itEnd = _cache.cend() ; it != itEnd; ++it)
                              qDebug() << "\t" << QString("- <nbShared: %1> <elem: %2>").arg(it.value()).arg(it.key().str());
                      }
                      
                      void CentralizingCache::incRefCount(const SharedObject &elem)
                      {
                          auto it = _cache.find(elem);
                          if (it != _cache.end())
                          {
                              uint &val = it.value();
                              ++val;
                      #ifdef __DEBUG_TRACE__
                              qDebug() << "[CentralizingCache::incRefCount] increment refCount for " << elem.str();
                      #endif
                          }
                      }
                      
                      

                      And finally the test (main.cpp)

                      #include <QCoreApplication>
                      
                      #include "SharedObject.h"
                      #include "CentralizingCache.h"
                      #include <QDebug>
                      #include <QElapsedTimer>
                      
                      
                      static     CentralizingCache *cache = CentralizingCache::getInstance();
                      
                      void dumpElements(const QVector<SharedObject> &elems, const char * vectorName)
                      {
                      #ifdef __DEBUG_TRACE__
                          qDebug() << "Dumping elements of " << vectorName;
                          for (auto it = elems.cbegin(); it != elems.cend() ; ++it)
                              qDebug() << "\t - " << it->str();
                          CentralizingCache::getInstance()->dump();
                      #endif
                      }
                      
                      
                      
                      void test2(uint nbObjects)
                      {
                      
                          qDebug() << "\n\ntest2 with " << nbObjects << " (items in cache: " << cache->size() << ")";
                          QElapsedTimer cacheTimer;
                          cacheTimer.start();
                      
                      
                          QVector<SharedObject> firstObjects;
                          firstObjects.reserve(nbObjects);
                          for (uint i = 0 ; i < nbObjects ; ++i)
                          {
                              firstObjects.append(SharedObject({ {i, i}, {i+1, i+1}, {i+2, i+2}}));
                          }
                      
                          dumpElements(firstObjects, "firstObjects");
                      
                          qDebug() << "Let's make them unique >>>>>>>>>>>>>>";
                          for (uint i = 0 ; i < nbObjects ; ++i)
                          {
                              SharedObject &obj = firstObjects[i];
                      #ifdef __DEBUG_TRACE__
                              qDebug() << "Make unique elem #" << i << ": " << obj.str();
                      #endif
                              firstObjects[i] = obj.getUnique();
                          }
                          qDebug() << "Let's make them unique <<<<<<<<<<<<<<<";
                          dumpElements(firstObjects, "firstObjects");
                      
                      
                          qDebug() << "Do some shared copies >>>>>>>>>>>>>>";
                          QVector<SharedObject> sharedObjects;
                          sharedObjects.reserve(nbObjects);
                          for (uint i = 0 ; i < nbObjects ; ++i)
                          {
                              sharedObjects.append(cache->getCentralizedValue(firstObjects[i]));
                          }
                          qDebug() << "Do some shared copies <<<<<<<<<<<<<<<";
                          dumpElements(sharedObjects, "sharedObjects");
                      
                      
                      
                          SharedObject &detachedObject = firstObjects[nbObjects-1];
                          detachedObject.setContent(42, 42);
                          dumpElements(firstObjects, "\n\nDetaching last firstObjects");
                      
                          firstObjects[nbObjects-1] = detachedObject.getUnique();
                          dumpElements(firstObjects, "\nMaking unique detached object");
                      
                          qDebug() << "Destroying last half of firstObjects >>>>>>>>>>>>>>";
                          for (uint i = 0 ; i < nbObjects/2 ; ++i)
                              firstObjects.pop_back();
                          qDebug() << "Destroying last half of firstObjects <<<<<<<<<<<<<<<";
                          dumpElements(firstObjects, "");
                      
                          qDebug() << "Destroying all shared copies >>>>>>>>>>>>>>";
                          sharedObjects.clear();
                          qDebug() << "Destroying all shared copies <<<<<<<<<<<<<<<";
                      #ifdef __DEBUG_TRACE__
                          cache->dump();
                      #endif
                      
                      
                      
                          qDebug() << "\nExecution Time using CentralizingCache with " << nbObjects << " items: " << cacheTimer.elapsed();
                      
                      }
                      
                      int main(int argc, char *argv[])
                      {
                          QCoreApplication a(argc, argv);
                      
                          test2(500);
                          test2(5000);
                          test2(50000);
                          test2(500000);
                          test2(5000000);
                      
                          return a.exec();
                      }
                      

                      So here are the results in Release mode:

                      Execution Time using CentralizingCache with  500  items:  1
                      Execution Time using CentralizingCache with  5000  items:  8
                      Execution Time using CentralizingCache with  50000  items:  72
                      Execution Time using CentralizingCache with  500000  items:  705
                      Execution Time using CentralizingCache with  5000000  items:  7244
                      

                      Same test with the Pointer version (I've updated the code to use the same test, it's available here)

                      Execution Time using CentralizingWeakCache with  500  items:  1
                      Execution Time using CentralizingWeakCache with  5000  items:  6
                      Execution Time using CentralizingWeakCache with  50000  items:  53
                      Execution Time using CentralizingWeakCache with  500000  items:  481
                      Execution Time using CentralizingWeakCache with  5000000  items:  4979
                      

                      So with my tests, I'm having better performances using the Pointer version.
                      What am I doing wrong?
                      The test is reflecting the usage I will have of the SharedObject. (Element)

                      PS: and something is missing in the value version, I should use Atomics to hold the reference count instead of simple uint. I guess this would drop even a bit more the performances.

                      PS2: one thing that would be great is if we could access directly the reference count on a QSharedData but I suppose it is hidden...

                      kshegunovK 2 Replies Last reply
                      0
                      • mbruelM mbruel

                        @kshegunov
                        mea culpa mate...
                        I've tried to implement some kind of solution with values only, so as I said in previous post, doing myself the reference count of the shared objects owned by my cache.
                        It turns out, I'm doing few more copies (I'd say 3) than with the pointer version and the performances are worst than with the pointer version.
                        Here is what I've done:

                        SharedObject.h

                        #ifndef SHAREDOBJECT_H
                        #define SHAREDOBJECT_H
                        
                        //#define __DEBUG_TRACE__ 1
                        
                        #include <QSharedPointer>
                        #include <QDebug>
                        
                        class CentralizingCache;
                        
                        class SharedObject
                        {
                        public:
                            friend uint qHash(const SharedObject &  cacheKey);
                            friend class CentralizingCache; // to set the cache and the key
                        
                            explicit SharedObject(const QMap<ushort, double> &content = QMap<ushort, double>(),
                                    bool isShared = false, bool isCacheKey = false, uint hashCode = 0);
                        
                            // shallow copy (the QMap is shared but can be detached)
                            SharedObject(const SharedObject &other);
                            SharedObject &operator =(const SharedObject &other) ;
                        
                        
                            SharedObject(SharedObject &&other);
                        
                            void setContent(ushort property, double value);
                        
                            SharedObject getUnique();
                        
                            virtual ~SharedObject();
                        
                            virtual bool operator==(const SharedObject &other) const;
                        
                            QString str() const;
                        
                        private:
                            uint computeHashCode() const;
                            SharedObject copyFromCache() const;
                        
                            void detach();
                            void increaseCacheRefCount();
                            void updateMass();
                        
                        private:
                            double               _mass;
                            QMap<ushort, double> _content;
                        
                        
                            bool         _isShared;
                            bool         _isCacheKey;
                            mutable uint _hashCode;
                        
                            static CentralizingCache *sCentralizingCache;
                        };
                        
                        
                        #endif // SHAREDOBJECT_H
                        
                        

                        The SharedObject.cpp

                        #include "SharedObject.h"
                        #include "CentralizingCache.h"
                        
                        CentralizingCache *SharedObject::sCentralizingCache = CentralizingCache::getInstance();
                        
                        SharedObject::SharedObject(const QMap<ushort, double> &content,
                                                   bool isShared, bool isCacheKey, uint hashCode)
                            :_mass(0.), _content(content),
                              _isShared(isShared), _isCacheKey(isCacheKey), _hashCode(hashCode)
                        {
                            updateMass();
                        }
                        
                        SharedObject::SharedObject(const SharedObject &other)
                        {
                            _mass       = other._mass;
                            _content    = other._content;
                            _isShared   = other._isShared;
                            _isCacheKey = other._isCacheKey;
                            _hashCode   = other._hashCode;
                            increaseCacheRefCount();
                        }
                        
                        SharedObject &SharedObject::operator =(const SharedObject &other)
                        {
                            _mass       = other._mass;
                            _content    = other._content;
                            _isShared   = other._isShared;
                            _isCacheKey = other._isCacheKey;
                            _hashCode   = other._hashCode;
                            increaseCacheRefCount();
                            return *this;
                        }
                        
                        SharedObject::SharedObject(SharedObject &&other)
                        {
                            _mass       = other._mass;
                            _content    = other._content;
                            _isShared   = other._isShared;
                            _isCacheKey = other._isCacheKey;
                            _hashCode   = other._hashCode;
                        
                            other._mass = 0;
                        }
                        
                        void SharedObject::setContent(ushort property, double value)
                        {
                            auto it = _content.find(property);
                            if (it != _content.end() )
                            {
                                if (it.value() != value)
                                {
                                    detach();
                                    it.value() = value;
                                    updateMass();
                                }
                            }
                            else
                            {
                                detach();
                                _content.insert(property, value);
                                updateMass();
                            }
                        
                        }
                        
                        SharedObject SharedObject::getUnique()
                        {
                        
                            return sCentralizingCache->getCentralizedValue(*this);
                        
                        }
                        
                        SharedObject::~SharedObject()
                        {
                        #ifdef __DEBUG_TRACE__
                            qDebug() << "[SharedObject::~SharedObject] destroying " << str();
                        #endif
                            detach();
                        }
                        
                        #include <cmath>
                        bool SharedObject::operator==(const SharedObject &other) const
                        {
                            if (_mass != other._mass)
                                return false;
                        
                            if (_content.keys() != other._content.keys())
                                return false;
                        
                            for (auto it = _content.cbegin(), itEnd = _content.cend(),
                                 itOther = other._content.cbegin();
                                 it != itEnd; ++it, ++itOther)
                            {
                                if (std::fabs(it.value() - itOther.value()) > 1e-5)
                                    return false;
                            }
                            return true;
                        }
                        
                        QString SharedObject::str() const
                        {
                            QString str = QString("mass: %1, isShared: %2, isCacheKey: %3, (hashCode: %4) content: ").arg(
                                        _mass).arg(_isShared).arg(_isCacheKey).arg(_hashCode);
                            for (auto it = _content.cbegin(), itEnd = _content.cend() ; it != itEnd; ++it)
                                str += QString(" <%1 : %2>").arg(it.key()).arg(it.value());
                            return str;
                        }
                        
                        uint SharedObject::computeHashCode() const
                        {
                            _hashCode = _mass;
                            return _hashCode;
                        }
                        
                        SharedObject SharedObject::copyFromCache() const
                        {
                            return SharedObject(_content, _isShared, false, _hashCode);
                        }
                        
                        void SharedObject::detach()
                        {
                            if (_isShared && !_isCacheKey)
                            {
                                sCentralizingCache->remove(*this);
                                _isShared = false;
                            }
                        }
                        
                        void SharedObject::increaseCacheRefCount()
                        {
                            if (_isShared && !_isCacheKey)
                                sCentralizingCache->incRefCount(*this);
                        }
                        
                        void SharedObject::updateMass()
                        {
                            for (double mass : _content.values())
                                _mass += mass;
                        }
                        

                        CentralizingCache.h

                        #ifndef CENTRALIZINGCACHE_H
                        #define CENTRALIZINGCACHE_H
                        
                        #include "Singleton.h"
                        #include <QHash>
                        #include <QReadWriteLock>
                        #include "SharedObject.h"
                        
                        
                        
                        inline uint qHash(const SharedObject &  elem)
                        {
                            if (elem._isShared)
                                return elem._hashCode;
                            else
                                return elem.computeHashCode();
                        }
                        
                        
                        class CentralizingCache : public Singleton<CentralizingCache>
                        {
                        public:
                            friend class Singleton<CentralizingCache>;
                            friend class SharedObject; // to use incRefCount
                        
                            CentralizingCache();
                        
                            SharedObject getCentralizedValue(SharedObject &srcElem);
                            void remove(const SharedObject &elem);
                            inline int size() const;
                        
                            void dump(const QString &msg = "");
                        
                        private:
                            void incRefCount(const SharedObject &elem);
                        
                        private:
                            QHash<SharedObject, uint> _cache;
                            mutable QReadWriteLock    _secureCache;
                        
                        };
                        
                        int CentralizingCache::size() const
                        {
                            QReadLocker lockCache(&_secureCache);
                            return _cache.size();
                        }
                        
                        #endif // CENTRALIZINGCACHE_H
                        
                        

                        CentralizingCache.cpp

                        #include "CentralizingCache.h"
                        
                        CentralizingCache::CentralizingCache()
                            :Singleton<CentralizingCache>(), _cache(), _secureCache()
                        {
                        
                        }
                        
                        
                        
                        SharedObject CentralizingCache::getCentralizedValue(SharedObject &srcElem)
                        {
                            QWriteLocker lockCache(&_secureCache);
                            auto it = _cache.find(srcElem);
                            if (it != _cache.end())
                            {
                                uint &val = it.value();
                                ++val;
                        #ifdef __DEBUG_TRACE__
                                qDebug() << "[CentralizingCache::getCentralizedValue] returning shared value for " << srcElem.str()
                                         << ", nb shared = " << val;
                        #endif
                        
                                return it.key().copyFromCache();
                            }
                            else
                            {
                                srcElem._isShared = true;
                                SharedObject cachedObject(srcElem);
                                cachedObject._isCacheKey = true;
                                _cache.insert(cachedObject, 0); // the increments are done in the copy operators
                        #ifdef __DEBUG_TRACE__
                                qDebug() << "[CentralizingCache::getCentralizedValue] inserting new shared value for " << cachedObject.str();
                        #endif
                        
                                return srcElem;
                            }
                        }
                        
                        void CentralizingCache::remove(const SharedObject &elem)
                        {
                            QWriteLocker lockCache(&_secureCache);
                            auto it = _cache.find(elem);
                            if (it != _cache.end())
                            {
                                uint &val = it.value();
                                --val;
                        #ifdef __DEBUG_TRACE__
                                qDebug() << "[CentralizingCache::remove] releasing shared value for " << elem.str()
                                         << ", nb shared = " << val;
                        #endif
                        
                                if (val == 0)
                                {
                        #ifdef __DEBUG_TRACE__
                                    qDebug() << "[CentralizingCache::remove] removing shared value from cache for " << elem.str();
                        #endif
                                    _cache.erase(it);
                                }
                            }
                        }
                        
                        void CentralizingCache::dump(const QString &msg)
                        {
                            qDebug() << "[CentralizingCache::dump] " << msg << " Size = " << _cache.size();
                            for (auto it = _cache.cbegin(), itEnd = _cache.cend() ; it != itEnd; ++it)
                                qDebug() << "\t" << QString("- <nbShared: %1> <elem: %2>").arg(it.value()).arg(it.key().str());
                        }
                        
                        void CentralizingCache::incRefCount(const SharedObject &elem)
                        {
                            auto it = _cache.find(elem);
                            if (it != _cache.end())
                            {
                                uint &val = it.value();
                                ++val;
                        #ifdef __DEBUG_TRACE__
                                qDebug() << "[CentralizingCache::incRefCount] increment refCount for " << elem.str();
                        #endif
                            }
                        }
                        
                        

                        And finally the test (main.cpp)

                        #include <QCoreApplication>
                        
                        #include "SharedObject.h"
                        #include "CentralizingCache.h"
                        #include <QDebug>
                        #include <QElapsedTimer>
                        
                        
                        static     CentralizingCache *cache = CentralizingCache::getInstance();
                        
                        void dumpElements(const QVector<SharedObject> &elems, const char * vectorName)
                        {
                        #ifdef __DEBUG_TRACE__
                            qDebug() << "Dumping elements of " << vectorName;
                            for (auto it = elems.cbegin(); it != elems.cend() ; ++it)
                                qDebug() << "\t - " << it->str();
                            CentralizingCache::getInstance()->dump();
                        #endif
                        }
                        
                        
                        
                        void test2(uint nbObjects)
                        {
                        
                            qDebug() << "\n\ntest2 with " << nbObjects << " (items in cache: " << cache->size() << ")";
                            QElapsedTimer cacheTimer;
                            cacheTimer.start();
                        
                        
                            QVector<SharedObject> firstObjects;
                            firstObjects.reserve(nbObjects);
                            for (uint i = 0 ; i < nbObjects ; ++i)
                            {
                                firstObjects.append(SharedObject({ {i, i}, {i+1, i+1}, {i+2, i+2}}));
                            }
                        
                            dumpElements(firstObjects, "firstObjects");
                        
                            qDebug() << "Let's make them unique >>>>>>>>>>>>>>";
                            for (uint i = 0 ; i < nbObjects ; ++i)
                            {
                                SharedObject &obj = firstObjects[i];
                        #ifdef __DEBUG_TRACE__
                                qDebug() << "Make unique elem #" << i << ": " << obj.str();
                        #endif
                                firstObjects[i] = obj.getUnique();
                            }
                            qDebug() << "Let's make them unique <<<<<<<<<<<<<<<";
                            dumpElements(firstObjects, "firstObjects");
                        
                        
                            qDebug() << "Do some shared copies >>>>>>>>>>>>>>";
                            QVector<SharedObject> sharedObjects;
                            sharedObjects.reserve(nbObjects);
                            for (uint i = 0 ; i < nbObjects ; ++i)
                            {
                                sharedObjects.append(cache->getCentralizedValue(firstObjects[i]));
                            }
                            qDebug() << "Do some shared copies <<<<<<<<<<<<<<<";
                            dumpElements(sharedObjects, "sharedObjects");
                        
                        
                        
                            SharedObject &detachedObject = firstObjects[nbObjects-1];
                            detachedObject.setContent(42, 42);
                            dumpElements(firstObjects, "\n\nDetaching last firstObjects");
                        
                            firstObjects[nbObjects-1] = detachedObject.getUnique();
                            dumpElements(firstObjects, "\nMaking unique detached object");
                        
                            qDebug() << "Destroying last half of firstObjects >>>>>>>>>>>>>>";
                            for (uint i = 0 ; i < nbObjects/2 ; ++i)
                                firstObjects.pop_back();
                            qDebug() << "Destroying last half of firstObjects <<<<<<<<<<<<<<<";
                            dumpElements(firstObjects, "");
                        
                            qDebug() << "Destroying all shared copies >>>>>>>>>>>>>>";
                            sharedObjects.clear();
                            qDebug() << "Destroying all shared copies <<<<<<<<<<<<<<<";
                        #ifdef __DEBUG_TRACE__
                            cache->dump();
                        #endif
                        
                        
                        
                            qDebug() << "\nExecution Time using CentralizingCache with " << nbObjects << " items: " << cacheTimer.elapsed();
                        
                        }
                        
                        int main(int argc, char *argv[])
                        {
                            QCoreApplication a(argc, argv);
                        
                            test2(500);
                            test2(5000);
                            test2(50000);
                            test2(500000);
                            test2(5000000);
                        
                            return a.exec();
                        }
                        

                        So here are the results in Release mode:

                        Execution Time using CentralizingCache with  500  items:  1
                        Execution Time using CentralizingCache with  5000  items:  8
                        Execution Time using CentralizingCache with  50000  items:  72
                        Execution Time using CentralizingCache with  500000  items:  705
                        Execution Time using CentralizingCache with  5000000  items:  7244
                        

                        Same test with the Pointer version (I've updated the code to use the same test, it's available here)

                        Execution Time using CentralizingWeakCache with  500  items:  1
                        Execution Time using CentralizingWeakCache with  5000  items:  6
                        Execution Time using CentralizingWeakCache with  50000  items:  53
                        Execution Time using CentralizingWeakCache with  500000  items:  481
                        Execution Time using CentralizingWeakCache with  5000000  items:  4979
                        

                        So with my tests, I'm having better performances using the Pointer version.
                        What am I doing wrong?
                        The test is reflecting the usage I will have of the SharedObject. (Element)

                        PS: and something is missing in the value version, I should use Atomics to hold the reference count instead of simple uint. I guess this would drop even a bit more the performances.

                        PS2: one thing that would be great is if we could access directly the reference count on a QSharedData but I suppose it is hidden...

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #49

                        There's something I'm missing, why add SharedObject::setContent to the class. You said that after setting it up the property list is not going to change. Did I misunderstand?

                        I mean this function causes a detach in the property list so you are actually working with a separate copy when you do that, not with the one that you get from the cache.

                        Read and abide by the Qt Code of Conduct

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                        • mbruelM Offline
                          mbruelM Offline
                          mbruel
                          wrote on last edited by mbruel
                          #50

                          Well, the property list is constant for the Element (SharedObject) that are in the cache but they are not constant in the normal use case. Nobody should ever modify the entries in the cache. We can just share them more, add new constant entries or delete some if nobody use them anymore. So yeah they are constant but only for those "special" ones.

                          Basically some MainObjects are creating Elements, doing some calculations on them, so modifying the properties and at one point they want to save the "final" state. That's this final state that I want to share and put in my Cache. All the intermediate steps were just "transitional" (either on a single Element or using intermediate ones that will be deleted)

                          It could happen that a MainObject starts with a shared Element, I know that I will detach from the Shared value, that is why I've coded a detach function in Element that is called in setContent.
                          I've used this behaviour in my main.cpp:

                              SharedObject &detachedObject = firstObjects[nbObjects-1];
                              detachedObject.setContent(42, 42);
                              dumpElements(firstObjects, "\n\nDetaching last firstObjects");
                          
                              firstObjects[nbObjects-1] = detachedObject.getUnique();
                              dumpElements(firstObjects, "\nMaking unique detached object");
                          

                          So detachedObject is not a Cached value as soon as I call setContent.

                          in setContent I do a detach to inform the cache to decrease the reference count:

                          void SharedObject::detach()
                          {
                              if (_isShared && !_isCacheKey)
                              {
                                  sCentralizingCache->remove(*this);
                                  _isShared = false;
                              }
                          }
                          

                          I'm free later one to reinsert the new value in the cache as done by the line

                              firstObjects[nbObjects-1] = detachedObject.getUnique();
                          

                          PS: this behaviour is the pointer version requires a clone of the Element before any modification. The same code of the cpp file looks like this:

                              ObjPtr &detachedObject = firstObjects[nbObjects-1];
                              firstObjects[nbObjects-1] = detachedObject->clone();
                              detachedObject->setContent(42, 42);
                              dumpElements(firstObjects, "\n\nDetaching last firstObjects");
                          
                              firstObjects[nbObjects-1] = cache->getCentralizedValue(firstObjects[nbObjects-1]);
                              dumpElements(firstObjects, "\nMaking unique detached object");
                          

                          So I've to be careful to clone before any modification. But in the other hand I don't have to manage the detach in the setContent neither to care about the reference count of the sharing in my Cache. The smart pointers will do the job for me because the Element itself will be destroyed when nobody use it anymore and my cache will get informed at this point. That's the handy part of using a WeakHashTable ;)

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                          • mbruelM mbruel

                            @kshegunov
                            mea culpa mate...
                            I've tried to implement some kind of solution with values only, so as I said in previous post, doing myself the reference count of the shared objects owned by my cache.
                            It turns out, I'm doing few more copies (I'd say 3) than with the pointer version and the performances are worst than with the pointer version.
                            Here is what I've done:

                            SharedObject.h

                            #ifndef SHAREDOBJECT_H
                            #define SHAREDOBJECT_H
                            
                            //#define __DEBUG_TRACE__ 1
                            
                            #include <QSharedPointer>
                            #include <QDebug>
                            
                            class CentralizingCache;
                            
                            class SharedObject
                            {
                            public:
                                friend uint qHash(const SharedObject &  cacheKey);
                                friend class CentralizingCache; // to set the cache and the key
                            
                                explicit SharedObject(const QMap<ushort, double> &content = QMap<ushort, double>(),
                                        bool isShared = false, bool isCacheKey = false, uint hashCode = 0);
                            
                                // shallow copy (the QMap is shared but can be detached)
                                SharedObject(const SharedObject &other);
                                SharedObject &operator =(const SharedObject &other) ;
                            
                            
                                SharedObject(SharedObject &&other);
                            
                                void setContent(ushort property, double value);
                            
                                SharedObject getUnique();
                            
                                virtual ~SharedObject();
                            
                                virtual bool operator==(const SharedObject &other) const;
                            
                                QString str() const;
                            
                            private:
                                uint computeHashCode() const;
                                SharedObject copyFromCache() const;
                            
                                void detach();
                                void increaseCacheRefCount();
                                void updateMass();
                            
                            private:
                                double               _mass;
                                QMap<ushort, double> _content;
                            
                            
                                bool         _isShared;
                                bool         _isCacheKey;
                                mutable uint _hashCode;
                            
                                static CentralizingCache *sCentralizingCache;
                            };
                            
                            
                            #endif // SHAREDOBJECT_H
                            
                            

                            The SharedObject.cpp

                            #include "SharedObject.h"
                            #include "CentralizingCache.h"
                            
                            CentralizingCache *SharedObject::sCentralizingCache = CentralizingCache::getInstance();
                            
                            SharedObject::SharedObject(const QMap<ushort, double> &content,
                                                       bool isShared, bool isCacheKey, uint hashCode)
                                :_mass(0.), _content(content),
                                  _isShared(isShared), _isCacheKey(isCacheKey), _hashCode(hashCode)
                            {
                                updateMass();
                            }
                            
                            SharedObject::SharedObject(const SharedObject &other)
                            {
                                _mass       = other._mass;
                                _content    = other._content;
                                _isShared   = other._isShared;
                                _isCacheKey = other._isCacheKey;
                                _hashCode   = other._hashCode;
                                increaseCacheRefCount();
                            }
                            
                            SharedObject &SharedObject::operator =(const SharedObject &other)
                            {
                                _mass       = other._mass;
                                _content    = other._content;
                                _isShared   = other._isShared;
                                _isCacheKey = other._isCacheKey;
                                _hashCode   = other._hashCode;
                                increaseCacheRefCount();
                                return *this;
                            }
                            
                            SharedObject::SharedObject(SharedObject &&other)
                            {
                                _mass       = other._mass;
                                _content    = other._content;
                                _isShared   = other._isShared;
                                _isCacheKey = other._isCacheKey;
                                _hashCode   = other._hashCode;
                            
                                other._mass = 0;
                            }
                            
                            void SharedObject::setContent(ushort property, double value)
                            {
                                auto it = _content.find(property);
                                if (it != _content.end() )
                                {
                                    if (it.value() != value)
                                    {
                                        detach();
                                        it.value() = value;
                                        updateMass();
                                    }
                                }
                                else
                                {
                                    detach();
                                    _content.insert(property, value);
                                    updateMass();
                                }
                            
                            }
                            
                            SharedObject SharedObject::getUnique()
                            {
                            
                                return sCentralizingCache->getCentralizedValue(*this);
                            
                            }
                            
                            SharedObject::~SharedObject()
                            {
                            #ifdef __DEBUG_TRACE__
                                qDebug() << "[SharedObject::~SharedObject] destroying " << str();
                            #endif
                                detach();
                            }
                            
                            #include <cmath>
                            bool SharedObject::operator==(const SharedObject &other) const
                            {
                                if (_mass != other._mass)
                                    return false;
                            
                                if (_content.keys() != other._content.keys())
                                    return false;
                            
                                for (auto it = _content.cbegin(), itEnd = _content.cend(),
                                     itOther = other._content.cbegin();
                                     it != itEnd; ++it, ++itOther)
                                {
                                    if (std::fabs(it.value() - itOther.value()) > 1e-5)
                                        return false;
                                }
                                return true;
                            }
                            
                            QString SharedObject::str() const
                            {
                                QString str = QString("mass: %1, isShared: %2, isCacheKey: %3, (hashCode: %4) content: ").arg(
                                            _mass).arg(_isShared).arg(_isCacheKey).arg(_hashCode);
                                for (auto it = _content.cbegin(), itEnd = _content.cend() ; it != itEnd; ++it)
                                    str += QString(" <%1 : %2>").arg(it.key()).arg(it.value());
                                return str;
                            }
                            
                            uint SharedObject::computeHashCode() const
                            {
                                _hashCode = _mass;
                                return _hashCode;
                            }
                            
                            SharedObject SharedObject::copyFromCache() const
                            {
                                return SharedObject(_content, _isShared, false, _hashCode);
                            }
                            
                            void SharedObject::detach()
                            {
                                if (_isShared && !_isCacheKey)
                                {
                                    sCentralizingCache->remove(*this);
                                    _isShared = false;
                                }
                            }
                            
                            void SharedObject::increaseCacheRefCount()
                            {
                                if (_isShared && !_isCacheKey)
                                    sCentralizingCache->incRefCount(*this);
                            }
                            
                            void SharedObject::updateMass()
                            {
                                for (double mass : _content.values())
                                    _mass += mass;
                            }
                            

                            CentralizingCache.h

                            #ifndef CENTRALIZINGCACHE_H
                            #define CENTRALIZINGCACHE_H
                            
                            #include "Singleton.h"
                            #include <QHash>
                            #include <QReadWriteLock>
                            #include "SharedObject.h"
                            
                            
                            
                            inline uint qHash(const SharedObject &  elem)
                            {
                                if (elem._isShared)
                                    return elem._hashCode;
                                else
                                    return elem.computeHashCode();
                            }
                            
                            
                            class CentralizingCache : public Singleton<CentralizingCache>
                            {
                            public:
                                friend class Singleton<CentralizingCache>;
                                friend class SharedObject; // to use incRefCount
                            
                                CentralizingCache();
                            
                                SharedObject getCentralizedValue(SharedObject &srcElem);
                                void remove(const SharedObject &elem);
                                inline int size() const;
                            
                                void dump(const QString &msg = "");
                            
                            private:
                                void incRefCount(const SharedObject &elem);
                            
                            private:
                                QHash<SharedObject, uint> _cache;
                                mutable QReadWriteLock    _secureCache;
                            
                            };
                            
                            int CentralizingCache::size() const
                            {
                                QReadLocker lockCache(&_secureCache);
                                return _cache.size();
                            }
                            
                            #endif // CENTRALIZINGCACHE_H
                            
                            

                            CentralizingCache.cpp

                            #include "CentralizingCache.h"
                            
                            CentralizingCache::CentralizingCache()
                                :Singleton<CentralizingCache>(), _cache(), _secureCache()
                            {
                            
                            }
                            
                            
                            
                            SharedObject CentralizingCache::getCentralizedValue(SharedObject &srcElem)
                            {
                                QWriteLocker lockCache(&_secureCache);
                                auto it = _cache.find(srcElem);
                                if (it != _cache.end())
                                {
                                    uint &val = it.value();
                                    ++val;
                            #ifdef __DEBUG_TRACE__
                                    qDebug() << "[CentralizingCache::getCentralizedValue] returning shared value for " << srcElem.str()
                                             << ", nb shared = " << val;
                            #endif
                            
                                    return it.key().copyFromCache();
                                }
                                else
                                {
                                    srcElem._isShared = true;
                                    SharedObject cachedObject(srcElem);
                                    cachedObject._isCacheKey = true;
                                    _cache.insert(cachedObject, 0); // the increments are done in the copy operators
                            #ifdef __DEBUG_TRACE__
                                    qDebug() << "[CentralizingCache::getCentralizedValue] inserting new shared value for " << cachedObject.str();
                            #endif
                            
                                    return srcElem;
                                }
                            }
                            
                            void CentralizingCache::remove(const SharedObject &elem)
                            {
                                QWriteLocker lockCache(&_secureCache);
                                auto it = _cache.find(elem);
                                if (it != _cache.end())
                                {
                                    uint &val = it.value();
                                    --val;
                            #ifdef __DEBUG_TRACE__
                                    qDebug() << "[CentralizingCache::remove] releasing shared value for " << elem.str()
                                             << ", nb shared = " << val;
                            #endif
                            
                                    if (val == 0)
                                    {
                            #ifdef __DEBUG_TRACE__
                                        qDebug() << "[CentralizingCache::remove] removing shared value from cache for " << elem.str();
                            #endif
                                        _cache.erase(it);
                                    }
                                }
                            }
                            
                            void CentralizingCache::dump(const QString &msg)
                            {
                                qDebug() << "[CentralizingCache::dump] " << msg << " Size = " << _cache.size();
                                for (auto it = _cache.cbegin(), itEnd = _cache.cend() ; it != itEnd; ++it)
                                    qDebug() << "\t" << QString("- <nbShared: %1> <elem: %2>").arg(it.value()).arg(it.key().str());
                            }
                            
                            void CentralizingCache::incRefCount(const SharedObject &elem)
                            {
                                auto it = _cache.find(elem);
                                if (it != _cache.end())
                                {
                                    uint &val = it.value();
                                    ++val;
                            #ifdef __DEBUG_TRACE__
                                    qDebug() << "[CentralizingCache::incRefCount] increment refCount for " << elem.str();
                            #endif
                                }
                            }
                            
                            

                            And finally the test (main.cpp)

                            #include <QCoreApplication>
                            
                            #include "SharedObject.h"
                            #include "CentralizingCache.h"
                            #include <QDebug>
                            #include <QElapsedTimer>
                            
                            
                            static     CentralizingCache *cache = CentralizingCache::getInstance();
                            
                            void dumpElements(const QVector<SharedObject> &elems, const char * vectorName)
                            {
                            #ifdef __DEBUG_TRACE__
                                qDebug() << "Dumping elements of " << vectorName;
                                for (auto it = elems.cbegin(); it != elems.cend() ; ++it)
                                    qDebug() << "\t - " << it->str();
                                CentralizingCache::getInstance()->dump();
                            #endif
                            }
                            
                            
                            
                            void test2(uint nbObjects)
                            {
                            
                                qDebug() << "\n\ntest2 with " << nbObjects << " (items in cache: " << cache->size() << ")";
                                QElapsedTimer cacheTimer;
                                cacheTimer.start();
                            
                            
                                QVector<SharedObject> firstObjects;
                                firstObjects.reserve(nbObjects);
                                for (uint i = 0 ; i < nbObjects ; ++i)
                                {
                                    firstObjects.append(SharedObject({ {i, i}, {i+1, i+1}, {i+2, i+2}}));
                                }
                            
                                dumpElements(firstObjects, "firstObjects");
                            
                                qDebug() << "Let's make them unique >>>>>>>>>>>>>>";
                                for (uint i = 0 ; i < nbObjects ; ++i)
                                {
                                    SharedObject &obj = firstObjects[i];
                            #ifdef __DEBUG_TRACE__
                                    qDebug() << "Make unique elem #" << i << ": " << obj.str();
                            #endif
                                    firstObjects[i] = obj.getUnique();
                                }
                                qDebug() << "Let's make them unique <<<<<<<<<<<<<<<";
                                dumpElements(firstObjects, "firstObjects");
                            
                            
                                qDebug() << "Do some shared copies >>>>>>>>>>>>>>";
                                QVector<SharedObject> sharedObjects;
                                sharedObjects.reserve(nbObjects);
                                for (uint i = 0 ; i < nbObjects ; ++i)
                                {
                                    sharedObjects.append(cache->getCentralizedValue(firstObjects[i]));
                                }
                                qDebug() << "Do some shared copies <<<<<<<<<<<<<<<";
                                dumpElements(sharedObjects, "sharedObjects");
                            
                            
                            
                                SharedObject &detachedObject = firstObjects[nbObjects-1];
                                detachedObject.setContent(42, 42);
                                dumpElements(firstObjects, "\n\nDetaching last firstObjects");
                            
                                firstObjects[nbObjects-1] = detachedObject.getUnique();
                                dumpElements(firstObjects, "\nMaking unique detached object");
                            
                                qDebug() << "Destroying last half of firstObjects >>>>>>>>>>>>>>";
                                for (uint i = 0 ; i < nbObjects/2 ; ++i)
                                    firstObjects.pop_back();
                                qDebug() << "Destroying last half of firstObjects <<<<<<<<<<<<<<<";
                                dumpElements(firstObjects, "");
                            
                                qDebug() << "Destroying all shared copies >>>>>>>>>>>>>>";
                                sharedObjects.clear();
                                qDebug() << "Destroying all shared copies <<<<<<<<<<<<<<<";
                            #ifdef __DEBUG_TRACE__
                                cache->dump();
                            #endif
                            
                            
                            
                                qDebug() << "\nExecution Time using CentralizingCache with " << nbObjects << " items: " << cacheTimer.elapsed();
                            
                            }
                            
                            int main(int argc, char *argv[])
                            {
                                QCoreApplication a(argc, argv);
                            
                                test2(500);
                                test2(5000);
                                test2(50000);
                                test2(500000);
                                test2(5000000);
                            
                                return a.exec();
                            }
                            

                            So here are the results in Release mode:

                            Execution Time using CentralizingCache with  500  items:  1
                            Execution Time using CentralizingCache with  5000  items:  8
                            Execution Time using CentralizingCache with  50000  items:  72
                            Execution Time using CentralizingCache with  500000  items:  705
                            Execution Time using CentralizingCache with  5000000  items:  7244
                            

                            Same test with the Pointer version (I've updated the code to use the same test, it's available here)

                            Execution Time using CentralizingWeakCache with  500  items:  1
                            Execution Time using CentralizingWeakCache with  5000  items:  6
                            Execution Time using CentralizingWeakCache with  50000  items:  53
                            Execution Time using CentralizingWeakCache with  500000  items:  481
                            Execution Time using CentralizingWeakCache with  5000000  items:  4979
                            

                            So with my tests, I'm having better performances using the Pointer version.
                            What am I doing wrong?
                            The test is reflecting the usage I will have of the SharedObject. (Element)

                            PS: and something is missing in the value version, I should use Atomics to hold the reference count instead of simple uint. I guess this would drop even a bit more the performances.

                            PS2: one thing that would be great is if we could access directly the reference count on a QSharedData but I suppose it is hidden...

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by kshegunov
                            #51

                            @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                            one thing that would be great is if we could access directly the reference count on a QSharedData but I suppose it is hidden...

                            It's not hidden it's public:

                            QSharedData sharedObj;
                            int counter = sharedObj.ref.load();
                            

                            but it's a bad idea to touch it - it's undocumented (thus subject to change without notice). For the containers (QVector, QMap, etc.) it is in the private class, so it's inaccessible there.

                            Something more that bothers me - if you're going to copy out and change the data what's really the point of caching it to begin with, it would give you only minute gain, if any? Or to rephrase, I'd start by doing a very quick test case where I have a real-world example of how much objects of a given type are in use at any one time (not in the future, at one moment) - no caching at all. Could you do that?

                            Read and abide by the Qt Code of Conduct

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                            • mbruelM Offline
                              mbruelM Offline
                              mbruel
                              wrote on last edited by mbruel
                              #52

                              @kshegunov

                              It's not hidden it's public:

                              QSharedData sharedObj;
                              int counter = sharedObj.ref.load();

                              well good to know, it could avoid me to re-create a reference count...
                              I won't touch it but at least I could know when the reference count is 1 and thus it would mean that the only instance existing is the one in my cache which means nobody else is using it and so I could delete the entry from the cache.
                              As you said it isn't documented so I thought it was totally private following the pImpl pattern. This should definitely be documented! it could be really useful in my kind of use case.

                              I'd start by doing a very quick test case where I have a real-world example of how much objects of a given type are in use at any one time (not in the future, at one moment) - no caching at all. Could you do that?

                              I've done it. Here are the numbers for one simulation :

                              [MB_TRACE] Nb elem in cache : 5059084 (reused: 39457190, nb keys: 5047742
                              

                              So there is no doubt, I'm factorizing 45 millions distinct copy in just 5 millions in a cache. (this is where the 3GB were coming from if I'm not sharing the map of properties)
                              (And a user would keep the app opened and launch several simulation so the sharing factor could be multiplied)

                              Those (the instance in the cache) are the "important" instances that I store. The other one that detach are just intermediate steps so they don't matter. I just don't want to bother to make 2 distinct classes and have to copy from the intermediate class to a final (const) one. It is just easier to allow the flexibility of modification and thus to detach from the cache.

                              Anyway, if we just go on this kind of implementation, do you see anything wrong or inefficient with the code I've posted? cause at the end, even if I save unique allocation for each instance (going up to 5 millions), I've extra copies with the value version and the perf in my use case are better with the pointer version...

                              I don't think that relying on the QSharedData ref count would change anything significant in the implementation of my cache as a QHash as I didn't protect the ref count I've implemented with atomics.

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                              • A Asperamanca

                                @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                                The only thing I can do to boost the performance is to parallelize the maximum of instance of those calculation.

                                About this: Your current approach using a mutex to protect your cache-hash could become a bottleneck. I would consider splitting operations on the cache cleanly into read and write operations, and use QReadLocker and QWriteLocker, since based on your numbers, 9 out of 10 times an object that you need should already exist in cache (which would make the access a read-only thing).
                                In addition, you could then further optimize by balancing the number of write operations vs. the length of a single write operation. A way to do this would be to delete cache entries not directly, but via a delete queue: You put entries for deleting into a queue, and process the queue at defined intervals. You can then fine-tune how often the queue is processed.

                                mbruelM Offline
                                mbruelM Offline
                                mbruel
                                wrote on last edited by
                                #53

                                @Asperamanca said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                                In addition, you could then further optimize by balancing the number of write operations vs. the length of a single write operation. A way to do this would be to delete cache entries not directly, but via a delete queue: You put entries for deleting into a queue, and process the queue at defined intervals. You can then fine-tune how often the queue is processed.

                                Hi, I'm coming on this cause I think in fact that using a delete queue is a wrong pattern that can bring to segmentation fault.
                                Indeed, if I had an Element in my Cache, then the system stop using it so its destruction imply the removal in the Cache. If the removal is not immediate and that the key is stored in a delete queue, imagine that for any reason, the system recreate the same Element (same hash code, same equal comparison) then we should have again the same weak key back in the cache. If the delete queue kicks in, then it is the new shared Element that will be destroyed and there still may have reference to it in the system that will crash when we will use them.
                                Do you see the point?

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                                • mbruelM mbruel

                                  @Asperamanca said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                                  In addition, you could then further optimize by balancing the number of write operations vs. the length of a single write operation. A way to do this would be to delete cache entries not directly, but via a delete queue: You put entries for deleting into a queue, and process the queue at defined intervals. You can then fine-tune how often the queue is processed.

                                  Hi, I'm coming on this cause I think in fact that using a delete queue is a wrong pattern that can bring to segmentation fault.
                                  Indeed, if I had an Element in my Cache, then the system stop using it so its destruction imply the removal in the Cache. If the removal is not immediate and that the key is stored in a delete queue, imagine that for any reason, the system recreate the same Element (same hash code, same equal comparison) then we should have again the same weak key back in the cache. If the delete queue kicks in, then it is the new shared Element that will be destroyed and there still may have reference to it in the system that will crash when we will use them.
                                  Do you see the point?

                                  A Offline
                                  A Offline
                                  Asperamanca
                                  wrote on last edited by Asperamanca
                                  #54

                                  @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                                  @Asperamanca said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                                  In addition, you could then further optimize by balancing the number of write operations vs. the length of a single write operation. A way to do this would be to delete cache entries not directly, but via a delete queue: You put entries for deleting into a queue, and process the queue at defined intervals. You can then fine-tune how often the queue is processed.

                                  Hi, I'm coming on this cause I think in fact that using a delete queue is a wrong pattern that can bring to segmentation fault.
                                  Indeed, if I had an Element in my Cache, then the system stop using it so its destruction imply the removal in the Cache. If the removal is not immediate and that the key is stored in a delete queue, imagine that for any reason, the system recreate the same Element (same hash code, same equal comparison) then we should have again the same weak key back in the cache. If the delete queue kicks in, then it is the new shared Element that will be destroyed and there still may have reference to it in the system that will crash when we will use them.
                                  Do you see the point?

                                  When you check whether an element is included in the cache or not, you would also have to consider the delete queue.
                                  To put it more clearly: The delete queue only marks items as "can be deleted anytime". The actual deletion has to be locked against methods accessing the cache. Then you should not have any issues.
                                  EDIT: Oh, and if you try to obtain an item from cache that's already in the delete queue, it has to be removed from the delete queue.

                                  mbruelM 1 Reply Last reply
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                                  • A Asperamanca

                                    @mbruel said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                                    @Asperamanca said in Weak QHash per value? what do you think about QHash<MyElement, QWeakPointer<MyElement>> ?:

                                    In addition, you could then further optimize by balancing the number of write operations vs. the length of a single write operation. A way to do this would be to delete cache entries not directly, but via a delete queue: You put entries for deleting into a queue, and process the queue at defined intervals. You can then fine-tune how often the queue is processed.

                                    Hi, I'm coming on this cause I think in fact that using a delete queue is a wrong pattern that can bring to segmentation fault.
                                    Indeed, if I had an Element in my Cache, then the system stop using it so its destruction imply the removal in the Cache. If the removal is not immediate and that the key is stored in a delete queue, imagine that for any reason, the system recreate the same Element (same hash code, same equal comparison) then we should have again the same weak key back in the cache. If the delete queue kicks in, then it is the new shared Element that will be destroyed and there still may have reference to it in the system that will crash when we will use them.
                                    Do you see the point?

                                    When you check whether an element is included in the cache or not, you would also have to consider the delete queue.
                                    To put it more clearly: The delete queue only marks items as "can be deleted anytime". The actual deletion has to be locked against methods accessing the cache. Then you should not have any issues.
                                    EDIT: Oh, and if you try to obtain an item from cache that's already in the delete queue, it has to be removed from the delete queue.

                                    mbruelM Offline
                                    mbruelM Offline
                                    mbruel
                                    wrote on last edited by
                                    #55

                                    @Asperamanca
                                    I've done some unit testing of the case I've described above and in fact it is safe due to the fact that the key is a new allocated object, so the key of a recreated object is not the same than the one created previously and that can be in the deleted queue. It is the same by value but a different object.

                                    ObjPtr CentralizingWeakCache::getCentralizedValue(const ObjPtr &sharedPtr)
                                    {
                                        ObjPtr centralizedValue;
                                        KeyPtr key(new WeakCacheKey(sharedPtr));
                                    
                                        QWriteLocker lockCache(&_secureCache);
                                        ObjWeakPtr cachedWeakPtr = _cache.value(key, ObjWeakPtr());
                                        if (!cachedWeakPtr.isNull())
                                            centralizedValue = cachedWeakPtr.toStrongRef();
                                    
                                        if (centralizedValue.isNull())
                                        {
                                            centralizedValue = sharedPtr;
                                            centralizedValue->setCacheKey(key);
                                    #ifdef __DEBUG_TRACE__
                                            qDebug() << "[CentralizingWeakCache::getCentralizedValue] adding new value in cache : " << centralizedValue->str();
                                    #endif
                                            _cache.insert(key, centralizedValue.toWeakRef());                
                                        }
                                    #ifdef __DEBUG_TRACE__
                                        else
                                            qDebug() << "[CentralizingWeakCache::getCentralizedValue] getting centralized value for : " << centralizedValue->str();
                                    #endif
                                    
                                        return centralizedValue;
                                    }
                                    

                                    So the key is unique (pointer) but this test in the cache is done by value. This means that if an entry is already in the cache we get it and the new key will be destroyed.

                                        ObjWeakPtr cachedWeakPtr = _cache.value(key, ObjWeakPtr());
                                    

                                    I could do like you said and check also the deleted queue when I query an Object. This would avoid to have an Object both in the cache and in the delete queue but I'm not sure it would be a good choice in term of performance and anyway if this use case would happen often. I think it would be more efficient to allow this duplication behaviour, worst case scenario it is the size of the deleting queue (that for now I have at 1024). In comparison, the _cache may hold 5 millions entries.

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