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best practices: I'm doing it wrong

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  • mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #19

    Lots of good information in these replies; thanks, guys. Jon: the information in question isn't going to be updated frequently (in fact, most of this app's use will be for initial provisioning), but any committed changes will involve a write to NVS (non volatile storage) on the target device. Since this is (relatively) slow, and because NVS has a limited number of writes, it's probably best to avoid on-the-fly commits, and let the user perform a manual commit instead.

    Based on what all of you have said, it does seem like a separate window is probably the right choice.

    1 Reply Last reply
    1
    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #20

      I gather that a QDialog is the right UI object to use for this. I'd like to use Designer to create the dialog, so what is the mechanism for attaching it to my main display widget? Do I use an analog to the main widget:

      namespace Ui {
      class Widget;
      }
      
      class Widget : public QWidget
      {
          Q_OBJECT
      
      private:
          Ui::Widget *ui;
      

      or is there a preferred method? One of the examples drew heavily on layouts and addWidget() calls, but this was for a considerably more elaborate dialog than I anticipate needing.

      Thanks...

      mrjjM 1 Reply Last reply
      0
      • mzimmersM mzimmers

        I gather that a QDialog is the right UI object to use for this. I'd like to use Designer to create the dialog, so what is the mechanism for attaching it to my main display widget? Do I use an analog to the main widget:

        namespace Ui {
        class Widget;
        }
        
        class Widget : public QWidget
        {
            Q_OBJECT
        
        private:
            Ui::Widget *ui;
        

        or is there a preferred method? One of the examples drew heavily on layouts and addWidget() calls, but this was for a considerably more elaborate dialog than I anticipate needing.

        Thanks...

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #21

        hi
        Its 100% like a QWidget except

        class MyDialog: public QDialog

        I made a sample for some other poster about sending signals to mainwindow from dialog
        But i guess it also shows how to use dialogs.
        https://www.dropbox.com/s/w1qo7xpjhhxjzhi/myotherdialog.zip?dl=0

        note, there is a difference.
        if you show it using exec() it blocks access to mainwindow while open.
        if you show it with show() it wont.
        That is different from QWidget windows as they cant block that way.

        mzimmersM 1 Reply Last reply
        2
        • mrjjM mrjj

          hi
          Its 100% like a QWidget except

          class MyDialog: public QDialog

          I made a sample for some other poster about sending signals to mainwindow from dialog
          But i guess it also shows how to use dialogs.
          https://www.dropbox.com/s/w1qo7xpjhhxjzhi/myotherdialog.zip?dl=0

          note, there is a difference.
          if you show it using exec() it blocks access to mainwindow while open.
          if you show it with show() it wont.
          That is different from QWidget windows as they cant block that way.

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #22

          @mrjj thanks for the example. It appears that I was on the right track.

          I'm trying to use your example as a model, but I'm getting a compiler error. Here's the header file:

          #ifndef EDITDIALOG_H
          #define EDITDIALOG_H
          
          #include <QDialog>
          
          namespace Ui {
          class EditDialog;
          }
          
          class EditDialog : public QDialog
          {
              Q_OBJECT
          
          public:
              explicit EditDialog(QWidget *parent = nullptr);
          
          private:
              Ui::EditDialog *ui;
          
          signals:
          
          public slots:
          };
          
          #endif // EDITDIALOG_H
          

          and here's the source:

          #include "editdialog.h"
          
          EditDialog::EditDialog(QWidget *parent) : QDialog(parent), ui(new Ui::EditDialog)
          {
          }
          

          But I'm getting a compiler error about an incomplete type Ui::EditDialog. I can't see what I'm missing; does anything look wrong to you?

          Thanks...

          mrjjM 1 Reply Last reply
          0
          • mzimmersM mzimmers

            @mrjj thanks for the example. It appears that I was on the right track.

            I'm trying to use your example as a model, but I'm getting a compiler error. Here's the header file:

            #ifndef EDITDIALOG_H
            #define EDITDIALOG_H
            
            #include <QDialog>
            
            namespace Ui {
            class EditDialog;
            }
            
            class EditDialog : public QDialog
            {
                Q_OBJECT
            
            public:
                explicit EditDialog(QWidget *parent = nullptr);
            
            private:
                Ui::EditDialog *ui;
            
            signals:
            
            public slots:
            };
            
            #endif // EDITDIALOG_H
            

            and here's the source:

            #include "editdialog.h"
            
            EditDialog::EditDialog(QWidget *parent) : QDialog(parent), ui(new Ui::EditDialog)
            {
            }
            

            But I'm getting a compiler error about an incomplete type Ui::EditDialog. I can't see what I'm missing; does anything look wrong to you?

            Thanks...

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #23

            @mzimmers
            Did you make it with UI ?
            You seems to be missing
            #include "ui_EditDialog .h"

            1 Reply Last reply
            0
            • mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #24

              I've never needed a line like #include "ui_EditDialog .h" before. But I did try including it, and I get the same error message.

              Not sure what yopu mean by "make it with UI" though...

              mrjjM 1 Reply Last reply
              0
              • mzimmersM mzimmers

                I've never needed a line like #include "ui_EditDialog .h" before. But I did try including it, and I get the same error message.

                Not sure what yopu mean by "make it with UI" though...

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #25

                @mzimmers
                when you use the wizard to make a new class, you can select
                alt text
                and then base class
                alt text

                Then the besides .h and .cpp u have .ui file which you can use for visual designing.
                that also adds the Ui::EditDialog *ui; to the class def.

                if you dont want it, you can simply remove all of it.
                and create widgets in code.

                1 Reply Last reply
                1
                • mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by mzimmers
                  #26

                  I'm doing something wrong. I deleted all my editdialog files, and recreated the .ui file. I then added the class, but Creator doesn't add the UI::EditDialog *ui for me.
                  EDIT: I think I found the problem -- used Qt Designer Form instead of Qt Designer Form Class. Will report back momentarily.

                  mrjjM kshegunovK 2 Replies Last reply
                  0
                  • mzimmersM mzimmers

                    I'm doing something wrong. I deleted all my editdialog files, and recreated the .ui file. I then added the class, but Creator doesn't add the UI::EditDialog *ui for me.
                    EDIT: I think I found the problem -- used Qt Designer Form instead of Qt Designer Form Class. Will report back momentarily.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #27

                    @mzimmers
                    Yep the Designer form is without .h and cpp.
                    Use the Class version to get complete kit.

                    1 Reply Last reply
                    0
                    • mzimmersM mzimmers

                      I'm doing something wrong. I deleted all my editdialog files, and recreated the .ui file. I then added the class, but Creator doesn't add the UI::EditDialog *ui for me.
                      EDIT: I think I found the problem -- used Qt Designer Form instead of Qt Designer Form Class. Will report back momentarily.

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #28

                      The name of the class follows what you give it for the root object in the form editor - right pane, topmost entry.

                      Read and abide by the Qt Code of Conduct

                      1 Reply Last reply
                      1
                      • mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #29

                        Based on input from a few people here, I've decided to leave the details in the main display disabled. The user will press an "edit" button which will create a QDialog with the details enabled for editing.

                        It's not a huge deal, but I will be performing redundant work if I just re-create the display elements for the details in the QDialog. Does it make sense to create an aggregate display element with all the details, and use this element in both the main and edit windows? Can .ui files be nested?

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                        0
                        • mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #30

                          I've created an edit dialog, but I'm not able to map the individual elements to the model as I did in the main widget. I create the edit dialog like this:

                          DeviceModel *m_d;
                          ...
                          void Widget::on_pushButtonEdit_clicked()
                          {
                              EditDialog editDialog(m_d);
                              QObject::connect(&editDialog, &EditDialog::editCommitPressed, this, &Widget::sendCommit);
                              editDialog.exec();
                          }
                          

                          And I try to map to the model like this (seemingly identical to how I do it in the main widget):

                          EditDialog::EditDialog(DeviceModel *d, QWidget *parent) :
                              QDialog(parent),
                              ui(new Ui::EditDialog)
                          {
                              ui->setupUi(this);
                              m_mapper = new QDataWidgetMapper(this);
                              m_mapper->setModel(d->getModel());
                          
                              m_mapper->addMapping(ui->deviceName, TAG_DEVICENAME);
                          

                          The mapping works in the main widget, but not for my edit dialog. Any ideas what I'm doing wrong? Thanks.

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                          0
                          • VRoninV Offline
                            VRoninV Offline
                            VRonin
                            wrote on last edited by
                            #31

                            Did you forget to connect to setCurrentModelIndex?

                            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                            ~Napoleon Bonaparte

                            On a crusade to banish setIndexWidget() from the holy land of Qt

                            1 Reply Last reply
                            1
                            • mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #32

                              Well...maybe.

                              In my main widget, I have this line:

                                  QObject::connect(ui->tableView->selectionModel(), &QItemSelectionModel::currentRowChanged,
                                                   m_mapper, &QDataWidgetMapper::setCurrentModelIndex);
                              

                              Wouldn't that be sufficient for anything using the same model?

                              VRoninV 1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                Well...maybe.

                                In my main widget, I have this line:

                                    QObject::connect(ui->tableView->selectionModel(), &QItemSelectionModel::currentRowChanged,
                                                     m_mapper, &QDataWidgetMapper::setCurrentModelIndex);
                                

                                Wouldn't that be sufficient for anything using the same model?

                                VRoninV Offline
                                VRoninV Offline
                                VRonin
                                wrote on last edited by
                                #33

                                @mzimmers said in best practices: I'm doing it wrong:

                                for anything using the same model

                                The connect uses the selection of the view and the mapper so has nothing to do with the model.
                                If either the view or the m_mapper are different objects from those in the main window then you have to redo the connection

                                "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                ~Napoleon Bonaparte

                                On a crusade to banish setIndexWidget() from the holy land of Qt

                                1 Reply Last reply
                                0
                                • mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by
                                  #34

                                  Oh, OK, I think I see the problem: since my edit dialog doesn't have a QTableView, there's no way to select a row (no table --> no rows). I guess I can't just have the details mapped without some table to give it context, right?

                                  So, do I need an invisible table in my edit dialog, or is there some more clever way around this?

                                  1 Reply Last reply
                                  0
                                  • VRoninV Offline
                                    VRoninV Offline
                                    VRonin
                                    wrote on last edited by VRonin
                                    #35

                                    No, you can also just straight call m_mapper->setCurrentModelIndex(index); where index is the index of the model you want to load without doing any connection

                                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                    ~Napoleon Bonaparte

                                    On a crusade to banish setIndexWidget() from the holy land of Qt

                                    1 Reply Last reply
                                    0
                                    • mzimmersM Offline
                                      mzimmersM Offline
                                      mzimmers
                                      wrote on last edited by
                                      #36

                                      I'm getting a bad index back. Here's my c'tor:

                                      EditDialog::EditDialog(DeviceModel *d, QWidget *parent) :
                                          QDialog(parent),
                                          ui(new Ui::EditDialog)
                                      {
                                          ui->setupUi(this);
                                          m_mapper = new QDataWidgetMapper(this);
                                          m_mapper->setModel(d->getModel());
                                      
                                          int i = m_mapper->currentIndex();
                                          QModelIndex qmi = d->getModel()->index(i, 0);
                                          m_mapper->setCurrentModelIndex(qmi);
                                      

                                      The variable i is set to (-1). What might I be doing wrong?

                                      1 Reply Last reply
                                      0
                                      • VRoninV Offline
                                        VRoninV Offline
                                        VRonin
                                        wrote on last edited by VRonin
                                        #37

                                        create a public method in the dialog:
                                        void EditDialog::loadIndex(const QModelIndex& idx){m_mapper->setCurrentModelIndex(idx);}

                                        After EditDialog editDialog(m_d);, add
                                        editDialog.loadIndex(ui->tableView->selectionModel()->currentIndex());

                                        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                        ~Napoleon Bonaparte

                                        On a crusade to banish setIndexWidget() from the holy land of Qt

                                        mzimmersM 1 Reply Last reply
                                        0
                                        • VRoninV VRonin

                                          create a public method in the dialog:
                                          void EditDialog::loadIndex(const QModelIndex& idx){m_mapper->setCurrentModelIndex(idx);}

                                          After EditDialog editDialog(m_d);, add
                                          editDialog.loadIndex(ui->tableView->selectionModel()->currentIndex());

                                          mzimmersM Offline
                                          mzimmersM Offline
                                          mzimmers
                                          wrote on last edited by
                                          #38

                                          @VRonin a couple questions, please:

                                          1. EditDialog doesn't have a method setCurrentModelIndex(). Perhaps you meant:
                                          QDataWidgetMapper *m_mapper;
                                          ...
                                          m_mapper.setCurrentModelIndex(ui->tableView->selectionModel()->currentIndex());
                                          
                                          1. How does loadIndex() get invoked?

                                          Thanks...

                                          1 Reply Last reply
                                          0

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