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Porting from WebKit to WebEngine on Geode LX framebuffer

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  • M Offline
    M Offline
    Meyton_GmbH
    wrote on last edited by
    #1

    I have to port a project from Qt 4 to Qt 5 on an embedded device running on an AMD Geode LX (x86, 500 Mhz CPU). It is running on an embedded linux in framebuffer mode. With Qt 4 QWebView was used to render web content. As QWebView is not available anymore in Qt 5, I tried to port to QWebEngineView.

    My problem is, that I can't get QWebEngine compiled with the -no-opengl parameter in configure. Is it even possible to run WebEngine without GPU hardware acceleration? Because the Geode LX does not seem to have hardware acceleration at all.

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    • Cleiton BuenoC Offline
      Cleiton BuenoC Offline
      Cleiton Bueno
      wrote on last edited by
      #2

      Have you tried specifying software render?

      export QMLSCENE_DEVICE=softwarecontext


      Cleiton Bueno

      Blog | Linkedin | B2Open

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      • M Offline
        M Offline
        Meyton_GmbH
        wrote on last edited by
        #3

        @Cleiton-Bueno said in Porting from WebKit to WebEngine on Geode LX framebuffer:

        export QMLSCENE_DEVICE=softwarecontext

        No, I can't compile the Qt WebEngine module and I'm not using Qt Quick. I want to use the Widgets module (QWebEngineView).

        Cleiton BuenoC 1 Reply Last reply
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        • M Meyton_GmbH

          @Cleiton-Bueno said in Porting from WebKit to WebEngine on Geode LX framebuffer:

          export QMLSCENE_DEVICE=softwarecontext

          No, I can't compile the Qt WebEngine module and I'm not using Qt Quick. I want to use the Widgets module (QWebEngineView).

          Cleiton BuenoC Offline
          Cleiton BuenoC Offline
          Cleiton Bueno
          wrote on last edited by
          #4

          @Meyton_GmbH
          I understand.
          What error does it appear in the compilation?
          Did you try adding mesa support?


          Cleiton Bueno

          Blog | Linkedin | B2Open

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