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Signal/Slot Multithreaded With GUI Displaying OpenCV Mat

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  • P Offline
    P Offline
    pistorinoj
    wrote on last edited by
    #5

    Thanks. I think you must be right/close. As I say, the on the worker thread, I do not change the Mat that is being referenced and that Mat persists beyond the calling function. Nevertheless, just after my emit call, I put in a thread.msleep(20) call and the app did not crash.

    That leads me to believe that it is something along the lines you are saying. Obviously, putting a sleep call in is less than desirable. Is there someway of passing a deep copy that you know of? Given that my current implementation does not alter/destroy the Mat even after the call, what I already have would have seemed to work.

    A 1 Reply Last reply
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    • P pistorinoj

      Thanks. I think you must be right/close. As I say, the on the worker thread, I do not change the Mat that is being referenced and that Mat persists beyond the calling function. Nevertheless, just after my emit call, I put in a thread.msleep(20) call and the app did not crash.

      That leads me to believe that it is something along the lines you are saying. Obviously, putting a sleep call in is less than desirable. Is there someway of passing a deep copy that you know of? Given that my current implementation does not alter/destroy the Mat even after the call, what I already have would have seemed to work.

      A Offline
      A Offline
      ambershark
      wrote on last edited by
      #6

      @pistorinoj From the cv docs:

      Use a copy constructor or assignment operator where there can be an array or expression on the right side (see below). As noted in the introduction, the array assignment is an O(1) operation because it only copies the header and increases the reference counter. The Mat::clone() method can be used to get a full (deep) copy of the array when you need it

      You can always but tFrame on the heap and clean it up when it's done in the thread. That would prevent it from going out of scope and causing the issue with the shallow copy in your thread.

      My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

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      • VRoninV Offline
        VRoninV Offline
        VRonin
        wrote on last edited by
        #7

        You can try onImageChanged(0, tFrame.clone(), false);

        "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
        ~Napoleon Bonaparte

        On a crusade to banish setIndexWidget() from the holy land of Qt

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        • P Offline
          P Offline
          pistorinoj
          wrote on last edited by
          #8

          Thanks.

          I tried something similar but no luck. Instead of passing an OpenCV Mat through the signal, I processed the Mat into a QImage and passed that as the parameter of the signal. I assume that that would make a local copy of the QImage on the GUI thread. But, again, the app crashes unless you delay the worker thread.

          J.HilkJ 1 Reply Last reply
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          • P pistorinoj

            Thanks.

            I tried something similar but no luck. Instead of passing an OpenCV Mat through the signal, I processed the Mat into a QImage and passed that as the parameter of the signal. I assume that that would make a local copy of the QImage on the GUI thread. But, again, the app crashes unless you delay the worker thread.

            J.HilkJ Offline
            J.HilkJ Offline
            J.Hilk
            Moderators
            wrote on last edited by
            #9

            @pistorinoj do you, by any Chance, pass your connect Statement, Qt::DirectConnection as 5th paarmeter?


            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

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            • P Offline
              P Offline
              pistorinoj
              wrote on last edited by
              #10

              No. The Connect statement uses QueuedConnection.

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #11

                Depending on how you build your QImage it will have the same issue of needing the underlying data's existence to be guaranteed.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • P Offline
                  P Offline
                  pistorinoj
                  wrote on last edited by
                  #12

                  I built it using the same code above. All I did was move everything before the pixmap call onto the worker thread and pass the img.

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    Sorry, I understood that you changed your code to emit a QImage rather than a cv::Mat.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • P Offline
                      P Offline
                      pistorinoj
                      wrote on last edited by
                      #14

                      Right. That is what I did.
                      My signal code now looks like what I say below. But I have to put in the msleep statements in the app crashes.

                      bool Channel::ImageDisp(int tChannelNumber, Mat tmat, bool MainWinCond)
                      {
                         if (tmat.type() == CV_8UC1)
                         {
                      	// Set the color table (used to translate colour indexes to qRgb values)
                              QVector<QRgb> colorTable;
                      	for (int i = 0; i<256; i++)
                      		colorTable.push_back(qRgb(i, i, i));
                      	// Copy input Mat
                      	const uchar *qImageBuffer = (const uchar*)tmat.data;
                      	// Create QImage with same dimensions as input Mat
                      	QImage img(qImageBuffer, tmat.cols, tmat.rows, tmat.step, QImage::Format_Indexed8);
                      	img.setColorTable(colorTable);
                      	emit ImageChanged(tChannelNumber, img , false, MainWinCond);
                      	QThread::msleep(15);
                          }
                          else if (tmat.type() == CV_8UC3)
                          {
                      	// 8-bits unsigned, NO. OF CHANNELS=3
                      	// Copy input Mat
                      	const uchar *qImageBuffer = (const uchar*)tmat.data;
                      	// Create QImage with same dimensions as input Mat
                      	QImage img(qImageBuffer, tmat.cols, tmat.rows, tmat.step, QImage::Format_RGB888);
                      	emit ImageChanged(tChannelNumber, img , true, MainWinCond);
                      	QThread::msleep(15);
                          }
                          else
                      	return (false);
                      
                          return(true);
                      }
                      
                      jsulmJ 1 Reply Last reply
                      0
                      • P pistorinoj

                        Right. That is what I did.
                        My signal code now looks like what I say below. But I have to put in the msleep statements in the app crashes.

                        bool Channel::ImageDisp(int tChannelNumber, Mat tmat, bool MainWinCond)
                        {
                           if (tmat.type() == CV_8UC1)
                           {
                        	// Set the color table (used to translate colour indexes to qRgb values)
                                QVector<QRgb> colorTable;
                        	for (int i = 0; i<256; i++)
                        		colorTable.push_back(qRgb(i, i, i));
                        	// Copy input Mat
                        	const uchar *qImageBuffer = (const uchar*)tmat.data;
                        	// Create QImage with same dimensions as input Mat
                        	QImage img(qImageBuffer, tmat.cols, tmat.rows, tmat.step, QImage::Format_Indexed8);
                        	img.setColorTable(colorTable);
                        	emit ImageChanged(tChannelNumber, img , false, MainWinCond);
                        	QThread::msleep(15);
                            }
                            else if (tmat.type() == CV_8UC3)
                            {
                        	// 8-bits unsigned, NO. OF CHANNELS=3
                        	// Copy input Mat
                        	const uchar *qImageBuffer = (const uchar*)tmat.data;
                        	// Create QImage with same dimensions as input Mat
                        	QImage img(qImageBuffer, tmat.cols, tmat.rows, tmat.step, QImage::Format_RGB888);
                        	emit ImageChanged(tChannelNumber, img , true, MainWinCond);
                        	QThread::msleep(15);
                            }
                            else
                        	return (false);
                        
                            return(true);
                        }
                        
                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        @pistorinoj Please read http://doc.qt.io/qt-5/qimage.html#QImage-3
                        "The buffer must remain valid throughout the life of the QImage and all copies that have not been modified or otherwise detached from the original buffer."
                        Your buffer is tmat.data. tmat is a local variable and is destroyed when ImageDisp finishes. That's why QThread::msleep(15) helps. But this isn't a solution but a dirty work around.
                        You need to make sure the buffer is alive as long as you use the QImage. Maybe changing "Mat tmat" to "Mat &tmat" will already be anough.

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #16

                          Then it's exactly the problem I described, you have to trigger a copy of your QImage so it will deep copy the data from your underlying buffer.

                          Or create a QImage of the right size and format and then do a memcpy of your buffer into the QImage internal buffer. Whatever you prefer.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          3
                          • P Offline
                            P Offline
                            pistorinoj
                            wrote on last edited by
                            #17

                            Thanks all.

                            I did not realize that even QImage was making a shallow copy.
                            I changed this so that the first thing the slot does is make a deep copy of the QImage and that seems to have addressed the issue.

                            Sorry for being so slow.

                            Thanks again.

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