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Undo actions.

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  • L Offline
    L Offline
    Loc888
    wrote on last edited by
    #1

    Hi, i need to create the actions for the user, but i dont know how to do that.
    I read the documentation, but i do not understand that.

    For example, i have one button, and when i press it, it's gonna increment the variable by one, if i understood good that documentation, i need to create something like commands or actions?
    So one action increment the variable, and the other one decrement it, but how get the result, if i increment it 4 times, and decrement 2 times? I don't understand.

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    0
    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi
      It works with QUndoStack.
      You push the commands to the stack when they are executed,
      if you want to undo, you take them off the stack.
      Each command will increase by one or if asked to undo , then decrease by one.
      So each step of undo, goes back one step for the value.

      1 Reply Last reply
      1
      • L Offline
        L Offline
        Loc888
        wrote on last edited by Loc888
        #3

        OK, but i need to create my own actions, because the program does custom stuff, so i need to do for example

        void Undo_Something()
        {
                Variable_1--
                Variable_2++
        }
        void Redo_Something()
        {
                Variable_1++
                Variable_2--
        }
        
        

        Or it's automatic?
        I mean, i just need to call undo() and redo(), or i need to edit it?

        mrjjM 1 Reply Last reply
        0
        • L Loc888

          OK, but i need to create my own actions, because the program does custom stuff, so i need to do for example

          void Undo_Something()
          {
                  Variable_1--
                  Variable_2++
          }
          void Redo_Something()
          {
                  Variable_1++
                  Variable_2--
          }
          
          

          Or it's automatic?
          I mean, i just need to call undo() and redo(), or i need to edit it?

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #4

          @Loc888
          Hi
          Yes you must create your own commands as the system cannot possible know what variable
          to alter when doing undo etc.

          Did you check out the examples?

          1 Reply Last reply
          2
          • L Offline
            L Offline
            Loc888
            wrote on last edited by Loc888
            #5

            Ye, but as you can see, i am not so good with stuff like that, first time i need to do something like that. I just ask, because maybe he is "smart enough" to know it in some way.

            But ok, i will try to do that.
            So, i need to inherrit the class, implement undo() and redo(), and then create the actions?

            That "QUndoStack" class object need to be created too?

            mrjjM 1 Reply Last reply
            0
            • L Loc888

              Ye, but as you can see, i am not so good with stuff like that, first time i need to do something like that. I just ask, because maybe he is "smart enough" to know it in some way.

              But ok, i will try to do that.
              So, i need to inherrit the class, implement undo() and redo(), and then create the actions?

              That "QUndoStack" class object need to be created too?

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #6

              @Loc888
              Hi
              Yes you should have a QUndoStack variable too in the class.
              Its not super complex if u take from the examples.
              Here is how a "text"command is made. ( it can insert/remove some text in a document)

              class AppendText : public QUndoCommand
              {
              public:
                  AppendText(QString *doc, const QString &text)
                      : m_document(doc), m_text(text) { setText("append text"); }
                  virtual void undo()
                      { m_document->chop(m_text.length()); }
                  virtual void redo()
                      { m_document->append(m_text); }
              private:
                  QString *m_document;
                  QString m_text;
              };
              
              1 Reply Last reply
              1
              • L Offline
                L Offline
                Loc888
                wrote on last edited by
                #7

                Ok i have:

                #ifndef COMMAND_ACTIONS_H
                #define COMMAND_ACTIONS_H
                
                #include <QUndoCommand>
                #include <QUndoStack>
                
                class Command_Actions : public QUndoCommand
                {
                public:
                    Command_Actions();
                    virtual void redo();
                    virtual void undo();
                };
                
                
                #endif // COMMAND_ACTIONS_H
                
                

                What should i put in undo() ? Because i want delete the last action, or i just do it in that QUndoStack ? I mean, delete the last action?

                #include "Command_Actions.h"
                
                Command_Actions::Command_Actions()
                {
                }
                
                void Command_Actions::redo()
                {
                
                }
                
                void Command_Actions::undo()
                {
                
                }
                
                
                mrjjM 1 Reply Last reply
                0
                • L Loc888

                  Ok i have:

                  #ifndef COMMAND_ACTIONS_H
                  #define COMMAND_ACTIONS_H
                  
                  #include <QUndoCommand>
                  #include <QUndoStack>
                  
                  class Command_Actions : public QUndoCommand
                  {
                  public:
                      Command_Actions();
                      virtual void redo();
                      virtual void undo();
                  };
                  
                  
                  #endif // COMMAND_ACTIONS_H
                  
                  

                  What should i put in undo() ? Because i want delete the last action, or i just do it in that QUndoStack ? I mean, delete the last action?

                  #include "Command_Actions.h"
                  
                  Command_Actions::Command_Actions()
                  {
                  }
                  
                  void Command_Actions::redo()
                  {
                  
                  }
                  
                  void Command_Actions::undo()
                  {
                  
                  }
                  
                  
                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #8

                  @Loc888
                  Hi
                  The undo function should revert its change.
                  Like the sample the cuts the text. in your case, you just need to decrease the variable
                  by one?

                  1 Reply Last reply
                  0
                  • L Offline
                    L Offline
                    Loc888
                    wrote on last edited by Loc888
                    #9

                    I think i dont undersand it.

                    Maybe i explain it, so:
                    I create undo() and redo() as general actions, but then i wanna be able to do more stuff.
                    So it's gonna be:

                    Action_Plus_5();
                    Action_Minus_5();
                    Action_Increment();
                    Action_Decrement();
                    

                    And that's the problem, how i call them in undo() and redo??
                    I mean, how by undo() delete the last used action, so for example Action_Plus_5() ?

                    mrjjM 1 Reply Last reply
                    0
                    • L Loc888

                      I think i dont undersand it.

                      Maybe i explain it, so:
                      I create undo() and redo() as general actions, but then i wanna be able to do more stuff.
                      So it's gonna be:

                      Action_Plus_5();
                      Action_Minus_5();
                      Action_Increment();
                      Action_Decrement();
                      

                      And that's the problem, how i call them in undo() and redo??
                      I mean, how by undo() delete the last used action, so for example Action_Plus_5() ?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      @Loc888
                      Hi
                      Please look at this
                      http://doc.qt.io/qt-5/qtwidgets-tools-undoframework-example.html
                      you can see how it uses the undoStack and how to use the system.

                      1 Reply Last reply
                      1
                      • L Offline
                        L Offline
                        Loc888
                        wrote on last edited by
                        #11

                        Ye, i see that... And i am lost.
                        I read that, and i dont know wher i must declare any functionality....

                        When i use the Stack.push(Command), how i am gonna tell to the "Command" to do something??
                        It's a variable, so how can i declare to it any functionality?
                        Add or subtract something?

                        1 Reply Last reply
                        0
                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #12

                          Hi
                          You let the commands points to the data so u can change it from inside them.
                          From sample

                          class MoveCommand : public QUndoCommand
                          {
                          public:
                              enum { Id = 1234 };
                          
                              MoveCommand(DiagramItem *diagramItem, const QPointF &oldPos,
                                          QUndoCommand *parent = 0);
                          
                              void undo() override;
                              void redo() override;
                              bool mergeWith(const QUndoCommand *command) override;
                              int id() const override { return Id; }
                          
                          private:
                              DiagramItem *myDiagramItem; // this would be your data. point to the variable
                              QPointF myOldPos;  // this would be old value
                          };
                          
                          and to restore you do
                          void MoveCommand::undo()
                          {
                              myDiagramItem->setPos(myOldPos); // this would be to decrease or set old value back
                              myDiagramItem->scene()->update();
                              setText(QObject::tr("Move %1")
                                  .arg(createCommandString(myDiagramItem, newPos)));
                          }
                          
                          1 Reply Last reply
                          1
                          • L Offline
                            L Offline
                            Loc888
                            wrote on last edited by Loc888
                            #13

                            Ther is no way to just undo a method or funtion? I have alot of this variables, so how many of those diagrams i am gonna create?
                            It's gonna mess up the code, at this point is a lot of stuff ther.

                            Ps. It's not better, just to create one structure with all that data, and maybe then point to it?

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                            0
                            • mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by mrjj
                              #14

                              Hi
                              how would u undo a method ?
                              Yes if u have a lots of single variables that need undo / redo then it will be many small classes.

                              Since i dont know your use case or the code its hard to say if there would be easier way.

                              Do you need for each variable to be able to undo many levels or just last value ?

                              Also, you can make Commands class that can handle all, you just need to specify for what data member the undo applies when undoing etc.
                              But again, there are many ways to do this but it depends on the code u already have what will be easy.

                              -Ps. It's not better, just tocreate one structure with all that data, and maybe then point to it?
                              Yes, using a struct would make is more easy to handle

                              L 1 Reply Last reply
                              1
                              • mrjjM mrjj

                                Hi
                                how would u undo a method ?
                                Yes if u have a lots of single variables that need undo / redo then it will be many small classes.

                                Since i dont know your use case or the code its hard to say if there would be easier way.

                                Do you need for each variable to be able to undo many levels or just last value ?

                                Also, you can make Commands class that can handle all, you just need to specify for what data member the undo applies when undoing etc.
                                But again, there are many ways to do this but it depends on the code u already have what will be easy.

                                -Ps. It's not better, just tocreate one structure with all that data, and maybe then point to it?
                                Yes, using a struct would make is more easy to handle

                                L Offline
                                L Offline
                                Loc888
                                wrote on last edited by Loc888
                                #15

                                @mrjj

                                "Do you need for each variable to be able to undo many levels or just last value ?"

                                Ther almost everything must be able to undo, redo is not necessary. Needed 5 levels.
                                How to assign a structure member to that QUndoCommand object?
                                Ther is no way to point to the structure, because it's different type.
                                I dont find any method to set that equal.

                                mrjjM 1 Reply Last reply
                                0
                                • L Loc888

                                  @mrjj

                                  "Do you need for each variable to be able to undo many levels or just last value ?"

                                  Ther almost everything must be able to undo, redo is not necessary. Needed 5 levels.
                                  How to assign a structure member to that QUndoCommand object?
                                  Ther is no way to point to the structure, because it's different type.
                                  I dont find any method to set that equal.

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #16

                                  @Loc888
                                  Hi
                                  So each variable need to be able to undo many values back ?

                                  • How to assign a structure member to that QUndoCommand object?
                                    You just do it. you can use any type u like.
                                  class MoveCommand : public QUndoCommand
                                  {
                                  public:
                                      enum { Id = 1234 };
                                  
                                      MoveCommand(DiagramItem *diagramItem, const QPointF &oldPos,
                                                  QUndoCommand *parent = 0);
                                  

                                  the DiagramItem and QPointF could be ANYTHIng you need
                                  MoveCommand(DiagramItem *diagramItem, const QPointF &oldPos,
                                  those are jsut what sample need, you can just use the types u need

                                  L 1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    @Loc888
                                    Hi
                                    So each variable need to be able to undo many values back ?

                                    • How to assign a structure member to that QUndoCommand object?
                                      You just do it. you can use any type u like.
                                    class MoveCommand : public QUndoCommand
                                    {
                                    public:
                                        enum { Id = 1234 };
                                    
                                        MoveCommand(DiagramItem *diagramItem, const QPointF &oldPos,
                                                    QUndoCommand *parent = 0);
                                    

                                    the DiagramItem and QPointF could be ANYTHIng you need
                                    MoveCommand(DiagramItem *diagramItem, const QPointF &oldPos,
                                    those are jsut what sample need, you can just use the types u need

                                    L Offline
                                    L Offline
                                    Loc888
                                    wrote on last edited by Loc888
                                    #17

                                    @mrjj said in Undo actions.:

                                    diagramItem

                                    At this point, i am gonna create a structure, and create 10 objects, and then simply switch them, so:
                                    Memory_001 = Memory_002
                                    Memory_002 = Memory_003 // And progress.

                                    Is it a good idea? What about performance? (They are not so big, around 200 - 400 variables)

                                    mrjjM 1 Reply Last reply
                                    0
                                    • L Loc888

                                      @mrjj said in Undo actions.:

                                      diagramItem

                                      At this point, i am gonna create a structure, and create 10 objects, and then simply switch them, so:
                                      Memory_001 = Memory_002
                                      Memory_002 = Memory_003 // And progress.

                                      Is it a good idea? What about performance? (They are not so big, around 200 - 400 variables)

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by mrjj
                                      #18

                                      @Loc888
                                      On a desktop class pc, it would be nothing for it.
                                      But if u need multiple levels on undo such structure would not work.

                                      can you show some of the data u need multiple levels of undo for (real code) ?
                                      are they int/floats, strings etc ?
                                      Are they all of same type or very mixed?

                                      L 1 Reply Last reply
                                      0
                                      • mrjjM mrjj

                                        @Loc888
                                        On a desktop class pc, it would be nothing for it.
                                        But if u need multiple levels on undo such structure would not work.

                                        can you show some of the data u need multiple levels of undo for (real code) ?
                                        are they int/floats, strings etc ?
                                        Are they all of same type or very mixed?

                                        L Offline
                                        L Offline
                                        Loc888
                                        wrote on last edited by Loc888
                                        #19

                                        @mrjj Need at least5 of them, and max 10. Ther is rly no need to create more in this case.

                                        I show you the template:
                                        struct:Data
                                        {

                                        int*
                                        int*
                                        int*

                                        long double*
                                        long double*
                                        long double*
                                        long double*
                                        long double*
                                        long double*
                                        long double*
                                        long double*
                                        long double*

                                        };

                                        Stuff like that, i have around 4 - 6 of them, so it's like 30 objects * 10...

                                        I think is much more then 300 variables, but not all must be able to undo,
                                        cuz ther is a percentage calculator, so it's gonna re-calculate it again.
                                        Ther are around +150 variables of "percent type", so they don't need to be stored, the function gonna recalculate them by current value of variables.

                                        So i am gonna create a structure with that six structures, and the total of variables gonna be maybe 800?? (Some long double) Gonna work?

                                        mrjjM 1 Reply Last reply
                                        0
                                        • L Loc888

                                          @mrjj Need at least5 of them, and max 10. Ther is rly no need to create more in this case.

                                          I show you the template:
                                          struct:Data
                                          {

                                          int*
                                          int*
                                          int*

                                          long double*
                                          long double*
                                          long double*
                                          long double*
                                          long double*
                                          long double*
                                          long double*
                                          long double*
                                          long double*

                                          };

                                          Stuff like that, i have around 4 - 6 of them, so it's like 30 objects * 10...

                                          I think is much more then 300 variables, but not all must be able to undo,
                                          cuz ther is a percentage calculator, so it's gonna re-calculate it again.
                                          Ther are around +150 variables of "percent type", so they don't need to be stored, the function gonna recalculate them by current value of variables.

                                          So i am gonna create a structure with that six structures, and the total of variables gonna be maybe 800?? (Some long double) Gonna work?

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #20

                                          @Loc888
                                          Ok so those Data points to somewhere where the real data lives?
                                          And you need to be able to undo each "long double*" more than one level back?

                                          L 1 Reply Last reply
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