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Building a Release for Windows 10 from Mac OS

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  • SGaistS SGaist

    Hi,

    The application bundle is just a folder with the .app extension. Are you sure your first friend didn't go into the folder to execute the application itself ?

    ResistorInTheDarkR Offline
    ResistorInTheDarkR Offline
    ResistorInTheDark
    wrote on last edited by
    #4

    @SGaist

    Alright...
    Friend #1 used an application called WinZip and somehow unpacked the applications (which I sent in a .zip file which also contained a .db and a README.txt).

    I told friend #2 to download WinZip. He did. Unzipped the folders. Tells me is still a bunch of folders.

    So no indeed, my first friend didn't go into the folder to execute the application itself.

    My second friend (the one using Windows 10) further informs me that the application inside the .app folder (what would be a Unix Executable on my Mac) has type File.
    If he tries to rename the file to have a .exe extension, he gets a "This app can't run on your PC" error pop-up.

    That's the extra info I got.

    jsulmJ 1 Reply Last reply
    0
    • ResistorInTheDarkR ResistorInTheDark

      @SGaist

      Alright...
      Friend #1 used an application called WinZip and somehow unpacked the applications (which I sent in a .zip file which also contained a .db and a README.txt).

      I told friend #2 to download WinZip. He did. Unzipped the folders. Tells me is still a bunch of folders.

      So no indeed, my first friend didn't go into the folder to execute the application itself.

      My second friend (the one using Windows 10) further informs me that the application inside the .app folder (what would be a Unix Executable on my Mac) has type File.
      If he tries to rename the file to have a .exe extension, he gets a "This app can't run on your PC" error pop-up.

      That's the extra info I got.

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #5

      @ResistorInTheDark said in Building a Release for Windows 10 from Mac OS:

      My second friend (the one using Windows 10) further informs me that the application inside the .app folder

      Sounds like you sent MacOS version of your app to your friend #2...

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      ResistorInTheDarkR 1 Reply Last reply
      1
      • jsulmJ jsulm

        @ResistorInTheDark said in Building a Release for Windows 10 from Mac OS:

        My second friend (the one using Windows 10) further informs me that the application inside the .app folder

        Sounds like you sent MacOS version of your app to your friend #2...

        ResistorInTheDarkR Offline
        ResistorInTheDarkR Offline
        ResistorInTheDark
        wrote on last edited by ResistorInTheDark
        #6

        @jsulm That is accurate. Any idea how to build a release version for Windows 10?

        jsulmJ J.HilkJ 2 Replies Last reply
        0
        • ResistorInTheDarkR ResistorInTheDark

          @jsulm That is accurate. Any idea how to build a release version for Windows 10?

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #7

          @ResistorInTheDark Somehow I don't really understand - "I built a release version that could run on my Mac and sent it to a friend to try it out. He uses Windows 7. It works.". How can a MacOS build of your app work on Windows?

          To get a Windows build you will need to build on Windows. Either use a machine with Windows or a Virtual Machine.

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          ResistorInTheDarkR 1 Reply Last reply
          2
          • ResistorInTheDarkR ResistorInTheDark

            @jsulm That is accurate. Any idea how to build a release version for Windows 10?

            J.HilkJ Offline
            J.HilkJ Offline
            J.Hilk
            Moderators
            wrote on last edited by
            #8

            @ResistorInTheDark
            You're going to have a tough time setting up a cross compile chain from MacOS to Windows. It's possible, this StackOverflow thread may help you.
            Besides the obvious hassels, you'll also have to crosscompile the whole Qt libabry, in the end, you're much better of by simply creating a vm and runnning windows & compiling of from that.


            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

            1 Reply Last reply
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            • jsulmJ jsulm

              @ResistorInTheDark Somehow I don't really understand - "I built a release version that could run on my Mac and sent it to a friend to try it out. He uses Windows 7. It works.". How can a MacOS build of your app work on Windows?

              To get a Windows build you will need to build on Windows. Either use a machine with Windows or a Virtual Machine.

              ResistorInTheDarkR Offline
              ResistorInTheDarkR Offline
              ResistorInTheDark
              wrote on last edited by
              #9

              Thanks for the quick replies.

              @jsulm I'm not entirely sure how he did it. He told me he pulled it out of the zip file using WinZip and it ran fine.

              @J.Hilk Okay then, I think I might run and compile from Windows. I've told my friend to download Qt. Hopefully everything goes well then.

              jsulmJ 1 Reply Last reply
              0
              • ResistorInTheDarkR ResistorInTheDark

                Thanks for the quick replies.

                @jsulm I'm not entirely sure how he did it. He told me he pulled it out of the zip file using WinZip and it ran fine.

                @J.Hilk Okay then, I think I might run and compile from Windows. I've told my friend to download Qt. Hopefully everything goes well then.

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #10

                @ResistorInTheDark Your friend should not download Qt to run your app, instead you should deploy it to create a package containing all needed libraries. See here for Windows: https://doc.qt.io/Qt-5/windows-deployment.html

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                ResistorInTheDarkR 1 Reply Last reply
                1
                • jsulmJ jsulm

                  @ResistorInTheDark Your friend should not download Qt to run your app, instead you should deploy it to create a package containing all needed libraries. See here for Windows: https://doc.qt.io/Qt-5/windows-deployment.html

                  ResistorInTheDarkR Offline
                  ResistorInTheDarkR Offline
                  ResistorInTheDark
                  wrote on last edited by
                  #11

                  @jsulm I can't seem to find the windeployqt executable in the Qt folders. I've found a macdeployqt, but no windeployqt. Is there a direct download link for this, perhaps?

                  jsulmJ 1 Reply Last reply
                  0
                  • ResistorInTheDarkR ResistorInTheDark

                    @jsulm I can't seem to find the windeployqt executable in the Qt folders. I've found a macdeployqt, but no windeployqt. Is there a direct download link for this, perhaps?

                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by
                    #12

                    @ResistorInTheDark Yes, that's because you're on a Mac with Mac version of Qt. As I said you need a Windows machine.

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    ResistorInTheDarkR 1 Reply Last reply
                    1
                    • jsulmJ jsulm

                      @ResistorInTheDark Yes, that's because you're on a Mac with Mac version of Qt. As I said you need a Windows machine.

                      ResistorInTheDarkR Offline
                      ResistorInTheDarkR Offline
                      ResistorInTheDark
                      wrote on last edited by
                      #13

                      @jsulm Okay. So right now I have access to my friend's computer (Windows 10). He doesn't have Qt installed (as you have advised). But he also doesn't seem to have the windeployqt.exe.

                      jsulmJ 1 Reply Last reply
                      0
                      • ResistorInTheDarkR ResistorInTheDark

                        @jsulm Okay. So right now I have access to my friend's computer (Windows 10). He doesn't have Qt installed (as you have advised). But he also doesn't seem to have the windeployqt.exe.

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by jsulm
                        #14

                        @ResistorInTheDark Why should your friend have windeployqt? It's your job to deploy the app for all platforms/OS you want to support.
                        So, again: you need Windows machine with a compiler (MinGW or VC++) and Qt. Then build your app there and use windeployqt to deploy your app and then send the result to your friend.
                        And I did NOT adviced that your friend needs to install Qt! You should read more careful what others write...

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

                        ResistorInTheDarkR 1 Reply Last reply
                        2
                        • jsulmJ jsulm

                          @ResistorInTheDark Why should your friend have windeployqt? It's your job to deploy the app for all platforms/OS you want to support.
                          So, again: you need Windows machine with a compiler (MinGW or VC++) and Qt. Then build your app there and use windeployqt to deploy your app and then send the result to your friend.
                          And I did NOT adviced that your friend needs to install Qt! You should read more careful what others write...

                          ResistorInTheDarkR Offline
                          ResistorInTheDarkR Offline
                          ResistorInTheDark
                          wrote on last edited by
                          #15

                          @jsulm Thanks for your comments. Perhaps my post caused a misunderstanding. I meant that you advised to not have Qt installed.

                          Right now, I'll continue installing Qt for Windows.

                          jsulmJ 1 Reply Last reply
                          0
                          • ResistorInTheDarkR ResistorInTheDark

                            @jsulm Thanks for your comments. Perhaps my post caused a misunderstanding. I meant that you advised to not have Qt installed.

                            Right now, I'll continue installing Qt for Windows.

                            jsulmJ Offline
                            jsulmJ Offline
                            jsulm
                            Lifetime Qt Champion
                            wrote on last edited by
                            #16

                            @ResistorInTheDark said in Building a Release for Windows 10 from Mac OS:

                            I meant that you advised to not have Qt installed

                            Yes, you should deploy your app with everything it needs to run, including Qt libraries. Then your users do not have to install Qt. This is how applications are distributed.

                            https://forum.qt.io/topic/113070/qt-code-of-conduct

                            ResistorInTheDarkR 1 Reply Last reply
                            1
                            • jsulmJ jsulm

                              @ResistorInTheDark said in Building a Release for Windows 10 from Mac OS:

                              I meant that you advised to not have Qt installed

                              Yes, you should deploy your app with everything it needs to run, including Qt libraries. Then your users do not have to install Qt. This is how applications are distributed.

                              ResistorInTheDarkR Offline
                              ResistorInTheDarkR Offline
                              ResistorInTheDark
                              wrote on last edited by
                              #17

                              @jsulm That makes sense then. My friend is not a user, he's a tester. So his computer is technically part of my assets. Perhaps that helps clarify something.

                              I apologise for my inexperience in this field.

                              1 Reply Last reply
                              0
                              • ResistorInTheDarkR Offline
                                ResistorInTheDarkR Offline
                                ResistorInTheDark
                                wrote on last edited by ResistorInTheDark
                                #18

                                Alright, after installing Qt on Windows and building from a Windows machine, the application was able to be compiled and ran successfully with very minor differences compared to the deployment on Mac.

                                Marking as solved. Thanks @SGaist @jsulm @J-Hilk @Ratzz. :-)

                                1 Reply Last reply
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