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Get RGB value of pixel

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  • M MHermann

    @J.Hilk : Yes. Of course, I read the documentation of QImage. But nevertheless I am not able to get the correct values.

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by J.Hilk
    #4

    @MHermann

    for (int row=0; row<img.height(); row++) {
    for (int col=0; col<img.width(); col++) {
         QRgb pixColor = img.pixel(row, col);
         qDebug() << "red" << qRed(pixColor) << endl
                           << "green" <<qGreen(pixColor) << endl
                           << "blue" << qBlue(pixColor);
      }
    }
    

    however, QImage::pixel is slow the docu recommends constBits() or constScanLine()


    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


    Q: What's that?
    A: It's blue light.
    Q: What does it do?
    A: It turns blue.

    M 1 Reply Last reply
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    • J.HilkJ J.Hilk

      @MHermann

      for (int row=0; row<img.height(); row++) {
      for (int col=0; col<img.width(); col++) {
           QRgb pixColor = img.pixel(row, col);
           qDebug() << "red" << qRed(pixColor) << endl
                             << "green" <<qGreen(pixColor) << endl
                             << "blue" << qBlue(pixColor);
        }
      }
      

      however, QImage::pixel is slow the docu recommends constBits() or constScanLine()

      M Offline
      M Offline
      MHermann
      wrote on last edited by
      #5

      @J.Hilk : Thanks for your answers.
      But this also gives me the same results.
      I thought maybe the weird results are because of the image format and/or the color table.

      If I am using Indexed8 format, I also set the greated color table. Then I receive one value for blue. But red and green are always 0.
      If I am using Rgb32 format, I do not set the color table. Then I receive the same values for red, green and blue.

      1 Reply Last reply
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      • mranger90M Offline
        mranger90M Offline
        mranger90
        wrote on last edited by
        #6

        I think the problem is your color table. The color table should be something like:

          for (int i = 0; i < 256; i++) {
                QRgb color(qRgba(i,i,i,0xFF));
                m_colors.append(color);
            }
        

        My example sets up a 255 entry gray scale table. You may want something different.
        The point is, there should only be 255 entries.

        M 1 Reply Last reply
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        • mranger90M mranger90

          I think the problem is your color table. The color table should be something like:

            for (int i = 0; i < 256; i++) {
                  QRgb color(qRgba(i,i,i,0xFF));
                  m_colors.append(color);
              }
          

          My example sets up a 255 entry gray scale table. You may want something different.
          The point is, there should only be 255 entries.

          M Offline
          M Offline
          MHermann
          wrote on last edited by
          #7

          @mranger90 : Thanks for your answer.
          I want to detect red pixels in the QImage.
          How does the color have to look like if I want to detect also colors, not only different gray values?

          If I am using a Indexed8 image I can only detect gray values so I have to convert the image to RGB32, right?

          1 Reply Last reply
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          • mranger90M Offline
            mranger90M Offline
            mranger90
            wrote on last edited by
            #8

            By using an indexed-8 format you are creating an image based on 8 bit data. That means there are only 256 possible values for the pixel. By setting up a color table your are telling QImage how to map those 8 bit values to the RGB values. It may or may not be gray scale. You could set up a table in which the values map to color based RGB values.
            The point is, you are setting up an enormous table (256256256) and that cant be correct.
            Once the table is correct, you should be able extract the color for a given pixel as mentioned by @J-Hilk

            M 2 Replies Last reply
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            • mranger90M mranger90

              By using an indexed-8 format you are creating an image based on 8 bit data. That means there are only 256 possible values for the pixel. By setting up a color table your are telling QImage how to map those 8 bit values to the RGB values. It may or may not be gray scale. You could set up a table in which the values map to color based RGB values.
              The point is, you are setting up an enormous table (256256256) and that cant be correct.
              Once the table is correct, you should be able extract the color for a given pixel as mentioned by @J-Hilk

              M Offline
              M Offline
              MHermann
              wrote on last edited by
              #9

              @mranger90 : Thanks for your hints.
              Now i set up a color table with 256 entries with different colors.
              Now it seems to work.

              1 Reply Last reply
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              • mranger90M mranger90

                By using an indexed-8 format you are creating an image based on 8 bit data. That means there are only 256 possible values for the pixel. By setting up a color table your are telling QImage how to map those 8 bit values to the RGB values. It may or may not be gray scale. You could set up a table in which the values map to color based RGB values.
                The point is, you are setting up an enormous table (256256256) and that cant be correct.
                Once the table is correct, you should be able extract the color for a given pixel as mentioned by @J-Hilk

                M Offline
                M Offline
                MHermann
                wrote on last edited by MHermann
                #10

                @mranger90 : After some testing I think it is not working correctly...
                I get some values. But theses values are not representing the real colors of my image.

                I built up the color table with 256 color values, like this:

                   for (int colCnt=2, cnt=0; cnt<41; cnt++) {
                        m_colorTable.append(qRgba(   174, colCnt,      0, 0xFF)); // Rot  -> Gelb
                        m_colorTable.append(qRgba(colCnt,    174,      0, 0xFF)); // Grün -> Gelb
                        m_colorTable.append(qRgba(     0,    174, colCnt, 0xFF)); // Grün -> Türkis
                        m_colorTable.append(qRgba(colCnt,      0,    174, 0xFF)); // Blau -> Magenta
                        m_colorTable.append(qRgba(     0, colCnt,    174, 0xFF)); // Blau -> Türkis
                        m_colorTable.append(qRgba(   174,      0, colCnt, 0xFF)); // Rot  -> Magenta
                        colCnt+=2;
                    }
                
                    m_colorTable.append(qRgba(255,   0,   0, 0xFF)); // Rot
                    m_colorTable.append(qRgba(255, 255,   0, 0xFF)); // Gelb
                    m_colorTable.append(qRgba(255,   0, 255, 0xFF)); // Magenta
                    m_colorTable.append(qRgba(  0, 255,   0, 0xFF)); // Grün
                    m_colorTable.append(qRgba(  0, 255, 255, 0xFF)); // Türkis
                    m_colorTable.append(qRgba(  0,   0, 255, 0xFF)); // Blau
                    m_colorTable.append(qRgba(100, 100, 100, 0xFF)); // Dunkelgrau
                    m_colorTable.append(qRgba(150, 150, 150, 0xFF)); // Hellgrau
                    m_colorTable.append(qRgba(255, 255, 255, 0xFF)); // Weiss
                    m_colorTable.append(qRgba(  0,   0,   0, 0xFF)); // Schwarz
                

                What colors do I have to use in the color table? Is there a rule that I can follow?
                At the moment I searched for color tables with 256 values in the internet and found the values I used in the code above. But these values seem not to work ...
                Can anyone explain me how I can know which colors I have to add to the color table?

                Btw.: My goal is to detect red color in this image.

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                • O Offline
                  O Offline
                  ollarch
                  wrote on last edited by
                  #11

                  Hi,

                  Why are you using a 8 bit Indexed image? You can use the RGB Image format instead. The 8 bit Indexed image can only represent 256 color values and may not be the values you want.

                  "If I am using Rgb32 format, I do not set the color table. Then I receive the same values for red, green and blue."

                  This is the way to go.

                  M 1 Reply Last reply
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                  • O ollarch

                    Hi,

                    Why are you using a 8 bit Indexed image? You can use the RGB Image format instead. The 8 bit Indexed image can only represent 256 color values and may not be the values you want.

                    "If I am using Rgb32 format, I do not set the color table. Then I receive the same values for red, green and blue."

                    This is the way to go.

                    M Offline
                    M Offline
                    MHermann
                    wrote on last edited by
                    #12

                    @ollarch : Thanks for your answer.
                    In meanwhile I found out that the QVideoFrame comes in format YUV420P.
                    I think I have to convert this frame to a RGB image.
                    But at the moment this is not yet working properly...

                    1 Reply Last reply
                    0
                    • O Offline
                      O Offline
                      ollarch
                      wrote on last edited by
                      #13

                      @MHermann said in Get RGB value of pixel:

                      YUV420P

                      Well, if you want to get the pixel value on some position in the image you could get the pointer to the image bits "uchar* imageBits()" to get the bits of the internal data and then do the YUV to RGB conversion. This will be faster instead of converting the entire image to RGB, so it depends on what you want to achieve.

                      M 1 Reply Last reply
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                      • O ollarch

                        @MHermann said in Get RGB value of pixel:

                        YUV420P

                        Well, if you want to get the pixel value on some position in the image you could get the pointer to the image bits "uchar* imageBits()" to get the bits of the internal data and then do the YUV to RGB conversion. This will be faster instead of converting the entire image to RGB, so it depends on what you want to achieve.

                        M Offline
                        M Offline
                        MHermann
                        wrote on last edited by MHermann
                        #14

                        @ollarch : Thanks.
                        But at the moment I have the problem that I don't have a valid image.
                        I get a QVideoFrame in format QVideoFrame::Format_YUV420P.
                        I think I first have to convert this QVideoFrame to a QImage. And after that I want to search for red pixels in this image.
                        What is your advice? Can you tell me how I can get a RGB image? Or is it possible to get a YUV image and then search there for the red pixels?

                        O 1 Reply Last reply
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                        • M MHermann

                          @ollarch : Thanks.
                          But at the moment I have the problem that I don't have a valid image.
                          I get a QVideoFrame in format QVideoFrame::Format_YUV420P.
                          I think I first have to convert this QVideoFrame to a QImage. And after that I want to search for red pixels in this image.
                          What is your advice? Can you tell me how I can get a RGB image? Or is it possible to get a YUV image and then search there for the red pixels?

                          O Offline
                          O Offline
                          ollarch
                          wrote on last edited by
                          #15

                          @MHermann The easiest way to search for red pixels would be to convert the image to RGB first. I don't know how to do the conversion but you can search for this conversion on your search engine. It will not be so difficult to get the RGB pixels from a YUV pixels. You also can look how OpenCV does the conversion.

                          Finally, for searching the red pixels, do you want only the pixels with R=255,G=0,B=0 ?

                          M 1 Reply Last reply
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                          • O ollarch

                            @MHermann The easiest way to search for red pixels would be to convert the image to RGB first. I don't know how to do the conversion but you can search for this conversion on your search engine. It will not be so difficult to get the RGB pixels from a YUV pixels. You also can look how OpenCV does the conversion.

                            Finally, for searching the red pixels, do you want only the pixels with R=255,G=0,B=0 ?

                            M Offline
                            M Offline
                            MHermann
                            wrote on last edited by
                            #16

                            @ollarch : Ok. At the moment I try to do the conversion correctly.
                            I am not sure if I want to search only for 255,0,0. Does this matter? Or do you mean that I can use V component of YUV then?

                            O 1 Reply Last reply
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                            • M MHermann

                              @ollarch : Ok. At the moment I try to do the conversion correctly.
                              I am not sure if I want to search only for 255,0,0. Does this matter? Or do you mean that I can use V component of YUV then?

                              O Offline
                              O Offline
                              ollarch
                              wrote on last edited by
                              #17

                              @MHermann I was only asking. I don't know how to work directly with the YUV components. I was thinking that getting only the (255,0,0) values on a real image will get you 0 pixels as you will not get a perfect red pixels on an image(could be but it will be strange).

                              M 1 Reply Last reply
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                              • O ollarch

                                @MHermann I was only asking. I don't know how to work directly with the YUV components. I was thinking that getting only the (255,0,0) values on a real image will get you 0 pixels as you will not get a perfect red pixels on an image(could be but it will be strange).

                                M Offline
                                M Offline
                                MHermann
                                wrote on last edited by
                                #18

                                @ollarch : Ok. Now it works. I am doing the conversion from YUV to RGB. And then I am able to get the RGB values of each pixel.

                                O 1 Reply Last reply
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                                • M MHermann

                                  @ollarch : Ok. Now it works. I am doing the conversion from YUV to RGB. And then I am able to get the RGB values of each pixel.

                                  O Offline
                                  O Offline
                                  ollarch
                                  wrote on last edited by
                                  #19

                                  @MHermann now that you have a solution would be great to share your solution with other people to help them if they need to implement the same.

                                  M 1 Reply Last reply
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                                  • O ollarch

                                    @MHermann now that you have a solution would be great to share your solution with other people to help them if they need to implement the same.

                                    M Offline
                                    M Offline
                                    MHermann
                                    wrote on last edited by MHermann
                                    #20

                                    @ollarch : Of course. Maybe someone is interested in this:

                                    QImage convertFrameYUV420ToImageRGB888(QVideoFrame vidFrame)
                                    {
                                        vidFrame.map(QAbstractVideoBuffer::ReadOnly);
                                    
                                        unsigned char* pData = (unsigned char *) vidFrame.bits();
                                        unsigned char pDataRgb[vidFrame.width()*vidFrame.height()*3];
                                    
                                        int bytesPerLine = vidFrame.bytesPerLine();
                                        int numYBytes = vidFrame.width()*vidFrame.height();
                                        int numUBytes = numYBytes / 4;
                                        int idxY = 0;
                                        int idxU = numYBytes;
                                        int idxV = numYBytes+numUBytes;
                                        int dstIdx=0;
                                        for (int h=0; h<vidFrame.height(); h++) {
                                            for (int w=0; w<vidFrame.width(); w++) {
                                    
                                                idxY = h*bytesPerLine+w;
                                                int y = pData[idxY];
                                    
                                                idxU = (int)(numYBytes+(h/2)*(bytesPerLine/2)+w/2);
                                                int u = pData[idxU];
                                    
                                                idxV = (int)(numYBytes*1.25 + (h/2)*(bytesPerLine/2)+w/2);
                                                int v = pData[idxV];
                                    
                                                pDataRgb[dstIdx++] = y + 1.402 * (v-128);                   // r
                                                pDataRgb[dstIdx++] = y - 0.344 * (u-128) - 0.714 * (v-128); // g
                                                pDataRgb[dstIdx++] = y + 1.772 * (u-128);                   // b
                                            }
                                        }
                                    
                                        vidFrame.unmap();
                                    
                                        QImage imgRgb (pDataRgb, vidFrame.width(), vidFrame.height(), QImage::Format_RGB888);
                                        return imgRgb;
                                    }
                                    

                                    And after that conversion go over all pixels in the image and access them via QImage::PixelColor().

                                    O 1 Reply Last reply
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                                    • M MHermann

                                      @ollarch : Of course. Maybe someone is interested in this:

                                      QImage convertFrameYUV420ToImageRGB888(QVideoFrame vidFrame)
                                      {
                                          vidFrame.map(QAbstractVideoBuffer::ReadOnly);
                                      
                                          unsigned char* pData = (unsigned char *) vidFrame.bits();
                                          unsigned char pDataRgb[vidFrame.width()*vidFrame.height()*3];
                                      
                                          int bytesPerLine = vidFrame.bytesPerLine();
                                          int numYBytes = vidFrame.width()*vidFrame.height();
                                          int numUBytes = numYBytes / 4;
                                          int idxY = 0;
                                          int idxU = numYBytes;
                                          int idxV = numYBytes+numUBytes;
                                          int dstIdx=0;
                                          for (int h=0; h<vidFrame.height(); h++) {
                                              for (int w=0; w<vidFrame.width(); w++) {
                                      
                                                  idxY = h*bytesPerLine+w;
                                                  int y = pData[idxY];
                                      
                                                  idxU = (int)(numYBytes+(h/2)*(bytesPerLine/2)+w/2);
                                                  int u = pData[idxU];
                                      
                                                  idxV = (int)(numYBytes*1.25 + (h/2)*(bytesPerLine/2)+w/2);
                                                  int v = pData[idxV];
                                      
                                                  pDataRgb[dstIdx++] = y + 1.402 * (v-128);                   // r
                                                  pDataRgb[dstIdx++] = y - 0.344 * (u-128) - 0.714 * (v-128); // g
                                                  pDataRgb[dstIdx++] = y + 1.772 * (u-128);                   // b
                                              }
                                          }
                                      
                                          vidFrame.unmap();
                                      
                                          QImage imgRgb (pDataRgb, vidFrame.width(), vidFrame.height(), QImage::Format_RGB888);
                                          return imgRgb;
                                      }
                                      

                                      And after that conversion go over all pixels in the image and access them via QImage::PixelColor().

                                      O Offline
                                      O Offline
                                      ollarch
                                      wrote on last edited by
                                      #21

                                      @MHermann Thank you for sharing. Now, I can suggest you some modifications to make it faster.
                                      First of all, the "vidFrame" could be changed to a pointer or a const reference to avoid the copy of the QVideoFrame object(time consuming).
                                      Finally, reading the Qt Docs, the "pixelColor" method "is expensive when used for massive pixel manipulations. Use constBits() or constScanLine() when many pixels needs to be read". I suggest you to access directly to the internal data bits and check the values there using data pointer offsets.

                                      M 1 Reply Last reply
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                                      • O ollarch

                                        @MHermann Thank you for sharing. Now, I can suggest you some modifications to make it faster.
                                        First of all, the "vidFrame" could be changed to a pointer or a const reference to avoid the copy of the QVideoFrame object(time consuming).
                                        Finally, reading the Qt Docs, the "pixelColor" method "is expensive when used for massive pixel manipulations. Use constBits() or constScanLine() when many pixels needs to be read". I suggest you to access directly to the internal data bits and check the values there using data pointer offsets.

                                        M Offline
                                        M Offline
                                        MHermann
                                        wrote on last edited by
                                        #22

                                        @ollarch : Thanks for your suggestions.
                                        But I think I have to copy the QVideoFrame. Because I can only access the bytes of the frame while they are mapped. I am doing this conversion and further code in a separate thread. So if I map and then unmap the frame the bytes are no longer accessable.

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