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post get cookiejar ...

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  • E Offline
    E Offline
    El_Professor
    wrote on last edited by
    #3

    Good evening, thank you for your answer. Unfortunately, I still try all day and I still have the same 403 error. I obviously don't understand the principle. I understood well that it was necessary after having recovered then to store the PHPSESSID to return it to the server before each request get or post so that the server can identify us. I'm a little lost between setcookiejar, setcookieheader, setheader...

    JonBJ 1 Reply Last reply
    0
    • E El_Professor

      Good evening, thank you for your answer. Unfortunately, I still try all day and I still have the same 403 error. I obviously don't understand the principle. I understood well that it was necessary after having recovered then to store the PHPSESSID to return it to the server before each request get or post so that the server can identify us. I'm a little lost between setcookiejar, setcookieheader, setheader...

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #4

      @El_Professor
      All this untested, but I think you just need to try receiving the "cookiejar" from the server responses and sending it back unchanged to the server in all requests. Something like:

      // initially associate a cookie jar with the manager
      manager = new QNetworkAccessManager;
      QNetworkCookieJar *cJar = new QNetworkCookieJar(manager);
      manager->setCookieJar(cJar);
      // from now on the manager includes the cookie jar
      QNetworkReply * reply = manager->post(req, postData);
      

      The cookie jar needs preserving across calls. Check that you receive the PHPSESSID cookie in it from the server in a response, and then that is preserved and passed back to the server on subsequent requests.

      An explanation from http://www.qtcentre.org/threads/45977-sending-cookies-using-qt reads:

      Attach a QNetworkCookieJar to your QNetworkAccessManager, make requests, cookies are stored and returned to the relevant servers automatically. There's nothing else to it. If the first request you make from your Qt program is the login request then you will have the session cookie(s) in your cookie jar and they will be returned with any subsequent request using the same jar.

      I believe that confirms what I am saying and the principle in the code I have written above.

      1 Reply Last reply
      2
      • E Offline
        E Offline
        El_Professor
        wrote on last edited by
        #5

        Good evening, you have helped me well, I thank you for it.

        I understand how it works now. So I added your lines in my class constructor. Now I have no more mistakes but I still have a little problem I think.

        In my function GetUserAcount() I create my QNetworkRequest() with my URL. Then I do a get and finally I connect the return of my get.
        Here is the code:

        void MainWindow::GetUserAccount()
        {
            QNetworkRequest requete_GetUSer(QUrl("https://lobby-api.ogame.gameforge.com/users/me/accounts"));
            QNetworkReply * reply_test = this->networkManager->get(requete_GetUSer);
            connect(reply_test, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(slotErrorReply(QNetworkReply::NetworkError)));
            connect(reply_test, SIGNAL(finished()), this, SLOT(ReplyFinished()));
        }
        

        The problem and slots are never called ReplyFinished() for example is never called. So I wonder if what I did really works.

        I receive the PHPSESSID well during the first call to the post() method.

        jsulmJ 1 Reply Last reply
        0
        • E El_Professor

          Good evening, you have helped me well, I thank you for it.

          I understand how it works now. So I added your lines in my class constructor. Now I have no more mistakes but I still have a little problem I think.

          In my function GetUserAcount() I create my QNetworkRequest() with my URL. Then I do a get and finally I connect the return of my get.
          Here is the code:

          void MainWindow::GetUserAccount()
          {
              QNetworkRequest requete_GetUSer(QUrl("https://lobby-api.ogame.gameforge.com/users/me/accounts"));
              QNetworkReply * reply_test = this->networkManager->get(requete_GetUSer);
              connect(reply_test, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(slotErrorReply(QNetworkReply::NetworkError)));
              connect(reply_test, SIGNAL(finished()), this, SLOT(ReplyFinished()));
          }
          

          The problem and slots are never called ReplyFinished() for example is never called. So I wonder if what I did really works.

          I receive the PHPSESSID well during the first call to the post() method.

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #6

          @El_Professor Did you check your connect() calls succeeded?
          Is slotErrorReply() called?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          0
          • E Offline
            E Offline
            El_Professor
            wrote on last edited by
            #7

            Apparently n'i sloterrorReply() nor replyfinished() is called.because I put a qDebug() in each slot and nothing is displayed by for the first call when I retrieve the PHPSESSID via the post() method. i show you my entire code :

            
            
            #include "mainwindow.h"
            #include "ui_mainwindow.h"
            
            MainWindow::MainWindow(QWidget *parent) :
                QMainWindow(parent),
                ui(new Ui::MainWindow),
                b_ErrorCode(false),
                b_PhpSessid(false)
            {
                this->ui->setupUi(this);
            
                this->networkManager = new QNetworkAccessManager; //On crée le QNetworkAccessManager qui va traiter les requêtes
                QNetworkCookieJar *cjar = new QNetworkCookieJar(this->networkManager);
                this->networkManager->setCookieJar(cjar);
            
                connect(this->ui->demarrerTelechargement, SIGNAL(clicked()), this, SLOT(Login()));
            }
            
            MainWindow::~MainWindow()
            {
                delete this->ui;
                delete this->networkManager;
            }
            
            void MainWindow::ReplyFinished()
            {
                qDebug() << "ok";
                if (this->b_ErrorCode == false)
                {
                    qDebug() << "Fin de post" << "L'envoi de données par POST a été effectué avec succès !";
                    QVariant cookieVar = this->reply->header(QNetworkRequest::SetCookieHeader);
            
            
                    if (cookieVar.isValid()) {
                        QList<QNetworkCookie> cookies = cookieVar.value<QList<QNetworkCookie> >();
                        foreach (QNetworkCookie cookie, cookies) {
                            qDebug() << cookie << reply->url();
                            if (cookie.name() == "PHPSESSID")
                            {
                                this->b_PhpSessid = true;
                                this->ByteArray_phpSessionId = cookie.value();
                                this->b_ErrorCode = false;
                                GetUserAccount();
                            }
                        }
                    }
                    close();
                }
                this->b_ErrorCode = false;
            }
            
            void MainWindow::slotErrorReply(QNetworkReply::NetworkError)
            {
                this->b_ErrorCode = true;
            
                int i_CodeError = this->reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
            
                qDebug() << i_CodeError;
                if (i_CodeError >= 500)
                    QMessageBox::critical(this, "Erreur", "Ogame server error code : <br /><br /><em>" + reply->errorString() + "</em>");
                else if (i_CodeError != 200)
                    QMessageBox::critical(this, "Erreur", "Error Bad Mail or Password <br /><br /> Code de l'erreur : <br /><em>" + reply->errorString() + "</em>");
            }
            
            void MainWindow::GetPhpSessID()
            {
                QUrlQuery postData;
                postData.addQueryItem("kid", "");
                postData.addQueryItem("language", "en");
                postData.addQueryItem("autologin", "false");
                postData.addQueryItem("credentials[email]", "jordan02820@gmail.com");
                postData.addQueryItem("credentials[password]", "aqwzsxaze02820");
                QNetworkRequest requete_PhpSessid(QUrl("https://lobby-api.ogame.gameforge.com/users")); //On crée notre requête avec l'url entrée par l'utilisateur
                requete_PhpSessid.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded");
                this->reply = this->networkManager->post(requete_PhpSessid, postData.toString(QUrl::FullyEncoded).toUtf8());
                connect(this->reply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(slotErrorReply(QNetworkReply::NetworkError)));
                connect(this->reply, SIGNAL(finished()), this, SLOT(ReplyFinished()));
            }
            
            void MainWindow::GetUserAccount()
            {
                QNetworkRequest requete_GetUSer(QUrl("https://lobby-api.ogame.gameforge.com/users/me/accounts")); //On crée notre requête avec l'url entrée par l'utilisateur
            
                this->reply = this->networkManager->get(requete_GetUSer);
            
            
                connect(this->reply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(slotErrorReply(QNetworkReply::NetworkError)));
                connect(this->reply, SIGNAL(finished()), this, SLOT(ReplyFinished()));
            }
            
            void MainWindow::Login()
            {
                this->b_ErrorCode = false;
            
                this->GetPhpSessID();
            
            }
            
            #ifndef MAINWINDOW_H
            #define MAINWINDOW_H
            
            #include <QNetworkAccessManager>
            #include <QMainWindow>
            #include <QDebug>
            #include <QNetworkReply>
            #include <QNetworkRequest>
            #include <QtGui>
            #include <QMessageBox>
            #include <QList>
            #include <QMap>
            #include <QUrlQuery>
            #include <QVariant>
            #include <QNetworkCookie>
            #include <QNetworkCookieJar>
            
            
            
            namespace Ui {
            class MainWindow;
            }
            
            class MainWindow : public QMainWindow
            {
                Q_OBJECT
            
            public:
                /**
                 * @brief MainWindow constructeur de la classe
                 * @param parent
                 */
                explicit MainWindow(QWidget *parent = 0);
            
                /**
                 * @brief Destructeur de la classe
                 */
                ~MainWindow();
            
            private:
                /**
                 * @brief ui variable qui permet d'accèder a l'interface
                 */
                Ui::MainWindow *ui;
            
                /**
                 * @brief FromData variable contenant la requete pour les données de log (email, mdp)
                 */
                QByteArray  FromData;
            
                /**
                  * @brief b_errorCode Boléen true = error or false
                  */
                bool         b_ErrorCode;
            
                /**
                 * @brief b_PhpSessid booléen true = PHPSESSID trouver si false = PHPSESSID non trouver
                 */
                bool         b_PhpSessid;
            
                /**
                 * @brief reply
                 */
                QNetworkReply *reply;
            
                /**
                 * @brief networkManager
                 */
                QNetworkAccessManager *networkManager;
            
                /**
                 * @brief GetPhpSessID
                 */
                void        GetPhpSessID();
            
                /**
                 * @brief GetUserAccount
                 */
                void        GetUserAccount();
            
                /**
                 * @brief ByteArray_phpSessionId
                 */
                QByteArray  ByteArray_phpSessionId;
            
            private slots:
                /**
                 * @brief ReplyFinishedPhpSess Slot appelé a la fin d'une requete.
                 * @return rien
                 */
                void ReplyFinished();
            
                /**
                 * @brief slotErrorReply slot appeler quand il y a une erreur (pendant une demande de requete, perte de connexion ou autre..)
                 * @param[QNetworkReplay::NetworkError] : Code erreur reçu par le signal
                 * @return rien
                 */
                void slotErrorReply(QNetworkReply::NetworkError);
            
                /**
                 * @brief Login SLot appeler quand on appuis sur le bouton téléchargement
                 * @return rien
                 */
                void Login();
            };
            
            #endif // MAINWINDOW_H
            
            

            Thanks again for the help.

            jsulmJ 1 Reply Last reply
            0
            • E El_Professor

              Apparently n'i sloterrorReply() nor replyfinished() is called.because I put a qDebug() in each slot and nothing is displayed by for the first call when I retrieve the PHPSESSID via the post() method. i show you my entire code :

              
              
              #include "mainwindow.h"
              #include "ui_mainwindow.h"
              
              MainWindow::MainWindow(QWidget *parent) :
                  QMainWindow(parent),
                  ui(new Ui::MainWindow),
                  b_ErrorCode(false),
                  b_PhpSessid(false)
              {
                  this->ui->setupUi(this);
              
                  this->networkManager = new QNetworkAccessManager; //On crée le QNetworkAccessManager qui va traiter les requêtes
                  QNetworkCookieJar *cjar = new QNetworkCookieJar(this->networkManager);
                  this->networkManager->setCookieJar(cjar);
              
                  connect(this->ui->demarrerTelechargement, SIGNAL(clicked()), this, SLOT(Login()));
              }
              
              MainWindow::~MainWindow()
              {
                  delete this->ui;
                  delete this->networkManager;
              }
              
              void MainWindow::ReplyFinished()
              {
                  qDebug() << "ok";
                  if (this->b_ErrorCode == false)
                  {
                      qDebug() << "Fin de post" << "L'envoi de données par POST a été effectué avec succès !";
                      QVariant cookieVar = this->reply->header(QNetworkRequest::SetCookieHeader);
              
              
                      if (cookieVar.isValid()) {
                          QList<QNetworkCookie> cookies = cookieVar.value<QList<QNetworkCookie> >();
                          foreach (QNetworkCookie cookie, cookies) {
                              qDebug() << cookie << reply->url();
                              if (cookie.name() == "PHPSESSID")
                              {
                                  this->b_PhpSessid = true;
                                  this->ByteArray_phpSessionId = cookie.value();
                                  this->b_ErrorCode = false;
                                  GetUserAccount();
                              }
                          }
                      }
                      close();
                  }
                  this->b_ErrorCode = false;
              }
              
              void MainWindow::slotErrorReply(QNetworkReply::NetworkError)
              {
                  this->b_ErrorCode = true;
              
                  int i_CodeError = this->reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
              
                  qDebug() << i_CodeError;
                  if (i_CodeError >= 500)
                      QMessageBox::critical(this, "Erreur", "Ogame server error code : <br /><br /><em>" + reply->errorString() + "</em>");
                  else if (i_CodeError != 200)
                      QMessageBox::critical(this, "Erreur", "Error Bad Mail or Password <br /><br /> Code de l'erreur : <br /><em>" + reply->errorString() + "</em>");
              }
              
              void MainWindow::GetPhpSessID()
              {
                  QUrlQuery postData;
                  postData.addQueryItem("kid", "");
                  postData.addQueryItem("language", "en");
                  postData.addQueryItem("autologin", "false");
                  postData.addQueryItem("credentials[email]", "jordan02820@gmail.com");
                  postData.addQueryItem("credentials[password]", "aqwzsxaze02820");
                  QNetworkRequest requete_PhpSessid(QUrl("https://lobby-api.ogame.gameforge.com/users")); //On crée notre requête avec l'url entrée par l'utilisateur
                  requete_PhpSessid.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded");
                  this->reply = this->networkManager->post(requete_PhpSessid, postData.toString(QUrl::FullyEncoded).toUtf8());
                  connect(this->reply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(slotErrorReply(QNetworkReply::NetworkError)));
                  connect(this->reply, SIGNAL(finished()), this, SLOT(ReplyFinished()));
              }
              
              void MainWindow::GetUserAccount()
              {
                  QNetworkRequest requete_GetUSer(QUrl("https://lobby-api.ogame.gameforge.com/users/me/accounts")); //On crée notre requête avec l'url entrée par l'utilisateur
              
                  this->reply = this->networkManager->get(requete_GetUSer);
              
              
                  connect(this->reply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(slotErrorReply(QNetworkReply::NetworkError)));
                  connect(this->reply, SIGNAL(finished()), this, SLOT(ReplyFinished()));
              }
              
              void MainWindow::Login()
              {
                  this->b_ErrorCode = false;
              
                  this->GetPhpSessID();
              
              }
              
              #ifndef MAINWINDOW_H
              #define MAINWINDOW_H
              
              #include <QNetworkAccessManager>
              #include <QMainWindow>
              #include <QDebug>
              #include <QNetworkReply>
              #include <QNetworkRequest>
              #include <QtGui>
              #include <QMessageBox>
              #include <QList>
              #include <QMap>
              #include <QUrlQuery>
              #include <QVariant>
              #include <QNetworkCookie>
              #include <QNetworkCookieJar>
              
              
              
              namespace Ui {
              class MainWindow;
              }
              
              class MainWindow : public QMainWindow
              {
                  Q_OBJECT
              
              public:
                  /**
                   * @brief MainWindow constructeur de la classe
                   * @param parent
                   */
                  explicit MainWindow(QWidget *parent = 0);
              
                  /**
                   * @brief Destructeur de la classe
                   */
                  ~MainWindow();
              
              private:
                  /**
                   * @brief ui variable qui permet d'accèder a l'interface
                   */
                  Ui::MainWindow *ui;
              
                  /**
                   * @brief FromData variable contenant la requete pour les données de log (email, mdp)
                   */
                  QByteArray  FromData;
              
                  /**
                    * @brief b_errorCode Boléen true = error or false
                    */
                  bool         b_ErrorCode;
              
                  /**
                   * @brief b_PhpSessid booléen true = PHPSESSID trouver si false = PHPSESSID non trouver
                   */
                  bool         b_PhpSessid;
              
                  /**
                   * @brief reply
                   */
                  QNetworkReply *reply;
              
                  /**
                   * @brief networkManager
                   */
                  QNetworkAccessManager *networkManager;
              
                  /**
                   * @brief GetPhpSessID
                   */
                  void        GetPhpSessID();
              
                  /**
                   * @brief GetUserAccount
                   */
                  void        GetUserAccount();
              
                  /**
                   * @brief ByteArray_phpSessionId
                   */
                  QByteArray  ByteArray_phpSessionId;
              
              private slots:
                  /**
                   * @brief ReplyFinishedPhpSess Slot appelé a la fin d'une requete.
                   * @return rien
                   */
                  void ReplyFinished();
              
                  /**
                   * @brief slotErrorReply slot appeler quand il y a une erreur (pendant une demande de requete, perte de connexion ou autre..)
                   * @param[QNetworkReplay::NetworkError] : Code erreur reçu par le signal
                   * @return rien
                   */
                  void slotErrorReply(QNetworkReply::NetworkError);
              
                  /**
                   * @brief Login SLot appeler quand on appuis sur le bouton téléchargement
                   * @return rien
                   */
                  void Login();
              };
              
              #endif // MAINWINDOW_H
              
              

              Thanks again for the help.

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #8

              @El_Professor Did you verify that connect() calls succeeded as I suggested?

              qDebug() << connect(reply_test, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(slotErrorReply(QNetworkReply::NetworkError)));
              qDebug() << connect(reply_test, SIGNAL(finished()), this, SLOT(ReplyFinished()));
              

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • E Offline
                E Offline
                El_Professor
                wrote on last edited by
                #9

                Yes,

                qDebug() << connect(this->reply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(slotErrorReply(QNetworkReply::NetworkError)));
                    qDebug() << connect(this->reply, SIGNAL(finished()), this, SLOT(ReplyFinished()));
                

                this function sends me back:

                true
                true
                
                1 Reply Last reply
                0
                • E Offline
                  E Offline
                  El_Professor
                  wrote on last edited by
                  #10

                  Hello,

                  up? please.

                  1 Reply Last reply
                  0
                  • E Offline
                    E Offline
                    El_Professor
                    wrote on last edited by
                    #11

                    hello, up?...

                    aha_1980A 1 Reply Last reply
                    0
                    • E El_Professor

                      hello, up?...

                      aha_1980A Offline
                      aha_1980A Offline
                      aha_1980
                      Lifetime Qt Champion
                      wrote on last edited by
                      #12

                      hi @El_Professor ,

                      i can just recommend using Wireshark for all kind of network debugging.

                      You will see all outgoing and incoming packets and can verify their contents.

                      as your connect statements return true, the slots should surely be called when data arrives.

                      Qt has to stay free or it will die.

                      1 Reply Last reply
                      1
                      • E Offline
                        E Offline
                        El_Professor
                        wrote on last edited by
                        #13

                        Thank you for your, what is wireshark?

                        aha_1980A 1 Reply Last reply
                        0
                        • E El_Professor

                          Thank you for your, what is wireshark?

                          aha_1980A Offline
                          aha_1980A Offline
                          aha_1980
                          Lifetime Qt Champion
                          wrote on last edited by
                          #14

                          @El_Professor

                          http://lmgtfy.com/?q=wireshark

                          Qt has to stay free or it will die.

                          1 Reply Last reply
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