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Windows and Dialogs

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  • jsulmJ jsulm

    @MFrost QInputDialog::getText creates and shows a dialog...

    M Offline
    M Offline
    MFrost
    wrote on last edited by MFrost
    #6

    @jsulm Well, what I've tried to say/seek confirmation of is, that this type contains only one input place and I need four different lineEdits.

    mrjjM 1 Reply Last reply
    0
    • M MFrost

      @jsulm Well, what I've tried to say/seek confirmation of is, that this type contains only one input place and I need four different lineEdits.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #7

      @MFrost
      Hi
      yes QInputDialog::getText is just a simple dialog.
      If you need more, you must make a custom one.

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      2
      • mrjjM mrjj

        Hi

        • Is the way I created and run a dialog correct? What can I improve?

        If you use exec() there is no need to new the dialog as exec() is blocking.
        So
        Dialog dia;
        dia.exec();
        is fine. No possiblty for leaks and works just as fine.
        Maybe you want to check for user pressing Cancel?

        Also, naming it Dialog is not super.
        InputPlayerNameDialog or anything that describes its role is much better.

        M Offline
        M Offline
        MFrost
        wrote on last edited by
        #8

        @mrjj This doesn't work:
        alt text

        And this neither(with default dialog):
        alt text

        What is wronq in both cases?

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        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #9

          Well you fist connect the signal AFTER
          Dialog has been shown and closed :)
          Try connect just after you declare it.

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          1
          • M Offline
            M Offline
            MFrost
            wrote on last edited by
            #10

            What is wrong?
            alt text

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            0
            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #11

              Hi
              first guess is that
              you didnt use the SIGNAL() and SLOT() macros ?
              also check the return code from connect.

              qDebug() << "test=" << connect ( &dia, SIGNAL( rejected() ), this, SLOT( close()) );
              note the & on dia.

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              • M Offline
                M Offline
                MFrost
                wrote on last edited by
                #12

                alt text

                I'm confused.

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                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #13

                  Hi
                  so connect is accepted.
                  So when you press cancel on dialog it should call close on mainwind.

                  You have made sure in playerNames that you actually use accepted() and rejected() ?

                  M 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    Hi
                    so connect is accepted.
                    So when you press cancel on dialog it should call close on mainwind.

                    You have made sure in playerNames that you actually use accepted() and rejected() ?

                    M Offline
                    M Offline
                    MFrost
                    wrote on last edited by
                    #14

                    @mrjj

                    What shoudl I write inside?

                    alt text

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                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #15

                      Hi
                      in button rejected and button accepted
                      try call accept() and reject() so dialog is closed in normal faction.
                      Currently im not 100% sure it will send the signals with your implementation.
                      (and hence close for mainwin wont be called)

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